TrueSilverGaming

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Jul 25th, 2020
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  1. --//====================================================\\--
  2. --|| EDITED BY SILVERPOJKEN123 CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10. Void = nil
  11. VoidParts = {}
  12. Equipped = false
  13.  
  14. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  15. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  16. end
  17.  
  18. Player = player
  19. Character = chara
  20.  
  21. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  22. Torso = Character:FindFirstChild("Torso")
  23. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  24. return
  25. end
  26. Equipped = true
  27. Void = Instance.new("Model")
  28. Void.Name = "Void"
  29. Angle = 0
  30. for i = 1, 1 do
  31. local VoidPart = Instance.new("Part")
  32. VoidPart.Name = "VoidPart"
  33. VoidPart.Transparency = 1
  34. VoidPart.BrickColor = BrickColor.new("Really black")
  35. VoidPart.Material = Enum.Material.Plastic
  36. VoidPart.Shape = Enum.PartType.Block
  37. VoidPart.FormFactor = Enum.FormFactor.Custom
  38. VoidPart.TopSurface = Enum.SurfaceType.Smooth
  39. VoidPart.BottomSurface = Enum.SurfaceType.Smooth
  40. VoidPart.Anchored = true
  41. VoidPart.CanCollide = false
  42. VoidPart.Locked = true
  43. VoidPart.Size = Vector3.new(10, 0.2, 10)
  44. local BlockMesh = Instance.new("BlockMesh")
  45. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  46. BlockMesh.Parent = VoidPart
  47. VoidPart.Parent = Void
  48. local Star = Instance.new("Decal", VoidPart)
  49. Star.Texture = "http://www.roblox.com/asset/?id=349165228"
  50. Star.Face = "Top"
  51. local Light = Instance.new("PointLight", VoidPart)
  52. Light.Color = Color3.new(1,0,0)
  53. Light.Brightness = 100
  54. Light.Range = 15
  55. table.insert(VoidParts, VoidPart)
  56. end
  57.  
  58.  
  59. local hat = Instance.new("Hat")
  60. hat.Parent = game.Players.LocalPlayer.Character
  61. hat.AttachmentForward = Vector3.new(0,0,0)
  62. hat.AttachmentPos = Vector3.new(0,0.4,0)
  63. hat.AttachmentRight = Vector3.new(1,0,0)
  64. hat.AttachmentUp = Vector3.new(0,3,0)
  65. hat.Name = "Helmet"
  66. local hatHandle = Instance.new("Part")
  67. hatHandle.Parent = hat
  68. hatHandle.Name = "Handle"
  69. hatHandle.Size = Vector3.new(1,1,1.5)
  70. hatHandle.CanCollide = true
  71. local hatMesh = Instance.new("SpecialMesh")
  72. hatMesh.Parent = hatHandle
  73. hatMesh.MeshId = "http://www.roblox.com/asset/?id=162384581"
  74. hatMesh.TextureId = "http://www.roblox.com/asset/?id=162384608"
  75. hatMesh.Scale = Vector3.new(1,1,1)
  76. hatMesh.Offset = Vector3.new(0,0,0)
  77. hatMesh.VertexColor = Vector3.new(1,1,1)
  78. local Player = game:service'Players'.localPlayer
  79. local chara = Player.Character
  80.  
  81. shirt= Instance.new("Shirt", Character)
  82. shirt.Name = "Shirt"
  83. pants = Instance.new("Pants", Character)
  84. pants.Name = "Pants"
  85. chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=767836383"
  86. chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=767836383"
  87.  
  88. Player = game:GetService("Players").LocalPlayer
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. Mouse = Player:GetMouse()
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108. local sick = Instance.new("Sound",Character)
  109. sick.SoundId = "rbxassetid://203941422"
  110. sick.Looped = true
  111. sick.Pitch = 1
  112. sick.Volume = 1
  113. sick:Play()
  114. local FORM = 1
  115. local STAGE1MUSIC = "rbxassetid://1601135133"
  116. local STAGE2MUSIC = "rbxassetid://212693212"
  117. local txt = Instance.new("BillboardGui", Character)
  118. CV="Lime green"
  119. txt.Adornee = Character.Head
  120. txt.Name = "_status"
  121. txt.Size = UDim2.new(2, 0, 1.2, 0)
  122. txt.StudsOffset = Vector3.new(-9, 8, 0)
  123. local text = Instance.new("TextLabel", txt)
  124. text.Size = UDim2.new(10, 0, 7, 0)
  125. text.FontSize = "Size24"
  126. text.TextScaled = true
  127. text.TextTransparency = 0
  128. text.BackgroundTransparency = 1
  129. text.TextTransparency = 0
  130. text.TextStrokeTransparency = 0
  131. text.Font = "Fantasy"
  132. text.TextStrokeColor3 = BrickColor.new("Really black").Color
  133. text.TextColor3 = BrickColor.new("Dark blue").Color
  134. text.Text = "Dominus Astra"
  135.  
  136.  
  137.  
  138. IT = Instance.new
  139. CF = CFrame.new
  140. VT = Vector3.new
  141. RAD = math.rad
  142. C3 = Color3.new
  143. UD2 = UDim2.new
  144. BRICKC = BrickColor.new
  145. ANGLES = CFrame.Angles
  146. EULER = CFrame.fromEulerAnglesXYZ
  147. COS = math.cos
  148. ACOS = math.acos
  149. SIN = math.sin
  150. ASIN = math.asin
  151. ABS = math.abs
  152. MRANDOM = math.random
  153. FLOOR = math.floor
  154.  
  155. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  156. local NEWMESH = IT(MESH)
  157. if MESH == "SpecialMesh" then
  158. NEWMESH.MeshType = MESHTYPE
  159. if MESHID ~= "nil" and MESHID ~= "" then
  160. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  161. end
  162. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  163. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  164. end
  165. end
  166. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  167. NEWMESH.Scale = SCALE
  168. NEWMESH.Parent = PARENT
  169. return NEWMESH
  170. end
  171.  
  172. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  173. local NEWPART = IT("Part")
  174. NEWPART.formFactor = FORMFACTOR
  175. NEWPART.Reflectance = REFLECTANCE
  176. NEWPART.Transparency = TRANSPARENCY
  177. NEWPART.CanCollide = false
  178. NEWPART.Locked = true
  179. NEWPART.Anchored = true
  180. if ANCHOR == false then
  181. NEWPART.Anchored = false
  182. end
  183. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  184. NEWPART.Name = NAME
  185. NEWPART.Size = SIZE
  186. NEWPART.Position = Torso.Position
  187. NEWPART.Material = MATERIAL
  188. NEWPART:BreakJoints()
  189. NEWPART.Parent = PARENT
  190. return NEWPART
  191. end
  192.  
  193. --//=================================\\
  194. --|| CUSTOMIZATION
  195. --\\=================================//
  196.  
  197. Player_Size = 1 --Size of the player.
  198. Animation_Speed = 3
  199. Animation_Speed2 = 0.7
  200. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  201.  
  202. local Speed = 16
  203. local Effects2 = {}
  204.  
  205. --//=================================\\
  206. --|| END OF CUSTOMIZATION
  207. --\\=================================//
  208.  
  209. local BC = Character["Body Colors"]
  210. BC.HeadColor = BrickColor.new("Really black")
  211. BC.LeftArmColor = BrickColor.new("Really black")
  212. BC.LeftLegColor = BrickColor.new("Really black")
  213. BC.RightArmColor = BrickColor.new("Really black")
  214. BC.RightLegColor = BrickColor.new("Really black")
  215. BC.TorsoColor = BrickColor.new("Really black")
  216.  
  217. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  218. particleemitter.VelocitySpread = 350
  219. particleemitter.Lifetime = NumberRange.new(1)
  220. particleemitter.Speed = NumberRange.new(0)
  221. cringememe2= {}
  222. for i=0, 19 do
  223. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  224. end
  225. particleemitter.Size = NumberSequence.new(cringememe2)
  226. particleemitter.Rate = 20
  227. particleemitter.LockedToPart = true
  228. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  229. particleemitter.LightEmission = 1
  230. particleemitter.Texture = "rbxassetid://299413210"
  231. particleemitter.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
  232.  
  233.  
  234.  
  235.  
  236. local function weldBetween(a, b)
  237. local weldd = Instance.new("ManualWeld")
  238. weldd.Part0 = a
  239. weldd.Part1 = b
  240. weldd.C0 = CFrame.new()
  241. weldd.C1 = b.CFrame:inverse() * a.CFrame
  242. weldd.Parent = a
  243. return weldd
  244. end
  245.  
  246. --//=================================\\
  247. --|| USEFUL VALUES
  248. --\\=================================//
  249.  
  250. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  251. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  252. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  253. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  254. local CHANGEDEFENSE = 0
  255. local CHANGEDAMAGE = 0
  256. local CHANGEMOVEMENT = 0
  257. local ANIM = "Idle"
  258. local ATTACK = false
  259. local EQUIPPED = false
  260. local HOLD = false
  261. local COMBO = 1
  262. local Rooted = false
  263. local SINE = 0
  264. local KEYHOLD = false
  265. local CHANGE = 2 / Animation_Speed
  266. local WALKINGANIM = false
  267. local WALK = 0
  268. local VALUE1 = false
  269. local VALUE2 = false
  270. local ROBLOXIDLEANIMATION = IT("Animation")
  271. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  272. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  273. --ROBLOXIDLEANIMATION.Parent = Humanoid
  274. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  275. WEAPONGUI.Name = "Weapon GUI"
  276. local Weapon = IT("Model")
  277. Weapon.Name = "Adds"
  278. local Effects = IT("Folder", Weapon)
  279. Effects.Name = "Effects"
  280. local TelekenesisEffects = IT("Folder", Weapon)
  281. TelekenesisEffects.Name = "HoldGraphics"
  282. local ANIMATOR = Humanoid.Animator
  283. local ANIMATE = Character.Animate
  284. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  285. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  286. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  287. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  288. local UNANCHOR = true
  289. local TELEBODY = nil
  290. local NESISPART = nil
  291. local FINGERWORK = false
  292. local KEY = nil
  293. local PEWSOUND = {"907527750","907527912","907528019","907530553"}
  294.  
  295. local SKILLTEXTCOLOR = BRICKC("Dark blue").Color
  296.  
  297. --//=================================\\
  298. --\\=================================//
  299.  
  300.  
  301. --//=================================\\
  302. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  303. --\\=================================//
  304.  
  305. ArtificialHB = Instance.new("BindableEvent", script)
  306. ArtificialHB.Name = "ArtificialHB"
  307.  
  308. script:WaitForChild("ArtificialHB")
  309.  
  310. frame = Frame_Speed
  311. tf = 0
  312. allowframeloss = false
  313. tossremainder = false
  314. lastframe = tick()
  315. script.ArtificialHB:Fire()
  316.  
  317. game:GetService("RunService").Heartbeat:connect(function(s, p)
  318. tf = tf + s
  319. if tf >= frame then
  320. if allowframeloss then
  321. script.ArtificialHB:Fire()
  322. lastframe = tick()
  323. else
  324. for i = 1, math.floor(tf / frame) do
  325. script.ArtificialHB:Fire()
  326. end
  327. lastframe = tick()
  328. end
  329. if tossremainder then
  330. tf = 0
  331. else
  332. tf = tf - frame * math.floor(tf / frame)
  333. end
  334. end
  335. end)
  336.  
  337. --//=================================\\
  338. --\\=================================//
  339.  
  340.  
  341.  
  342.  
  343.  
  344. --//=================================\\
  345. --|| SOME FUNCTIONS
  346. --\\=================================//
  347.  
  348. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  349. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  350. end
  351.  
  352. function PositiveAngle(NUMBER)
  353. if NUMBER >= 0 then
  354. NUMBER = 0
  355. end
  356. return NUMBER
  357. end
  358.  
  359. function NegativeAngle(NUMBER)
  360. if NUMBER <= 0 then
  361. NUMBER = 0
  362. end
  363. return NUMBER
  364. end
  365.  
  366. function Swait(NUMBER)
  367. if NUMBER == 0 or NUMBER == nil then
  368. ArtificialHB.Event:wait()
  369. else
  370. for i = 1, NUMBER do
  371. ArtificialHB.Event:wait()
  372. end
  373. end
  374. end
  375.  
  376. function QuaternionFromCFrame(cf)
  377. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  378. local trace = m00 + m11 + m22
  379. if trace > 0 then
  380. local s = math.sqrt(1 + trace)
  381. local recip = 0.5 / s
  382. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  383. else
  384. local i = 0
  385. if m11 > m00 then
  386. i = 1
  387. end
  388. if m22 > (i == 0 and m00 or m11) then
  389. i = 2
  390. end
  391. if i == 0 then
  392. local s = math.sqrt(m00 - m11 - m22 + 1)
  393. local recip = 0.5 / s
  394. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  395. elseif i == 1 then
  396. local s = math.sqrt(m11 - m22 - m00 + 1)
  397. local recip = 0.5 / s
  398. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  399. elseif i == 2 then
  400. local s = math.sqrt(m22 - m00 - m11 + 1)
  401. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  402. end
  403. end
  404. end
  405.  
  406. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  407. local xs, ys, zs = x + x, y + y, z + z
  408. local wx, wy, wz = w * xs, w * ys, w * zs
  409. local xx = x * xs
  410. local xy = x * ys
  411. local xz = x * zs
  412. local yy = y * ys
  413. local yz = y * zs
  414. local zz = z * zs
  415. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  416. end
  417.  
  418. function QuaternionSlerp(a, b, t)
  419. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  420. local startInterp, finishInterp;
  421. if cosTheta >= 0.0001 then
  422. if (1 - cosTheta) > 0.0001 then
  423. local theta = ACOS(cosTheta)
  424. local invSinTheta = 1 / SIN(theta)
  425. startInterp = SIN((1 - t) * theta) * invSinTheta
  426. finishInterp = SIN(t * theta) * invSinTheta
  427. else
  428. startInterp = 1 - t
  429. finishInterp = t
  430. end
  431. else
  432. if (1 + cosTheta) > 0.0001 then
  433. local theta = ACOS(-cosTheta)
  434. local invSinTheta = 1 / SIN(theta)
  435. startInterp = SIN((t - 1) * theta) * invSinTheta
  436. finishInterp = SIN(t * theta) * invSinTheta
  437. else
  438. startInterp = t - 1
  439. finishInterp = t
  440. end
  441. end
  442. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  443. end
  444.  
  445. function Clerp(a, b, t)
  446. local qa = {QuaternionFromCFrame(a)}
  447. local qb = {QuaternionFromCFrame(b)}
  448. local ax, ay, az = a.x, a.y, a.z
  449. local bx, by, bz = b.x, b.y, b.z
  450. local _t = 1 - t
  451. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  452. end
  453.  
  454. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  455. local frame = IT("Frame")
  456. frame.BackgroundTransparency = TRANSPARENCY
  457. frame.BorderSizePixel = BORDERSIZEPIXEL
  458. frame.Position = POSITION
  459. frame.Size = SIZE
  460. frame.BackgroundColor3 = COLOR
  461. frame.BorderColor3 = BORDERCOLOR
  462. frame.Name = NAME
  463. frame.Parent = PARENT
  464. return frame
  465. end
  466.  
  467. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  468. local label = IT("TextLabel")
  469. label.BackgroundTransparency = 1
  470. label.Size = UD2(1, 0, 1, 0)
  471. label.Position = UD2(0, 0, 0, 0)
  472. label.TextColor3 = TEXTCOLOR
  473. label.TextStrokeTransparency = STROKETRANSPARENCY
  474. label.TextTransparency = TRANSPARENCY
  475. label.FontSize = TEXTFONTSIZE
  476. label.Font = TEXTFONT
  477. label.BorderSizePixel = BORDERSIZEPIXEL
  478. label.TextScaled = false
  479. label.Text = TEXT
  480. label.Name = NAME
  481. label.Parent = PARENT
  482. return label
  483. end
  484.  
  485. function NoOutlines(PART)
  486. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  487. end
  488.  
  489.  
  490. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  491. local NEWWELD = IT(TYPE)
  492. NEWWELD.Part0 = PART0
  493. NEWWELD.Part1 = PART1
  494. NEWWELD.C0 = C0
  495. NEWWELD.C1 = C1
  496. NEWWELD.Parent = PARENT
  497. return NEWWELD
  498. end
  499.  
  500. function CreateSound(ID, PARENT, VOLUME, PITCH)
  501. local NEWSOUND = nil
  502. coroutine.resume(coroutine.create(function()
  503. NEWSOUND = IT("Sound", PARENT)
  504. NEWSOUND.Volume = VOLUME
  505. NEWSOUND.Pitch = PITCH
  506. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  507. Swait()
  508. NEWSOUND:play()
  509. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  510. end))
  511. return NEWSOUND
  512. end
  513.  
  514. function CFrameFromTopBack(at, top, back)
  515. local right = top:Cross(back)
  516. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  517. end
  518.  
  519. function MakeForm(PART,TYPE)
  520. if TYPE == "Cyl" then
  521. local MSH = IT("CylinderMesh",PART)
  522. elseif TYPE == "Ball" then
  523. local MSH = IT("SpecialMesh",PART)
  524. MSH.MeshType = "Sphere"
  525. elseif TYPE == "Wedge" then
  526. local MSH = IT("SpecialMesh",PART)
  527. MSH.MeshType = "Wedge"
  528. end
  529. end
  530.  
  531. function CheckTableForString(Table, String)
  532. for i, v in pairs(Table) do
  533. if string.find(string.lower(String), string.lower(v)) then
  534. return true
  535. end
  536. end
  537. return false
  538. end
  539.  
  540. function CheckIntangible(Hit)
  541. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  542. if Hit and Hit.Parent then
  543. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  544. return true
  545. end
  546. end
  547. return false
  548. end
  549.  
  550. Debris = game:GetService("Debris")
  551.  
  552. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  553. local Direction = CFrame.new(StartPos, Vec).lookVector
  554. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  555. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  556. if RayHit and CheckIntangible(RayHit) then
  557. if DelayIfHit then
  558. wait()
  559. end
  560. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  561. end
  562. return RayHit, RayPos, RayNormal
  563. end
  564.  
  565. function turnto(position)
  566. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  567. end
  568.  
  569. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  570. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  571. local mesh = IT("SpecialMesh",wave)
  572. mesh.MeshType = "Sphere"
  573. mesh.Scale = SIZE
  574. mesh.Offset = VT(0,0,0)
  575. wave.CFrame = CFRAME
  576. coroutine.resume(coroutine.create(function(PART)
  577. for i = 1, WAIT do
  578. Swait()
  579. mesh.Scale = mesh.Scale + GROW
  580. wave.Transparency = wave.Transparency + (1/WAIT)
  581. if wave.Transparency > 0.99 then
  582. wave:remove()
  583. end
  584. end
  585. end))
  586. end
  587.  
  588. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  589. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  590. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  591. wave.CFrame = CFRAME
  592. coroutine.resume(coroutine.create(function(PART)
  593. for i = 1, WAIT do
  594. Swait()
  595. mesh.Scale = mesh.Scale * GROW
  596. wave.Transparency = wave.Transparency + (0.5/WAIT)
  597. if wave.Transparency > 0.99 then
  598. wave:remove()
  599. end
  600. end
  601. end))
  602. end
  603.  
  604. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  605. if FLOOR ~= nil then
  606. coroutine.resume(coroutine.create(function()
  607. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  608. PART.CFrame = CF(POSITION)
  609. for i = 1, 45 do
  610. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  611. RingPiece.Material = FLOOR.Material
  612. RingPiece.Color = FLOOR.Color
  613. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  614. Debris:AddItem(RingPiece,SWAIT)
  615. end
  616. PART:remove()
  617. end))
  618. end
  619. end
  620.  
  621. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOESBREAK)
  622. if FLOOR ~= nil then
  623. for i = 1, AMOUNT do
  624. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  625. DEBREE.Material = FLOOR.Material
  626. DEBREE.Color = FLOOR.Color
  627. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  628. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(STRENGTH/2,STRENGTH*2),MRANDOM(-STRENGTH,STRENGTH))
  629. coroutine.resume(coroutine.create(function()
  630. if DOESBREAK == true then
  631. local IMPACT = false
  632. local Touched = DEBREE.Touched:Connect(function(hit)
  633. if hit.CanCollide == true and hit.Parent ~= Effects and IMPACT == false then
  634. IMPACT = true
  635. CreateFlyingDebree(FLOOR,DEBREE.CFrame,5,DEBREE.Size/2,SWAIT,STRENGTH,false)
  636. end
  637. end)
  638. end
  639. Swait(15)
  640. DEBREE.Parent = workspace
  641. DEBREE.CanCollide = true
  642. Debris:AddItem(DEBREE,SWAIT)
  643. end))
  644. end
  645. end
  646. end
  647.  
  648. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  649. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  650. local mesh = IT("BlockMesh",wave)
  651. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  652. coroutine.resume(coroutine.create(function(PART)
  653. for i = 1, WAIT do
  654. Swait()
  655. mesh.Scale = mesh.Scale + GROW
  656. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  657. wave.Transparency = wave.Transparency + (1/WAIT)
  658. if wave.Transparency > 0.99 then
  659. wave:remove()
  660. end
  661. end
  662. end))
  663. end
  664.  
  665. --//=================================\\
  666. --|| WEAPON CREATION
  667. --\\=================================//
  668.  
  669. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  670.  
  671. local HandlePart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark blue", "MainColor", VT(1.2,1.21,1.2),false)
  672. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0, -0.6, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  673. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "EEE", "Handle", VT(1.05,1.21,0.5),false)
  674. HandlePart.Color = C3(0,0,0)
  675. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.3, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  676.  
  677. local HandlePart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "MainColor", VT(1.06,1.05,0.2),false)
  678. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  679. local HandlePart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "MainColor", VT(1.06,0.2,0.7),false)
  680. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.25, 0.6, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  681.  
  682. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1.015,0.2,1.015),false)
  683. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  684. local TelePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1,0.09,1),false)
  685. local Weld = CreateWeldOrSnapOrMotor("Weld", TelePart, RightArm, TelePart, CF(0, -1.161, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  686. MakeForm(TelePart,"Cyl")
  687. local TelePart = CreatePart(3, Weapon, "Neon", 0, 0, "Dark blue", "MainColor", VT(0.7,0.1,0.7),false)
  688. local Weld = CreateWeldOrSnapOrMotor("Weld", TelePart, RightArm, TelePart, CF(0, -1.161, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  689. MakeForm(TelePart,"Cyl")
  690. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1.015,0.2,1.015),false)
  691. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0, -1.1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  692.  
  693. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2,1.21,0.2),false)
  694. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.35, -0.2, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  695. MakeForm(HandlePart,"Cyl")
  696. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Handle", VT(0.15,1.22,0),false)
  697. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.35, -0.2, 0) * ANGLES(RAD(90), RAD(45), RAD(0)), CF(0, 0, 0))
  698. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Handle", VT(0.15,1.22,0),false)
  699. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.35, -0.2, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)), CF(0, 0, 0))
  700.  
  701. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2,1.21,0.2),false)
  702. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(-0.35, -0.2, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  703. MakeForm(HandlePart,"Cyl")
  704. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Handle", VT(0.15,1.22,0),false)
  705. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(-0.35, -0.2, 0) * ANGLES(RAD(90), RAD(45), RAD(0)), CF(0, 0, 0))
  706. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Handle", VT(0.15,1.22,0),false)
  707. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(-0.35, -0.2, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)), CF(0, 0, 0))
  708.  
  709. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2,1.21,0.2),false)
  710. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.35, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  711. MakeForm(HandlePart,"Cyl")
  712. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Handle", VT(0.15,1.22,0),false)
  713. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.35, -1, 0) * ANGLES(RAD(90), RAD(45), RAD(0)), CF(0, 0, 0))
  714. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Handle", VT(0.15,1.22,0),false)
  715. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.35, -1, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)), CF(0, 0, 0))
  716.  
  717. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2,1.21,0.2),false)
  718. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(-0.35, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  719. MakeForm(HandlePart,"Cyl")
  720. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Handle", VT(0.15,1.22,0),false)
  721. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(-0.35, -1, 0) * ANGLES(RAD(90), RAD(45), RAD(0)), CF(0, 0, 0))
  722. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Handle", VT(0.15,1.22,0),false)
  723. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(-0.35, -1, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)), CF(0, 0, 0))
  724.  
  725. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.4,0.4,0.4),false)
  726. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.45, -0.9, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0.3, 0))
  727. MakeForm(HandlePart,"Ball")
  728. local FingerPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Handle", VT(0.25,0.2,0.25),false)
  729. local Weld = CreateWeldOrSnapOrMotor("Weld", FingerPart, RightArm, FingerPart, CF(0.45, -1.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0.3, 0))
  730. MakeForm(FingerPart,"Cyl")
  731. Weld.Name = "FingerJoint"
  732. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "MainColor", VT(0.26,0.3,0.26),false)
  733. local Weld = CreateWeldOrSnapOrMotor("Weld", Part, FingerPart, Part, CF(0,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  734. MakeForm(Part,"Cyl")
  735. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "MainColor", VT(0.26,0.2,0.26),false)
  736. local Weld = CreateWeldOrSnapOrMotor("Weld", Part, FingerPart, Part, CF(0,0.15,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  737. MakeForm(Part,"Cyl")
  738.  
  739. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.4,0.4,0.4),false)
  740. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.45, -0.9, 0.35) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0.3, 0))
  741. MakeForm(HandlePart,"Ball")
  742. local FingerPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Handle", VT(0.25,0.2,0.25),false)
  743. local Weld = CreateWeldOrSnapOrMotor("Weld", FingerPart, RightArm, FingerPart, CF(0.45, -1.1, 0.35) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0.3, 0))
  744. MakeForm(FingerPart,"Cyl")
  745. Weld.Name = "FingerJoint"
  746. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "MainColor", VT(0.26,0.3,0.26),false)
  747. local Weld = CreateWeldOrSnapOrMotor("Weld", Part, FingerPart, Part, CF(0,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. MakeForm(Part,"Cyl")
  749. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "MainColor", VT(0.26,0.2,0.26),false)
  750. local Weld = CreateWeldOrSnapOrMotor("Weld", Part, FingerPart, Part, CF(0,0.15,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  751. MakeForm(Part,"Cyl")
  752.  
  753. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.4,0.4,0.4),false)
  754. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.45, -0.9, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0.3, 0))
  755. MakeForm(HandlePart,"Ball")
  756. local FingerPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Handle", VT(0.25,0.25,0.25),false)
  757. local Weld = CreateWeldOrSnapOrMotor("Weld", FingerPart, RightArm, FingerPart, CF(0.45, -1.1, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0.3, 0))
  758. MakeForm(FingerPart,"Cyl")
  759. Weld.Name = "FingerJoint"
  760. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "MainColor", VT(0.26,0.3,0.26),false)
  761. local Weld = CreateWeldOrSnapOrMotor("Weld", Part, FingerPart, Part, CF(0,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762. MakeForm(Part,"Cyl")
  763. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "MainColor", VT(0.26,0.25,0.26),false)
  764. local Weld = CreateWeldOrSnapOrMotor("Weld", Part, FingerPart, Part, CF(0,0.15,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  765. MakeForm(Part,"Cyl")
  766.  
  767. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.4,0.4,0.4),false)
  768. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(-0.35, -0.9, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0.3, 0))
  769. MakeForm(HandlePart,"Ball")
  770. local FingerPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "Handle", VT(0.25,0.25,0.25),false)
  771. local Weld = CreateWeldOrSnapOrMotor("Weld", FingerPart, RightArm, FingerPart, CF(-0.35, -1.1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0.3, 0))
  772. MakeForm(FingerPart,"Cyl")
  773. Weld.Name = "FingerJoint2"
  774. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "MainColor", VT(0.26,0.3,0.26),false)
  775. local Weld = CreateWeldOrSnapOrMotor("Weld", Part, FingerPart, Part, CF(0,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  776. MakeForm(Part,"Cyl")
  777. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really black", "MainColor", VT(0.26,0.25,0.26),false)
  778. local Weld = CreateWeldOrSnapOrMotor("Weld", Part, FingerPart, Part, CF(0,0.15,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  779. MakeForm(Part,"Cyl")
  780.  
  781. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.3,0.4,0.3),false)
  782. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.5, -0.6, 0.5) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  783.  
  784. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.3,0.4,0.3),false)
  785. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(-0.5, -0.6, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  786.  
  787. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.3,0.4,0.3),false)
  788. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(-0.5, -0.6, 0.5) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  789.  
  790. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.3,0.4,0.3),false)
  791. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.5, -0.6, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  792.  
  793. for _, c in pairs(Weapon:GetChildren()) do
  794. if c.ClassName == "Part" then
  795. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  796. end
  797. end
  798.  
  799. Weapon.Parent = Character
  800.  
  801. Humanoid.Died:connect(function()
  802. ATTACK = true
  803. end)
  804.  
  805. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  806. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  807. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  808. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  809.  
  810. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Telekenesis", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 1")
  811. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rock Chuck", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 2")
  812. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inner Crusher", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 3")
  813. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 4")
  814.  
  815. --//=================================\\
  816. --|| DAMAGE FUNCTIONS
  817. --\\=================================//
  818.  
  819. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  820. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  821. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  822. local BODYGYRO = IT("BodyGyro", STATPART)
  823. local BODYPOSITION = IT("BodyPosition", STATPART)
  824. BODYPOSITION.P = 2000
  825. BODYPOSITION.D = 100
  826. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  827. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  828. game:GetService("Debris"):AddItem(STATPART ,5)
  829. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  830. BILLBOARDGUI.Adornee = STATPART
  831. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  832. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  833. BILLBOARDGUI.AlwaysOnTop = false
  834. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  835. TEXTLABEL.BackgroundTransparency = 1
  836. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  837. TEXTLABEL.Text = TEXT
  838. TEXTLABEL.Font = "SciFi"
  839. TEXTLABEL.FontSize="Size42"
  840. TEXTLABEL.TextColor3 = COLOR
  841. TEXTLABEL.TextStrokeTransparency = 1
  842. TEXTLABEL.TextScaled = true
  843. TEXTLABEL.TextWrapped = true
  844. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  845. if LABELTYPE == "Normal" then
  846. for i = 1, 30 do
  847. Swait()
  848. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  849. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  850. end
  851. elseif LABELTYPE == "Debuff" then
  852. for i = 1, 30 do
  853. Swait()
  854. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  855. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  856. end
  857. elseif LABELTYPE == "Shock" then
  858. local ORIGIN = STATPART.Position
  859. for i = 1, 30 do
  860. Swait()
  861. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  862. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  863. end
  864. end
  865. THEPART.Parent = nil
  866. end),STATPART, BODYPOSITION, TEXTLABEL)
  867. end
  868.  
  869. --//=================================\\
  870. --|| DAMAGING
  871. --\\=================================//
  872.  
  873. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  874. local defence = Instance.new("BoolValue",Humanoid.Parent)
  875. defence.Name = ("HitBy"..Player.Name)
  876. game:GetService("Debris"):AddItem(defence, 0.001)
  877. if Humanoid.Health ~= 0 then
  878. local CritChance = MRANDOM(1,100)
  879. if CritChance < CritRate + 1 then
  880. Damage = Damage*CritMultiplier
  881. end
  882. if Damage > Humanoid.Health then
  883. Damage = math.ceil(Humanoid.Health)
  884. if Damage == 0 then
  885. Damage = 0.1
  886. end
  887. end
  888. Humanoid.Health = Humanoid.Health - Damage
  889. if Humanoid.Parent:FindFirstChild("Head") then
  890. if CritChance < CritRate + 1 then
  891. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  892. else
  893. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  894. end
  895. end
  896. end
  897. end
  898.  
  899. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  900. local dmg = math.random(min,max)
  901. for i,v in ipairs(workspace:GetChildren()) do
  902. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  903. local body = v:GetChildren()
  904. for part = 1, #body do
  905. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  906. if(body[part].Position - position).Magnitude < radius then
  907. if v.ClassName == "Model" then
  908. if v:FindFirstChildOfClass("Humanoid") then
  909. if CanBeDodgedByJumping == true then
  910. if body[part].Position.Y < position.Y+5 then
  911. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  912. end
  913. else
  914. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  915. end
  916. local bv = Instance.new("BodyVelocity")
  917. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  918. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  919. bv.Parent = body[part]
  920. Debris:AddItem(bv,0.2)
  921. end
  922. end
  923. end
  924. end
  925. end
  926. end
  927. if v:FindFirstChild("HitBy"..Player.Name) then
  928. v:FindFirstChild("HitBy"..Player.Name):remove()
  929. end
  930. end
  931. end
  932.  
  933. --//=================================\\
  934. --|| ATTACK FUNCTIONS AND STUFF
  935. --\\=================================//
  936.  
  937. function CastProperRay(StartPos, Vec, Length, Ignore)
  938. local Direction = CFrame.new(StartPos, Vec).lookVector
  939. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  940. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  941. return RayHit, RayPos, RayNormal
  942. end
  943.  
  944. local PARTICLES = IT("ParticleEmitter")
  945.  
  946. function particles(art)
  947. local EyeSizes={
  948. NumberSequenceKeypoint.new(0,0,0),
  949. NumberSequenceKeypoint.new(1,1*FORM,0)
  950. }
  951. local EyeTrans={
  952. NumberSequenceKeypoint.new(0,0.5,0),
  953. NumberSequenceKeypoint.new(1,1,0)
  954. }
  955. local PE=PARTICLES:Clone()
  956. PE.Parent = art
  957. PE.LightEmission=.3
  958. PE.Color = ColorSequence.new(SKILLTEXTCOLOR)
  959. PE.Size=NumberSequence.new(EyeSizes)
  960. PE.Transparency=NumberSequence.new(EyeTrans)
  961. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  962. PE.Rotation=NumberRange.new(0,360)
  963. PE.Rate=999
  964. PE.VelocitySpread = 10000
  965. PE.LockedToPart = true
  966. PE.Drag = 5
  967. PE.Speed = NumberRange.new(0,0,0)
  968. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  969. PE.ZOffset = -1.5
  970. PE.Name = "PE"
  971. end
  972.  
  973. function AttackTemplate()
  974. ATTACK = true
  975. Rooted = false
  976. for i=0, 1, 0.1 / Animation_Speed do
  977. Swait()
  978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  984. end
  985. ATTACK = false
  986. Rooted = false
  987. end
  988.  
  989. function Telekenesis()
  990. if Mouse.Target ~= nil then
  991. if Mouse.Target.Anchored == false then
  992. local TELEPART = Mouse.Target
  993. local grav = Instance.new("BodyPosition",TELEPART)
  994. grav.P = 20000
  995. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  996. grav.Name = "GravityForce"
  997. local DIST = (RootPart.Position - TELEPART.Position).Magnitude
  998. ATTACK = true
  999. Rooted = true
  1000. VALUE1 = true
  1001. FINGERWORK = true
  1002. local AUTOBREAK = false
  1003. CreateSound(PEWSOUND[MRANDOM(1,#PEWSOUND)], RightArm, 5, 1)
  1004. repeat
  1005. Swait()
  1006. local HEIGHT = (TELEPART.Position.Y - RightArm.Position.Y)
  1007. turnto(Mouse.Hit.p)
  1008. local RayHit,RayPos = CastProperRay(HandlePart.Position, Mouse.Hit.p, DIST, Character)
  1009. grav.position = RayPos
  1010. MagicSphere(VT(0.3,0.3,0.3),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.3,-0.3,-0.3)/5)
  1011. MagicSphere(VT(TELEPART.Size.Z,TELEPART.Size.Z,TELEPART.Size.Z),5,TELEPART.CFrame,SKILLTEXTCOLOR,VT(-TELEPART.Size.Z,-TELEPART.Size.Z,-TELEPART.Size.Z)/5)
  1012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90+(HEIGHT)), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1018. if KEY ~= nil then
  1019. if KEY == "b" then
  1020. DIST = DIST - 10
  1021. elseif KEY == "c" then
  1022. DIST = DIST + 10
  1023. elseif KEY == "x" then
  1024. AUTOBREAK = true
  1025. for i=0, 2, 0.1 / Animation_Speed do
  1026. Swait()
  1027. MagicSphere(VT(0.3,0.3,0.3),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.3,-0.3,-0.3)/5)
  1028. MagicSphere(VT(TELEPART.Size.Z,TELEPART.Size.Z,TELEPART.Size.Z),5,TELEPART.CFrame,SKILLTEXTCOLOR,VT(-TELEPART.Size.Z,-TELEPART.Size.Z,-TELEPART.Size.Z)/5)
  1029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90+(HEIGHT)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1035. end
  1036. for i=0, 0.2, 0.1 / Animation_Speed do
  1037. Swait()
  1038. MagicSphere(VT(0.3,0.3,0.3),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.3,-0.3,-0.3)/5)
  1039. MagicSphere(VT(TELEPART.Size.Z,TELEPART.Size.Z,TELEPART.Size.Z),5,TELEPART.CFrame,SKILLTEXTCOLOR,VT(-TELEPART.Size.Z,-TELEPART.Size.Z,-TELEPART.Size.Z)/5)
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90+(HEIGHT)), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1046. end
  1047. MagicBlock(1,15,RightArm.CFrame*CF(0,-1.2,0),SKILLTEXTCOLOR,VT(0.2,0.2,0.2))
  1048. CreateSound("907532865", RightArm, 5, 1)
  1049. grav:remove()
  1050. local bv = Instance.new("BodyVelocity")
  1051. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1052. bv.velocity = CF(RootPart.Position,TELEPART.Position).lookVector*1500*FORM
  1053. bv.Parent = TELEPART
  1054. bv.Name = "MOVE"
  1055. Debris:AddItem(bv,0.1)
  1056. local Touched = Part.Touched:Connect(function(hit)
  1057. if hit.CanCollide == true then
  1058. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1059. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(3,7)*FORM,2,2)
  1060. end
  1061. end
  1062. end)
  1063. coroutine.resume(coroutine.create(function()
  1064. Swait(250)
  1065. Touched:disconnect()
  1066. end))
  1067. for i=0, 0.8, 0.1 / Animation_Speed do
  1068. Swait()
  1069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90+(HEIGHT)), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1075. end
  1076. elseif KEY == "z" then
  1077. AUTOBREAK = true
  1078. end
  1079. KEY = nil
  1080. end
  1081. until AUTOBREAK == true
  1082. if TELEPART ~= nil then
  1083. grav:remove()
  1084. end
  1085. ATTACK = false
  1086. Rooted = false
  1087. VALUE1 = false
  1088. FINGERWORK = false
  1089. end
  1090. end
  1091. end
  1092.  
  1093. function RockChuck()
  1094. if HITFLOOR ~= nil then
  1095. ATTACK = true
  1096. Rooted = true
  1097. FINGERWORK = true
  1098. local ROCKS = {}
  1099. for i=0, 1, 0.1 / Animation_Speed do
  1100. Swait()
  1101. turnto(Mouse.Hit.p)
  1102. MagicSphere(VT(0.3,0.3,0.3),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.3,-0.3,-0.3)/5)
  1103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 ) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(170), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1109. end
  1110. CreateSound(PEWSOUND[MRANDOM(1,#PEWSOUND)], RightArm, 5, 1)
  1111. for i = 1, FORM*4 do
  1112. local ROCK = CreatePart(3, Effects, "Metal", 0, 0, "Really black", "Handle", VT(1.5,1.5,1.5)*FORM, false)
  1113. ROCK.Material = HITFLOOR.Material
  1114. ROCK.Color = HITFLOOR.Color
  1115. particles(ROCK)
  1116. ROCK.CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-7,MRANDOM(-15,15)) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  1117. local grav = Instance.new("BodyPosition",ROCK)
  1118. grav.P = 20000
  1119. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1120. grav.Name = "F"
  1121. grav.Position = ROCK.Position + VT(0,MRANDOM(15,25),0)
  1122. table.insert(ROCKS,ROCK)
  1123. end
  1124. for i=0, 1, 0.1 / Animation_Speed do
  1125. Swait()
  1126. turnto(Mouse.Hit.p)
  1127. MagicSphere(VT(0.5,0.5,0.5),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.5,-0.5,-0.5)/5)
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 ) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(170), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1134. end
  1135. for i=0, 0.2, 0.1 / Animation_Speed do
  1136. Swait()
  1137. turnto(Mouse.Hit.p)
  1138. MagicSphere(VT(0.5,0.5,0.5),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.5,-0.5,-0.5)/5)
  1139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 ) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1145. end
  1146. for e=1,#ROCKS do
  1147. for i = 1, 5 do
  1148. turnto(Mouse.Hit.p)
  1149. MagicSphere(VT(0.5,0.5,0.5),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.5,-0.5,-0.5)/5)
  1150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1151. Swait()
  1152. end
  1153. if ROCKS[e]~=nil then
  1154. local Thing=ROCKS[e]
  1155. if Thing~=nil then
  1156. local Part=Thing
  1157. for i=0, 0.3, 0.1 / Animation_Speed do
  1158. Swait()
  1159. MagicSphere(VT(0.3,0.3,0.3),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.3,-0.3,-0.3)/5)
  1160. --MagicSphere(VT(TELEPART.Size.Z,TELEPART.Size.Z,TELEPART.Size.Z),5,TELEPART.CFrame,SKILLTEXTCOLOR,VT(-TELEPART.Size.Z,-TELEPART.Size.Z,-TELEPART.Size.Z)/5)
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1167. end
  1168. for i=0, 0.2, 0.1 / Animation_Speed do
  1169. Swait()
  1170. MagicSphere(VT(0.3,0.3,0.3),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.3,-0.3,-0.3)/5)
  1171. --MagicSphere(VT(TELEPART.Size.Z,TELEPART.Size.Z,TELEPART.Size.Z),5,TELEPART.CFrame,SKILLTEXTCOLOR,VT(-TELEPART.Size.Z,-TELEPART.Size.Z,-TELEPART.Size.Z)/5)
  1172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1178. end
  1179. CreateSound("907532865", RightArm, 5, 1)
  1180. MagicBlock(1,15,RightArm.CFrame*CF(0,-1.2,0),SKILLTEXTCOLOR,VT(0.2,0.2,0.2))
  1181. Part.F:remove()
  1182. Part.CanCollide = true
  1183. local bv = Instance.new("BodyVelocity")
  1184. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1185. bv.velocity = CF(Part.Position,Mouse.Hit.p).lookVector*500*FORM
  1186. bv.Parent = Part
  1187. bv.Name = "MOVE"
  1188. Debris:AddItem(bv,0.1)
  1189. local Touched = Part.Touched:Connect(function(hit)
  1190. if hit.CanCollide == true then
  1191. CreateFlyingDebree(Part,Part.CFrame,5,(Part.Size/5)*FORM,2,15)
  1192. Part:remove()
  1193. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1194. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25)*FORM,2,2)
  1195. end
  1196. end
  1197. end)
  1198. end
  1199. end
  1200. end
  1201. FINGERWORK = false
  1202. ATTACK = false
  1203. Rooted = false
  1204. end
  1205. end
  1206.  
  1207. local asd = Instance.new("ParticleEmitter")
  1208. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1209. asd.LightEmission = .1
  1210. asd.Size = NumberSequence.new(0.2)
  1211. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1212. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1213. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1214. asd.Transparency = bbb
  1215. asd.Size = aaa
  1216. asd.ZOffset = .9
  1217. asd.Acceleration = Vector3.new(0, -5, 0)
  1218. asd.LockedToPart = false
  1219. asd.EmissionDirection = "Back"
  1220. asd.Lifetime = NumberRange.new(1, 2)
  1221. asd.Rotation = NumberRange.new(-100, 100)
  1222. asd.RotSpeed = NumberRange.new(-100, 100)
  1223. asd.Speed = NumberRange.new(2)
  1224. asd.Enabled = false
  1225. asd.VelocitySpread = 10000
  1226.  
  1227. function getbloody(victim,amount)
  1228. local prtcl = asd:Clone()
  1229. prtcl.Parent = victim
  1230. prtcl:Emit(amount)
  1231. Debris:AddItem(prtcl,5)
  1232. end
  1233.  
  1234. function InnerCrusher()
  1235. if Mouse.Target ~= nil then
  1236. if Mouse.Target.Anchored == false then
  1237. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
  1238. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1239. local TELEPART = Mouse.Target
  1240. local grav = Instance.new("BodyPosition",TELEPART)
  1241. grav.P = 20000
  1242. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1243. grav.Name = "GravityForce"
  1244. local DIST = (RootPart.Position - TELEPART.Position).Magnitude
  1245. ATTACK = true
  1246. Rooted = true
  1247. FINGERWORK = true
  1248. local AUTOBREAK = false
  1249. CreateSound(PEWSOUND[MRANDOM(1,#PEWSOUND)], RightArm, 5, 1)
  1250. for i = 1, 150 do
  1251. Swait()
  1252. local HEIGHT = (TELEPART.Position.Y - RightArm.Position.Y)
  1253. turnto(TELEPART.Position)
  1254. grav.Position = TELEPART.Position + VT(0,2,0)
  1255. MagicSphere(VT(0.3,0.3,0.3),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.3,-0.3,-0.3)/5)
  1256. MagicSphere(VT(TELEPART.Size.Z,TELEPART.Size.Z,TELEPART.Size.Z),5,TELEPART.CFrame,SKILLTEXTCOLOR,VT(-TELEPART.Size.Z,-TELEPART.Size.Z,-TELEPART.Size.Z)/5)
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90+(HEIGHT)), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1263. end
  1264. for i = 1, 50 do
  1265. Swait()
  1266. local HEIGHT = (TELEPART.Position.Y - RightArm.Position.Y)
  1267. turnto(TELEPART.Position)
  1268. MagicSphere(VT(0.3,0.3,0.3),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.3,-0.3,-0.3)/5)
  1269. MagicSphere(VT(TELEPART.Size.Z,TELEPART.Size.Z,TELEPART.Size.Z),5,TELEPART.CFrame,SKILLTEXTCOLOR,VT(-TELEPART.Size.Z,-TELEPART.Size.Z,-TELEPART.Size.Z)/5)
  1270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90+(HEIGHT)), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1276. end
  1277. FINGERWORK = false
  1278. for i = 1, 50 do
  1279. Swait()
  1280. ApplyDamage(HUMAN,MRANDOM(1,2),2,2)
  1281. if MRANDOM(1,5) == 1 then
  1282. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], TELEPART, 1, (math.random(8,12)/10))
  1283. end
  1284. local HEIGHT = (TELEPART.Position.Y - RightArm.Position.Y)
  1285. turnto(TELEPART.Position)
  1286. getbloody(TELEPART,5)
  1287. MagicSphere(VT(0.3,0.3,0.3),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.3,-0.3,-0.3)/5)
  1288. MagicSphere(VT(TELEPART.Size.Z,TELEPART.Size.Z,TELEPART.Size.Z),5,TELEPART.CFrame,SKILLTEXTCOLOR,VT(-TELEPART.Size.Z,-TELEPART.Size.Z,-TELEPART.Size.Z)/5)
  1289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90+(HEIGHT)), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1295. end
  1296. TELEPART.Velocity = VT(0,0,0)
  1297. ATTACK = false
  1298. Rooted = false
  1299. grav:remove()
  1300. FINGERWORK = false
  1301. end
  1302. end
  1303. end
  1304. end
  1305.  
  1306. function Meteor()
  1307. ATTACK = true
  1308. Rooted = false
  1309. FINGERWORK = true
  1310. local ROCKS = {}
  1311. for i=0, 1, 0.1 / Animation_Speed do
  1312. Swait()
  1313. turnto(Mouse.Hit.p)
  1314. MagicSphere(VT(0.3,0.3,0.3),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.3,-0.3,-0.3)/5)
  1315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 ) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(170), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1321. end
  1322. for i = 1, FORM do
  1323. local ROCK = CreatePart(3, Effects, "Granite", 0, 0, "Dark stone grey", "Handle", VT(25,25,25))
  1324. particles(ROCK)
  1325. local FIRE = IT("Fire",ROCK)
  1326. FIRE.Size = 60
  1327. FIRE.Heat = 0
  1328. FIRE.SecondaryColor = C3(0,0,0)
  1329. ROCK.CFrame = RootPart.CFrame*CF(MRANDOM(-45,45),750,MRANDOM(-45,45)) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  1330. ROCK.CanCollide = true
  1331. table.insert(ROCKS,ROCK)
  1332. end
  1333. CreateSound(PEWSOUND[MRANDOM(1,#PEWSOUND)], RightArm, 5, 1)
  1334. for i = 1, 50 do
  1335. Swait()
  1336. turnto(Mouse.Hit.p)
  1337. MagicSphere(VT(0.3,0.3,0.3),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.3,-0.3,-0.3)/5)
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1339. end
  1340. for e=1,#ROCKS do
  1341. for i = 1, 5 do
  1342. turnto(Mouse.Hit.p)
  1343. MagicSphere(VT(0.5,0.5,0.5),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.5,-0.5,-0.5)/5)
  1344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1345. Swait()
  1346. end
  1347. if ROCKS[e]~=nil then
  1348. local Thing=ROCKS[e]
  1349. if Thing~=nil then
  1350. local Part=Thing
  1351. repeat
  1352. Swait()
  1353. turnto(Mouse.Hit.p)
  1354. MagicSphere(VT(0.3,0.3,0.3),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.3,-0.3,-0.3)/5)
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 ) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(170), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1361. until HOLD == true
  1362. for i=0, 0.3, 0.1 / Animation_Speed do
  1363. Swait()
  1364. turnto(Mouse.Hit.p)
  1365. MagicSphere(VT(0.3,0.3,0.3),5,TelePart.CFrame,SKILLTEXTCOLOR,VT(-0.3,-0.3,-0.3)/5)
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 ) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(25), RAD(90), RAD(-15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1372. end
  1373. CreateSound("907532865", RightArm, 5, 1)
  1374. MagicBlock(1,15,RightArm.CFrame*CF(0,-1.2,0),SKILLTEXTCOLOR,VT(0.2,0.2,0.2))
  1375. Part.Anchored = false
  1376. local bv = Instance.new("BodyVelocity")
  1377. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1378. bv.velocity = CF(Part.Position,Mouse.Hit.p).lookVector*300*FORM
  1379. bv.Parent = Part
  1380. bv.Name = "MOVE"
  1381. Debris:AddItem(bv,0.1)
  1382. local IMPACT = false
  1383. local Touched = Part.Touched:Connect(function(hit)
  1384. if hit.CanCollide == true and IMPACT == false then
  1385. IMPACT = true
  1386. Part.PE.Enabled = false
  1387. CreateFlyingDebree(Part,Part.CFrame,5,(Part.Size/2),2,65,true)
  1388. Part.Transparency = 1
  1389. Part.Anchored = true
  1390. Part.CanCollide = false
  1391. Part.Fire.Enabled = false
  1392. Debris:AddItem(Part,5)
  1393. MagicSphere(Part.Size,15,Part.CFrame,"CGA brown",Part.Size)
  1394. MagicSphere(Part.Size,15,Part.CFrame,"Deep orange",Part.Size/1.8)
  1395. CreateSound("144699494", Part, 5, 1)
  1396. local FLOOR, HITPOS = Raycast(Part.Position, (CF(Part.Position, Part.Position + VT(0, -1, 0))).lookVector, 35 , Part)
  1397. if FLOOR ~= nil then
  1398. CreateDebreeRing(FLOOR,HITPOS,15,VT(10,10,10),2)
  1399. end
  1400. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1401. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(65,75)*FORM,2,2)
  1402. end
  1403. AoEDamage(Part.Position,45,15,65,5,2,2,false)
  1404. end
  1405. end)
  1406. end
  1407. end
  1408. end
  1409. FINGERWORK = false
  1410. ATTACK = false
  1411. Rooted = false
  1412. end
  1413.  
  1414. --//=================================\\
  1415. --|| ASSIGN THINGS TO KEYS
  1416. --\\=================================//
  1417.  
  1418. function MouseDown(Mouse)
  1419. HOLD = true
  1420. if ATTACK == false then
  1421. end
  1422. end
  1423.  
  1424. function MouseUp(Mouse)
  1425. HOLD = false
  1426. end
  1427.  
  1428. function KeyDown(Key)
  1429. KEYHOLD = true
  1430. if VALUE1 == true then
  1431. KEY = Key
  1432. end
  1433.  
  1434. if Key == "z" and ATTACK == false then
  1435. Telekenesis()
  1436. end
  1437.  
  1438. if Key == "b" and ATTACK == false then
  1439. RockChuck()
  1440. end
  1441.  
  1442. if Key == "c" and ATTACK == false then
  1443. InnerCrusher()
  1444. end
  1445.  
  1446. if Key == "x" and ATTACK == false then
  1447. Meteor()
  1448. end
  1449.  
  1450. if Key == "m" and ATTACK == false and Player.Name == "Shackluster" then
  1451. if FORM == 1 then
  1452. FORM = 2
  1453. elseif FORM == 2 then
  1454. FORM = 1
  1455. end
  1456. end
  1457. end
  1458.  
  1459. function KeyUp(Key)
  1460. KEYHOLD = false
  1461. end
  1462.  
  1463. Mouse.Button1Down:connect(function(NEWKEY)
  1464. MouseDown(NEWKEY)
  1465. end)
  1466. Mouse.Button1Up:connect(function(NEWKEY)
  1467. MouseUp(NEWKEY)
  1468. end)
  1469. Mouse.KeyDown:connect(function(NEWKEY)
  1470. KeyDown(NEWKEY)
  1471. end)
  1472. Mouse.KeyUp:connect(function(NEWKEY)
  1473. KeyUp(NEWKEY)
  1474. end)
  1475.  
  1476. --//=================================\\
  1477. --\\=================================//
  1478.  
  1479.  
  1480. function unanchor()
  1481. if UNANCHOR == true then
  1482. for _, c in pairs(Weapon:GetChildren()) do
  1483. if c.ClassName == "Part" then
  1484. c.Anchored = false
  1485. end
  1486. end
  1487. for _, c in pairs(Character:GetChildren()) do
  1488. if c.ClassName == "Part" then
  1489. c.Anchored = false
  1490. elseif c.ClassName == "Accessory" then
  1491. c.Handle.Anchored = false
  1492. end
  1493. end
  1494. end
  1495. end
  1496.  
  1497.  
  1498. --//=================================\\
  1499. --|| WRAP THE WHOLE SCRIPT UP
  1500. --\\=================================//
  1501.  
  1502. Humanoid.Changed:connect(function(Jump)
  1503. if Jump == "Jump" and (Disable_Jump == true) then
  1504. Humanoid.Jump = false
  1505. end
  1506. end)
  1507.  
  1508. while true do
  1509. Swait()
  1510. ANIMATE.Parent = nil
  1511. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1512. IDLEANIMATION:Play()
  1513. SINE = SINE + CHANGE
  1514. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1515. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1516. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1517. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1518. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1519. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1520. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1521. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1522. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1523. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1524. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1525. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1526. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1527. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1528. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1529. end
  1530. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1531. ANIM = "Jump"
  1532. if ATTACK == false then
  1533. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1537. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1539. end
  1540. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1541. ANIM = "Fall"
  1542. if ATTACK == false then
  1543. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1549. end
  1550. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1551. ANIM = "Idle"
  1552. if ATTACK == false then
  1553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1559. end
  1560. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1561. ANIM = "Walk"
  1562. WALK = WALK + 1 / Animation_Speed
  1563. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1564. WALK = 0
  1565. if WALKINGANIM == true then
  1566. WALKINGANIM = false
  1567. elseif WALKINGANIM == false then
  1568. WALKINGANIM = true
  1569. end
  1570. end
  1571. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1572. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1573. if ATTACK == false then
  1574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1578. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1580. end
  1581. end
  1582. unanchor()
  1583. Humanoid.MaxHealth = "inf"
  1584. Humanoid.Health = "inf"
  1585. if Rooted == false then
  1586. Disable_Jump = false
  1587. Humanoid.WalkSpeed = Speed
  1588. elseif Rooted == true then
  1589. Disable_Jump = true
  1590. Humanoid.WalkSpeed = 0
  1591. end
  1592. if FORM == 1 then
  1593. if sick.SoundId ~= STAGE1MUSIC then
  1594. sick.SoundId = STAGE1MUSIC
  1595. sick:Play()
  1596. end
  1597. SKILLTEXTCOLOR = BRICKC("Dark blue").Color
  1598. elseif FORM == 2 then
  1599. if sick.SoundId ~= STAGE2MUSIC then
  1600. sick.SoundId = STAGE2MUSIC
  1601. sick:Play()
  1602. end
  1603. SKILLTEXTCOLOR = BRICKC("Black").Color
  1604. end
  1605. if sick.Playing == false then
  1606. sick:Play()
  1607. end
  1608. sick.Parent = Character
  1609. SKILL1TEXT.TextColor3 = SKILLTEXTCOLOR
  1610. SKILL2TEXT.TextColor3 = SKILLTEXTCOLOR
  1611. SKILL3TEXT.TextColor3 = SKILLTEXTCOLOR
  1612. SKILL4TEXT.TextColor3 = SKILLTEXTCOLOR
  1613. for _, c in pairs(Weapon:GetChildren()) do
  1614. if c.ClassName == "Part" then
  1615. if c.Name == "MainColor" then
  1616. c.Color = SKILLTEXTCOLOR
  1617. end
  1618. if c:FindFirstChild("FingerJoint") then
  1619. local WELD = c:FindFirstChild("FingerJoint")
  1620. if FINGERWORK == false then
  1621. WELD.C1 = Clerp(WELD.C1, CF(-0.1, 0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1622. elseif FINGERWORK == true then
  1623. WELD.C1 = Clerp(WELD.C1, CF(0, 0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.5 / Animation_Speed)
  1624. end
  1625. elseif c:FindFirstChild("FingerJoint2") then
  1626. local WELD = c:FindFirstChild("FingerJoint2")
  1627. if FINGERWORK == false then
  1628. WELD.C1 = Clerp(WELD.C1, CF(0, 0.3, 0.1) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1629. elseif FINGERWORK == true then
  1630. WELD.C1 = Clerp(WELD.C1, CF(0, 0.3, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1631. end
  1632. end
  1633. end
  1634. end
  1635. Humanoid.PlatformStand = false
  1636. Humanoid.Parent = Character
  1637. Character.Parent = workspace
  1638. script.Parent = PlayerGui
  1639. if VALUE1 == true then
  1640. SKILL1TEXT.Text = "[Z] Exit"
  1641. SKILL2TEXT.Text = "[B] Decrease"
  1642. SKILL3TEXT.Text = "[C] Increase"
  1643. SKILL4TEXT.Text = "[X] Force push"
  1644. elseif VALUE1 == false then
  1645. SKILL1TEXT.Text = "[Z] Telekenesis"
  1646. SKILL2TEXT.Text = "[B] Rock Chuck"
  1647. SKILL3TEXT.Text = "[C] Inner Crusher"
  1648. SKILL4TEXT.Text = "[X] Meteor"
  1649. end
  1650. end
  1651.  
  1652. --//=================================\\
  1653. --\\=================================//
  1654.  
  1655.  
  1656.  
  1657.  
  1658.  
  1659. --//====================================================\\--
  1660. --|| END OF SCRIPT
  1661. --\\====================================================//--
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