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- Goblin:
- Type: ZOMBIE
- Display: '&6&l[Lv.<mob.level>] &a&lゴブリン'
- Health: 5
- Damage: 3
- Drops:
- - GoblinDrop
- LevelModifiers:
- Health: 2
- Damage: 0.5
- Options:
- MovementSpeed: 0.3
- AlwaysShowName: true
- PreventOtherDrops: true
- PreventRandomEquipment: true
- Skills:
- - randomskill{skills=setlevel1,setlevel2,setlevel3} @self ~onSpawn
- Hobgoblin:
- Type: ZOMBIE
- Display: '&6&l[Lv.<mob.level>] &a&lホブゴブリン'
- Health: 5
- Damage: 1
- Drops:
- - HobgoblinDrop
- LevelModifiers:
- Health: 2
- Damage: 0.5
- Options:
- MovementSpeed: 0.3
- AlwaysShowName: true
- PreventOtherDrops: true
- PreventRandomEquipment: true
- Skills:
- - randomskill{skills=setlevel5,setlevel6,setlevel7} @self ~onSpawn
- Femiole:
- Type: ZOMBIE_VILLAGER
- Display: '&6&l[Lv.<mob.level>] &a&lフェミオール'
- Health: 3
- Damage: 2
- Drops:
- - FemioleDrop
- LevelModifiers:
- Health: 2
- Damage: 0.5
- Options:
- MovementSpeed: 0.4
- AlwaysShowName: true
- KnockbackResistance: 1
- PreventOtherDrops: true
- PreventRandomEquipment: true
- Skills:
- - randomskill{skills=setlevel10,setlevel11,setlevel12} @self ~onSpawn
- FemioleGeneral:
- Type: ZOMBIE_VILLAGER
- Display: '&6&l[Lv.<mob.level>] &c&lフェミオールジェネラル'
- Equipment:
- - フェミオールジェネラルの斧:0
- Health: 5
- Damage: 2
- Drops:
- - FemioleGeneralDrop
- LevelModifiers:
- Health: 2
- Damage: 0.5
- Options:
- MovementSpeed: 0.4
- AlwaysShowName: true
- KnockbackResistance: 1
- PreventOtherDrops: true
- PreventRandomEquipment: true
- Skills:
- - randomskill{skills=setlevel15,setlevel16,setlevel17} @self ~onSpawn
- FemioleKing:
- Type: ZOMBIE_VILLAGER
- Display: '&6&l[Lv.<mob.level>] &c&lフェミオールキング'
- BossBar:
- Enabled: true
- Color: RED
- Style: SEGMENTED_10
- Equipment:
- - フェミオールキングの剣:0
- Health: 20
- Damage: 5
- Drops:
- - FemioleKingDrop
- LevelModifiers:
- Health: 3
- Damage: 0.5
- Options:
- MovementSpeed: 0.4
- AlwaysShowName: true
- KnockbackResistance: 1
- PreventOtherDrops: true
- PreventRandomEquipment: true
- Skills:
- - skill{s=setlevel20} @self ~onSpawn
- - skill{s=2Bossspawn} ~onSpawn
- - skill{s=2buttonset} ~onDeath
- FaultySkeleton:
- Type: Skeleton
- Display: '&6&l[Lv.<mob.level>] &c&lファルティースケルトン'
- Equipment:
- - IRON_SWORD HAND
- Health: 5
- Damage: 4
- Drops:
- - FaultySkeletonDrop
- LevelModifiers:
- Health: 4
- Damage: 0.5
- Options:
- MovementSpeed: 0.3
- AlwaysShowName: true
- PreventOtherDrops: true
- PreventRandomEquipment: true
- Skills:
- - randomskill{skills=setlevel10,setlevel11,setlevel12} @self ~onSpawn
- MasterlySkeleton:
- Type: Skeleton
- Display: '&6&l[Lv.<mob.level>] &c&lマスタリースケルトン'
- Equipment:
- - IRON_SWORD HAND
- Health: 5
- Damage: 7.5
- Drops:
- - MasterlySkeletonDrop
- LevelModifiers:
- Health: 3
- Damage: 0.5
- Options:
- MovementSpeed: 0.4
- AlwaysShowName: true
- KnockbackResistance: 1
- PreventOtherDrops: true
- PreventRandomEquipment: true
- Skills:
- - randomskill{skills=setlevel15,setlevel16,setlevel17} @self ~onSpawn
- EmpressSkeleton:
- Type: Skeleton
- Display: '&6&l[Lv.<mob.level>] &c&lエンプレススケルトン'
- BossBar:
- Enabled: true
- Color: RED
- Style: SEGMENTED_10
- Despawn: false
- Equipment:
- - DIAMOND_SWORD HAND
- Health: 20
- Damage: 10
- Drops:
- - EmpressSkeletonDrop
- LevelModifiers:
- Health: 4
- Damage: 0.5
- Options:
- MovementSpeed: 0.4
- AlwaysShowName: true
- KnockbackResistance: 1
- PreventOtherDrops: true
- PreventRandomEquipment: true
- Skills:
- - skill{s=setlevel20} @self ~onSpawn
- - skill{s=Bossspawn} ~onSpawn
- - skill{s=buttonset} ~onDeath
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