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- local Streetfighter = {}
- Streetfighter.Name = "Streetfighter"
- Streetfighter.Health = 120
- Streetfighter.SpeedMult = 1.1
- Streetfighter.NormalMovesNum = 4
- Streetfighter.NormalAtkDmg = 12
- Streetfighter.UltMovesNum = 4
- Streetfighter.UltPointsRequired = 140
- Streetfighter.UltAtkDamage = 14
- Streetfighter.UltDuration = 20
- Streetfighter.Moveset = {
- One = {
- Name = "Steetfighter Kick",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- Two = {
- Name = "Spinaround",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- Three = {
- Name = "Whirlwind Kick",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- Four = {
- Name = "Kickdown",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- Ult = {
- Name = "Streetfighters Rage",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- }
- Streetfighter.UltMoveset = {
- One = {
- Name = "",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- Two = {
- Name = "",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- Three = {
- Name = "",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- Four = {
- Name = "",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- Ult = {
- Name = "",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- }
- return Streetfighter
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