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- if (m_hInventory == NULL)
- {
- m_hInventory = (CBaseContainer*)CreateEntityByName("is_container");//new CBaseContainer();
- if (m_hInventory)
- {
- m_hInventory->SetOwner(this);
- m_hInventory->Spawn();
- m_hInventory->SetVirtual();
- #ifdef CLIENT_DLL
- Warning("We get inventory on client\n");
- #endif
- #ifdef GAME_DLL
- Warning("We get inventory on server\n");
- #endif
- }
- }
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