coldReactive

Remove Pre-Queue AOEs from enemies

Dec 2nd, 2015
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  1. The thrustaevis enemies that spawn here should not automatically ignore players who attack them. These enemies pre-queue their AOE and will go straight for the Astrological Logs, potentially failing the fate. The only current way around this is to have someone for each one stun them, or bind them, knock them back, etc. or stand where they spawn so they all aggro someone before they can even pre-queue their AOE.
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  3. A lot of enemies pre-queue AOEs to this day, such as Qiqirns and Faze, when they first spawn and immediately see an NPC at a distance.
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  5. Yes, distance also means something to these pre-queue mechanics. If an NPC or object is far away, and the enemy has an AOE, and the newly spawned enemy sees that far away object, it will nearly always, ALWAYS pre-queue the AOE and ignore everything until it gets that AOE off.
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  7. Some other enemies such as the chinchillas (or re-colors of) have the same issue, where they must auto-attack someone before they can actually go to whoever they aggro afterwards. This is an issue though with how some "Auto attacks" are actually abilities or weapon skills, rather than actual attacks. (As evidence to some auto-attacks that are physical, not proc'ing the guaranteed block of Sheltron, while others do.)
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