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ARMs 2 Roster (WIP)

Jul 3rd, 2020 (edited)
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  1. Shinobu
  2. Arm Type: Scrolls
  3. Weight Class: Light
  4. Signature Stage: Samurai Dojo
  5. Stage Theme: Japanese Folk Rock remix of main theme
  6. Special Ability: Samurai’s Spirit - When Shinobu is effected by a status effect or at low health, Shinobu is stronger and faster, she even sprints like a ninja and the text on her scroll arms glow much like they do when’s she’s charged up!
  7. ARMs:
  8. - Stunner: A variation of the Popper arms that, once charged up will stun the opponent, making them unable to attack and restricting their movement for a few moments.
  9. - Chillerang: A variation of the Boomerang ARMs that curves like the original but once charged up, will gain an icy effect, chilling opponents to the bone and making them slower for a few moments.
  10. - Thunder Dragon: A variation of the Dragon that fires a lightning bolt from it’s mouth, shocking and paralyzing foes, the lightning bolt intensifies in power once the Thunder Dragon is charged up.
  11. Design: Shinobu is a young Japanese girl with short black hair with purple highlights and a shurikan placed in it and a red mask over his eyes. She wears a Japanese school uniform with a red ribbon and matching red skirt and black shorts under it. Fixed to her hip are two ancient looking scrolls. She also wears red and white sneakers with a Sakura blossom design on the heels. Her shoulders resemble the handles of ancient scrolls. Her scroll arms have Japanese-like text written on them which glow when she’s charged up!
  12.  
  13. Neon
  14. Arm Type: Wireframe
  15. Weight Class: Medium
  16. Signature Stage: Arcade Arena
  17. Stage Theme: Techno/Gamercore remix of main theme
  18. Special Ability: Level Up - Neon has a EXP gauge next to his life bar. As he takes and gives damage the gauge is filled, once fully filled he goes up a level. As he levels up he gets strong, faster and can take more damage. He can go up a total of five levels and he gains Wireframe armor as he levels up.
  19. ARMs:
  20. - Gazer: This ARMs resembling a big cybernetic eye with a cross hair for a pupil can charge up an energy ball attack and fire it at the enemy on command, but the charge up can be cancelled if the foe hits the Gazer as it’s charging up.
  21. - Gusto: A green and black variation of the Buff. Once charged up, the Gusto will have a wind effect, blowing away the opponent in a green whirlwind upon making contact!
  22. - Tox Shot: This toxic variation of the Revolver ARMs has a poisoning effect, each bullet having a chance to poison, the poisoning effect intensifies when it’s fully charged up.
  23. Design: Neon is a thin yet toned young man with a green mask and a lightning bolt-shaped hairstyle with green highlights. He wears a green and black ARMs Tournament jacket and a black t-shirt with a design of an extending arm holding a game controller. He wears black cargo pants with a green lightning bolt pattern and green and white sneakers.
  24.  
  25. Scully
  26. Arm Type: Bone/Spinal Cord
  27. Weight Class: Heavy
  28. Signature Stage: Mosh Pit
  29. Stage Theme: Psychobilly remix of main theme
  30. Special Ability: Crowd Surfer - Upon pressing the guard button while moving in a direction, Scully can crowd surf on a wave of skeletal hands sprouting from the ground, enhancing his movement speed but you can only crowd surf for a few seconds at a time.
  31. ARMs:
  32. - Toxic Pufferfish: Large, purple spherical ARMs similar to the Megawatt that extends spikes once charged up, these spikes poison enemies upon hitting them, causing damage overtime.
  33. - Motor Mouth: ARMs resembling a human skull with exhaust pipes on either side of it’s lower jaw. They home in on the opponent and rapidly gnaw on them, racking up damage quickly.
  34. - Bass Booster: ARMs resembling a speaker that produces sound waves as it’s being used, once charged up, the sound waves will shoot out from the speakers as a projectile, which can bounce off walls.
  35. Design: Scully is big, punk rock-themed skeleton man wearing a leather jacket, a t-shirt of his band, torn up blue jeans, black cleated boots, a spiked collar and two spiked bands around his shoulders. His skull face has a large X-shaped crack over his right eye and spikes running down the top of his cranium like a Mohawk.
  36.  
  37. Toonsworth
  38. Arm Type: Ink
  39. Weight Class: Light
  40. Signature Stage: Toon Town
  41. Stage Theme: Big Band remix of main theme
  42. Special Ability: Ink Shield - When Toonsworth guards, a wave of black ink will surround him, when Toonsworth takes a hit while guarding, he can spread the ink all over the floor around him, opponent’s who walk over the ink will be slowed down and if the ink gets on them, they’ll move slower and find it difficult to jump until it wears off.
  43. ARMs:
  44. - Glove Slapper: A big, white, cartoonish glove that when extended, will go upwards and slam towards the ground in a mighty slapping motion, if the opponent is in the air while hit, they’ll be brought back down to earth, making it an excellent anti-air tool.
  45. - Chillammer: An icy Whammer variation that slams the ground in a hammering motion upon being extended, once charged up, it’s attack has an icy effect, slowing down the opponent as well as leaving a puddle of slippery ice and the ground where it struck.
  46. - Boombrella: An explosive Parasol ARMs that extends slowly then accelerates towards the opponent, once charged up, the Boombrella has an explosive force and a wide radius thanks to it’s opened parasol design.
  47. Design: Toonsworth is designed after black and white, Rubberhose-era cartoons. He is cartoonish man with pie cut eyes, chalk white skin, a long nose and a wide smile. He wears a pair of black overalls with white buttons with smiley faces on them and a white undershirt, black clown-like shoes and a pompadour-esque hairstyle.
  48.  
  49. Pops Fizz
  50. Arm Type: translucent and plastic-like with chemicals running through them
  51. Weight Class: Medium
  52. Signature Stage: The Bazaar
  53. Stage Theme: Indian Techno remix of main theme
  54. Special Ability: Chem Trail - When Pops if all charged up, he’ll leave a trail of chemicals behind him, the elemental effects of the chemicals are random and can be either fire, electric, ice, poison or explosive! The chemical trail will coincide with what chemical the Chemix ARMs has!
  55. ARMS:
  56. - Chemix: This ARMs resembling a clenched fist holding a large lab beaker has a multiple of effects when charged up. Once charged the beaker will overflow with a different elemental liquid that it will douse the opponent once extended, the liquid can either be fiery, icy, electrical, poisonous or explosive, and it’s always random.
  57. - King Cobra: This ARMs resembling a robotic snake will slither towards the opponent and attempt to pounce on them with it’s syringe-like fangs, once charged up, the King Cobra will latch on the opponent and suck away it’s health and once it goes back to you, you recover the amount of health it collected from the opponent.
  58. - Multi-Lock: This variation of the Tri-Bolt ARMs has a special function, each of the three cord-attached missiles will chase after the opponent once extended and they become more accurate once charged up!
  59. Design: Pops is an elderly man of Indian-descent with coke bottle glasses, a long white beard and curly mustache and a turban with an orange ribbon resembling a beaker glass. He wears an orange lab coat with his company's emblem on the back and puffy orange pants with curled black shoes.
  60.  
  61. Kongo
  62. Arm Type: Vines
  63. Weight Class: Heavy
  64. Signature Stage: Jungle Coliseum
  65. Stage Theme: Rastafarian remix of main theme
  66. Special Ability: Overgrow - When Kongo is charged up, his next attack will cause spiky vines to wrap around the opponent, these vines make the opponent move slower, jump lower and will damage them over time much like a poison effect. His vine-like hair also grows longer in this mode!
  67. ARMs:
  68. - Wild Roar: This ARMs resembling a mighty robotic lion’s head sends out a mighty roar attack when fully charged up, said roar attack does more damage the closer the user is to defeat and it can also bounce off walls.
  69. - Bow n’ Sparrow: This crossbow-like ARMs uses a robotic bird as it’s arrow, said bird flies toward the enemy in a swooping motion, once charged up, the bird gains a wind effect, blowing the enemy away in a tornado of wind!
  70. - Sap Fling - A variation of the Triple Shot with seed projectiles connected to spiky brambles, when charged up, this ARM has a draining effect, healing the user by the amount of damage inflicted!
  71. Design: Kongo is a large yet muscular dark-skinned man with green war paint on his face and on his body drawn to look like a beastly, demon-like face. His hair is made out of the same green vine-like plants that make up his arms and resemble dreadlocks. He wears a green tribal sash around his waist and a tunic, and is barefoot. He wears a green mask over his eyes as well.
  72.  
  73. Takoyaki Kid
  74. Arm Type: Octopus Tentacles
  75. Weight Class: Light
  76. Signature Stage: Sushi Battle Restaurant
  77. Stage Theme: Japanese Folk/Jazz Hybrid remix of main theme
  78. Special Ability: Ocean’s Gift - When Takoyaki Kid guards, water will surround himself, this clean, sparkling water heals Takoyaki Kid bit by bit as he’s guarding, much like Master Mummy’s ability!
  79. ARMs:
  80. - Bubb: An ARMs resembling a toy clownfish with an antenna on it’s head, it’ll swim towards the enemy upon extending and when it’s charged up, it’ll trap the opponent in a giant bubble upon making contact, immobilizing them for a few seconds before it pops!
  81. - Chillamander: An icy variant of the Slapamander that extends in a vertical whipping fashion and gains an icy effect when fully charged, chilling opponent’s to the bone!
  82. - Fire Dragon: This variation of the Dragon breathes a stream of fire like a flamethrower, the flames linger on the opponent, causing damage over time when the Fire Dragon is fully charged!
  83. Design: Takoyaki Kid is tall, thin, yet muscled mystery of a man. He wears a large red helmet with a mask over his mouth with a tube-like proboscis, making him resemble an octopus. He wears a skin-tight, orange leotard with tidal wave pattern and cartoon octopus logo on the left pectoral. He wears white shorts with orange rims and white sneakers with orange laces and bottoms with a cartoon octopus design on the heels.
  84.  
  85. Caramella
  86. Arm Type: Caramel
  87. Weight Class: Medium
  88. Signature Stage: Candy Factory
  89. Stage Theme: Whimsical, Orchestral remix of main theme
  90. Signature Ability: Butt Slam - When Caramella tries to guard while in the air, she’ll slam her big bottom on the ground like a meteor! Potentially knocking her opponent on to the ground, she’ll also produce a damaging shockwave when she lands!
  91. ARMs:
  92. - Globber: This sticky and sweet version of the Glorb will bounce towards the opponent upon extended but once it’s charged up it will have a blinding effect on the opponent, covering the screen with orange slime and obscuring their view for a short time.
  93. - Boomchuck: This explosive variation of the Funchuck has an explosive effect once charged up, blowing the minds (and more) of your opponents!
  94. - Dizzifyer: This Parasol-like ARMs with a swirling pattern design will reverse your opponent’s controls once fully charged up!
  95. Design: Caramella is a light-brown skinned woman with a pear shaped body type, hair resembling caramel with sprinkles and gummy bears in it and tied in a pony tail, she has freckles on her chubby face and wearing an outfit consisting of an orange shirt with the logo of her candy company and brown, stripped shorts and sneakers with her company’s logo on the heels.
  96.  
  97. X-Ecutioner
  98. Arm Type: Rusty Chains
  99. Weight Class: Heavy
  100. Signature Stage: Castle Coliseum
  101. Stage Theme: Bard Metal remix of main theme
  102. Special Ability: Executioner’s Curse - When X-Ecutioner is defeated, a red lightning bolt will strike him, rejuvenating him. X-Ecutioner will return will a small amount of health, giving him one last chance to defeat the opponent and win the match!
  103. ARMS:
  104. - Bad Axe: This ARMs resembling a menacing battle axe extends to a downwards slashing motion that can ground airborne opponents. Once fully charged, the Bad Axe has a draining effect that will restore the user’s health every time this ARMs lands.
  105. - Megaboom: This variation of the Megawatt has an explosive effect rather then electrical.
  106. - Drillex: This massive electrical drill damages foes multiple times and it does more damage and spins faster once it’s charged up.
  107. Design: Executioner is a massive and threatening man wearing a rusty metal mask with glowing red eyes peering out of the holes of the mask and three slots over the mouth area. He wears nothing on top aside from two leather straps in an X formation over his muscular chest and a single shoulder pad with large spikes. His entire body is covered in small X-shaped scars all over. He wears a pair of ripped up brown pants and a three rusty chains for a belt.
  108.  
  109. Vinny
  110. Arm Type: Pasta
  111. Weight Class: Light
  112. Signature Stage: Amore Park
  113. Stage Theme: Italian Folk/Opera remix of main theme
  114. ARMs:
  115. - Pizzazz: An ARMs consisting of a pizza box with a logo of a hand with a extending, spring-like arm and holding pizza slice, and a whole pizza pie inside of it. The box extends to slam the opponent’s face in the pizza. Once charged up the heated up pizza will both burn and blind the foe, with cheese splattered all over the screen!
  116. - Swordfish: This ARMs resembling a literal swordfish extends super quickly but it doesn’t make the opponent flinch when it pokes them with it’s tip, it does however hits them three times before sprocketing back.
  117. - Fireblorb - This fiery variant of the Blorb will bounce across the ground when extended but when it’s charged up, it will have a fire effect, burning the opponent and leaving behind a burning effect that causes damage overtime until it wears off.
  118. Design: Vinny is a tall and thin man wearing a white chef’s outfit with a red ascot and green pants with white stripes. He has a tall, almost mushroom shaped chef’s hat, blonde hair and a long, curled mustache resembling melted cheese with mushroom and pepperoni in it.
  119.  
  120. Goldie O’ Glint
  121. Arm Type: Gold
  122. Weight Class: Medium
  123. Signature Stage: Immaculate Manor Main Hall
  124. Stage Theme: French-inspired Jazz remix of the main theme
  125. Special Ability: Gold Mode - When Goldie is at critical condition (low health or status effect), she’ll turn into solid sparkling gold, making her invincible to all attacks for a few precious seconds, giving her a chance to turn the tide of the battle.
  126. ARMs:
  127. - Shockabsorber: This amped up shield builds up an electrical charge every time the opponent hits it, once fully charged it will send out an electrifying aura as it’s in use, shocking the opponent if they get too close.
  128. - Flashbang: This variation of the Popper hits foes with multiple streamer projectiles but when fully charged, it will blind the opponent for a few moments with a dazzling display.
  129. - Tricicle - This multi-shot arms delivers three shots of freezing cold rounds at once, chilling opponent’s to the bone!
  130. Design: Goldie is a beautiful young woman with an hourglass figure, a sizable bust and rear end. She has almost sparkling blue eyes, gold colored lipstick with glitter on it and plentiful blonde hair fashioned into massive curls with black ribbons tailed around each one. She wears a gold and black stripped jumpsuit, a pair of gold-colored high heels and a pair of black-rimmed sunglasses on her forehead.
  131.  
  132. Honeycomb
  133. Arm Type: Honey
  134. Weight Class: Heavy
  135. Signature Stage: Honeyrock Park
  136. Stage Theme: Country Rock remix of main theme
  137. Special Ability: Bear Hug - Upon pressing the guard button after grabbing the opponent, Honeycumb will bring the grabbed opponent into a bone crushing bear hug, where he can squeeze the opponent over and over for a total of six times but the opponent can struggle out of it
  138. ARMs:
  139. - Honeycomb Buckler - This ARMs resembling a honeycomb acts like a shield like other shield-type ARMs and when an opponent Attacks it while it’s charged up, they’ll be splattered with honey slowing them down and cutting their jump height.
  140. -
  141. -
  142. Design: Honeycomb is a giant brown grizzly bear, walking upright and wearing a blue tournament mask and matching chest plate, shorts and knee pads. Honeycomb has a very cute face with a goofy grin, tongue poking out to the side and big circular eyes.
  143.  
  144. Springman/Spring Beast
  145. Arm Type: Springs
  146. Weight Class: Light/Heavy
  147. Signature Stage: Cage Arena
  148. Stage Theme: Hip Hop/Rap Metal remix of Spring Stadium theme
  149. Special Ability: Spring Beast - When Springman is at low health he’ll transform into the six armed mutant monster, Spring Beast. Spring Beast is extremely powerful, has immense defense and can attack with a total of six extendable arms but he is quite slow and can only take so much punishment, being at low health.
  150. ARMs:
  151. - Magmatic - This boxing glove ARMs is outfitted with a lava rock shell, giving opponents a massive burn when hit, burning will cause damage overtime and the damage inflicted is increased when this ARMs is charged up.
  152. - Grenadier - This grenade launcher arm resembling an actual giant hand grenade can launch bombs at enemies, which bounce when launched, the explosion radius of bombs increase when charged up.
  153. - Toxic Dragon - This purple variation of the Dragon spews a stream of purple poison that poisons the opponent, causing damage over time, the poison effect intensifies when charged up.
  154. Background: After Min Min won the great ARMs Grand Prix Tournament three years ago, Springman disappeared off the face of the Earth, reports say that he seemed off and depressed after the tournament ended. Springman would not be seen again until three years later where he has joined forces with the mad scientist Dr. Coyle! It is revealed that Springman entered the tournament in order to bring his family out of poverty and help his sick mother, who has since passed away, Dr. Coyle saw this as an opportunity to recruit Springman as a test subject for her latest and greatest experiment, Project Uber Arms. And thus, Springman was given his new ability, to transform into the monstrous mutant creature, Spring Beast!
  155.  
  156. Dr. Coyle
  157. Arm Type: Metal Coils
  158. Weight Class: Light
  159. Signature Stage: The Underground Facility
  160. Stage Theme: Techno Metal remix of [NAME REDACTED]
  161. Special Ability: Hedlok - When at critical health, Dr. Coyle will summon Hedlok who will then attach itself to Coyle’s head. Dr. Coyle will then make use of Hedlok and it’s six extendable arms to overwhelm her opponent, eight arms are better then two!
  162. ARMs:
  163. - Portalizer - This unique ARMs will enter a dimensional portal upon being extended and will always appear behind the opponent and you can even steer the ARMs as it’s entering or exiting it’s portal!
  164. - Meteorshower: This Multi-shot ARMs always extends upwards into the sky when used. It will then shoot out four ball-shaped projectiles attached to threads downwards at the opponent!
  165. -
  166.  
  167. Min Min
  168. Arm Type: Ramen
  169. Weight Class: Medium
  170. Signature Stage: The Ramen Bowl
  171. Stage Theme: Remix of Ramen Bowl theme
  172. Special Ability: Ramen Power - When Min Min guards, ramen and soup ingredients will float and swirl around her and her health bar will gradually gain armor which will prevent enemies attacks from effecting Min Min’s actual health bar until the armor is drained (think Overheal from TF2).
  173. ARMs:
  174. - Backburner: This red hot variation of the Megawatt has a fiery effect instead of electrical, catching on fire once it’s fully charged. It’s slow and strong like the Megawatt and it’s other variations as well.
  175. - Ramen Guardian - A Shield type ARMs designed after a ceramic Ramen bowl, this ARMs acts as a shield at first and can then be used as an attack the second time it’s extended. Once fully charged the Ramen Guardian will entangle the foe in ramen once making contact, immobilizing them until they struggle free!
  176. - Dragon MK II - This upgraded version of the Dragon functions identically to the first version but it can charge up it’s laser beam, increasing it’s power the longer it’s charged. When the ARMs is charged up, the head will increase in size and instead of a beam of energy, it will launch a fireball that explodes after a certain distance or making contact with the opponent.
  177. Background: After winning the big ARMs Tournament three years ago, Min Min has made it big, her restaurant expanding into a chain that she now owns, she now wears the tournament belt she won around her waist, ash she has “grown into it” since she first won it. Min Min is older and wiser and has become an impressive fighter in the ring, as she’s become an undefeated champion but someone is plotting behind the scenes to end her career once and for all...
  178.  
  179. - DLC Characters
  180.  
  181. Tigress
  182. Arm Type: Animal Pelts
  183. Weight Class: Light
  184. Signature Stage: ARMs Animal Sanctuary
  185. Stage Theme: Tribal remix of main theme
  186. Special Ability: Spirit Animal - When Tigress is at low health, she can call upon a total of three ghostly animal heads by guarding, one of a tiger, one of a lion and one of a warthog. She can then command these animal heads to attack the opponent, the tiger moves quickly, the lion moves slower but homes in on the opponent and the warthog moves the slowest but does the most damage.
  187. ARMs
  188. - Vulture - An alternate version of the Skully ARMs that has a draining effect when hitting the opponent, healing the user by the amount of damage it dealt to the opponent.
  189. - Turtleshell - This Shield ARMs resembling a tortoise’s shell can defend the user against attacks and as an battering attack when extended for a second time. When it’s charged up, the Turtleshell will have a slowing effect on the opponent, making them move in slow motion for a few seconds!
  190. - Tornado Dragon - This variation of the Dragon ARMs blasts a tornado at the opponent, when charged up, the tornado blast is larger and stronger and blows the opponent away in a whirlwind as well!
  191. Design: Tigress is a Native American woman wearing a traditional brown dress with a pattern of different animal paw prints such as of a bear, a big cat etc. she wears a feather with a headband on her head and a pair of earrings resembling Dreamcatchers. she is barefoot save for exercise tape tied around her feet and legs up to her knees. Her left arm resembles a Tiger print pelt, while her right arm resembling a Zebra print one.
  192.  
  193. Big Kahuna
  194. Arm Type: Water
  195. Weight Class: Heavy
  196. Signature Stage: Big Wave Beach
  197. Stage Theme: Surf/Surf Rock remix of main theme
  198. Special Ability: Submerged - When Big Kahuna is charged up, he will submerge himself in water when he guards with only his head showing, allowing him to avoid attacks directly aimed at him and dash across the arena submerged in a watery wave for a few moments as well. As an added bonus, Big Kahuna will restore health the longer he’s submerged. He can still be hit on the head and he’ll take more damage if he’s hit while submerged.
  199. ARMs:
  200. - Slowbolt - This Multi-shot ARMs slows down the opponent with each successful hit and can stack the slowing effect up to three times at a times. Slowed opponent’s move slower and jump lower as well.
  201. - Snowball - This icy variant of the Megawatt slows down the opponent upon hitting but once full charged up, The Snowball can freeze opponents solid for a few seconds!
  202. Design: Big Kahuna is a fat, yet muscular dark-skinned man with noticeable tan lines. He has tapestry-styled tattoos on most of his body depicting island imagery such as tikis, birds, sharks and fish. He has blue hair with white highlights in the shape of a crashing title wave. He wears a blue bathing suit with a tidal wave pattern and a matching pair of blue sandals.
  203.  
  204. Frankie Stein
  205. Arm Type: Gauze
  206. Weight Class: Medium
  207. Signature Stage: Mad Science Lab
  208. Stage Theme: Spooky Synth Rock remix of main theme
  209. Special Ability: Full Battery - When Frankie Stein is at full health, her battery pack will be at full power giving her full capacity strength and speed. Frankie will always start the battle faster and stronger the usual and her ARMs will be fully charged up as well but she loses this effect once she takes damage.
  210. ARMs:
  211. - Shocklaw - This pronged claw ARMs resembling two Tesla towers delivers a powerful shock that stuns and electrifies opponents for a few moments when fully charged, it can also be charged up to fire a lightning bolt but it can be cancelled by the opponent if they hit it as it’s charging up.
  212. - Health Guardian - This Shield ARMs will heal the user every time the opponent hits it while guarding or when the shield hits the opponent! The more powerful attack it deflects, the more health the user will recover.
  213. - Boost Bow - An AMRs resembling a crossbow with a large syringe instead of an arrow, when used the bow will fire the syringe at the opponent and will be stuck on them, filled with a mysterious blue fluid. Upon grabbing the opponent the user will retrieve the syringe arrow and receive a massive boost to a random stat (strength, speed or defense) or will be healed, the syringe however will fall off the opponent and break if the user does not retrieve it in time.
  214. Design: Frankie is a female Frankenstein’s Monster-esque creature with multicolored patches of skin, a stitched together hourglass figure body and black hair in a beehive hairdo with a white, lightning bolt shaped streak reminiscent of Bride of Frankenstein running down the side. She wears a white lab coat, black pants, large metal boots, and Steampunk-styled goggles. She also has two bronze bands with screws around her shoulders. She has purple lipstick and a large backpack-like device on her back with a two small Tesla towers with green lightbulbs on the tips.
  215.  
  216. Black Widow
  217. Arm Type: Webbing
  218. Weight Class: Light
  219. Signature Stage: Widow Manor Ballroom
  220. Stage Theme: Big Band remix of main theme
  221. Special Ability: Spider Trap - When Black Widow guards, she’ll lay a large spider web under her feet. When the opponent steps over it their feet will be trapped by the sticky spider web and will be immobilized until they can struggle out. Black Widow can lay three at a time!
  222. ARMs:
  223. - Arachno: This robotic spider ARMs crawls towards the enemy similar to the Scorpio, instead of a poison effect however, it’ll immobilize the foe for a few seconds with sticky webbing!
  224. -
  225. -
  226. Design: Black Widow is a gracefully aged woman of sixty years. She has an hourglass figure with an impressive bust, sharply rumo and long, slender legs. She wears a black cocktail dress with a red, spider web pattern and a pair of red Prada high heels. Around her neck is a pearl necklace with a pendant in the shape of a black widow spider. She has short, white hair with long, pointed bangs meant to resemble spider’s fangs. She has striking red eyes and wears black lipstick.
  227.  
  228. Kirby
  229. Arm Type: Rubber
  230. Weight Class: Heavy
  231. Signature Stage: Gourmet Race
  232. Stage Theme: Remix/Mash Up of Gourmet Race, Dedede’s Theme and ARMs 2 Main Theme
  233. Special Ability: Copy Ability - When Kirby guards and charges up, he will gain a random elemental effect that boosts the power of his ARMs. The effects are Fire, Spark, Ice, Tornado and Poison and they all have secondary effects associated with that element (fire burns, ice slows etc.)
  234. ARMs:
  235. - Cutter Saw - This ARM based on the Robobot Armor’s Cutter form launches spinning saws at the opponent, this ARMs does the same amount of damage to guarding opponents as it does normally, literally cutting through their defenses! You can even maneuver the saws as their being launched.
  236. -
  237. -
  238. Design: It’s none other then Kirby from the hit Nintendo series! Kirby wears a pink helmet with a yellow star in the center and a pair of goggles fixed on it. Kirby also has a bandage on his left cheek. Kirby rides in the Robobot Armor from Kirby Planet Robobot which now has two pink, rubber springs for arms that can punch opponent forms a distance!
  239.  
  240. Mr. Business
  241. Arm Type: Dollar Bills
  242. Weight Class: Medium
  243. Signature Stage: Business Tower
  244. Stage Theme: Business Brawl (Electro Swing remix of main theme’
  245. Special Ability: Make It Rain - By pressing the attack button while guarding, Mr. Business will throw money at the opponent, if it connects, the opponent’s screen will be covered in bills, obstructing their view for a short while! But Mr, Business only carries so much money on him and he can only do this three times.
  246. ARMs:
  247. -
  248. -
  249. -
  250. Design: Mr. Business is an imposing man of impressive height and muscular stature with chiseled features and a wide smile with sparkling white teeth. He wears a green ARMs tournament mask, a green business suit with a gold-colored tie, a gold, dollar sign pin on the tie and matching green pants with shiny black shoes. He has a cowlick-styled hairdo with grey hairlines on the side of his head.
  251.  
  252. Captain Crash
  253. Arm Type: Spectral Energy (his beard)
  254. Weight Class: Heavy
  255. Signature Stage: Ghost Ship
  256. Stage Theme: Shanghaied Spooks (Pirate Metal remix of main theme)
  257. Special Ability: Ecto Skulls - When Captain Crash guards, a ghostly skull will spawn and float right beside him after a few seconds, a total of five skulls can be spawned at a time. When Captain Crash attacks, one of his skulls will home in on the opponent, doing additional damage. If Captain Crash’s guard is broken all of his skulls will disappear.
  258. ARMs:
  259. - Grinnade - This ARMs resembles a ball shaped bomb with a fuse, red mechanical eyes and a massive toothy smile. Pressing the attack button twice will cause the Grinnade to spit out a small bomb at the foe. When fully charged this ARMs will have an explosive effect upon making contact and it will spit out three bombs at once.
  260. - Heavy Anchor - This ARMs is designed after an anchor seen on a pirate ship. It extends upwards and slams onto the ground, doing heavy damage and grounding airborne foes but, the anchor stays on the ground until the player retracts it by pressing the attack button again. If an opponent tries to grab you while the anchor is on the ground, you’ll retract towards it automatically, freeing you from your opponent’s grasp!
  261. -
  262. Design:
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