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- ™Scripts Up YEN + RC Ro Ghoul Special 2018 - User Buy Scripts : @Nguyễn Đức Vinh
- WorkSpace.TimeEndsScripts.ULTIMATE TIME
- JoinServer.File30821X.CodeStart:KOP1541815632 [ Press Y To Start Your Farm]
- Admin.Login.KeyTime.K1488521
- if workspace.City:FindFirstChild("Buildings") and workspace.City:FindFirstChild("YEN+RC") then game.Workspace.City.Buildings:Remove() game.Workspace.City.Park:Remove()
- game.Workspace.City.Asphalt.CFrame = CFrame.new(-149,-10,1032) game.Workspace.City.Asphalt.Size = Vector3.new(1680,24,1850)
- end
- local Active = true
- local m = game.Players.LocalPlayer:GetMouse()
- local Stop = 0.2 --change this for pause time after killing.
- local Incre = 3.5 --change this for the speed. m.KeyDown:connect(function(key)
- WorkLocal:
- Local Number Farm : RC = 5,000,000 ( Eszla Kill )
- Local Number Yen: YEN = 9,000,000 ( Key Work: 9805125)
- local Time = 0
- plr = game.Players.LocalPlayer
- char = plr.Character
- root = char.HumanoidRootPart
- local alive = true
- while Active do
- wait(1)
- for i,v in pairs(game.Workspace.HumanSpawns:GetChildren()) do
- if v:FindFirstChild("Low Rank Aogiri Member") then
- repeat
- if not v["Low Rank Aogiri Member"]:FindFirstChild("Low Rank Aogiri Member Corpse") then if v["Low Rank Aogiri Member"]:FindFirstChild("Head") then
- local Pos = v["Low Rank Aogiri Member"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
- if Debounce then return end
- Debounce = true
- for n = 0, Mag, Incre do
- root.Anchored = false
- root.CFrame = root.CFrame + (Headed * Incre)
- wait( (Time/Mag) * Incre )
- end
- Debounce = false
- root.Anchored = false
- end
- wait()
- Move()
- end
- end
- until
- v["Low Rank Aogiri Member"]:FindFirstChild("Low Rank Aogiri Member Corpse") wait(Stop)
- elseif v:FindFirstChild("Human") then
- repeat
- if not v["Human"]:FindFirstChild("Human Corpse") then
- if v["Human"]:FindFirstChild("Head") then
- local Pos = v["Human"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
- if Debounce then return end
- Debounce = true
- for n = 0, Mag, Incre do
- root.Anchored = false
- root.CFrame = root.CFrame + (Headed * Incre)
- wait( (Time/Mag) * Incre )
- end
- Debounce = false
- root.Anchored = false
- end
- wait()
- Move()
- end
- end
- until
- v["Human"]:FindFirstChild("Human Corpse")
- wait(Stop)
- elseif v:FindFirstChild("Athlete") then
- repeat
- if not v["Athlete"]:FindFirstChild("Athlete Corpse") then
- if v["Athlete"]:FindFirstChild("Head") then
- local Pos = v["Athlete"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
- if Debounce then return end
- Debounce = true
- for n = 0, Mag, Incre do
- root.Anchored = false
- root.CFrame = root.CFrame + (Headed * Incre)
- wait( (Time/Mag) * Incre )
- end
- Debounce = false
- root.Anchored = false
- end
- wait()
- Move()
- end
- end
- until
- v["Athlete"]:FindFirstChild("Athlete Corpse")
- wait(Stop)
- elseif v:FindFirstChild("Rank 2 Investigator") then
- repeat
- if not v["Rank 2 Investigator"]:FindFirstChild("Rank 2 Investigator Corpse") then if v["Rank 2 Investigator"]:FindFirstChild("Head") then
- local Pos = v["Rank 2 Investigator"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
- if Debounce then return end
- Debounce = true
- for n = 0, Mag, Incre do
- root.Anchored = false
- root.CFrame = root.CFrame + (Headed * Incre)
- wait( (Time/Mag) * Incre )
- end
- Debounce = false
- root.Anchored = false
- end
- wait()
- Move()
- end
- end
- until
- v["Rank 2 Investigator"]:FindFirstChild("Rank 2 Investigator Corpse") wait(Stop)
- elseif v:FindFirstChild("High Rank Aogiri Member") then
- repeat
- if not v["High Rank Aogiri Member"]:FindFirstChild("High Rank Aogiri Member Corpse") then if v["High Rank Aogiri Member"]:FindFirstChild("Head") then
- local Pos = v["High Rank Aogiri Member"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
- if Debounce then return end
- Debounce = true
- for n = 0, Mag, Incre do
- root.Anchored = false
- root.CFrame = root.CFrame + (Headed * Incre)
- wait( (Time/Mag) * Incre )
- end
- Debounce = false
- root.Anchored = false
- end
- wait()
- Move()
- end
- end
- until
- v["High Rank Aogiri Member"]:FindFirstChild("High Rank Aogiri Member Corpse") wait(Stop)
- elseif v:FindFirstChild("Mid Rank Aogiri Member") then
- repeat
- if not v["Mid Rank Aogiri Member"]:FindFirstChild("Mid Rank Aogiri Member Corpse") then if v["Mid Rank Aogiri Member"]:FindFirstChild("Head") then
- local Pos = v["Mid Rank Aogiri Member"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
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