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- -- made by Aethiel
- local teamCheck = true
- local fov = 150
- local smoothing = 0.5
- local RunService = game:GetService("RunService")
- local FOVring = Drawing.new("Circle")
- FOVring.Visible = true
- FOVring.Thickness = 2
- FOVring.Radius = fov
- FOVring.Transparency = 1
- FOVring.Color = Color3.fromRGB(255, 128, 128)
- FOVring.Position = workspace.CurrentCamera.ViewportSize/2
- local function getClosest(cframe)
- local ray = Ray.new(cframe.Position, cframe.LookVector).Unit
- local target = nil
- local mag = math.huge
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Character and v.Character:FindFirstChild("Head") and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("HumanoidRootPart") and v ~= game.Players.LocalPlayer and (v.Team ~= game.Players.LocalPlayer.Team or (not teamCheck)) then
- local magBuf = (v.Character.Head.Position - ray:ClosestPoint(v.Character.Head.Position)).Magnitude
- if magBuf < mag then
- mag = magBuf
- target = v
- end
- end
- end
- return target
- end
- loop = RunService.RenderStepped:Connect(function()
- local UserInputService = game:GetService("UserInputService")
- local pressed = --[[UserInputService:IsKeyDown(Enum.KeyCode.E)]] UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2)
- local localPlay = game.Players.localPlayer.Character
- local cam = workspace.CurrentCamera
- local zz = workspace.CurrentCamera.ViewportSize/2
- if pressed then
- local Line = Drawing.new("Line")
- local curTar = getClosest(cam.CFrame)
- local ssHeadPoint = cam:WorldToScreenPoint(curTar.Character.Head.Position)
- ssHeadPoint = Vector2.new(ssHeadPoint.X, ssHeadPoint.Y)
- if (ssHeadPoint - zz).Magnitude < fov then
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(CFrame.new(cam.CFrame.Position, curTar.Character.Head.Position), smoothing)
- end
- end
- if UserInputService:IsKeyDown(Enum.KeyCode.P) then
- loop:Disconnect()
- FOVring:Remove()
- end
- end)
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