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- K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
- gdtDB: updating
- processed (0 GDTs) (0 assets) in 22.772 sec
- gdtDB: successfully updated database.
- K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_enviroments.map K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_enviroments.d3dbsp
- main: Enter
- FPU Precision set to 64 bits
- CoD2Map: T7
- Build Changelist: 3017537
- Build Machine: CODBUILD8-764
- ---- cod2map ----
- navmesh = true
- navvolume = full generation
- ----- FS_Startup -----
- Current search path:
- K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\devraw
- K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
- K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devraw
- K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\raw
- K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw
- K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\discdata
- K:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
- K:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devraw
- K:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\raw
- K:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\discdata
- K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\main
- K:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\main
- K:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\players
- K:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\zone
- K:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
- ----------------------
- Connected to data signature database
- Loading map file K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_enviroments.map
- Layer '000_Global/No Comp' ignored
- W
- ARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- WARNING: Material 'jun_art_wood_plywood_dark03' is missing
- reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
- restricting BSP to sky brushes
- writing K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_enviroments.d3dprt
- finding triangle windings...
- assigning primary lights...
- splitting windings into lightable areas...
- coalescing coincident windings...
- removing occluded winding fragments...
- finding sun shadow casters...
- splitting large windings...
- merging into concave windings...
- fixing t-junctions...
- tethering holes to their concave windings...
- finding index mapping and snapping vertices...
- triangulating all windings...
- 0 self-tjunctions fixed
- 0 degenerate tris removed
- smoothing normals...
- emitting triangles...
- 0 vertices couldn't be merged because the textures point different ways
- emitting cells and portals...
- building curve/terrain collision...
- Adding brush neighbor bevels...
- Removing redundant brush collision planes...
- removed 0 brush sides
- elapsed time 0 seconds
- Finished processing world entity
- Ignoring empty brush model entity
- Map K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_enviroments.map entity 22
- Ignoring empty brush model entity
- Map K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_enviroments.map entity 31
- Ignoring empty brush model entity
- Map K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_enviroments.map entity 106
- splitting up large himip volumes...
- surfCount went from 21 to 26
- Umbra Visibility Groups: 1 groups
- <worldvisgroup> 0
- begin navmesh generation...
- Umbra Tome Triggers: 0 total
- UMBRA smallest_occluder=72.000 small_hole=4.000
- removed 180 duplicate triangles from set of 1388 - 0.0 seconds
- generating Nav Mesh ...
- Removing tiny boundary edges...
- done - 0.1 seconds
- WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
- W
- riting K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_enviroments_navmesh.hkt
- Writing K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_enviroments_navvolume.hkt
- Writing K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_enviroments.d3dbsp
- 1 seconds elapsed
- main: 1.20699 secs
- K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/bin/radiant_modtools.exe -ledSilent +medium +localprobes +forceclean +recompute K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_enviroments.map
- LED Exported for K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_enviroments.map
- K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_enviroments
- Linking "zm_enviroments" (usermaps\zm_enviroments stable 3015543 v593):
- processing...
- done: 0m31.68s
- Linking "en_zm_enviroments" (usermaps\zm_enviroments stable 3015543 v593):
- processing...
- done: 0m4.92s
- ^3Waited 2.87 seconds to finish touching date time stamps on cache files.
- ["K:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\bin\linker_modtools.exe" -language english -modsource -spawnedchild -localized zm_enviroments]
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