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castfromhp

Disarming and tripping

Mar 12th, 2013
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  1. Disarming v1 - Make a Struggle Attack against a target. If you hit, you may attempt to Disarm the target instead of dealing damage or causing other effects. Your target rolls their Combat Skill with a DC set at your Accuracy Roll plus your Combat Ranks. If they fail this roll, they are Disarmed. You may Disarm any single piece of equipment in the target's main or off hand. The equipment falls to the ground adjacent to the target and requires a Standard Action to pick up.
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  3. Disarming v2 - Make a Struggle Attack against a target. If you hit, you may attempt to Disarm the target instead of dealing damage or causing other effects. You and your target each roll Combat. If you roll higher, your target is Disarmed. You may Disarm any single piece of equipment in the target's main or off hand. The equipment falls to the ground adjacent to the target and requires a Standard Action to pick up.
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  5. Tripping v1 - Make a Struggle Attack against a target. If you hit, you may attempt to Trip the target instead of dealing damage or causing other effects. Your target rolls their Combat or Acrobatics Skill with a DC set at your Accuracy Roll plus your Combat Ranks. If they fail this roll, they Trip and may not Shift until they spend a Shift Action getting back to their feet.
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  7. Tripping v2 - Make a Struggle Attack against a target. If you hit, you may attempt to Trip the target instead of dealing damage or causing other effects. You roll Combat and your target rolls Combat or Acrobatics. If you roll higher, your target Trips and may not Shift until they spend a Shift Action getting back to their feet.
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