black_calculus

HDR Version 8.0.1a -> 8.0.2a Changelog

May 21st, 2020
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  1. HDR VERSION 8.0.1a -> 8.0.2a CHANGELOG
  2.  
  3. CHANGELOG LEGEND:
  4. (+) - Buff Overall
  5. (-) - Nerf Overall
  6. (=) - Sidegrade
  7. (R) - Rework
  8. (*) - Bugfix
  9. (!) - New tech/feature
  10. (/) - Quality of life change
  11.  
  12. SAMUS
  13. (-) - Ftilt BKB decreased 25 -> 20, KBG decreased 120 -> 112
  14. (-) - Utilt damage normalized (ground-only/air-only) 14%/12.5% -> 12.5%/12.5%, BKB decreased (ground-only) 40 -> 46, KBG readjusted (ground-only/air-only) 100/117 -> 105/107; thigh intangibility removed, shin/arm intangibility now ends once hitboxes clear; hitboxes moved very slightly inwards
  15. (-) - Fsmash KBG decreased (sweetspot/sourspot) 105/110 -> 96/106; sweetspot moved outwards and enlarged slightly
  16. (-) - Usmash launcher KBG decreased 170 -> 166
  17. (-) - Dsmash KBG decreased 94 -> 91
  18. (-) - Uair launcher KBG decreased 205 -> 201
  19.  
  20. DARK SAMUS
  21. (/) - Jab transition frame increased F6 -> F7
  22. (-) - Utilt damage normalized (ground-only/air-only) 15%/13% -> 13%/13%, angle increased (air-only) 35 -> 40, BKB decreased (ground-only) 40 -> 46, KBG readjusted (ground-only/air-only) 100/100 -> 105/94; thigh intangibility removed, shin/arm intangibility now ends once hitboxes clear; hitboxes moved very slightly inwards
  23. (-) - Fsmash KBG decreased (sweetspot/sourspot) 105/110 -> 96/106; sweetspot moved outwards and enlarged slightly
  24. (-) - Dsmash KBG decreased 110 -> 107; animation rate at end of move decreased
  25. (-) - Nair BKB increased 43 -> 46; LL increased 8F -> 9F
  26. (-) - Bair LL increased 10F -> 11F
  27. (=) - Uair time between hits decreased 9F -> 7F; animation rate at end of move decreased
  28. (-) - Dair LL increased 9F -> 10F
  29. (+) - Screw Attack launcher KBG increased (ground/air) 185/235 -> 189/239
  30.  
  31. YOSHI
  32. (/) - Dair flutter kick is now executed via holding special and attack
  33.  
  34. FOX
  35. (!) - Utaunt can now cancel into upwards Fire Fox if holding B on F40-43
  36.  
  37. FALCO
  38. (/) - Initial jump velocity decreased 18.0573 -> 17.0573
  39. (+) - Fsmash startup decreased F17 -> F13, charge frame pushed forward F9 -> F5
  40. (/) - Nair launcher hitbox added on Falco's chest that always sends forwards
  41. (*) - Shine hover fixed
  42.  
  43. MARTH
  44. (/) - Dancing Blade color flash opacity decreased 0.8 -> 0.7
  45.  
  46. LUCINA
  47. (/) - Dancing Blade color flash opacity decreased 0.8 -> 0.7
  48.  
  49. ROY
  50. (-) - Initial dash speed decreased 1.87 -> 1.85
  51. (-) - Run speed decreased 1.86 -> 1.844
  52. (-) - Air speed decreased 1.186 -> 1.18
  53. (/) - Double Edge Dance color flash opacity decreased 0.8 -> 0.7
  54.  
  55. CHROM
  56. (/) - Double Edge Dance color flash opacity decreased 0.8 -> 0.7
  57.  
  58. META KNIGHT
  59. (-) - Fair launcher hitbox duration decreased 3F -> 2F
  60.  
  61. PIT
  62. (+) - Palutena Bow arrow base speed increased 3.5 -> 3.75, angle adjustment ability increased 6 degrees/frame -> 8 degrees/frame, arrow lifetime increased 60F -> 120F
  63.  
  64. ZERO SUIT SAMUS
  65. (+) - Fair hit 2 KBG increased 104 -> 112, angle decreased 361 -> 40
  66. (!)(+) - Flip Jump can now be jump canceled after frame 20
  67. (+) - Flip Jump is now intangible F2-5
  68.  
  69. WARIO
  70. (+) - Jab 1 damage decreased 4% -> 3%; new hitboxes added that launch upwards for combos, old hitboxes for jab locks retained; startup decreased F8 -> F4; hitbox duration increased 2F -> 4F; all hitboxes enlarged
  71. (+) - Jab 2 damage increased 5% -> 6%, angle increased 75 -> 78 KBG decreased 100 -> 70; hitbox duration increased 2F -> 4F
  72. (-) - Ftilt KBG decreased 105 -> 103
  73. (-) - Bair KBG decreased 111 -> 108
  74.  
  75. LUCAS
  76. (+) - Nair launcher damage increased 4% -> 6%, BKB decreased 40 -> 10, KBG increased 140 -> 143, angle decreased 60 -> 40
  77. (*) - Uair hitbox IDs corrected so the move no longer hits twice
  78.  
  79. SONIC
  80. (=) - Usmash is now single hit; animation duration decreased
  81. (*) - Fair hitbox IDs corrected so the move can no longer hit twice
  82. (+) - Uair hit 1 ground-only hitbox FKB normalized 90/120 -> 47, KBG increased 50 -> 100, angle readjusted (inner hit/outer hit) 110/123 -> 97/115; outer hitboxes moved outwards on ground and air-only hitboxes
  83. (+) - Spring Jump aerial vertical speed multiplier increased 0.925 -> 0.93; air speed multiplier increased 0.65 -> 0.7; air accel multiplier increased 0.5 -> 0.7; landing lag increased 10F -> 20F
  84.  
  85. MEGA MAN
  86. (+) - Fsmash projectile liftime increased (min/max) 24F/30F -> 30F/40F
  87. (+) - Uair projectile lifetime increased 51F -> 55F, max travel speed decreased 1.5 -> 0.75
  88. (+) - Rush Coil air speed multiplier increased 0.8 -> 0.85, air accel multiplier increased 0.8 -> 0.85
  89.  
  90. LITTLE MAC
  91. (!)(+) - Bair trip chance increased 0% -> 5%
  92. (+) - Jolt Haymaker aerial punch FAF decreased 47 -> 44
  93. (+) - Slip Counter startup decreased F16 -> F7
  94.  
  95. GRENINJA
  96. (+) - Dair bounce FAF decreased F20 -> F17
  97.  
  98. PALUTENA
  99. (=) - Nair launcher can now reverse hit; hitbox added inside Palutena's body on launcher that sends forwards; ground/air hitboxes on launcher merged
  100.  
  101. RYU
  102. (+) - Tatsumaki heavy aerial travel speed increased 1 -> 1.04
  103. (/) - Meter can now be visualized at any time by holding any taunt button
  104. (-) - Shinku Hadoken/Shin Shoryuken meter cost increased 8 -> 10
  105. (-) - Shinku Hadoken travel speed decreased 1.3 -> 1
  106.  
  107. KEN
  108. (+) - Tatsumaki heavy aerial travel speed increased 1 -> 1.04
  109. (/) - Meter can now be visualized at any time by holding any taunt button
  110. (-) - Shinryuken/Shippu Jinraikyaku meter cost increased 8 -> 10
  111.  
  112. CLOUD
  113. (-) - Nair startup increased F5 -> F7
  114. (-) - Fair late hit hitbox duration decreased 10F -> 7F
  115. (*) - Climhazzard 2 hitbox now properly spawns
  116.  
  117. CORRIN
  118. (-) - Dragon Ascent aerial intangibility window reduced F7-17 -> F10-16
  119. (+) - Dragon Ascent air friction decreased 0.02 -> 0.01, special fall air speed multiplier increased 0.7 -> 0.8
  120.  
  121. BAYONETTA
  122. (+) - Downwards After Burner Kick launch angle normalized (ground-only/air-only) 60/80 -> 76; hitboxes enlarged
  123.  
  124. INKLING
  125. (+) - Splattershot bullet ink amount inflicted increased 12 -> 15; angling ability per frame increased 2/0.5 (up/down) -> 2.5; maximum air speed increased 0.5 -> 1, maximum air accel increased 0.03 -> 0.05
  126. (+) - Fthrow ink cost decreased 10 -> 8
  127. (-) - Roller ink cost 3 per 3F -> 5 per 3F
  128. (+) - Ink charge per frame increased 1.5 -> 1.55
  129. (+) - Splat bomb damage increased (min/max) 9%/15% -> 10%/16%
  130.  
  131. KING K. ROOL
  132. (+) - Ledge grab box backwards range extended slightly
  133.  
  134. ISABELLE
  135. (+) - Fsmash all hitboxes enlarged; early hit hitbox duration increased 2F -> 4F
  136. (+) - Dsmash all hitboxes enlarged
  137.  
  138. PIRANHA PLANT
  139. (-) - Uair BKB increased 41 -> 42
  140.  
  141. JOKER
  142. (+) - Dair base version early hit BKB increased 37 -> 40, KBG decreased 110 -> 108; late hit start frame pushed back F16 -> F17; Arsene version spike hitbox duration increased 1F -> 2F; startup decreased F10 -> F9
  143. (*) - Fixed crash when aerial Grappling Hook's grab box connected on its first active frame
  144. (*) - Buffering an option out of aerial Grappling Hook's throw no longer eliminiates your vertical momentum for that status
  145.  
  146. TERRY
  147. (-) - Fsmash FAF increased 46 -> 52
  148. (-) - Usmash FAF increased 40 -> 48
  149. (-) - Dsmash FAF increased 39 -> 46
  150. (/) - Power Wave weak input frame window increased 3F -> 4F
  151. (+) - Burn Knuckle aerial ending FAF decreased 20 -> 17
  152. (/) - Terry now flashes blue and white during EX Burn Knuckle
  153. (+) - Crack Shoot grounded ending FAF decreased 20 -> 18; aerial ending FAF decreased 15 -> 12
  154. (=) - Rising Tackle heavy rising speed multiplier increased (normal/command) 0.65/0.7 -> 0.67/0.71; landing lag increased (light/heavy) 14F/22F -> 16F/25F
  155. (-) - Power Dunk autocancel window pushed back (light/heavy) 20/30 -> 25/35; autocancel landing lag increased (weak/strong) 9F/11F -> 16F; light landing lag normalized (hit/whiff) 28/20 -> 30/30; heavy landing lag normalized (hit/whiff) 30/24 -> 38/38
  156. (/) - Meter can now be visualized at any time by pressing a taunt button
  157. (-) - Triple Geyser meter cost increased 8 -> 10
  158. (+) - Triple Gesyer can now be canceled into from any special
  159. (+) - Terry can cancel Buster Wolf and Power Geyser into Triple Geyser for 6 extra bars of meter
  160.  
  161. BYLETH
  162. (+) - Ftilt active 1F earlier in animation
  163. (+) - Uair launcher BKB decreased 50 -> 45, KBG increased 120 -> 135
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