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- SMW Randomizer Goals:
- Phase 1: Randomize stages basically
- Single exit stages can only swap for single exit stages
- Double exit stages can only swap for double exit stages
- Switch palaces swap for switch palaces (might not be part of phase 1)
- Castles/forts swap for castles/forts
- Phase 2: Randomize overworld tiles
- Castles/forts are interchangeable with single exit stages
- Ensure that the overworld tiles are changed appropriately
- (castle entrances should look like castles on the overworld)
- Phase 3: Randomize tiles inside stages? Other randomizations here.
- Maybe change switch palace blocks?
- Maybe change blocks with powerups?
- Change some enemies in stages (gets into sprite gfx frustration)
- Suggestions?
- Obviously works best for people with flash carts.
- Should still be possible to have Any%, Any% NSW, 96 exit, 95 no cape, etc
- (95 no cape would probably benefit from an option to not move Donut Ghost House)
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