authorblues

smw randomizer

Feb 23rd, 2015
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  1. SMW Randomizer Goals:
  2.  
  3. Phase 1: Randomize stages basically
  4. Single exit stages can only swap for single exit stages
  5. Double exit stages can only swap for double exit stages
  6. Switch palaces swap for switch palaces (might not be part of phase 1)
  7. Castles/forts swap for castles/forts
  8.  
  9. Phase 2: Randomize overworld tiles
  10. Castles/forts are interchangeable with single exit stages
  11. Ensure that the overworld tiles are changed appropriately
  12. (castle entrances should look like castles on the overworld)
  13.  
  14. Phase 3: Randomize tiles inside stages? Other randomizations here.
  15. Maybe change switch palace blocks?
  16. Maybe change blocks with powerups?
  17. Change some enemies in stages (gets into sprite gfx frustration)
  18. Suggestions?
  19.  
  20. Obviously works best for people with flash carts.
  21. Should still be possible to have Any%, Any% NSW, 96 exit, 95 no cape, etc
  22. (95 no cape would probably benefit from an option to not move Donut Ghost House)
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