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- [13:20] <DonQuixote> "Ramen is ramen," Kyuubey says from his plac behind the counter. "No matter where you are, ramen will taste exactly like you remember it."
- 01[13:20] <Moirai> true, but usually not really worth the hassle
- [13:21] <~Bozwevial> I definitely need to read MGNQ
- [13:22] <Drammor> Depending on the kind ramen.
- 01[13:23] <Moirai> it's QB
- 01[13:23] <Moirai> he'd eat himself if he could
- [13:24] <~Bozwevial> He can and does
- [13:26] <Drammor> That's...
- 02[13:26] * sirpercival ([email protected]) Quit (Quit: sirpercival)
- [13:26] <Drammor> what she said?
- [13:45] <~Bozwevial> So veekie, jumping back to the timefuck
- 01[13:46] <Moirai> yeah
- 01[13:46] <Moirai> you got the simple forms
- 01[13:46] <Moirai> accel, deccel
- 01[13:46] <Moirai> those are idiot proof, with only game balance effects
- [13:47] <~Bozwevial> Also the obligatory I go even more firster move
- 01[13:47] <Moirai> it can be complexified with differential accelerations
- 01[13:47] <Moirai> like you boost the body's experience of time, but not the mind's
- 01[13:47] <Moirai> so you get rapid aging etc
- [13:48] <Drammor> Doesn't the iaijutsu master have an I go even more firster ability?
- 01[13:49] <Moirai> stoppage proper gets messy
- 01[13:49] <Moirai> since it effectively implies a parallel time flow
- 01[13:49] <Moirai> or you wouldn't be able to observe the stoppage
- [13:49] <~Bozwevial> Drammor: Yeah, if you're in melee range
- [13:50] <Drammor> You could do that on a larger scale.
- [13:50] <Drammor> More range, that is.
- 01[13:51] <Moirai> then you got time parallization
- [13:51] <Drammor> Paralyzation?
- [13:51] <Drammor> Paralysis?
- [13:52] <~Bozwevial> Parallel
- [13:52] <Drammor> Parallelization?
- 01[13:52] <Moirai> that is, you split off a section of time for some people, or a certain space
- 01[13:52] <Moirai> it's a stock thing for modern fantasy, since it's handy for upholding the masquerade
- 01[13:53] <Moirai> time goes on just fine outside, and time goes on just fine inside
- [13:53] <Drammor> You pursue a different thread of causal events in two-dimensional time. :D I'm familiar with that one!
- 01[13:53] <Moirai> but the inside does not affect the outside, nor vice versa
- 01[13:53] <Moirai> that one is a bit more complicated to work with
- 01[13:54] <Moirai> since you CAN weaponize it
- 01[13:55] <Moirai> and of course, merging the streams after you split it off
- [13:55] <Drammor> I made a character who can do that as a special power. She splits her timeline off from the primary line by changing her personal timeline from one to two dimensional, and the later rejoins the regular timestream, except that her personal timeline moves slightly faster than the primary stream, thus giving her upwards of several seconds of something like precognition right after she
- [13:55] <Drammor> resynchs.
- [13:55] <~Bozwevial> Oh goddammit, Monte Cook's on the team for the new Torment game
- [13:56] <~Bozwevial> Though I think he's just a setting writer
- [13:56] <Drammor> Alright
- 01[13:56] <Moirai> in this case, the basic consideration is that things happen in one place, but different times
- [13:56] <Drammor> I have to sleep. I don't want to, but I do work tomorrow, and I have to be on my A-game if I want to keep my job.
- 01[13:57] <Moirai> you also can consider it santa claus time
- [13:57] <Drammor> Good night, guys
- 01[13:57] <Moirai> somehow instantly delivering to all kiddies all times
- 02[13:58] * Drammor ([email protected]) Quit
- 01[13:58] <Moirai> then there's information transmission
- 01[13:58] <Moirai> past AND future
- 01[13:59] <Moirai> simple base problem, assuming the past or future is set in stone
- 01[13:59] <Moirai> set in stone is highly problematic for GMs
- 01[13:59] <Moirai> since you wind up with Divination TO
- 01[14:00] <Moirai> where questions can be asked but not answered
- 01[14:01] <Moirai> then time-portation, where you reach a certain time without crossing the intervening time
- 01[14:01] <Moirai> aka time travel
- 01[14:03] <Moirai> the problem
- 01[14:03] <Moirai> static destinations?
- 01[14:03] <Moirai> you certainly need limitations
- 01[14:03] <Moirai> it's like teleporting
- 01[14:03] <Moirai> except you take possible teleport destinations and multiply them by possible times
- 01[14:04] <Moirai> the GM cannot plausibly generate the required scenarios
- 01[14:04] <Moirai> throw in time loops, splitting timelines and paradox, and you got a splitting headache
- [14:04] <~Bozwevial> Basically the issue is one of bookkeeping
- [14:05] <~Bozwevial> The mere existence of a temporal reiteration effect means you have to keep track of all combat data
- 01[14:05] <Moirai> use of probabilistic time is also bad, because players don't feel attachments
- 01[14:05] <Moirai> naw, more a matter of short time time travel
- 01[14:05] <Moirai> for long distances you don't have to care about the gritty
- 01[14:05] <Moirai> but you do need to be able to predict how many moments you can hit
- [14:05] <~Bozwevial> Yeah, eight months ago is less complex than eight rounds ago
- 01[14:06] <Moirai> so one idea
- [14:06] <~Bozwevial> But if you can jump back eight rounds you need to keep track of what goes on
- 01[14:06] <Moirai> 5 dimensional time, as a spiderweb
- 01[14:06] <Moirai> you can cross over at junctions and even cross back
- 01[14:06] <Moirai> different pasts can lead to the same present
- 01[14:07] <Moirai> *this is the only practical course of usable time travel when you can change the definition of past and present by moving up and down the stream*
- [14:07] <~Bozwevial> So basically a la Night Watch
- 01[14:07] <Moirai> what happens when you change something in the past
- 01[14:07] <Moirai> the future stays where it is
- 01[14:07] <Moirai> but the bridge leading to it from THIS past might be broken
- 01[14:08] <Moirai> you'd have to go home by a different route
- 01[14:08] <Moirai> add to that, there'd be "core" timelines, which would form the primary axis
- 01[14:09] <Moirai> any timeline which contains an entity from out of normal time would be more likely to contain more of them
- 01[14:09] <Moirai> so while 'home' you can't notice time travelers because they simply find it very hard to visit a time without time travelers
- 01[14:10] <Moirai> so why time travel if you can't change the outcome easily now?
- 01[14:10] <Moirai> things
- 01[14:10] <Moirai> and people
- 01[14:10] <Moirai> they can be moved from time to time
- 01[14:10] <Moirai> time is just another place after all
- [14:10] <~Bozwevial> So technically very few 'home' timelines have non-native time travelers at all
- 01[14:10] <Moirai> yeah
- [14:11] <~Bozwevial> But once they get there they make it easier to jump to that thread
- 01[14:11] <Moirai> basically
- [14:11] <~Bozwevial> Which provides an incentive not to time travel
- [14:11] <~Bozwevial> The mere act of doing it means that you're opening the door to more meddling later
- 01[14:11] <Moirai> yep
- 01[14:12] <Moirai> though it's also likely that most time travelers never realize this
- [14:12] <~Bozwevial> Or 'later'
- 01[14:12] <Moirai> because once they are a time traveler
- [14:12] <~Bozwevial> Does that only work from that point on or does it spread up and down the thread
- 01[14:12] <Moirai> they're probably treating a parallel but highly similar timeline as their home
- [14:12] <~Bozwevial> I guess the former is the more reasonable interpretation
- 01[14:13] <Moirai> little from A and little from B
- 01[14:13] <Moirai> spiderweb analogy
- 01[14:13] <Moirai> your line, from the last major junction, to the next one
- [14:13] <~Bozwevial> Yeah, was about to say it's not one unbroken thread
- 01[14:13] <Moirai> confluences like World Wars and the like would sort of reanchor everything
- 01[14:14] <Moirai> because they affect just too many things
- [14:14] <~Bozwevial> Also solves the potential issue of having multiple timelines be a guaranteed Bad End for your home timeline
- 01[14:14] <Moirai> heh
- 01[14:14] <Moirai> also, no such thing as paradox
- [14:14] <~Bozwevial> Though that's a don't-think-too-hard-about-this issue
- 01[14:14] <Moirai> if you rendered your own birth impossible
- 01[14:15] <Moirai> then you simply can't reach that timeline anymore
- 01[14:15] <Moirai> merely a similar one
- [14:15] <~Bozwevial> Or you'd have to fix the problem so that you wind up being born so you could take a different route home
- [14:15] <~Bozwevial> Although that might not be possibile
- 01[14:16] <Moirai> if you perform existential paradox you've cut yourself off
- 01[14:16] <Moirai> you'd need to get someone else to undo it
- 01[14:16] <Moirai> coz you can't access your own future-past anymore
- 01[14:17] <Moirai> final complication is sort of optional
- [14:18] <~Bozwevial> So using this model as a baseline for actual player-usable time travel, you'd probably restrict the jump points to relatively major hubs, right
- 01[14:18] <Moirai> basically
- 01[14:18] <Moirai> you can't jump to just anywhen
- 01[14:18] <Moirai> you need something that can be attributed to a given point in time with basically no doubt
- [14:19] <~Bozwevial> So the day you decided to become a paladin, the day the mayor was assassinated, etcetera
- 01[14:20] <Moirai> yeah, for personal turning points
- 01[14:20] <Moirai> one other finicky thing I considered as well
- [14:20] <~Bozwevial> Does that have the side effect of making travel into the future difficult without some sort of cross-timeline interference to give you knowledge of future events in the first place
- 01[14:20] <Moirai> when you time travel, you need to create an instance of you there
- 01[14:20] <Moirai> Divinations
- 01[14:20] <Moirai> they give you a goalpost to shoot for
- [14:20] <~Bozwevial> Or that, yeah
- 01[14:20] <Moirai> else you're flyhing blind
- 01[14:21] <Moirai> the thing is of course, going BACK from the future will be hard
- [14:21] <~Bozwevial> And you don't hand the DM a blank check when you time travel
- 01[14:21] <Moirai> because there are multiple possible pasts to that future
- [14:21] <~Bozwevial> You need to home in on the one you came from
- [14:21] <~Bozwevial> Or at least one similar enough
- 01[14:21] <Moirai> right
- [14:22] <~Bozwevial> Depending on how much you care about authenticity
- 01[14:22] <Moirai> good thing is it's pretty hard to commit existential paradox in the future at least
- 01[14:22] <Moirai> unless you went there
- 01[14:22] <Moirai> went elsewhere
- 01[14:22] <Moirai> and then went there again
- 01[14:22] <Moirai> meeting yourself is the tricky bit though
- [14:23] <~Bozwevial> But in either case you'd be able to get back
- [14:23] <~Bozwevial> Albeit through circuitous routes
- 01[14:23] <Moirai> yes
- 01[14:23] <Moirai> come to think of it, you wouldn't really be able to meet yourself
- 01[14:23] <Moirai> you'd be meeting that time line's instance of someone who is mostly you
- [14:23] <~Bozwevial> Yeah, just someone who's nearly identical
- 01[14:24] <Moirai> because I know for a fact I'm not the me from 10 years ago
- 01[14:24] <Moirai> we're different people and thus different characters
- 01[14:24] <Moirai> hundreds of people could have become the 'me' now
- 01[14:24] <Moirai> but the now is the only one that matters
- [14:25] <~Bozwevial> So ship of theseus, except for timelines
- 01[14:25] <Moirai> yes
- 01[14:25] <Moirai> as a time traveler, expect inconsistencies
- 01[14:25] <Moirai> you probably caused them
- [14:26] <~Bozwevial> Inconsistencies in personal knowledge of the timeline versus reality
- 01[14:26] <Moirai> yeah
- 01[14:26] <Moirai> you don't get updated
- 01[14:27] <Moirai> you signed up for paradoxes when you left Home Time
- 01[14:27] <Moirai> though I imagine for a lot of Home Times some people just disappear and never return
- [14:27] <~Bozwevial> I was originally thinking inconsistencies in reality versus the component timeline segments, but that's impossible because an alternate strand that leads to the same point is by definition something consistent
- 01[14:27] <Moirai> yes
- 01[14:28] <Moirai> pretty heavy psyduckings to manage
- [14:28] <~Bozwevial> So going back to Night Watch as an example, there's a record of a John Keel in Vimes' Home Time who Vimes remembers as being a real person
- 01[14:28] <Moirai> ah
- 01[14:29] <Moirai> that one was one of the addendum ideas
- 01[14:29] <Moirai> that you must find a 'role' to fit in
- 01[14:29] <Moirai> you can't just arrive as you are
- [14:29] <~Bozwevial> He gets thrown back into the past and winds up mentoring his younger self while posing as John Keel who gets killed on arrival
- [14:29] <~Bozwevial> Picks up the same facial scar and everything
- 01[14:29] <Moirai> right
- 01[14:29] <Moirai> but after thinking
- 01[14:30] <Moirai> it makes a nice literary idea
- [14:30] <~Bozwevial> Might not work out so neatly in play
- 01[14:30] <Moirai> but you're asking PLAYERS to give up most of their character, or else find somebody with an implausibly similar loadout to themselves
- 01[14:30] <Moirai> usually FOUR somebodys
- 01[14:30] <Moirai> this breaks game requirements
- [14:30] <~Bozwevial> Which is fine for ancestral-type stuff, less so for more mundane time travel
- 01[14:31] <Moirai> yes
- 01[14:31] <Moirai> in this setup you can actually have time travel as a major class feature and it'd work out
- [14:31] <~Bozwevial> So that's just a coincidental thing which leads nicely into jumping back to Home Time
- 01[14:32] <Moirai> yeah
- 01[14:32] <Moirai> mostly what you'd be doing with time is probably Grand Theft Temporal
- [14:32] <~Bozwevial> Time Bandits
- 01[14:32] <Moirai> and you can have both stable time loops AND timesplits with major acts
- 01[14:32] <Moirai> because if it's a small enough change it'd taper back to a joined future eventually
- [14:33] <~Bozwevial> So especially machiavellian players might set up the opportunity for major changes even though they won't act on them, because someone somewhen will
- [14:33] <~Bozwevial> and then they can plunder the resulting timeline
- [14:33] <~Bozwevial> without the negative consequences
- 01[14:36] <Moirai> well there would be consequences somewhen
- [14:36] <~Bozwevial> Just not in their chosen timeline
- 01[14:36] <Moirai> yeah
- 01[14:36] <Moirai> though your home timeline is important
- 01[14:36] <Moirai> you don't want your home time to be somewhen you can't reach anymore because you don't exist in it anymore
- [14:37] <~Bozwevial> If you're just hopping back and forth between roughly parallel strands, though, no fear of existential paradox
- 01[14:37] <Moirai> unless you sparked off another time traveler
- 01[14:37] <Moirai> who causes it for you
- [14:38] <~Bozwevial> Another iteration of almost-you, or someone totally unrelated
- 01[14:38] <Moirai> very likely to be almost-you
- 01[14:38] <Moirai> assuming you're plundering nearby lines
- 01[14:38] <Moirai> since you are already a time traveler
- 01[14:38] <Moirai> the almost-yous are thus also likely to be time travelers
- [14:39] <~Bozwevial> And also likely to want the things you are taking
- 01[14:39] <Moirai> yes
- 01[14:40] <Moirai> long term result, time paradox risks yourself and only yourself
- 01[14:41] <Moirai> you want to change things, visit a major confluence and try to tilt the odds
- [14:41] <~Bozwevial> So question about existential paradox
- 01[14:41] <Moirai> yeah?
- [14:42] <~Bozwevial> Say I'm a time traveler who's only hopped to nearby lines, but things have stayed linear for the most part
- 01[14:42] <Moirai> mmmhmm
- [14:43] <~Bozwevial> Almost-me harbors a grudge and decides to go kill off my past self
- 01[14:43] <Moirai> say for example, both of you are CE amoral jerks who'd do it for shits and giggles anyway
- [14:44] <~Bozwevial> That in theory keeps me from returning to Home Time until someone else fixes it
- 01[14:44] <Moirai> ok, lemme walk through the process first
- 01[14:44] <Moirai> for him to reach your time, he has to do one of three things
- 01[14:44] <Moirai> find the path you took to HIS time
- 01[14:44] <Moirai> go to a future confluence where your continued existence stopped mattering, then traveling back into your past and offing you
- 01[14:45] <Moirai> go to a common past confluence and cut off both your futures at once
- 01[14:45] <Moirai> in which case you cannot return to home time because yes, your bridges were burned
- [14:47] <~Bozwevial> So in option B I'm cut off from Home Time because my particular strand no longer connects with that confluence
- 01[14:47] <Moirai> yep
- [14:47] <~Bozwevial> Options C and A are somewhat more problematic
- [14:48] <~Bozwevial> So from the player's perspective he hops over and does what he does to piss off almost-him
- [14:48] <~Bozwevial> Jumps back to home time
- 01[14:49] <Moirai> and finds that it's not quite home anymore
- [14:49] <~Bozwevial> So the GM has to decide whether that happens right then in order for it to happen at all
- 01[14:49] <Moirai> yes, which poses a problem, unless you want to instantiate a meta-time
- 01[14:49] <Moirai> which is to say, time traveler-oclock
- [14:50] <~Bozwevial> If you get back and find you're actually Home, you're assured that there are no repercussions from that particular jaunt
- [14:50] <~Bozwevial> Forever
- 01[14:50] <Moirai> however, how do you know you are Home exactly though?
- 01[14:50] <Moirai> rather than a similar timeline
- [14:50] <~Bozwevial> Time traveler sense?
- 01[14:50] <Moirai> I'm thinking the big differences in parallel timelines
- [14:51] <~Bozwevial> Though that's probably not common if it exists at all
- 01[14:51] <Moirai> Home, where you go back to a time where a time traveling you left from
- 01[14:51] <Moirai> you fit right back in
- [14:51] <~Bozwevial> If you've got no surefire way of knowing you're Home it's a bit different
- 01[14:51] <Moirai> Near, where you go back to a time, and find theres another you
- 01[14:51] <Moirai> this may be a bit delayed
- 01[14:52] <Moirai> and Far where you never existed, you're completely out of place
- [14:52] <~Bozwevial> Wouldn't there be multiple Home timelines under that--
- [14:52] <~Bozwevial> wait, no
- [14:52] <~Bozwevial> Technically only one at a time from your perspective
- 01[14:52] <Moirai> yes
- [14:52] <~Bozwevial> Doesn't matter if it's the exact same one
- 01[14:52] <Moirai> past is mutable
- 01[14:52] <Moirai> if you can fit in, then you didn't cause that much damage
- [14:53] <~Bozwevial> Some inconsistencies but you can fit in
- 01[14:53] <Moirai> if your stealing the mona lisa caused your father to go to WW2 a few years too early and get shot in the nuts...
- 01[14:53] <Moirai> then you wind up Far
- [14:53] <~Bozwevial> So with that in place you could wind up living there for a few years before you find an almost-you and discover that you went too far astray
- [14:54] <~Bozwevial> Meaning GMs don't have to make snap decisions about future plot twists
- 01[14:54] <Moirai> yes
- 01[14:54] <Moirai> especially if that almost-you went time traveling
- 01[14:54] <Moirai> and 'just' got back
- [14:54] <~Bozwevial> Okay, that makes more sense
- [14:54] <~Bozwevial> That plus the clarification that Home sense is not necessarily a thing
- 01[14:55] <Moirai> yeah
- 01[14:56] <Moirai> main difficulty: establishing time destinations
- 01[14:56] <Moirai> you can depart of course, from anywhen
- 01[14:56] <Moirai> but what determines when you can arrive though
- 01[14:56] <Moirai> I personally figure, when you exit the timeline you create a destination
- 01[14:57] <Moirai> confluences have a lot of destinations
- 01[14:57] <Moirai> because some bugger visited them at some point
- [14:57] <~Bozwevial> And thus a lot of time travelers
- 01[14:57] <Moirai> yes
- 01[14:57] <Moirai> no use asking who's the first one
- 01[14:57] <Moirai> someone always have
- 01[14:59] <Moirai> so when dealing with groups play, the whole party can travel as a whole
- 01[15:00] <Moirai> or somebody buggers off into another time
- 01[15:00] <Moirai> and some time later somebody buggers back
- 01[15:00] <Moirai> probably the same somebody
- 01[15:00] <Moirai> probably
- 01[15:00] <Moirai> also throw in temporal scattering in that the destination shifts places
- [15:00] <~Bozwevial> the thing about being a time traveler is that pretty much all the almost-yous are also time travelers
- 01[15:00] <Moirai> and more importantly
- 01[15:01] <Moirai> if you actually lost track of Home
- 01[15:01] <Moirai> you could STILL meet the party
- 01[15:01] <Moirai> at a confluence
- 01[15:01] <Moirai> they'd be there somewhere
- 01[15:01] <Moirai> unless you existentialed them
- [15:02] <~Bozwevial> There are definitely times when it'd be beneficial to have a Home that wasn't the timeline where the party was mucking about
- 01[15:02] <Moirai> yeah
- 01[15:02] <Moirai> Far has some advantages in fact
- 01[15:02] <Moirai> because you KNOW for sure this is your guys
- [15:02] <~Bozwevial> Say you get captured and jump to a timeline where you escaped the ambush, then wait it out and meet up at the confluence to bust them out
- 01[15:02] <Moirai> rather than time clones
- 01[15:03] <Moirai> yeah
- 01[15:03] <Moirai> of course, the confluence is it's own clusterfuck
- 01[15:03] <Moirai> whole lot of people up and down the time line
- [15:03] <~Bozwevial> But the confluence spans a pretty broad length of time itself given the nature of the beast
- 01[15:03] <Moirai> yes
- [15:04] <~Bozwevial> Since it has to be pretty major generally
- 01[15:04] <Moirai> in fact the more time travelers use it, the bigger you'd get
- 01[15:04] <Moirai> since it'd widen up and down the line
- 01[15:04] <Moirai> now the really big confluences wouldn't be usable
- 01[15:04] <Moirai> the end and beginning
- 01[15:04] <Moirai> since you can't survive the hostile environment
- 01[15:04] <Moirai> :P
- [15:05] <~Bozwevial> Get a wizard to buff you up
- [15:05] <~Bozwevial> :P
- 01[15:05] <Moirai> though come to think of it, most of them are pretty hostile environments
- 01[15:05] <Moirai> most confluence events are big and violent
- 01[15:05] <Moirai> and lots of people get killed
- 01[15:06] <Moirai> thus merging the timelines
- 01[15:06] <Moirai> because whatever happened to them no longer matters
- [15:08] <~Bozwevial> And if need be you can go back into a confluence again
- [15:08] <~Bozwevial> You'd just be creating another offshoot
- 01[15:08] <Moirai> yeah
- 01[15:09] <Moirai> funny enough the best ones to find your home time is where you and everyone you know have been vaporised
- 01[15:09] <Moirai> you could find a possible past leading back home
- [15:11] <~Bozwevial> So a player having access to this is probably going to make time travel a major campaign staple whether they want to or not
- 01[15:11] <Moirai> on the meta level yes
- [15:11] <~Bozwevial> But that's probably to be expected as a side effect of it being your major class ability
- 01[15:12] <Moirai> if they bring the whole party along, or don't go on splits where the party wouldn't be
- 01[15:12] <Moirai> but splitting the party etc
- [15:13] <~Bozwevial> You could just wind up using it for relatively trivial reasons
- [15:13] <~Bozwevial> Grabbing cell keys, etc
- 01[15:13] <Moirai> true
- 01[15:13] <Moirai> yeah
- 01[15:13] <Moirai> most would do that I expect
- [15:13] <~Bozwevial> Bigger stuff carries much more risk
- 01[15:13] <Moirai> thinking in terms of 'distances'
- 01[15:13] <Moirai> like teleportation
- 01[15:14] <Moirai> if you're going further than a certain distance you need an anchor to arrive to
- [15:14] <~Bozwevial> Short trips would be relatively routine, longer jaunts take prepwork and information digging
- [15:14] <~Bozwevial> At least if you want to be safe about it
- 01[15:15] <Moirai> yeah
- [15:15] <~Bozwevial> Reckless jumping is a good way to get yourself killed or paradoxed
- 01[15:15] <Moirai> anything within the same hour shouldn't be too bad
- 01[15:15] <Moirai> oh yes
- 01[15:15] <Moirai> especially when you consider
- 01[15:15] <Moirai> destinations are where another traveler jumped out
- 01[15:15] <Moirai> what did they jump out for?
- [15:15] <~Bozwevial> Doesn't even need to be the cross-timeline interference if you jump into a bandit ambush
- [15:16] <~Bozwevial> Yeah, just having the ability is inviting trouble
- [15:16] <~Bozwevial> Though I wonder if it weakens the timeline immunity if you never actually use it
- [15:16] <~Bozwevial> Cases of that would be pretty rare seeing as you'd most likely have practiced time hopping, but if it's inherent
- 01[15:17] <Moirai> if its inherent you'd have taken unconscious hops
- 01[15:17] <Moirai> short ones
- 01[15:17] <Moirai> like waking up late
- 01[15:17] <Moirai> and then going to the toilet an hour ago
- [15:17] <~Bozwevial> Temporal adolescence
- [15:18] <~Bozwevial> So anyone who has the ability is a time traveler by definition
- 01[15:18] <Moirai> yeah
- [15:18] <~Bozwevial> No creative backstory writing to prevent the DM from springing that on you until you're good and ready
- 01[15:18] <Moirai> has had or could have had
- [15:19] <~Bozwevial> Comes with the territory
- [15:20] <~Bozwevial> Incredibly useful applications, but the more spectacular the effect you want the more dangerous and difficult it is to achieve
- 01[15:20] <Moirai> yeah
- 01[15:20] <Moirai> though use in combat is probably fine
- 01[15:20] <Moirai> other than poking the timeline full of holes for time travelers to visit
- 01[15:23] <Moirai> the main problem is combat traveling though
- 01[15:24] <Moirai> extremely heavy overhead
- [15:25] <~Bozwevial> The spiderweb model takes care of longer time jumps, but if you can travel on a combat basis it slows RL games
- 01[15:25] <Moirai> yes
- [15:25] <~Bozwevial> Less extra work in PbPs since it's all there
- 01[15:25] <Moirai> even in PbPs
- [15:25] <~Bozwevial> Still necessitates retconning
- 01[15:25] <Moirai> most people don't track their state post by post
- 01[15:25] <Moirai> what I'm thinking is a savestate model
- [15:26] <~Bozwevial> So you have to go back and tally things up
- 01[15:26] <Moirai> you have to take an action to save a state
- [15:27] <~Bozwevial> Then if things go sour you can reload without worrying about the interim period
- 01[15:27] <Moirai> yes
- [15:27] <~Bozwevial> Also presumably there's an expiration date for the savestate
- 01[15:28] <Moirai> yeah
- 03[15:28] * Dm_Chris ([email protected]) has joined #mmxgeneral
- 01[15:28] <Moirai> won't need to be long anyway
- [15:28] <~Bozwevial> Does reloading wipe the savestate
- 01[15:28] <Moirai> it's not like you're going to savestate before killing hitler
- [15:28] <Dm_Chris> Anybody good at optimising, I need some help.
- 01[15:28] <Moirai> going into the future to see the results
- 01[15:28] <Moirai> then load file
- 01[15:28] <Moirai> reloading SHOULD ruin the state
- [15:29] <~Bozwevial> to prevent savescumming
- 01[15:29] <Moirai> yes
- [15:29] <Dm_Chris> Nobody/
- [15:29] <Dm_Chris> This is a young young young young advanced advanced advanced advanced Changeling Master Summoner: http://pastebin.com/WzyZYLyq
- 01[15:29] <Moirai> we're just discussing time travel here~
- [15:29] <Dm_Chris> Is assume with parallel universes it just creates a new inaccessible save file.
- [15:30] <~Bozwevial> Ah, Pathfinder
- 01[15:30] <Moirai> the conversation was quite long
- [15:30] <Dm_Chris> Anyway, that character is too weak. It needs to be more broken. Other people are doing 75 damage a round with like 60 AC
- 01[15:30] <Moirai> like
- 01[15:30] <Moirai> 2 hours long
- [15:30] <Dm_Chris> :P
- 01[15:30] <Moirai> no
- 01[15:30] <Moirai> three
- 01[15:30] <Moirai> I probably should log it
- [15:31] <~Bozwevial> Mine auto-logs, but I should save a separate copy anyway
- [15:31] <Dm_Chris> I've only got about 20 minutes left, so does anybody have any suggestions to break it as much as possible? Maybe different templates (I have CR+4 to spend with young young young young)
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