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Oct 16th, 2018
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  1. case "NotFound":
  2.         ds_list_add(templist, sArrow, sBlackMask, sBlock16, sBlock72, sBlock8);
  3.         ds_list_add(templist, sBlockSide, sCrsr02, sDebugMarker, sDebugNextButton, sDebugPrevButton);
  4.         ds_list_add(templist, sDebugRestartButton, sFlag, sMarker01, sOuterStick, sPlaceHolder02);
  5.         ds_list_add(templist, sPlayerCursor, sRedCircle, sStick);
  6.     break;
  7.     case "Pause":
  8.         ds_list_add(templist, sHeartPauseIdle01, sHeartPauseIdle02, sHeartPauseIdle03, sHeartPauseSing01, sHeartPauseSing02);
  9.         ds_list_add(templist, sHeartPauseSing03, sPauseButtonContinue, sPauseButtonNew, bgHeartsLeft_Half, bgHeartsRight_Half);
  10.         ds_list_add(templist, sPauseIconBig);
  11.     break;
  12.     case "Common":
  13.         ds_list_add(templist, sPauseInGameIcon, sFridgeAnswerWrong, sFridgeAnswerRight, sPauseContinueLogo, sArrowDown);
  14.         ds_list_add(templist, sArrowDownShadow, sHandGui, sTimeOverTxt, sTetrisNoMouth);
  15.     break;
  16.     case roomToasterCatch1:
  17.         ds_list_add(templist, bgToasterLeft, bgToasterRight, sToast, sToasterBodyNew, sToasterSwitch);
  18.         ds_list_add(templist, sToasterTopMid, sToast01, sToastCatchHand, sToasterTopUp, sToasterCatchOneFail);
  19.         ds_list_add(templist, sToasterCatchOneStart, sToasterCatchOneWin);
  20.     break;
  21.     case roomToasterCatch2:
  22.         ds_list_add(templist, bgToasterLeft, bgToasterRight, sToast, sToasterBodyNew, sToasterSwitch);
  23.         ds_list_add(templist, sToasterTopMid, sToast01, sToastCatchHand, sToasterTopUp, sToast02);
  24.         ds_list_add(templist, sToasterCatchTwoFail, sToasterCatchTwoStart01, sToasterCatchTwoStart02, sToasterCatchTwoWin);
  25.     break;
  26.     case roomToasterFire:
  27.         ds_list_add(templist, bgToasterLeft, bgToasterRight, sToast, sToasterBodyNew, sToasterSwitch);
  28.         ds_list_add(templist, sToasterTopMid, sToast01, sToastCatchHand, sToasterTopUp, sToast03);
  29.         ds_list_add(templist, sToasterFireFail, sToasterFireFail02, sToasterFireStart, sToasterFireWin, sToastFire);
  30.         ds_list_add(templist, sToastFireLoop);
  31.     break;
  32.     case roomToasterMake:
  33.         ds_list_add(templist, bgToasterLeft, bgToasterRight, sToast, sToasterBodyNew, sToasterSwitch);
  34.         ds_list_add(templist, sToasterTopMid, sToast01, sToastCatchHand, sToasterTopUp, sToasterHandGUI);
  35.         ds_list_add(templist, sToasterMakeStart, sToasterMakeStart02, sToasterMakeStart03, sToasterMakeWin);
  36.     break;
  37.     case roomNewPacman02:
  38.         ds_list_add(templist, bgPacmanFloorTile, bgPacmanNewLeft, bgPacmanNewRight, bgPacmanWallTile, sIrobotPacmanDown);
  39.         ds_list_add(templist, sIrobotPacmanHitDown, sIrobotPacmanHitLeft, sIrobotPacmanHitRight, sIrobotPacmanHitUp, sIrobotPacmanLeft);
  40.         ds_list_add(templist, sIrobotPacmanRight, sIrobotPacmanUp, sPacmanBattery, sPacmanBatterySide, sPacmanDoor01);
  41.         ds_list_add(templist, sPacmanDoor02, sPacmanDoor03, sPacmanDoor04, sPacmanDust, sPacmanGlass01);
  42.         ds_list_add(templist, sPacmanGlass02, sPacmanSwipeGuiSide, sPacmanSwipeGuiUpDown);
  43.     break;
  44.     case roomNewPacman03:
  45.         ds_list_add(templist, bgPacmanFloorTile, bgPacmanNewLeft, bgPacmanNewRight, bgPacmanWallTile, sIrobotPacmanDown);
  46.         ds_list_add(templist, sIrobotPacmanHitDown, sIrobotPacmanHitLeft, sIrobotPacmanHitRight, sIrobotPacmanHitUp, sIrobotPacmanLeft);
  47.         ds_list_add(templist, sIrobotPacmanRight, sIrobotPacmanUp, sPacmanBattery, sPacmanBatterySide, sPacmanDoor01);
  48.         ds_list_add(templist, sPacmanDoor02, sPacmanDoor03, sPacmanDoor04, sPacmanDust, sPacmanGlass01);
  49.         ds_list_add(templist, sPacmanGlass02, sPacmanSwipeGuiSide, sPacmanSwipeGuiUpDown);
  50.     break;
  51.     case roomNewPacman04:
  52.         ds_list_add(templist, bgPacmanFloorTile, bgPacmanNewLeft, bgPacmanNewRight, bgPacmanWallTile, sIrobotPacmanDown);
  53.         ds_list_add(templist, sIrobotPacmanHitDown, sIrobotPacmanHitLeft, sIrobotPacmanHitRight, sIrobotPacmanHitUp, sIrobotPacmanLeft);
  54.         ds_list_add(templist, sIrobotPacmanRight, sIrobotPacmanUp, sPacmanBattery, sPacmanBatterySide, sPacmanDoor01);
  55.         ds_list_add(templist, sPacmanDoor02, sPacmanDoor03, sPacmanDoor04, sPacmanDust, sPacmanGlass01);
  56.         ds_list_add(templist, sPacmanGlass02, sPacmanSwipeGuiSide, sPacmanSwipeGuiUpDown);
  57.     break;
  58.     case roomTetris:
  59.         ds_list_add(templist, bgTetrisBottomLeft, bgTetrisBottomRight, bgTetrisTopLeft, bgTetrisTopRight, sArrowGlowLT);
  60.         ds_list_add(templist, sArrowGlowRT, sTetBanana02, sTetEggs02, sTetEggs03, sTetMilky);
  61.         ds_list_add(templist, sTetMilkyRotated, sTetrisFailSync, sTetrisFailSync02, sTetrisFridgeChassis, sTetrisFridgeDoor);
  62.         ds_list_add(templist, sTetrisFridgeDoorRev, sTetrisFridgeFreezerDoor, sTetrisStartSync, sTetrisThumbLT, sTetrisThumbRT);
  63.         ds_list_add(templist, sTetBanana01, sTetEggs01, sTetHumus, sTetMilk, sTetrisWinSync);
  64.     break;
  65.     case roomTetris02:
  66.         ds_list_add(templist, bgTetrisBottomLeft, bgTetrisBottomRight, bgTetrisTopLeft, bgTetrisTopRight, sArrowGlowLT);
  67.         ds_list_add(templist, sArrowGlowRT, sTetBanana02, sTetEggs02, sTetEggs03, sTetMilky);
  68.         ds_list_add(templist, sTetMilkyRotated, sTetrisFailSync, sTetrisFailSync02, sTetrisFridgeChassis, sTetrisFridgeDoor);
  69.         ds_list_add(templist, sTetrisFridgeDoorRev, sTetrisFridgeFreezerDoor, sTetrisStartSync, sTetrisThumbLT, sTetrisThumbRT);
  70.     break;
  71.     case roomTetris03:
  72.         ds_list_add(templist, bgTetrisBottomLeft, bgTetrisBottomRight, bgTetrisTopLeft, bgTetrisTopRight, sArrowGlowLT);
  73.         ds_list_add(templist, sArrowGlowRT, sTetBanana02, sTetEggs02, sTetEggs03, sTetMilky);
  74.         ds_list_add(templist, sTetMilkyRotated, sTetrisFailSync, sTetrisFailSync02, sTetrisFridgeChassis, sTetrisFridgeDoor);
  75.         ds_list_add(templist, sTetrisFridgeDoorRev, sTetrisFridgeFreezerDoor, sTetrisStartSync, sTetrisThumbLT, sTetrisThumbRT);
  76.         ds_list_add(templist, sTetBanana03, sTetEggs04, sTetrisStartSync02, sTetrisWinSync02);
  77.     break;
  78.     case roomFridgeMemory:
  79.         ds_list_add(templist, bgFridgeLeft, bgFridgeLeft_Blur, bgFridgeRight, bgFridgeRight_Blur, sFridgeDoor);
  80.         ds_list_add(templist, sFridgeFace, sFridgePapers, sHumus, sKruv, sMilky);
  81.         ds_list_add(templist, sSalad, sThina, sTomato, sFridgeMemoryStartSync, sProductsFlachFlash);
  82.         ds_list_add(templist, sProductsFlachRight, sProductsFlachWrong);
  83.     break;
  84.     case roomFridgeMemoryButtons:
  85.         ds_list_add(templist, bgFridgeLeft, bgFridgeLeft_Blur, bgFridgeRight, bgFridgeRight_Blur, sFridgeDoor);
  86.         ds_list_add(templist, sFridgeFace, sFridgePapers, sHumus, sKruv, sMilky);
  87.         ds_list_add(templist, sSalad, sThina, sTomato, sAnswerGhost, sBlueBoxFlach);
  88.         ds_list_add(templist, sCheese, sDoneFlach, sFridgeArrowDn, sFridgeArrowUp, sFridgeButtonsSlot);
  89.         ds_list_add(templist, sFridgeSlotMachineStartSync, sQuestionMark);
  90.     break;
  91.     case roomKettleTapFill:
  92.         ds_list_add(templist, bgKettleTapLeft, bgKettleTapRight, sFaucetHandle, sKettleBlink, sKettleFlap);
  93.         ds_list_add(templist, sKettleHand, sKettleHandBack, sTap, sTapWaterStart, sTapWaterToKettle);
  94.         ds_list_add(templist, sTapWaterToSink, sHandleGhost, sHandleGhostTransition, sKettleArrow, sKettleFillFail);
  95.         ds_list_add(templist, sKettleFillStart, sKettleFillWin, sKettleGhost, sKettleGhostTransition, sKettleMoveMarker);
  96.         ds_list_add(templist, sWaterGauge);
  97.     break;
  98.     case roomKettleTapStop:
  99.         ds_list_add(templist, bgKettleTapLeft, bgKettleTapRight, sFaucetHandle, sKettleBlink, sKettleFlap);
  100.         ds_list_add(templist, sKettleHand, sKettleHandBack, sTap, sTapWaterStart, sTapWaterToKettle);
  101.         ds_list_add(templist, sTapWaterToSink, sKettleStopFailLess, sKettleStopFailMore, sKettleStopStart, sKettleStopWin);
  102.         ds_list_add(templist, sTapWaterClose, sWaterGaugeLoop, sWaterGaugeStopZone);
  103.     break;
  104.     case roomHearts:
  105.         ds_list_add(templist, bgHeartsLeft, bgHeartsRight, sHeartsSun01, sHeartsSun02, sHeartsSun03);
  106.         ds_list_add(templist, sHeartsSun04, sStar01, sStar02, sStar03, sStar04);
  107.         ds_list_add(templist, sStar05, sStar06, bgHeartsBossLeft, bgHeartsBossRight, bgHeartsLoserLeft);
  108.         ds_list_add(templist, bgHeartsLoserRight, sAlufLogo, sBossHeartBoss01, sBossHeartBoss02, sBossHeartBoss03);
  109.         ds_list_add(templist, sBossHeartLoser01, sBossHeartLoser02, sBossHeartLoser03, sBossLogo, sHeartAluf01);
  110.         ds_list_add(templist, sHeartAluf02, sHeartAluf03, sHeartKli01, sHeartKli02, sHeartKli03);
  111.         ds_list_add(templist, sHeartLoser01, sHeartLoser02, sHeartLoser03, sHeartPop, sHeartsRoomFailLogo);
  112.         ds_list_add(templist, sHeartsRoomWinLogo, sHeartTotach01, sHeartTotach02, sHeartTotach03, sKliLogo);
  113.         ds_list_add(templist, sLvlDot, sProgBarBack, sProgBarTop, sProgHat, sShuliHead);
  114.     break;
  115.     case roomHeartsStart:
  116.         ds_list_add(templist, bgHeartsLeft, bgHeartsRight, sHeartsSun01, sHeartsSun02, sHeartsSun03);
  117.         ds_list_add(templist, sHeartsSun04, sStar01, sStar02, sStar03, sStar04);
  118.         ds_list_add(templist, sStar05, sStar06, sHeartStart01, sHeartStart02, sHeartStart03);
  119.         ds_list_add(templist, sHeartRoomStartingLogo);
  120.     break;
  121.     case roomClock:
  122.         ds_list_add(templist, bgClockHalf, sBlanketRev_Half, sBlanket_Half, sClockBlink_Half, sClockNewHalf);
  123.         ds_list_add(templist, sShuliWakeUpHalf, sShuliLipSyncClockHalf, sShuliLipSyncClock_02_Half, sShuliLipSyncClock_03_Half, sShuliLipSyncClock_04_Half);
  124.         ds_list_add(templist, sShuliLipSyncClock_05_Half, sShuliLipSyncClock_06_Half, sSyncClockStart_Half, sSyncClockWin_Half);
  125.     break;
  126.     case roomClockBird:
  127.         ds_list_add(templist, bgClockHalf, sBlanketRev_Half, sBlanket_Half, sClockBlink_Half, sClockNewHalf);
  128.         ds_list_add(templist, sShuliWakeUpHalf, sBirdFly, sBirdFlyOut, sBirdIdle, sBirdLand);
  129.         ds_list_add(templist, sBirdTakeoff, sFeather01, sFeather02, sFeather03, sShuliLipSyncClockBird);
  130.         ds_list_add(templist, sShuliLipSyncClockBird_02, sShuliLipSyncClockBird_03, sShuliLipSyncClockBird_04, sShuliLipSyncClockBird_05, sShuliLipSyncClockBird_06);
  131.         ds_list_add(templist, sSyncClockBirdStart, sSyncClockBirdWin);
  132.     break;
  133.     case roomEndSong:
  134.         ds_list_add(templist, sShuliMenuBlink, bgEndSongShuliLeft, bgEndSongShuliRight, sEndFFBoss01, sEndFFBoss01b);
  135.         ds_list_add(templist, sEndFFBoss02, sEndFFBoss02b, sEndFFBoss03, sEndFFBoss03b, sEndFFBoss04);
  136.         ds_list_add(templist, sEndFFBoss04b, sEndFFSpider01, sEndFFSpider01b, sEndFFSpider02, sEndFFSpider02b);
  137.         ds_list_add(templist, sEndFFSpider03, sEndFFSpider03b, sEndFFTurret01, sEndFFTurret01b, sEndFFTurret02);
  138.         ds_list_add(templist, sEndFFTurret02b, sEndFFTurret03, sEndFFTurret03b, sEndFrame01, sEndFrame02);
  139.         ds_list_add(templist, sEndFrame03, sEndFrame04, sEndFrame05, sEndFrame05_02, sEndFrame06);
  140.         ds_list_add(templist, sEndFrame06b, sEndFrame07a, sEndFrame07a_02, sEndFrame07b, sEndFrame07b_02);
  141.         ds_list_add(templist, sEndFrame07c, sEndFrame07c_02, sEndFrame07d, sEndFrame07d_02, sEndFrame09);
  142.         ds_list_add(templist, sEndFrame10, sEndFrame10_02, sEndFrame11, sEndFrame11_02, sEndFrame12);
  143.         ds_list_add(templist, sEndFrame12b, sEndRoach01, sEndRoach02, sEndRoach03, sEndRoach04);
  144.         ds_list_add(templist, sEndText01, sEndText02, sEndText03, sEndText04, sEndText05);
  145.         ds_list_add(templist, sEndText06, sEndText07, sEndText08, sEndText09, sEndText10);
  146.         ds_list_add(templist, sEndText11, sEndText12, sEndText13, sEndText13b, sEndText14);
  147.         ds_list_add(templist, sEndText15, sEndText16, sEndText17, sShuliMenuLook);
  148.     break;
  149.     case roomTempMenu:
  150.         ds_list_add(templist, sShuliMenuBlink, bgMenuLeft, bgMenuRight, sPlayButton01, sprBtnPolicy);
  151.         ds_list_add(templist, sShuliMenuLookRev, sShuliMenuPlay, sTitleLamp, sTitleLampChain, sTitleLogo);
  152.         ds_list_add(templist, sTitleOven, sTitleSofaLeft, sTitleSofaRight, sTitleWallShadow);
  153.     break;
  154.     case roomSoundSlide:
  155.         ds_list_add(templist, bgSoundSlideLeft, bgSoundSlideRight, sBigNote, sNoteFaceLeft, sNoteFaceRight);
  156.         ds_list_add(templist, sSoundSlideText);
  157.     break;
  158.     case roomPartyPoopers:
  159.         ds_list_add(templist, sFlare, sGoldenPoop, sParty, sPoopers);
  160.     break;
  161.     case roomKeshetLogo:
  162.         ds_list_add(templist, sKeshetNewAnim);
  163.     break;
  164.     case roomTempGameover:
  165.         ds_list_add(templist, bgGameLeft, bgGameLeft_Half, bgGameRight, bgGameRight_Half, sGameOverLogo03);
  166.         ds_list_add(templist, sGameOverSync01, sGameOverSync01_02, sGameOverSync01_03, sGameOverSync01_04, sGameOverSync02);
  167.         ds_list_add(templist, sGameOverSync02_02, sGameOverSync02_03, sGameOverSync02_04, sGameOverSync03, sGameOverSync03_02);
  168.         ds_list_add(templist, sGameOverSync03_03, sGameOverSync03_04, sGameOverSync04, sGameOverSync04_02, sGameOverSync04_03);
  169.         ds_list_add(templist, sGameOverSync04_04, sGameOverSync05, sGameOverSync05_02, sGameOverSync05_03, sGameOverSync05_04);
  170.         ds_list_add(templist, sGameOverSync06, sGameOverSync06_02, sGameOverSync06_03, sGameOverSync06_04, sSkipArrows);
  171.         ds_list_add(templist, sWatchAd);
  172.     break;
  173.     case roomShuliBoss:
  174.         ds_list_add(templist, bgShuliBoss_Half, sAttackImpactLow, sBossArrow, sBossHeartPop, sConfetti01);
  175.         ds_list_add(templist, sConfetti02, sConfetti03, sConfettiFeathers, sFridgeEye, sOven);
  176.         ds_list_add(templist, sPigeonAttacker, sRoachAttacker, sRoachAttackerShadow, sRobotAttackerLT, sRobotAttackerRT);
  177.         ds_list_add(templist, sRobotAttackerShadowLT, sRobotAttackerShadowRT, sShuliAttackMarker, sShuliBossHP, sShuliDizzy);
  178.         ds_list_add(templist, sShuliHit, sShuliHitImpact, sShuliHitSmall, sShuliIdle, sShuliIntoIdle);
  179.         ds_list_add(templist, sShuliLowKick, sShuliMarker, sShuliPunch, sShuliPunch02, sShuliPunch03);
  180.         ds_list_add(templist, sShuliPutHat, sShuliWalk, sShuliWin, sShuliWinLoop, sToastAttacker);
  181.         ds_list_add(templist, sToastBurnAttacker, sWallAddLT, sWallAddRT);
  182.     break;
  183.     case roomIrobotFreeMove:
  184.         ds_list_add(templist, bgIrobotLeft, bgIrobotRight, sDust01, sDust01_Up, sDust02);
  185.         ds_list_add(templist, sDust02_Up, sDust03, sDust03_Up, sDust04, sDust04_Up);
  186.         ds_list_add(templist, sGlass01, sGlass02, sGlass03, sGlass04, sGlass05);
  187.         ds_list_add(templist, sIrobotArrow, sIrobotCough, sIrobotFail, sIrobotFail02, sIrobotFailLT);
  188.         ds_list_add(templist, sIrobotFailLT02, sIrobotFailTime, sIrobotFailTimeLT, sIrobotFingerGui, sIrobotStart);
  189.         ds_list_add(templist, sIrobotStartLT, sIrobotWalk, sIrobotWalkDown, sIrobotWalkDownLT, sIrobotWalkLT);
  190.         ds_list_add(templist, sIrobotWalkUp, sIrobotWalkUpLT, sIrobotWin, sIrobotWinLT);
  191.     break;
  192.     case roomIrobotTurret:
  193.         ds_list_add(templist, bgIrobotTurretLeft, bgIrobotTurretRight, sDustBulletsGUI, sDustProjectile, sDustProjectileShadow);
  194.         ds_list_add(templist, sDustRico01, sDustRico02, sDustRico03, sIrobotTurret, sTurretRoachHit);
  195.         ds_list_add(templist, sTurretRoachRun, sTurretRoachStand, sTurretRoachStop, sTurretSwipeGuiLeft, sTurretSwipeGuiMid);
  196.         ds_list_add(templist, sTurretSwipeGuiRight);
  197.     break;
  198.     case roomRoachJump:
  199.         ds_list_add(templist, bgRunner01_Half, bgRunner02_Half, bgRunner03_Half, sBigArrowUp, sBox);
  200.         ds_list_add(templist, sEnemyHandMarker, sEnemyHandShadow, sEnemyHandShadowReverse, sFloorStain, sRoachJumperEnemyHand);
  201.         ds_list_add(templist, sRoachJumperEnemyRobot, sRoachJumperHitDown, sRoachJumperHitUp, sRoachJumperJump, sRoachJumperRun);
  202.         ds_list_add(templist, sRoachJumperShadow, sRoachJumperSlide, sRoachRunnerStart, sRoachRunnerWin);
  203.     break;
  204.     case roomSpiderRoach:
  205.         ds_list_add(templist, bgSpiderHalf, sBigArrowLT, sExclamationIn, sExclamationLoop, sExclamationOut);
  206.         ds_list_add(templist, sKeyGreenLoop, sKeyRedAppear, sKeyRedLoop, sKeyRico, sRoachRun);
  207.         ds_list_add(templist, sRoachShadow, sRoachStand, sRoachStop, sSpiderDown, sSpiderEvaporate);
  208.         ds_list_add(templist, sSpiderGroundCatch, sSpiderGroundMiss, sSpiderGroundMiss02, sSpiderPeek, sSpiderRoachFail);
  209.         ds_list_add(templist, sSpiderRoachFail02, sSpiderRoachFail03, sSpiderRoachFail04, sSpiderRoachStart, sSpiderRoachWin);
  210.         ds_list_add(templist, sSpiderShadowAppear, sSpiderShadowFall, sSpiderShadowJump, sSpiderUpCatch, sSpiderUpMiss);
  211.         ds_list_add(templist, sSpiderWeb);
  212.     break;
  213.     case roomWashingMachine:
  214.         ds_list_add(templist, bgWashingMachineLeft, bgWashingMachineRight, sBucketBack, sBucketBlink, sBucketFront);
  215.         ds_list_add(templist, sBucketPileColored, sBucketPileWhites, sClothes, sClothesColoredGui, sClothesPile);
  216.         ds_list_add(templist, sClothesWhitesGui, sDetergentBottle, sSyncBucketStart, sSyncWashingMachineFail, sSyncWashingMachineFailTime);
  217.         ds_list_add(templist, sSyncWashingMachineStart, sSyncWashingMachineWin, sWashingMachine, sWashingMachineBinColored, sWashingMachineBinWhites);
  218.         ds_list_add(templist, sWashingMachineBlink, sWashingMachineDoor);
  219.     break;
  220.     case roomKettleBoil:
  221.         ds_list_add(templist, bgKettleBoilHalf, sKettleBoil, sKettleBoil02, sKettleBoil03, sKettleBoil04);
  222.         ds_list_add(templist, sKettleBoil05, sKettleBoilFail, sKettleBoilFail02, sKettleBoilFail03, sKettleBoilNooo);
  223.         ds_list_add(templist, sKettleBoilNooo02, sKettleBoilStart, sKettleBoilStart02, sKettleBoilWin, sKettleBoilWin02);
  224.         ds_list_add(templist, sKettleBoilWin03, sKettleBoilWin04, sKettleBoilWin05, sPowerCord, sTemprature);
  225.         ds_list_add(templist, sTempratureGaugeArrow, sTempratureGaugeBack, sTempratureGaugeFront);
  226.     break;
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