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- Class: Archer
- Master: Ciel
- True Name: Karna
- Height: 178cm
- Weight: 65kg
- Alignment: Lawful Good
- Parameters:
- Strength: B
- Endurance: C
- Agility: A
- Magical Energy: B+
- Luck: C
- NP: EX
- Class Skills:
- Magic Resistance: C
- Negates Magecraft with an aria of two verses or lower. Cannot defend against large-scale Magecraft such as High-Thaumaturgy or Greater Rituals.
- Riding: A
- All vehicles and beasts except those of Phantasmal or Divine Beast-rank can be operated with great skill. Karna's skill upon his chariot is such that this skill is granted to him no matter what class he is summoned as, and would be a rank higher were her to be summoned as a rider.
- Independent Action: C
- It is possible for Karna to stay in the world for one day without a Master.
- Personal Skills
- Divinity: A
- Karna, as the son of the sun God Surya has a high rank of divinity thanks to having reunited with his father after his death. In addition, this form of divinity provides immense defensive bonuses against the attacks of Heroic Spirits related to Sun Gods with Divinity ranked B or lower, all damage taken from such Heroic Spirits is reduced to only a third of what it would otherwise have been.
- Mana Burst (Flame): A
- The power to put magical energy into both weapons and one's own body. In Archer's case, blazing flames become magical energy to dwell in the weapon used. This Skill is usually active and all the weapons that Archer grasps receive this effect.
- Uncrowned Martial Arts: -
- To enemies who are unaware of his true identity, the rank of Archer's weapons, riding, and divinity appear to be one rank lower than they actually are. This effect is cancelled if his identity is discerned.
- Discernment of the Poor: A
- Insight that allows Archer to see through the character of any in his presence. Deception is pointless on Karna, and all lies told in his presence will be seen through. In addition, when used in conjunction with his Clairvoyance, it is capable for Karna to analyze a field of battle, seeing through any form of trap.
- Clairvoyance: B++
- Superior eyesight. Among Archers, Karna may well be one of the most capable. At this rank, Karna is capable of seeing through any rank of Presence Concealment with the exception of EX rank if he looks at the area, and can target enemies with his attacks even if they are over a hundred miles away, so long as his vision isn't obstructed.
- Noble Phantasms:
- Kavacha and Kundala: A Rank Anti-Unit(Self) Noble Phantasm
- Emitting the radiance of the sun, Kavacha and Kundala is a powerful defensive Noble Phantasm that has been fused with Karna's body. Even gods would struggle to destroy this Noble Phantasm, and any damage that Karna takes is immediately reduced to 1/10th of its original value.
- Bhahmastra Kundala: A+ Rank Anti-Army/Anti-Country Noble Phantasm
- The Bow of Karna, every arrow fired by Karna with his bow will pursue his opponents and will surely strike, with each arrow having destructive force equal to the total power of an average A-rank Noble Phantasm. In addition, through empowering his arrows with Mana Burst(Flame) Karna's arrows strike with force not unlike Nuclear Weapons. Hardly a usable Noble Phantasm in the confines of a city.
- ???????? ?? Rank Anti-??????(????) Noble Phantasm
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