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Feb 19th, 2020
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  1. //Spawn helper function
  2. void SpawnObject( string type, vector position, vector orientation )
  3. {
  4. auto obj = GetGame().CreateObject( type, position );
  5. obj.SetPosition( position );
  6. obj.SetOrientation( orientation );
  7. obj.SetOrientation( obj.GetOrientation() ); //Collision fix
  8. obj.Update();
  9. obj.SetAffectPathgraph( true, false );
  10. if( obj.CanAffectPathgraph() ) GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( GetGame().UpdatePathgraphRegionByObject, 100, false, obj );
  11. }
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