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May 3rd, 2019
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  1. Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce MX150 (ID=0x1d10)
  6. Vendor:
  7. VRAM: 1983 MB
  8. Driver: 25.21.14.1735
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 3.307 seconds
  11. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  12. <RI> Initializing input.
  13.  
  14. <RI> Input initialized.
  15.  
  16. <RI> Initialized touch support.
  17.  
  18. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing!
  19.  
  20. (Filename: Line: 294)
  21.  
  22. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  23. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  24. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  26. UnloadTime: 93.350200 ms
  27. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000021093B4EDE0.dll
  28. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000210BA92F020.dll
  29. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002111D487010.dll
  30. Searching for compatible XInput library...
  31. Found Xinput1_4.dll.
  32. Facepunch.Steamworks Unity: WindowsPlayer
  33. Facepunch.Steamworks Os: Windows
  34. Facepunch.Steamworks Arch: x64
  35. Steam Initialized: Witcher [BR] / 76561198312677609
  36.  
  37. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  38.  
  39. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  40.  
  41. (Filename: Line: 540)
  42.  
  43. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  44.  
  45. (Filename: Line: 540)
  46.  
  47. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  48.  
  49. (Filename: Line: 540)
  50.  
  51. 6
  52.  
  53. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  54.  
  55. game version: Beta 0.7.0b
  56.  
  57. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  58.  
  59. Input Mode : Mouse & Keyboard
  60.  
  61. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  62.  
  63. FakeResolution
  64.  
  65. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  66.  
  67. ScreenMode MaximizedWindow
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  70.  
  71. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  72.  
  73. (Filename: Line: 540)
  74.  
  75. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  76.  
  77. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  78.  
  79. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  80.  
  81. (Filename: Line: 195)
  82.  
  83. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  84.  
  85. (Filename: Line: 195)
  86.  
  87. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  88.  
  89. (Filename: Line: 195)
  90.  
  91. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  92.  
  93. (Filename: Line: 195)
  94.  
  95. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  96.  
  97. (Filename: Line: 294)
  98.  
  99. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  100.  
  101. (Filename: Line: 294)
  102.  
  103. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  104. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  105.  
  106. (Filename: Line: 2001)
  107.  
  108. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  109.  
  110. (Filename: Line: 294)
  111.  
  112. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  113. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  114.  
  115. (Filename: Line: 2001)
  116.  
  117. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  118.  
  119. (Filename: Line: 294)
  120.  
  121. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  122. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  123.  
  124. (Filename: Line: 2001)
  125.  
  126. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  127.  
  128. (Filename: Line: 294)
  129.  
  130. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  131. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  132.  
  133. (Filename: Line: 2001)
  134.  
  135. Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
  136. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  137.  
  138. (Filename: Line: 275)
  139.  
  140. Game Log in Success!
  141.  
  142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  143.  
  144. UnloadTime: 4.237900 ms
  145.  
  146. Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 240219.
  147. Total: 499.020000 ms (FindLiveObjects: 16.004100 ms CreateObjectMapping: 12.023400 ms MarkObjects: 469.941900 ms DeleteObjects: 1.049900 ms)
  148.  
  149. GameSparks Login Success!
  150.  
  151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  152.  
  153. I have roles: subscriber|alpha_backer|beta_backer
  154.  
  155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  156.  
  157. Failed to create agent because it is not close enough to the NavMesh
  158.  
  159. (Filename: Line: 648)
  160.  
  161. loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep'
  162.  
  163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  164.  
  165. loaded quest 'A10 test quest' at step 'A10 test quest End Step'
  166.  
  167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  168.  
  169. loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step'
  170.  
  171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  172.  
  173. loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep'
  174.  
  175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  176.  
  177. loaded quest 'Erza Ledger' at step 'Erza Ledger EndStepFail'
  178.  
  179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  180.  
  181. loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepComplete'
  182.  
  183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  184.  
  185. loaded quest 'Pannion's Students' at step 'Pannion's Students Complete'
  186.  
  187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  188.  
  189. loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep'
  190.  
  191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  192.  
  193. loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep'
  194.  
  195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  196.  
  197. loaded quest 'TheSaneCultist' at step 'TheSaneCultist Complete'
  198.  
  199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  200.  
  201. loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge EndStep'
  202.  
  203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  204.  
  205. loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step'
  206.  
  207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  208.  
  209. loaded quest 'The Immortal Empire' at step 'The Immortal Empire Step 6'
  210.  
  211. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  212.  
  213. loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1'
  214.  
  215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  216.  
  217. loaded quest 'Crafting Tutorial' at step 'Crafting Tutorial Step 1'
  218.  
  219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  220.  
  221. loading scene: Between
  222.  
  223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  224.  
  225. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  226.  
  227. Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 252842.
  228. Total: 826.447900 ms (FindLiveObjects: 26.276600 ms CreateObjectMapping: 23.191200 ms MarkObjects: 776.242400 ms DeleteObjects: 0.737000 ms)
  229.  
  230. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  231. UnloadTime: 17.302000 ms
  232. loading scene: Default
  233.  
  234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  235.  
  236. Setting up 4 worker threads for Enlighten.
  237. Thread -> id: 2fd4 -> priority: 1
  238. Thread -> id: 4918 -> priority: 1
  239. Thread -> id: 3ca8 -> priority: 1
  240. Thread -> id: 3d2c -> priority: 1
  241.  
  242. Unloading 1036 unused Assets to reduce memory usage. Loaded Objects now: 238672.
  243. Total: 820.992500 ms (FindLiveObjects: 22.406300 ms CreateObjectMapping: 21.776500 ms MarkObjects: 743.338300 ms DeleteObjects: 33.470600 ms)
  244.  
  245. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  246.  
  247. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238672.
  248. Total: 761.247200 ms (FindLiveObjects: 32.284400 ms CreateObjectMapping: 25.595200 ms MarkObjects: 693.888600 ms DeleteObjects: 9.477900 ms)
  249.  
  250. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  251. UnloadTime: 3.634800 ms
  252. loading scene: Between
  253.  
  254. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  255.  
  256.  
  257. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 238663.
  258. Total: 762.770700 ms (FindLiveObjects: 27.353200 ms CreateObjectMapping: 21.960900 ms MarkObjects: 712.498400 ms DeleteObjects: 0.957400 ms)
  259.  
  260. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  261.  
  262. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238663.
  263. Total: 776.950500 ms (FindLiveObjects: 26.497800 ms CreateObjectMapping: 21.282600 ms MarkObjects: 728.669800 ms DeleteObjects: 0.499500 ms)
  264.  
  265. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  266. UnloadTime: 5.292700 ms
  267. loading scene: EoT
  268.  
  269. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  270.  
  271.  
  272. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 238663.
  273. Total: 781.863700 ms (FindLiveObjects: 24.936700 ms CreateObjectMapping: 25.329800 ms MarkObjects: 731.079600 ms DeleteObjects: 0.516200 ms)
  274.  
  275. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  276.  
  277. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238663.
  278. Total: 747.832400 ms (FindLiveObjects: 23.088300 ms CreateObjectMapping: 21.186900 ms MarkObjects: 703.113400 ms DeleteObjects: 0.442900 ms)
  279.  
  280. Connected to chat server
  281.  
  282. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  283.  
  284. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  285.  
  286. (Filename: Line: 195)
  287.  
  288. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  289.  
  290. (Filename: Line: 195)
  291.  
  292. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  293.  
  294. (Filename: Line: 195)
  295.  
  296. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  297.  
  298. (Filename: Line: 195)
  299.  
  300. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  301.  
  302. (Filename: Line: 195)
  303.  
  304. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  305.  
  306. (Filename: Line: 195)
  307.  
  308. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  309.  
  310. (Filename: Line: 195)
  311.  
  312. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  313.  
  314. (Filename: Line: 195)
  315.  
  316. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  317.  
  318. (Filename: Line: 195)
  319.  
  320. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  321.  
  322. (Filename: Line: 195)
  323.  
  324. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  325.  
  326. (Filename: Line: 195)
  327.  
  328. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  329.  
  330. (Filename: Line: 195)
  331.  
  332. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  333.  
  334. (Filename: Line: 195)
  335.  
  336. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  337.  
  338. (Filename: Line: 195)
  339.  
  340. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  341.  
  342. (Filename: Line: 195)
  343.  
  344. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  345.  
  346. (Filename: Line: 195)
  347.  
  348. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  349.  
  350. (Filename: Line: 195)
  351.  
  352. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  353.  
  354. (Filename: Line: 195)
  355.  
  356. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  357.  
  358. (Filename: Line: 195)
  359.  
  360. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  361.  
  362. (Filename: Line: 195)
  363.  
  364. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  365.  
  366. (Filename: Line: 195)
  367.  
  368. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  369.  
  370. (Filename: Line: 195)
  371.  
  372. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  373.  
  374. (Filename: Line: 195)
  375.  
  376. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  377.  
  378. (Filename: Line: 195)
  379.  
  380. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  381.  
  382. (Filename: Line: 195)
  383.  
  384. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  385.  
  386. (Filename: Line: 195)
  387.  
  388. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  389.  
  390. (Filename: Line: 195)
  391.  
  392. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  393.  
  394. (Filename: Line: 195)
  395.  
  396. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  397.  
  398. (Filename: Line: 195)
  399.  
  400. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  401.  
  402. (Filename: Line: 195)
  403.  
  404. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  405.  
  406. (Filename: Line: 195)
  407.  
  408. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  409.  
  410. (Filename: Line: 195)
  411.  
  412. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  413.  
  414. (Filename: Line: 195)
  415.  
  416. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  417.  
  418. (Filename: Line: 195)
  419.  
  420. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  421.  
  422. (Filename: Line: 195)
  423.  
  424. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  425.  
  426. (Filename: Line: 195)
  427.  
  428. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  429.  
  430. (Filename: Line: 195)
  431.  
  432. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  433.  
  434. (Filename: Line: 195)
  435.  
  436. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  437.  
  438. (Filename: Line: 195)
  439.  
  440. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  441.  
  442. (Filename: Line: 195)
  443.  
  444. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  445.  
  446. (Filename: Line: 195)
  447.  
  448. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  449.  
  450. (Filename: Line: 195)
  451.  
  452. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  453.  
  454. (Filename: Line: 195)
  455.  
  456. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  457.  
  458. (Filename: Line: 195)
  459.  
  460. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  461.  
  462. (Filename: Line: 195)
  463.  
  464. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  465.  
  466. (Filename: Line: 195)
  467.  
  468. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  469.  
  470. (Filename: Line: 195)
  471.  
  472. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  473.  
  474. (Filename: Line: 195)
  475.  
  476. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  477.  
  478. (Filename: Line: 195)
  479.  
  480. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  481.  
  482. (Filename: Line: 195)
  483.  
  484. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  485.  
  486. (Filename: Line: 195)
  487.  
  488. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  489.  
  490. (Filename: Line: 195)
  491.  
  492. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  493.  
  494. (Filename: Line: 195)
  495.  
  496. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  497.  
  498. (Filename: Line: 195)
  499.  
  500. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  501.  
  502. (Filename: Line: 195)
  503.  
  504. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  505.  
  506. (Filename: Line: 195)
  507.  
  508. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  509.  
  510. (Filename: Line: 195)
  511.  
  512. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  513.  
  514. (Filename: Line: 195)
  515.  
  516. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  517.  
  518. (Filename: Line: 195)
  519.  
  520. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  521.  
  522. (Filename: Line: 195)
  523.  
  524. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  525.  
  526. (Filename: Line: 195)
  527.  
  528. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  529.  
  530. (Filename: Line: 195)
  531.  
  532. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  533.  
  534. (Filename: Line: 195)
  535.  
  536. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  537.  
  538. (Filename: Line: 195)
  539.  
  540. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  541.  
  542. (Filename: Line: 195)
  543.  
  544. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  545.  
  546. (Filename: Line: 195)
  547.  
  548. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  549.  
  550. (Filename: Line: 195)
  551.  
  552. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  553.  
  554. (Filename: Line: 195)
  555.  
  556. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  557.  
  558. (Filename: Line: 195)
  559.  
  560. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  561.  
  562. (Filename: Line: 195)
  563.  
  564. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  565.  
  566. (Filename: Line: 195)
  567.  
  568. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  569.  
  570. (Filename: Line: 195)
  571.  
  572. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  573.  
  574. (Filename: Line: 195)
  575.  
  576. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  577.  
  578. (Filename: Line: 195)
  579.  
  580. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  581.  
  582. (Filename: Line: 195)
  583.  
  584. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  585.  
  586. (Filename: Line: 195)
  587.  
  588. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  589.  
  590. (Filename: Line: 195)
  591.  
  592. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  593.  
  594. (Filename: Line: 195)
  595.  
  596. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  597.  
  598. (Filename: Line: 195)
  599.  
  600. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  601.  
  602. (Filename: Line: 195)
  603.  
  604. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  605.  
  606. (Filename: Line: 195)
  607.  
  608. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  609.  
  610. (Filename: Line: 195)
  611.  
  612. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  613.  
  614. (Filename: Line: 195)
  615.  
  616. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  617.  
  618. (Filename: Line: 195)
  619.  
  620. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  621.  
  622. (Filename: Line: 294)
  623.  
  624. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  625. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  626.  
  627. (Filename: Line: 2001)
  628.  
  629. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  630.  
  631. (Filename: Line: 294)
  632.  
  633. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  634. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  635.  
  636. (Filename: Line: 2001)
  637.  
  638. The referenced script on this Behaviour (Game Object 'SouthFloor') is missing!
  639.  
  640. (Filename: Line: 294)
  641.  
  642. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  643. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  644.  
  645. (Filename: Line: 2001)
  646.  
  647. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  648.  
  649. (Filename: Line: 294)
  650.  
  651. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  652. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  653.  
  654. (Filename: Line: 2001)
  655.  
  656. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  657.  
  658. (Filename: Line: 294)
  659.  
  660. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  661. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  662.  
  663. (Filename: Line: 2001)
  664.  
  665. The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing!
  666.  
  667. (Filename: Line: 294)
  668.  
  669. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  670. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  671.  
  672. (Filename: Line: 2001)
  673.  
  674. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  675.  
  676. (Filename: Line: 294)
  677.  
  678. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  679.  
  680. (Filename: Line: 294)
  681.  
  682. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  683. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  684.  
  685. (Filename: Line: 2001)
  686.  
  687. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  688.  
  689. (Filename: Line: 294)
  690.  
  691. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  692. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  693.  
  694. (Filename: Line: 2001)
  695.  
  696. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  697.  
  698. (Filename: Line: 294)
  699.  
  700. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  701. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  702.  
  703. (Filename: Line: 2001)
  704.  
  705. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  706.  
  707. (Filename: Line: 294)
  708.  
  709. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  710. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  711.  
  712. (Filename: Line: 2001)
  713.  
  714. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  715.  
  716. (Filename: Line: 294)
  717.  
  718. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  719. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  720.  
  721. (Filename: Line: 2001)
  722.  
  723. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  724.  
  725. (Filename: Line: 294)
  726.  
  727. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  728. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  729.  
  730. (Filename: Line: 2001)
  731.  
  732. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  733.  
  734. (Filename: Line: 294)
  735.  
  736. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  737. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  738.  
  739. (Filename: Line: 2001)
  740.  
  741. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  742.  
  743. (Filename: Line: 294)
  744.  
  745. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  746. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  747.  
  748. (Filename: Line: 2001)
  749.  
  750. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  751.  
  752. (Filename: Line: 294)
  753.  
  754. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  755. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  756.  
  757. (Filename: Line: 2001)
  758.  
  759. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  760.  
  761. (Filename: Line: 294)
  762.  
  763. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  764. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  765.  
  766. (Filename: Line: 2001)
  767.  
  768. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  769.  
  770. (Filename: Line: 294)
  771.  
  772. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  773. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  774.  
  775. (Filename: Line: 2001)
  776.  
  777. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  778.  
  779. (Filename: Line: 294)
  780.  
  781. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  782. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  783.  
  784. (Filename: Line: 2001)
  785.  
  786. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  787.  
  788. (Filename: Line: 294)
  789.  
  790. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  791. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  792.  
  793. (Filename: Line: 2001)
  794.  
  795. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  796.  
  797. (Filename: Line: 294)
  798.  
  799. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  800. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  801.  
  802. (Filename: Line: 2001)
  803.  
  804. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  805.  
  806. (Filename: Line: 294)
  807.  
  808. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  809. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  810.  
  811. (Filename: Line: 2001)
  812.  
  813. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  814.  
  815. (Filename: Line: 294)
  816.  
  817. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  818. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  819.  
  820. (Filename: Line: 2001)
  821.  
  822. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  823.  
  824. (Filename: Line: 294)
  825.  
  826. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  827. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  828.  
  829. (Filename: Line: 2001)
  830.  
  831. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  832.  
  833. (Filename: Line: 294)
  834.  
  835. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  836. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  837.  
  838. (Filename: Line: 2001)
  839.  
  840. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  841.  
  842. (Filename: Line: 294)
  843.  
  844. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  845. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  846.  
  847. (Filename: Line: 2001)
  848.  
  849. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  850.  
  851. (Filename: Line: 294)
  852.  
  853. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  854. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  855.  
  856. (Filename: Line: 2001)
  857.  
  858. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  859.  
  860. (Filename: Line: 294)
  861.  
  862. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  863. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  864.  
  865. (Filename: Line: 2001)
  866.  
  867. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  868.  
  869. (Filename: Line: 294)
  870.  
  871. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  872. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  873.  
  874. (Filename: Line: 2001)
  875.  
  876. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  877.  
  878. (Filename: Line: 294)
  879.  
  880. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  881. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  882.  
  883. (Filename: Line: 2001)
  884.  
  885. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  886.  
  887. (Filename: Line: 294)
  888.  
  889. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  890. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  891.  
  892. (Filename: Line: 2001)
  893.  
  894. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  895.  
  896. (Filename: Line: 294)
  897.  
  898. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  899. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  900.  
  901. (Filename: Line: 2001)
  902.  
  903. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  904.  
  905. (Filename: Line: 294)
  906.  
  907. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  908. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  909.  
  910. (Filename: Line: 2001)
  911.  
  912. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  913.  
  914. (Filename: Line: 294)
  915.  
  916. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  917. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  918.  
  919. (Filename: Line: 2001)
  920.  
  921. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  922.  
  923. (Filename: Line: 294)
  924.  
  925. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  926. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  927.  
  928. (Filename: Line: 2001)
  929.  
  930. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  931.  
  932. (Filename: Line: 294)
  933.  
  934. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  935. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  936.  
  937. (Filename: Line: 2001)
  938.  
  939. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  940.  
  941. (Filename: Line: 294)
  942.  
  943. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  944. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  945.  
  946. (Filename: Line: 2001)
  947.  
  948. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  949.  
  950. (Filename: Line: 294)
  951.  
  952. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  953. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  954.  
  955. (Filename: Line: 2001)
  956.  
  957. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  958.  
  959. (Filename: Line: 294)
  960.  
  961. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  962. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  963.  
  964. (Filename: Line: 2001)
  965.  
  966. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  967.  
  968. (Filename: Line: 294)
  969.  
  970. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  971. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  972.  
  973. (Filename: Line: 2001)
  974.  
  975. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  976.  
  977. (Filename: Line: 294)
  978.  
  979. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  980. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  981.  
  982. (Filename: Line: 2001)
  983.  
  984. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  985.  
  986. (Filename: Line: 294)
  987.  
  988. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  989. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  990.  
  991. (Filename: Line: 2001)
  992.  
  993. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  994.  
  995. (Filename: Line: 294)
  996.  
  997. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  998. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  999.  
  1000. (Filename: Line: 2001)
  1001.  
  1002. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  1003.  
  1004. (Filename: Line: 294)
  1005.  
  1006. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1007. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1008.  
  1009. (Filename: Line: 2001)
  1010.  
  1011. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1012.  
  1013. (Filename: Line: 294)
  1014.  
  1015. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1016. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1017.  
  1018. (Filename: Line: 2001)
  1019.  
  1020. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1021.  
  1022. (Filename: Line: 294)
  1023.  
  1024. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1025. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1026.  
  1027. (Filename: Line: 2001)
  1028.  
  1029. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  1030.  
  1031. (Filename: Line: 294)
  1032.  
  1033. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1034. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1035.  
  1036. (Filename: Line: 2001)
  1037.  
  1038. The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing!
  1039.  
  1040. (Filename: Line: 294)
  1041.  
  1042. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1043. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1044.  
  1045. (Filename: Line: 2001)
  1046.  
  1047. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1048.  
  1049. (Filename: Line: 294)
  1050.  
  1051. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1052. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1053.  
  1054. (Filename: Line: 2001)
  1055.  
  1056. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1057.  
  1058. (Filename: Line: 294)
  1059.  
  1060. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1061. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1062.  
  1063. (Filename: Line: 2001)
  1064.  
  1065. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1066.  
  1067. (Filename: Line: 294)
  1068.  
  1069. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1070. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1071.  
  1072. (Filename: Line: 2001)
  1073.  
  1074. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1075.  
  1076. (Filename: Line: 294)
  1077.  
  1078. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1079. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1080.  
  1081. (Filename: Line: 2001)
  1082.  
  1083. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1084.  
  1085. (Filename: Line: 294)
  1086.  
  1087. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1088. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1089.  
  1090. (Filename: Line: 2001)
  1091.  
  1092. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1093.  
  1094. (Filename: Line: 294)
  1095.  
  1096. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1097. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1098.  
  1099. (Filename: Line: 2001)
  1100.  
  1101. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1102.  
  1103. (Filename: Line: 294)
  1104.  
  1105. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1106. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1107.  
  1108. (Filename: Line: 2001)
  1109.  
  1110. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1111.  
  1112. (Filename: Line: 294)
  1113.  
  1114. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1115. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1116.  
  1117. (Filename: Line: 2001)
  1118.  
  1119. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1120.  
  1121. (Filename: Line: 294)
  1122.  
  1123. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1124. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1125.  
  1126. (Filename: Line: 2001)
  1127.  
  1128. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1129.  
  1130. (Filename: Line: 294)
  1131.  
  1132. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1133. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1134.  
  1135. (Filename: Line: 2001)
  1136.  
  1137. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1138.  
  1139. (Filename: Line: 294)
  1140.  
  1141. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1142. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1143.  
  1144. (Filename: Line: 2001)
  1145.  
  1146. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1147.  
  1148. (Filename: Line: 294)
  1149.  
  1150. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1151. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1152.  
  1153. (Filename: Line: 2001)
  1154.  
  1155. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1156.  
  1157. (Filename: Line: 294)
  1158.  
  1159. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1160. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1161.  
  1162. (Filename: Line: 2001)
  1163.  
  1164. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1165.  
  1166. (Filename: Line: 294)
  1167.  
  1168. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1169. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1170.  
  1171. (Filename: Line: 2001)
  1172.  
  1173. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1174.  
  1175. (Filename: Line: 294)
  1176.  
  1177. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  1178. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1179.  
  1180. (Filename: Line: 2001)
  1181.  
  1182. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1183.  
  1184. (Filename: Line: 294)
  1185.  
  1186. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1187. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1188.  
  1189. (Filename: Line: 2001)
  1190.  
  1191. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1192.  
  1193. (Filename: Line: 294)
  1194.  
  1195. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1196. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1197.  
  1198. (Filename: Line: 2001)
  1199.  
  1200. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1201.  
  1202. (Filename: Line: 294)
  1203.  
  1204. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1205. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1206.  
  1207. (Filename: Line: 2001)
  1208.  
  1209. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1210.  
  1211. (Filename: Line: 294)
  1212.  
  1213. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1214. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1215.  
  1216. (Filename: Line: 2001)
  1217.  
  1218. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1219.  
  1220. (Filename: Line: 294)
  1221.  
  1222. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1223. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1224.  
  1225. (Filename: Line: 2001)
  1226.  
  1227. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1228.  
  1229. (Filename: Line: 294)
  1230.  
  1231. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1232. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1233.  
  1234. (Filename: Line: 2001)
  1235.  
  1236. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1237.  
  1238. (Filename: Line: 294)
  1239.  
  1240. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1241. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1242.  
  1243. (Filename: Line: 2001)
  1244.  
  1245. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1246.  
  1247. (Filename: Line: 294)
  1248.  
  1249. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1250. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1251.  
  1252. (Filename: Line: 2001)
  1253.  
  1254. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1255.  
  1256. (Filename: Line: 294)
  1257.  
  1258. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1259. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1260.  
  1261. (Filename: Line: 2001)
  1262.  
  1263. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1264.  
  1265. (Filename: Line: 294)
  1266.  
  1267. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1268. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1269.  
  1270. (Filename: Line: 2001)
  1271.  
  1272. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1273.  
  1274. (Filename: Line: 294)
  1275.  
  1276. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1277. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1278.  
  1279. (Filename: Line: 2001)
  1280.  
  1281. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1282.  
  1283. (Filename: Line: 294)
  1284.  
  1285. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1286. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1287.  
  1288. (Filename: Line: 2001)
  1289.  
  1290. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1291.  
  1292. (Filename: Line: 294)
  1293.  
  1294. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1295. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1296.  
  1297. (Filename: Line: 2001)
  1298.  
  1299. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1300.  
  1301. (Filename: Line: 294)
  1302.  
  1303. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1304. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1305.  
  1306. (Filename: Line: 2001)
  1307.  
  1308. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1309.  
  1310. (Filename: Line: 294)
  1311.  
  1312. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1313. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1314.  
  1315. (Filename: Line: 2001)
  1316.  
  1317. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1318.  
  1319. (Filename: Line: 294)
  1320.  
  1321. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1322. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1323.  
  1324. (Filename: Line: 2001)
  1325.  
  1326. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1327.  
  1328. (Filename: Line: 294)
  1329.  
  1330. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1331. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1332.  
  1333. (Filename: Line: 2001)
  1334.  
  1335. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1336.  
  1337. (Filename: Line: 294)
  1338.  
  1339. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1340. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1341.  
  1342. (Filename: Line: 2001)
  1343.  
  1344. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1345.  
  1346. (Filename: Line: 294)
  1347.  
  1348. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1349. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1350.  
  1351. (Filename: Line: 2001)
  1352.  
  1353. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1354.  
  1355. (Filename: Line: 294)
  1356.  
  1357. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1358. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1359.  
  1360. (Filename: Line: 2001)
  1361.  
  1362. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1363.  
  1364. (Filename: Line: 294)
  1365.  
  1366. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1367. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1368.  
  1369. (Filename: Line: 2001)
  1370.  
  1371. The referenced script on this Behaviour (Game Object 'Original') is missing!
  1372.  
  1373. (Filename: Line: 294)
  1374.  
  1375. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  1376. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1377.  
  1378. (Filename: Line: 2001)
  1379.  
  1380. Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
  1381. UnloadTime: 4.895900 ms
  1382. Failed to create agent because it is not close enough to the NavMesh
  1383.  
  1384. (Filename: Line: 648)
  1385.  
  1386. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1387.  
  1388. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1389.  
  1390. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1391.  
  1392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1393.  
  1394. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1395.  
  1396. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1397.  
  1398. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  1399.  
  1400. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1401.  
  1402.  
  1403. Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 277158.
  1404. Total: 436.236500 ms (FindLiveObjects: 20.728200 ms CreateObjectMapping: 18.985000 ms MarkObjects: 395.755300 ms DeleteObjects: 0.767300 ms)
  1405.  
  1406. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing!
  1407.  
  1408. (Filename: Line: 294)
  1409.  
  1410. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  1411. UnloadTime: 93.948500 ms
  1412. Facepunch.Steamworks Unity: WindowsPlayer
  1413. Facepunch.Steamworks Os: Windows
  1414. Facepunch.Steamworks Arch: x64
  1415. Uploading Crash Report
  1416. Exception: Only one Facepunch.Steamworks.Client can exist - dispose the old one before trying to create a new one.
  1417. at Facepunch.Steamworks.Client..ctor (System.UInt32 appId) [0x00015] in <b63317bd3c2e46e88733badc68ded6cc>:0
  1418. at SteamClient.InitSteam () [0x00065] in <60b7383699394f18bfc021899e3db892>:0
  1419. at AuthenticateLogin.Awake () [0x000bb] in <4353ecd765864ce1b65dc02e115ab3a7>:0
  1420.  
  1421. (Filename: <b63317bd3c2e46e88733badc68ded6cc> Line: 0)
  1422.  
  1423. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  1424.  
  1425. (Filename: Line: 540)
  1426.  
  1427. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  1428.  
  1429. (Filename: Line: 540)
  1430.  
  1431. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  1432.  
  1433. (Filename: Line: 540)
  1434.  
  1435. 6
  1436.  
  1437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1438.  
  1439. game version: Beta 0.7.0b
  1440.  
  1441. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1442.  
  1443.  
  1444. Unloading 4663 unused Assets to reduce memory usage. Loaded Objects now: 227562.
  1445. Total: 734.166100 ms (FindLiveObjects: 23.343000 ms CreateObjectMapping: 24.678600 ms MarkObjects: 660.007200 ms DeleteObjects: 26.136400 ms)
  1446.  
  1447. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1448.  
  1449. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 227562.
  1450. Total: 722.364800 ms (FindLiveObjects: 36.827100 ms CreateObjectMapping: 22.897200 ms MarkObjects: 662.147200 ms DeleteObjects: 0.492400 ms)
  1451.  
  1452. Input Mode : Mouse & Keyboard
  1453.  
  1454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1455.  
  1456. FakeResolution
  1457.  
  1458. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1459.  
  1460. ScreenMode MaximizedWindow
  1461.  
  1462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1463.  
  1464. Uploading Crash Report
  1465. ArgumentException: An item with the same key has already been added. Key: 1
  1466. at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  1467. at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  1468. at DataHandler.InitializePackets () [0x00000] in <4353ecd765864ce1b65dc02e115ab3a7>:0
  1469. at ChatManager.Start () [0x00006] in <4353ecd765864ce1b65dc02e115ab3a7>:0
  1470.  
  1471. (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
  1472.  
  1473. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  1474.  
  1475. (Filename: Line: 540)
  1476.  
  1477. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  1478.  
  1479. (Filename: Line: 275)
  1480.  
  1481. Game Log in Failure
  1482.  
  1483. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1484.  
  1485. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1486.  
  1487. (Filename: Line: 195)
  1488.  
  1489. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1490.  
  1491. (Filename: Line: 195)
  1492.  
  1493. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1494.  
  1495. (Filename: Line: 195)
  1496.  
  1497. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1498.  
  1499. (Filename: Line: 195)
  1500.  
  1501. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1502.  
  1503. (Filename: Line: 294)
  1504.  
  1505. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1506.  
  1507. (Filename: Line: 294)
  1508.  
  1509. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1510. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1511.  
  1512. (Filename: Line: 2001)
  1513.  
  1514. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1515.  
  1516. (Filename: Line: 294)
  1517.  
  1518. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1519. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1520.  
  1521. (Filename: Line: 2001)
  1522.  
  1523. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1524.  
  1525. (Filename: Line: 294)
  1526.  
  1527. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1528. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1529.  
  1530. (Filename: Line: 2001)
  1531.  
  1532. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  1533.  
  1534. (Filename: Line: 294)
  1535.  
  1536. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  1537. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  1538.  
  1539. (Filename: Line: 2001)
  1540.  
  1541. Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
  1542. UnloadTime: 4.862300 ms
  1543.  
  1544. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 243395.
  1545. Total: 792.706900 ms (FindLiveObjects: 24.690500 ms CreateObjectMapping: 23.467800 ms MarkObjects: 742.096500 ms DeleteObjects: 2.450900 ms)
  1546.  
  1547. Game Log in Success!
  1548.  
  1549. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1550.  
  1551. GameSparks Login Success!
  1552.  
  1553. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1554.  
  1555. I have roles: subscriber|alpha_backer|beta_backer
  1556.  
  1557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1558.  
  1559. Failed to create agent because it is not close enough to the NavMesh
  1560.  
  1561. (Filename: Line: 648)
  1562.  
  1563. loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep'
  1564.  
  1565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1566.  
  1567. loaded quest 'A10 test quest' at step 'A10 test quest End Step'
  1568.  
  1569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1570.  
  1571. loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep'
  1572.  
  1573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1574.  
  1575. loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step'
  1576.  
  1577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1578.  
  1579. loaded quest 'Erza Ledger' at step 'Erza Ledger EndStep'
  1580.  
  1581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1582.  
  1583. loaded quest 'Pannion's Students' at step 'Pannion's Students Complete'
  1584.  
  1585. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1586.  
  1587. loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepFail'
  1588.  
  1589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1590.  
  1591. loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep'
  1592.  
  1593. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1594.  
  1595. loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep'
  1596.  
  1597. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1598.  
  1599. loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge EndStep'
  1600.  
  1601. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1602.  
  1603. loaded quest 'TheSaneCultist' at step 'TheSaneCultist Complete'
  1604.  
  1605. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1606.  
  1607. loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step'
  1608.  
  1609. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1610.  
  1611. loaded quest 'The Immortal Empire' at step 'The Immortal Empire EndStep '
  1612.  
  1613. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1614.  
  1615. loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1'
  1616.  
  1617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1618.  
  1619. loaded quest 'Crafting Tutorial' at step 'Crafting Tutorial EndStep'
  1620.  
  1621. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1622.  
  1623. loaded quest 'A Study in Time' at step 'A Study in Time Step 3'
  1624.  
  1625. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1626.  
  1627. loaded quest 'The Admiral's Dreadnought' at step 'The Admiral's Dreadnought EndStep'
  1628.  
  1629. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1630.  
  1631. loaded quest 'The Oracle's Aid (ChD)' at step 'The Oracle's Aid (ChD) EndStep'
  1632.  
  1633. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1634.  
  1635. loaded quest 'The Desert Waystation (ChD)' at step 'The Desert Waystation (ChD) EndStep '
  1636.  
  1637. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1638.  
  1639. loaded quest 'BETA Launch Endpoint' at step 'BETA Launch Endpoint EndStep '
  1640.  
  1641. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1642.  
  1643. loading scene: Between
  1644.  
  1645. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1646.  
  1647. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1648.  
  1649. Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 256833.
  1650. Total: 768.206300 ms (FindLiveObjects: 27.505800 ms CreateObjectMapping: 26.027400 ms MarkObjects: 713.963300 ms DeleteObjects: 0.708900 ms)
  1651.  
  1652. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1653. UnloadTime: 14.990600 ms
  1654. loading scene: Default
  1655.  
  1656. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1657.  
  1658.  
  1659. Unloading 1036 unused Assets to reduce memory usage. Loaded Objects now: 242663.
  1660. Total: 760.040800 ms (FindLiveObjects: 25.951400 ms CreateObjectMapping: 25.175200 ms MarkObjects: 698.047800 ms DeleteObjects: 10.865700 ms)
  1661.  
  1662. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1663.  
  1664. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242663.
  1665. Total: 772.174500 ms (FindLiveObjects: 32.936300 ms CreateObjectMapping: 29.292100 ms MarkObjects: 703.991000 ms DeleteObjects: 5.953600 ms)
  1666.  
  1667. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1668. UnloadTime: 4.081700 ms
  1669. loading scene: Between
  1670.  
  1671. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1672.  
  1673.  
  1674. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 242654.
  1675. Total: 748.255600 ms (FindLiveObjects: 25.466900 ms CreateObjectMapping: 23.297000 ms MarkObjects: 698.901900 ms DeleteObjects: 0.589200 ms)
  1676.  
  1677. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1678.  
  1679. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242654.
  1680. Total: 742.798800 ms (FindLiveObjects: 23.680700 ms CreateObjectMapping: 24.422700 ms MarkObjects: 694.271700 ms DeleteObjects: 0.422900 ms)
  1681.  
  1682. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1683. UnloadTime: 4.357400 ms
  1684. loading scene: EoT
  1685.  
  1686. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1687.  
  1688.  
  1689. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 242654.
  1690. Total: 745.939600 ms (FindLiveObjects: 23.318700 ms CreateObjectMapping: 23.594300 ms MarkObjects: 698.586800 ms DeleteObjects: 0.439100 ms)
  1691.  
  1692. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1693.  
  1694. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242654.
  1695. Total: 748.626500 ms (FindLiveObjects: 24.353200 ms CreateObjectMapping: 23.691400 ms MarkObjects: 700.130600 ms DeleteObjects: 0.450500 ms)
  1696.  
  1697. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1698.  
  1699. (Filename: Line: 195)
  1700.  
  1701. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1702.  
  1703. (Filename: Line: 195)
  1704.  
  1705. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1706.  
  1707. (Filename: Line: 195)
  1708.  
  1709. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1710.  
  1711. (Filename: Line: 195)
  1712.  
  1713. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1714.  
  1715. (Filename: Line: 195)
  1716.  
  1717. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1718.  
  1719. (Filename: Line: 195)
  1720.  
  1721. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1722.  
  1723. (Filename: Line: 195)
  1724.  
  1725. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1726.  
  1727. (Filename: Line: 195)
  1728.  
  1729. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1730.  
  1731. (Filename: Line: 195)
  1732.  
  1733. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1734.  
  1735. (Filename: Line: 195)
  1736.  
  1737. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1738.  
  1739. (Filename: Line: 195)
  1740.  
  1741. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1742.  
  1743. (Filename: Line: 195)
  1744.  
  1745. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1746.  
  1747. (Filename: Line: 195)
  1748.  
  1749. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1750.  
  1751. (Filename: Line: 195)
  1752.  
  1753. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1754.  
  1755. (Filename: Line: 195)
  1756.  
  1757. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1758.  
  1759. (Filename: Line: 195)
  1760.  
  1761. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1762.  
  1763. (Filename: Line: 195)
  1764.  
  1765. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1766.  
  1767. (Filename: Line: 195)
  1768.  
  1769. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1770.  
  1771. (Filename: Line: 195)
  1772.  
  1773. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1774.  
  1775. (Filename: Line: 195)
  1776.  
  1777. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1778.  
  1779. (Filename: Line: 195)
  1780.  
  1781. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1782.  
  1783. (Filename: Line: 195)
  1784.  
  1785. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1786.  
  1787. (Filename: Line: 195)
  1788.  
  1789. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1790.  
  1791. (Filename: Line: 195)
  1792.  
  1793. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1794.  
  1795. (Filename: Line: 195)
  1796.  
  1797. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1798.  
  1799. (Filename: Line: 195)
  1800.  
  1801. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1802.  
  1803. (Filename: Line: 195)
  1804.  
  1805. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1806.  
  1807. (Filename: Line: 195)
  1808.  
  1809. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1810.  
  1811. (Filename: Line: 195)
  1812.  
  1813. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1814.  
  1815. (Filename: Line: 195)
  1816.  
  1817. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1818.  
  1819. (Filename: Line: 195)
  1820.  
  1821. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1822.  
  1823. (Filename: Line: 195)
  1824.  
  1825. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1826.  
  1827. (Filename: Line: 195)
  1828.  
  1829. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1830.  
  1831. (Filename: Line: 195)
  1832.  
  1833. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1834.  
  1835. (Filename: Line: 195)
  1836.  
  1837. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1838.  
  1839. (Filename: Line: 195)
  1840.  
  1841. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1842.  
  1843. (Filename: Line: 195)
  1844.  
  1845. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1846.  
  1847. (Filename: Line: 195)
  1848.  
  1849. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1850.  
  1851. (Filename: Line: 195)
  1852.  
  1853. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1854.  
  1855. (Filename: Line: 195)
  1856.  
  1857. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1858.  
  1859. (Filename: Line: 195)
  1860.  
  1861. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1862.  
  1863. (Filename: Line: 195)
  1864.  
  1865. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1866.  
  1867. (Filename: Line: 195)
  1868.  
  1869. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1870.  
  1871. (Filename: Line: 195)
  1872.  
  1873. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1874.  
  1875. (Filename: Line: 195)
  1876.  
  1877. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1878.  
  1879. (Filename: Line: 195)
  1880.  
  1881. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1882.  
  1883. (Filename: Line: 195)
  1884.  
  1885. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1886.  
  1887. (Filename: Line: 195)
  1888.  
  1889. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1890.  
  1891. (Filename: Line: 195)
  1892.  
  1893. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1894.  
  1895. (Filename: Line: 195)
  1896.  
  1897. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1898.  
  1899. (Filename: Line: 195)
  1900.  
  1901. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1902.  
  1903. (Filename: Line: 195)
  1904.  
  1905. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1906.  
  1907. (Filename: Line: 195)
  1908.  
  1909. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1910.  
  1911. (Filename: Line: 195)
  1912.  
  1913. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1914.  
  1915. (Filename: Line: 195)
  1916.  
  1917. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1918.  
  1919. (Filename: Line: 195)
  1920.  
  1921. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1922.  
  1923. (Filename: Line: 195)
  1924.  
  1925. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1926.  
  1927. (Filename: Line: 195)
  1928.  
  1929. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1930.  
  1931. (Filename: Line: 195)
  1932.  
  1933. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1934.  
  1935. (Filename: Line: 195)
  1936.  
  1937. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1938.  
  1939. (Filename: Line: 195)
  1940.  
  1941. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1942.  
  1943. (Filename: Line: 195)
  1944.  
  1945. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1946.  
  1947. (Filename: Line: 195)
  1948.  
  1949. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1950.  
  1951. (Filename: Line: 195)
  1952.  
  1953. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1954.  
  1955. (Filename: Line: 195)
  1956.  
  1957. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1958.  
  1959. (Filename: Line: 195)
  1960.  
  1961. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1962.  
  1963. (Filename: Line: 195)
  1964.  
  1965. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1966.  
  1967. (Filename: Line: 195)
  1968.  
  1969. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1970.  
  1971. (Filename: Line: 195)
  1972.  
  1973. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1974.  
  1975. (Filename: Line: 195)
  1976.  
  1977. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1978.  
  1979. (Filename: Line: 195)
  1980.  
  1981. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1982.  
  1983. (Filename: Line: 195)
  1984.  
  1985. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1986.  
  1987. (Filename: Line: 195)
  1988.  
  1989. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1990.  
  1991. (Filename: Line: 195)
  1992.  
  1993. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1994.  
  1995. (Filename: Line: 195)
  1996.  
  1997. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  1998.  
  1999. (Filename: Line: 195)
  2000.  
  2001. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2002.  
  2003. (Filename: Line: 195)
  2004.  
  2005. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2006.  
  2007. (Filename: Line: 195)
  2008.  
  2009. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2010.  
  2011. (Filename: Line: 195)
  2012.  
  2013. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2014.  
  2015. (Filename: Line: 195)
  2016.  
  2017. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2018.  
  2019. (Filename: Line: 195)
  2020.  
  2021. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2022.  
  2023. (Filename: Line: 195)
  2024.  
  2025. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2026.  
  2027. (Filename: Line: 195)
  2028.  
  2029. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  2030.  
  2031. (Filename: Line: 195)
  2032.  
  2033. The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing!
  2034.  
  2035. (Filename: Line: 294)
  2036.  
  2037. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2038. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2039.  
  2040. (Filename: Line: 2001)
  2041.  
  2042. The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing!
  2043.  
  2044. (Filename: Line: 294)
  2045.  
  2046. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2047. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2048.  
  2049. (Filename: Line: 2001)
  2050.  
  2051. The referenced script on this Behaviour (Game Object 'SouthFloor') is missing!
  2052.  
  2053. (Filename: Line: 294)
  2054.  
  2055. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2056. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2057.  
  2058. (Filename: Line: 2001)
  2059.  
  2060. The referenced script on this Behaviour (Game Object 'CacheFloors') is missing!
  2061.  
  2062. (Filename: Line: 294)
  2063.  
  2064. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2065. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2066.  
  2067. (Filename: Line: 2001)
  2068.  
  2069. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2070.  
  2071. (Filename: Line: 294)
  2072.  
  2073. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2074. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2075.  
  2076. (Filename: Line: 2001)
  2077.  
  2078. The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing!
  2079.  
  2080. (Filename: Line: 294)
  2081.  
  2082. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  2083. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2084.  
  2085. (Filename: Line: 2001)
  2086.  
  2087. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  2088.  
  2089. (Filename: Line: 294)
  2090.  
  2091. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2092.  
  2093. (Filename: Line: 294)
  2094.  
  2095. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2096. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2097.  
  2098. (Filename: Line: 2001)
  2099.  
  2100. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2101.  
  2102. (Filename: Line: 294)
  2103.  
  2104. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2105. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2106.  
  2107. (Filename: Line: 2001)
  2108.  
  2109. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2110.  
  2111. (Filename: Line: 294)
  2112.  
  2113. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2114. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2115.  
  2116. (Filename: Line: 2001)
  2117.  
  2118. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2119.  
  2120. (Filename: Line: 294)
  2121.  
  2122. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2123. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2124.  
  2125. (Filename: Line: 2001)
  2126.  
  2127. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2128.  
  2129. (Filename: Line: 294)
  2130.  
  2131. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2132. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2133.  
  2134. (Filename: Line: 2001)
  2135.  
  2136. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2137.  
  2138. (Filename: Line: 294)
  2139.  
  2140. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2141. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2142.  
  2143. (Filename: Line: 2001)
  2144.  
  2145. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2146.  
  2147. (Filename: Line: 294)
  2148.  
  2149. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2150. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2151.  
  2152. (Filename: Line: 2001)
  2153.  
  2154. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2155.  
  2156. (Filename: Line: 294)
  2157.  
  2158. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2159. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2160.  
  2161. (Filename: Line: 2001)
  2162.  
  2163. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2164.  
  2165. (Filename: Line: 294)
  2166.  
  2167. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2168. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2169.  
  2170. (Filename: Line: 2001)
  2171.  
  2172. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2173.  
  2174. (Filename: Line: 294)
  2175.  
  2176. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2177. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2178.  
  2179. (Filename: Line: 2001)
  2180.  
  2181. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2182.  
  2183. (Filename: Line: 294)
  2184.  
  2185. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2186. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2187.  
  2188. (Filename: Line: 2001)
  2189.  
  2190. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2191.  
  2192. (Filename: Line: 294)
  2193.  
  2194. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2195. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2196.  
  2197. (Filename: Line: 2001)
  2198.  
  2199. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2200.  
  2201. (Filename: Line: 294)
  2202.  
  2203. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2204. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2205.  
  2206. (Filename: Line: 2001)
  2207.  
  2208. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2209.  
  2210. (Filename: Line: 294)
  2211.  
  2212. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2213. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2214.  
  2215. (Filename: Line: 2001)
  2216.  
  2217. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2218.  
  2219. (Filename: Line: 294)
  2220.  
  2221. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2222. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2223.  
  2224. (Filename: Line: 2001)
  2225.  
  2226. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2227.  
  2228. (Filename: Line: 294)
  2229.  
  2230. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2231. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2232.  
  2233. (Filename: Line: 2001)
  2234.  
  2235. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2236.  
  2237. (Filename: Line: 294)
  2238.  
  2239. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2240. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2241.  
  2242. (Filename: Line: 2001)
  2243.  
  2244. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2245.  
  2246. (Filename: Line: 294)
  2247.  
  2248. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2249. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2250.  
  2251. (Filename: Line: 2001)
  2252.  
  2253. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2254.  
  2255. (Filename: Line: 294)
  2256.  
  2257. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2258. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2259.  
  2260. (Filename: Line: 2001)
  2261.  
  2262. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2263.  
  2264. (Filename: Line: 294)
  2265.  
  2266. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2267. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2268.  
  2269. (Filename: Line: 2001)
  2270.  
  2271. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2272.  
  2273. (Filename: Line: 294)
  2274.  
  2275. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2276. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2277.  
  2278. (Filename: Line: 2001)
  2279.  
  2280. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2281.  
  2282. (Filename: Line: 294)
  2283.  
  2284. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2285. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2286.  
  2287. (Filename: Line: 2001)
  2288.  
  2289. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2290.  
  2291. (Filename: Line: 294)
  2292.  
  2293. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2294. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2295.  
  2296. (Filename: Line: 2001)
  2297.  
  2298. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2299.  
  2300. (Filename: Line: 294)
  2301.  
  2302. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2303. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2304.  
  2305. (Filename: Line: 2001)
  2306.  
  2307. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2308.  
  2309. (Filename: Line: 294)
  2310.  
  2311. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2312. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2313.  
  2314. (Filename: Line: 2001)
  2315.  
  2316. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2317.  
  2318. (Filename: Line: 294)
  2319.  
  2320. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2321. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2322.  
  2323. (Filename: Line: 2001)
  2324.  
  2325. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2326.  
  2327. (Filename: Line: 294)
  2328.  
  2329. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2330. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2331.  
  2332. (Filename: Line: 2001)
  2333.  
  2334. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2335.  
  2336. (Filename: Line: 294)
  2337.  
  2338. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2339. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2340.  
  2341. (Filename: Line: 2001)
  2342.  
  2343. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2344.  
  2345. (Filename: Line: 294)
  2346.  
  2347. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2348. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2349.  
  2350. (Filename: Line: 2001)
  2351.  
  2352. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2353.  
  2354. (Filename: Line: 294)
  2355.  
  2356. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2357. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2358.  
  2359. (Filename: Line: 2001)
  2360.  
  2361. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2362.  
  2363. (Filename: Line: 294)
  2364.  
  2365. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2366. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2367.  
  2368. (Filename: Line: 2001)
  2369.  
  2370. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2371.  
  2372. (Filename: Line: 294)
  2373.  
  2374. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2375. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2376.  
  2377. (Filename: Line: 2001)
  2378.  
  2379. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2380.  
  2381. (Filename: Line: 294)
  2382.  
  2383. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2384. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2385.  
  2386. (Filename: Line: 2001)
  2387.  
  2388. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2389.  
  2390. (Filename: Line: 294)
  2391.  
  2392. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2393. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2394.  
  2395. (Filename: Line: 2001)
  2396.  
  2397. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2398.  
  2399. (Filename: Line: 294)
  2400.  
  2401. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2402. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2403.  
  2404. (Filename: Line: 2001)
  2405.  
  2406. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2407.  
  2408. (Filename: Line: 294)
  2409.  
  2410. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2411. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2412.  
  2413. (Filename: Line: 2001)
  2414.  
  2415. The referenced script on this Behaviour (Game Object 'Navmesh') is missing!
  2416.  
  2417. (Filename: Line: 294)
  2418.  
  2419. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2420. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2421.  
  2422. (Filename: Line: 2001)
  2423.  
  2424. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2425.  
  2426. (Filename: Line: 294)
  2427.  
  2428. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2429. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2430.  
  2431. (Filename: Line: 2001)
  2432.  
  2433. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2434.  
  2435. (Filename: Line: 294)
  2436.  
  2437. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2438. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2439.  
  2440. (Filename: Line: 2001)
  2441.  
  2442. The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing!
  2443.  
  2444. (Filename: Line: 294)
  2445.  
  2446. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2447. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2448.  
  2449. (Filename: Line: 2001)
  2450.  
  2451. The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing!
  2452.  
  2453. (Filename: Line: 294)
  2454.  
  2455. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2456. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2457.  
  2458. (Filename: Line: 2001)
  2459.  
  2460. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2461.  
  2462. (Filename: Line: 294)
  2463.  
  2464. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2465. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2466.  
  2467. (Filename: Line: 2001)
  2468.  
  2469. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2470.  
  2471. (Filename: Line: 294)
  2472.  
  2473. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2474. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2475.  
  2476. (Filename: Line: 2001)
  2477.  
  2478. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2479.  
  2480. (Filename: Line: 294)
  2481.  
  2482. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2483. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2484.  
  2485. (Filename: Line: 2001)
  2486.  
  2487. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2488.  
  2489. (Filename: Line: 294)
  2490.  
  2491. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2492. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2493.  
  2494. (Filename: Line: 2001)
  2495.  
  2496. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2497.  
  2498. (Filename: Line: 294)
  2499.  
  2500. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2501. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2502.  
  2503. (Filename: Line: 2001)
  2504.  
  2505. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2506.  
  2507. (Filename: Line: 294)
  2508.  
  2509. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2510. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2511.  
  2512. (Filename: Line: 2001)
  2513.  
  2514. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2515.  
  2516. (Filename: Line: 294)
  2517.  
  2518. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2519. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2520.  
  2521. (Filename: Line: 2001)
  2522.  
  2523. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2524.  
  2525. (Filename: Line: 294)
  2526.  
  2527. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2528. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2529.  
  2530. (Filename: Line: 2001)
  2531.  
  2532. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2533.  
  2534. (Filename: Line: 294)
  2535.  
  2536. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2537. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2538.  
  2539. (Filename: Line: 2001)
  2540.  
  2541. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2542.  
  2543. (Filename: Line: 294)
  2544.  
  2545. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2546. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2547.  
  2548. (Filename: Line: 2001)
  2549.  
  2550. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2551.  
  2552. (Filename: Line: 294)
  2553.  
  2554. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2555. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2556.  
  2557. (Filename: Line: 2001)
  2558.  
  2559. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2560.  
  2561. (Filename: Line: 294)
  2562.  
  2563. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2564. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2565.  
  2566. (Filename: Line: 2001)
  2567.  
  2568. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2569.  
  2570. (Filename: Line: 294)
  2571.  
  2572. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2573. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2574.  
  2575. (Filename: Line: 2001)
  2576.  
  2577. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2578.  
  2579. (Filename: Line: 294)
  2580.  
  2581. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2582. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2583.  
  2584. (Filename: Line: 2001)
  2585.  
  2586. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2587.  
  2588. (Filename: Line: 294)
  2589.  
  2590. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  2591. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2592.  
  2593. (Filename: Line: 2001)
  2594.  
  2595. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2596.  
  2597. (Filename: Line: 294)
  2598.  
  2599. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2600. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2601.  
  2602. (Filename: Line: 2001)
  2603.  
  2604. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2605.  
  2606. (Filename: Line: 294)
  2607.  
  2608. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2609. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2610.  
  2611. (Filename: Line: 2001)
  2612.  
  2613. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2614.  
  2615. (Filename: Line: 294)
  2616.  
  2617. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2618. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2619.  
  2620. (Filename: Line: 2001)
  2621.  
  2622. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2623.  
  2624. (Filename: Line: 294)
  2625.  
  2626. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2627. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2628.  
  2629. (Filename: Line: 2001)
  2630.  
  2631. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2632.  
  2633. (Filename: Line: 294)
  2634.  
  2635. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2636. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2637.  
  2638. (Filename: Line: 2001)
  2639.  
  2640. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2641.  
  2642. (Filename: Line: 294)
  2643.  
  2644. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2645. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2646.  
  2647. (Filename: Line: 2001)
  2648.  
  2649. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2650.  
  2651. (Filename: Line: 294)
  2652.  
  2653. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2654. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2655.  
  2656. (Filename: Line: 2001)
  2657.  
  2658. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2659.  
  2660. (Filename: Line: 294)
  2661.  
  2662. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2663. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2664.  
  2665. (Filename: Line: 2001)
  2666.  
  2667. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2668.  
  2669. (Filename: Line: 294)
  2670.  
  2671. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2672. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2673.  
  2674. (Filename: Line: 2001)
  2675.  
  2676. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2677.  
  2678. (Filename: Line: 294)
  2679.  
  2680. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2681. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2682.  
  2683. (Filename: Line: 2001)
  2684.  
  2685. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2686.  
  2687. (Filename: Line: 294)
  2688.  
  2689. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2690. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2691.  
  2692. (Filename: Line: 2001)
  2693.  
  2694. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2695.  
  2696. (Filename: Line: 294)
  2697.  
  2698. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2699. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2700.  
  2701. (Filename: Line: 2001)
  2702.  
  2703. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2704.  
  2705. (Filename: Line: 294)
  2706.  
  2707. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2708. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2709.  
  2710. (Filename: Line: 2001)
  2711.  
  2712. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2713.  
  2714. (Filename: Line: 294)
  2715.  
  2716. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2717. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2718.  
  2719. (Filename: Line: 2001)
  2720.  
  2721. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2722.  
  2723. (Filename: Line: 294)
  2724.  
  2725. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2726. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2727.  
  2728. (Filename: Line: 2001)
  2729.  
  2730. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2731.  
  2732. (Filename: Line: 294)
  2733.  
  2734. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2735. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2736.  
  2737. (Filename: Line: 2001)
  2738.  
  2739. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2740.  
  2741. (Filename: Line: 294)
  2742.  
  2743. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2744. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2745.  
  2746. (Filename: Line: 2001)
  2747.  
  2748. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2749.  
  2750. (Filename: Line: 294)
  2751.  
  2752. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2753. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2754.  
  2755. (Filename: Line: 2001)
  2756.  
  2757. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2758.  
  2759. (Filename: Line: 294)
  2760.  
  2761. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2762. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2763.  
  2764. (Filename: Line: 2001)
  2765.  
  2766. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2767.  
  2768. (Filename: Line: 294)
  2769.  
  2770. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2771. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2772.  
  2773. (Filename: Line: 2001)
  2774.  
  2775. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2776.  
  2777. (Filename: Line: 294)
  2778.  
  2779. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2780. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2781.  
  2782. (Filename: Line: 2001)
  2783.  
  2784. The referenced script on this Behaviour (Game Object 'Original') is missing!
  2785.  
  2786. (Filename: Line: 294)
  2787.  
  2788. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
  2789. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  2790.  
  2791. (Filename: Line: 2001)
  2792.  
  2793. Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
  2794. Connected to chat server
  2795.  
  2796. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2797.  
  2798. UnloadTime: 6.654300 ms
  2799. Failed to create agent because it is not close enough to the NavMesh
  2800.  
  2801. (Filename: Line: 648)
  2802.  
  2803. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  2804.  
  2805. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2806.  
  2807. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  2808.  
  2809. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2810.  
  2811. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  2812.  
  2813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2814.  
  2815. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  2816.  
  2817. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2818.  
  2819.  
  2820. Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 278052.
  2821. Total: 777.807300 ms (FindLiveObjects: 29.729000 ms CreateObjectMapping: 25.903500 ms MarkObjects: 721.413800 ms DeleteObjects: 0.760000 ms)
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