peteR_pg

EADAY's Sandbox_EN

Aug 7th, 2023 (edited)
28
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.37 KB | None | 0 0
  1. Sandbox_EN = {
  2. Sandbox_eggonsAllDoorsAreYours = "Eggon's All Doors Are Yours",
  3. Sandbox_eggonsAllDoorsAreYours_AllowTransportInLargeTrunksOnly = "Allow transport of doors in large trunks only",
  4. Sandbox_eggonsAllDoorsAreYours_AllowTransportInLargeTrunksOnly_tooltip = "Doors can be transported only in trunks of TOTAL capacity of at leats 90. <LINE>Free capacity must be enough to fit the door. <LINE>E.g. door weighting 30 will fit into a trunk which is 60/90 full.",
  5. Sandbox_eggonsAllDoorsAreYours_DoorsWeightMultiplier = "Doors weight multiplier",
  6. Sandbox_eggonsAllDoorsAreYours_DoorsWeightMultiplier_tooltip = "Default door weights (30-40) will be multiplied by this number.",
  7. Sandbox_eggonsAllDoorsAreYours_MinimumCarpentryLevel = "Minimum carpentry level to take door off hinges",
  8. Sandbox_eggonsAllDoorsAreYours_MinimumCarpentryLevel_tooltip = "Minimum Carpentry level required to take off door off hinges.",
  9. Sandbox_eggonsAllDoorsAreYours_SuccessChance = "Base success chance to take door off hinges (%)",
  10. Sandbox_eggonsAllDoorsAreYours_SuccessChance_tooltip = "Success probabilty at minimum Carpentry level.",
  11. Sandbox_eggonsAllDoorsAreYours_SuccessChanceIncrease = "Success chance increase per level (%)",
  12. Sandbox_eggonsAllDoorsAreYours_SuccessChanceIncrease_tooltip = "Increase of success chance per each Carpentry level abover minimum.",
  13. }
Advertisement
Add Comment
Please, Sign In to add comment