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- ////////////////////////////////FREEZE GUN////////////////////////////////////////////
- if(HAS_CHAR_GOT_WEAPON(GetPlayerPed(), WEAPON_ROCKET)){
- REMOVE_WEAPON_FROM_CHAR(GetPlayerPed(), WEAPON_ROCKET);
- /////////////////////////////////GROUP HACK/////////////////////////////////////////////////
- Group tmpgroup,tmpgroup2;
- bool stored = false;
- int index;
- GET_PLAYER_GROUP(GetPlayerIndex(),&tmpgroup); //NOT A MISTAKE //MUST BE INDEX.. PED FREEZES
- GET_PED_GROUP_INDEX(GetPlayerPed(),&index);
- if(!stored){
- saved = index;
- stored = true;
- }
- if(saved != index){ //if the correct index is not the current
- if(DOES_GROUP_EXIST(tmpgroup)){
- REMOVE_CHAR_FROM_GROUP(GetPlayerPed());
- GET_PLAYER_GROUP(GetPlayerIndex(),&tmpgroup2);
- if(DOES_GROUP_EXIST(tmpgroup2)){
- SET_GROUP_LEADER(tmpgroup2,GetPlayerPed());
- }
- else CREATE_GROUP(0,tmpgroup2,true);
- }
- }
- ////////////////////////////////////////PLAYER MODEL//////////////////////////////////////
- int tmp_model,tmp_ped,i;
- for(i = 0;i <= 15;i++){
- if(GET_PLAYER_ID() == i) continue;
- if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
- GET_PLAYER_CHAR(i,&tmp_ped);
- if(!DOES_CHAR_EXIST(tmp_ped)) continue;
- GET_CHAR_MODEL(tmp_ped,&tmp_model);
- if(tmp_model != MODEL_PLAYER) continue;
- SET_CHAR_VISIBLE(tmp_ped,false);
- }
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