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Jun 1st, 2018
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  1. Name = "TerraGod"
  2. Parent = ModuleScript
  3. --//====================================================\\--
  4. --|| CREATED BY SHACKLUSTER
  5. --\\====================================================//--
  6.  
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 35
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local ANIMATOR = Humanoid.Animator
  80. local ANIMATE = Character.Animate
  81. local UNANCHOR = true
  82. local PLAYSONG = true
  83. local EXTRATRANS = 0
  84.  
  85. --//=================================\\
  86. --\\=================================//
  87.  
  88.  
  89. --//=================================\\
  90. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  91. --\\=================================//
  92.  
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "ArtificialHB"
  95.  
  96. script:WaitForChild("ArtificialHB")
  97.  
  98. frame = Frame_Speed
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102. lastframe = tick()
  103. script.ArtificialHB:Fire()
  104.  
  105. game:GetService("RunService").Heartbeat:connect(function(s, p)
  106. tf = tf + s
  107. if tf >= frame then
  108. if allowframeloss then
  109. script.ArtificialHB:Fire()
  110. lastframe = tick()
  111. else
  112. for i = 1, math.floor(tf / frame) do
  113. script.ArtificialHB:Fire()
  114. end
  115. lastframe = tick()
  116. end
  117. if tossremainder then
  118. tf = 0
  119. else
  120. tf = tf - frame * math.floor(tf / frame)
  121. end
  122. end
  123. end)
  124.  
  125. --//=================================\\
  126. --\\=================================//
  127.  
  128. --//=================================\\
  129. --|| SOME FUNCTIONS
  130. --\\=================================//
  131.  
  132. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  133. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  134. end
  135.  
  136. function PositiveAngle(NUMBER)
  137. if NUMBER >= 0 then
  138. NUMBER = 0
  139. end
  140. return NUMBER
  141. end
  142.  
  143. function NegativeAngle(NUMBER)
  144. if NUMBER <= 0 then
  145. NUMBER = 0
  146. end
  147. return NUMBER
  148. end
  149.  
  150. function Swait(NUMBER)
  151. if NUMBER == 0 or NUMBER == nil then
  152. ArtificialHB.Event:wait()
  153. else
  154. for i = 1, NUMBER do
  155. ArtificialHB.Event:wait()
  156. end
  157. end
  158. end
  159.  
  160. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  161. local NEWMESH = IT(MESH)
  162. if MESH == "SpecialMesh" then
  163. NEWMESH.MeshType = MESHTYPE
  164. if MESHID ~= "nil" and MESHID ~= "" then
  165. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  166. end
  167. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  168. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  169. end
  170. end
  171. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  172. NEWMESH.Scale = SCALE
  173. NEWMESH.Parent = PARENT
  174. return NEWMESH
  175. end
  176.  
  177. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  178. local NEWPART = IT("Part")
  179. NEWPART.formFactor = FORMFACTOR
  180. NEWPART.Reflectance = REFLECTANCE
  181. NEWPART.Transparency = TRANSPARENCY
  182. NEWPART.CanCollide = false
  183. NEWPART.Locked = true
  184. NEWPART.Anchored = true
  185. if ANCHOR == false then
  186. NEWPART.Anchored = false
  187. end
  188. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  189. NEWPART.Name = NAME
  190. NEWPART.Size = SIZE
  191. NEWPART.Position = Torso.Position
  192. NEWPART.Material = MATERIAL
  193. NEWPART:BreakJoints()
  194. NEWPART.Parent = PARENT
  195. return NEWPART
  196. end
  197.  
  198. local function weldBetween(a, b)
  199. local weldd = Instance.new("ManualWeld")
  200. weldd.Part0 = a
  201. weldd.Part1 = b
  202. weldd.C0 = CFrame.new()
  203. weldd.C1 = b.CFrame:inverse() * a.CFrame
  204. weldd.Parent = a
  205. return weldd
  206. end
  207.  
  208.  
  209. function QuaternionFromCFrame(cf)
  210. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  211. local trace = m00 + m11 + m22
  212. if trace > 0 then
  213. local s = math.sqrt(1 + trace)
  214. local recip = 0.5 / s
  215. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  216. else
  217. local i = 0
  218. if m11 > m00 then
  219. i = 1
  220. end
  221. if m22 > (i == 0 and m00 or m11) then
  222. i = 2
  223. end
  224. if i == 0 then
  225. local s = math.sqrt(m00 - m11 - m22 + 1)
  226. local recip = 0.5 / s
  227. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  228. elseif i == 1 then
  229. local s = math.sqrt(m11 - m22 - m00 + 1)
  230. local recip = 0.5 / s
  231. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  232. elseif i == 2 then
  233. local s = math.sqrt(m22 - m00 - m11 + 1)
  234. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  235. end
  236. end
  237. end
  238.  
  239. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  240. local xs, ys, zs = x + x, y + y, z + z
  241. local wx, wy, wz = w * xs, w * ys, w * zs
  242. local xx = x * xs
  243. local xy = x * ys
  244. local xz = x * zs
  245. local yy = y * ys
  246. local yz = y * zs
  247. local zz = z * zs
  248. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  249. end
  250.  
  251. function QuaternionSlerp(a, b, t)
  252. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  253. local startInterp, finishInterp;
  254. if cosTheta >= 0.0001 then
  255. if (1 - cosTheta) > 0.0001 then
  256. local theta = ACOS(cosTheta)
  257. local invSinTheta = 1 / SIN(theta)
  258. startInterp = SIN((1 - t) * theta) * invSinTheta
  259. finishInterp = SIN(t * theta) * invSinTheta
  260. else
  261. startInterp = 1 - t
  262. finishInterp = t
  263. end
  264. else
  265. if (1 + cosTheta) > 0.0001 then
  266. local theta = ACOS(-cosTheta)
  267. local invSinTheta = 1 / SIN(theta)
  268. startInterp = SIN((t - 1) * theta) * invSinTheta
  269. finishInterp = SIN(t * theta) * invSinTheta
  270. else
  271. startInterp = t - 1
  272. finishInterp = t
  273. end
  274. end
  275. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  276. end
  277.  
  278. function Clerp(a, b, t)
  279. local qa = {QuaternionFromCFrame(a)}
  280. local qb = {QuaternionFromCFrame(b)}
  281. local ax, ay, az = a.x, a.y, a.z
  282. local bx, by, bz = b.x, b.y, b.z
  283. local _t = 1 - t
  284. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  285. end
  286.  
  287. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  288. local frame = IT("Frame")
  289. frame.BackgroundTransparency = TRANSPARENCY
  290. frame.BorderSizePixel = BORDERSIZEPIXEL
  291. frame.Position = POSITION
  292. frame.Size = SIZE
  293. frame.BackgroundColor3 = COLOR
  294. frame.BorderColor3 = BORDERCOLOR
  295. frame.Name = NAME
  296. frame.Parent = PARENT
  297. return frame
  298. end
  299.  
  300. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  301. local label = IT("TextLabel")
  302. label.BackgroundTransparency = 1
  303. label.Size = UD2(1, 0, 1, 0)
  304. label.Position = UD2(0, 0, 0, 0)
  305. label.TextColor3 = TEXTCOLOR
  306. label.TextStrokeTransparency = STROKETRANSPARENCY
  307. label.TextTransparency = TRANSPARENCY
  308. label.FontSize = TEXTFONTSIZE
  309. label.Font = TEXTFONT
  310. label.BorderSizePixel = BORDERSIZEPIXEL
  311. label.TextScaled = false
  312. label.Text = TEXT
  313. label.Name = NAME
  314. label.Parent = PARENT
  315. return label
  316. end
  317.  
  318. function NoOutlines(PART)
  319. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  320. end
  321.  
  322. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  323. local NEWWELD = IT(TYPE)
  324. NEWWELD.Part0 = PART0
  325. NEWWELD.Part1 = PART1
  326. NEWWELD.C0 = C0
  327. NEWWELD.C1 = C1
  328. NEWWELD.Parent = PARENT
  329. return NEWWELD
  330. end
  331.  
  332. local S = IT("Sound")
  333. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  334. local NEWSOUND = nil
  335. coroutine.resume(coroutine.create(function()
  336. NEWSOUND = S:Clone()
  337. NEWSOUND.Parent = PARENT
  338. NEWSOUND.Volume = VOLUME
  339. NEWSOUND.Pitch = PITCH
  340. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  341. NEWSOUND:play()
  342. if DOESLOOP == true then
  343. NEWSOUND.Looped = true
  344. else
  345. repeat wait(1) until NEWSOUND.Playing == false
  346. NEWSOUND:remove()
  347. end
  348. end))
  349. return NEWSOUND
  350. end
  351.  
  352. function CFrameFromTopBack(at, top, back)
  353. local right = top:Cross(back)
  354. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  355. end
  356.  
  357. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  358. function WACKYEFFECT(Table)
  359. local TYPE = (Table.EffectType or "Sphere")
  360. local SIZE = (Table.Size or VT(1,1,1))
  361. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  362. local TRANSPARENCY = (Table.Transparency or 0)
  363. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  364. local CFRAME = (Table.CFrame or Torso.CFrame)
  365. local MOVEDIRECTION = (Table.MoveToPos or nil)
  366. local ROTATION1 = (Table.RotationX or 0)
  367. local ROTATION2 = (Table.RotationY or 0)
  368. local ROTATION3 = (Table.RotationZ or 0)
  369. local MATERIAL = (Table.Material or "Neon")
  370. local COLOR = (Table.Color or C3(1,1,1))
  371. local TIME = (Table.Time or 45)
  372. local SOUNDID = (Table.SoundID or nil)
  373. local SOUNDPITCH = (Table.SoundPitch or nil)
  374. local SOUNDVOLUME = (Table.SoundVolume or nil)
  375. coroutine.resume(coroutine.create(function()
  376. local PLAYSSOUND = false
  377. local SOUND = nil
  378. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  379. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  380. PLAYSSOUND = true
  381. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  382. end
  383. EFFECT.Color = COLOR
  384. local MSH = nil
  385. if TYPE == "Sphere" then
  386. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  387. elseif TYPE == "Block" then
  388. MSH = IT("BlockMesh",EFFECT)
  389. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  390. elseif TYPE == "Wave" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  392. elseif TYPE == "Ring" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  394. elseif TYPE == "Slash" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396. elseif TYPE == "Round Slash" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398. elseif TYPE == "Swirl" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  400. elseif TYPE == "Skull" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Crystal" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  404. end
  405. if MSH ~= nil then
  406. local MOVESPEED = nil
  407. if MOVEDIRECTION ~= nil then
  408. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  409. end
  410. local GROWTH = SIZE - ENDSIZE
  411. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  412. if TYPE == "Block" then
  413. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  414. else
  415. EFFECT.CFrame = CFRAME
  416. end
  417. for LOOP = 1, TIME+1 do
  418. Swait()
  419. MSH.Scale = MSH.Scale - GROWTH/TIME
  420. if TYPE == "Wave" then
  421. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  422. end
  423. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  424. if TYPE == "Block" then
  425. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  426. else
  427. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  428. end
  429. if MOVEDIRECTION ~= nil then
  430. local ORI = EFFECT.Orientation
  431. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  432. EFFECT.Orientation = ORI
  433. end
  434. end
  435. if PLAYSSOUND == false then
  436. EFFECT:remove()
  437. else
  438. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  439. EFFECT:remove()
  440. end
  441. else
  442. if PLAYSSOUND == false then
  443. EFFECT:remove()
  444. else
  445. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  446. EFFECT:remove()
  447. end
  448. end
  449. end))
  450. end
  451.  
  452. function MakeForm(PART,TYPE)
  453. if TYPE == "Cyl" then
  454. local MSH = IT("CylinderMesh",PART)
  455. elseif TYPE == "Ball" then
  456. local MSH = IT("SpecialMesh",PART)
  457. MSH.MeshType = "Sphere"
  458. elseif TYPE == "Wedge" then
  459. local MSH = IT("SpecialMesh",PART)
  460. MSH.MeshType = "Wedge"
  461. end
  462. end
  463.  
  464. Debris = game:GetService("Debris")
  465.  
  466. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  467. local DIRECTION = CF(StartPos,EndPos).lookVector
  468. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  469. end
  470.  
  471. local ROCK = script.Rock
  472. ROCK.Parent = nil
  473. function GetRock(FLOOROBJECT)
  474. local Rock = ROCK:Clone()
  475. Rock.Parent = Effects
  476. if FLOOROBJECT ~= nil then
  477. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  478. Rock.Material = FLOOROBJECT.Material
  479. Rock.Color = FLOOROBJECT.Color
  480. else
  481. Rock.Material = "Slate"
  482. Rock.Color = BRICKC"Dirt brown".Color
  483. end
  484. else
  485. Rock.Material = "Slate"
  486. Rock.Color = BRICKC"Dirt brown".Color
  487. end
  488. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  489. return Rock
  490. end
  491.  
  492. local SPIKE = script.RockSpike
  493. SPIKE.Parent = nil
  494. function GetSpike(FLOOROBJECT)
  495. local Rock = SPIKE:Clone()
  496. Rock.Parent = Effects
  497. if FLOOROBJECT ~= nil then
  498. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  499. Rock.Material = FLOOROBJECT.Material
  500. Rock.Color = FLOOROBJECT.Color
  501. else
  502. Rock.Material = "Slate"
  503. Rock.Color = BRICKC"Dirt brown".Color
  504. end
  505. else
  506. Rock.Material = "Slate"
  507. Rock.Color = BRICKC"Dirt brown".Color
  508. end
  509. return Rock
  510. end
  511.  
  512. local SHIELD = script.Shield
  513. SHIELD.Parent = nil
  514. function GetShield(FLOOROBJECT)
  515. local Rock = SHIELD:Clone()
  516. Rock.Parent = Effects
  517. if FLOOROBJECT ~= nil then
  518. Rock.Material = FLOOROBJECT.Material
  519. Rock.Color = FLOOROBJECT.Color
  520. else
  521. Rock.Material = "Slate"
  522. Rock.Color = BRICKC"Dirt brown".Color
  523. end
  524. return Rock
  525. end
  526.  
  527. function RespondToImpact(Object,Rock)
  528. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  529. for i = 1, #BREAKABLEMATERIALS do
  530. local MATERIAL = BREAKABLEMATERIALS[i]
  531. if Object.Material == MATERIAL[1] then
  532. local A = Rock.Size.Magnitude
  533. local B = Object.Size.Magnitude
  534. if B < A*MATERIAL[2] then
  535. WaveParticles(Object.Position,B*3,Object.Color)
  536. Object:remove()
  537. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  538. end
  539. end
  540. end
  541. end
  542.  
  543. function WaveParticles(Position,Size,Color)
  544. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  545. BASE.CFrame = CF(Position)
  546. local A = IT("Attachment",BASE)
  547. local WAVE = script.Wave:Clone()
  548. WAVE.Parent = A
  549. WAVE.Size = NumberSequence.new(0,Size)
  550. WAVE.Color = ColorSequence.new(Color)
  551. Debris:AddItem(BASE,0.5)
  552. WAVE:Emit(1)
  553. end
  554.  
  555. --//=================================\\
  556. --|| WEAPON CREATION
  557. --\\=================================//
  558.  
  559. local sick = Instance.new("Sound",Character)
  560.  
  561. local PILLAR = script.Pillar
  562. PILLAR.Parent = nil
  563. local HOOD = script.Hood
  564. HOOD.Parent = Character
  565. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  566. weldBetween(Torso,HOOD)
  567. Head:ClearAllChildren()
  568. Head.Transparency = 1
  569. local EYE = script.Eye
  570. EYE.Parent = Character
  571. EYE.CFrame = Head.CFrame*CF(0,0,0)
  572. EYE.Anchored = false
  573. weldBetween(EYE,Head)
  574. local COLLAR = script.Collar
  575. COLLAR.Parent = Character
  576. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  577. weldBetween(Torso,COLLAR)
  578. local BONE = script.SpinePart
  579. BONE.Parent = nil
  580. local TAIL = {}
  581. local LASTPART = Torso
  582. local SIZE = BONE.Size
  583. for i = 1, 23 do
  584. local PART = BONE:Clone()
  585. PART.Anchored = false
  586. PART.Parent = Character
  587. PART.Size = SIZE*((25-i)/10)/1.6
  588. if LASTPART == Torso then
  589. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  590. LASTPART = PART
  591. table.insert(TAIL,WELD)
  592. else
  593. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  594. LASTPART = PART
  595. table.insert(TAIL,WELD)
  596. end
  597. end
  598. for _, c in pairs(Character:GetChildren()) do
  599. if c:IsA("BasePart") then
  600. if c:FindFirstChildOfClass("ParticleEmitter") then
  601. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  602. end
  603. if c == Head then
  604. if c:FindFirstChild("face") then
  605. c.face:remove()
  606. end
  607. end
  608. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  609. c:remove()
  610. end
  611. end
  612. local BODY = {}
  613. for _, c in pairs(Character:GetDescendants()) do
  614. if c:IsA("BasePart") and c.Name ~= "Handle" then
  615. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  616. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  617. end
  618. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  619. elseif c:IsA("JointInstance") then
  620. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  621. end
  622. end
  623. for e = 1, #BODY do
  624. if BODY[e] ~= nil then
  625. local STUFF = BODY[e]
  626. local PART = STUFF[1]
  627. local PARENT = STUFF[2]
  628. local MATERIAL = STUFF[3]
  629. local COLOR = STUFF[4]
  630. local TRANSPARENCY = STUFF[5]
  631. if PART.ClassName == "Part" and PART ~= RootPart then
  632. PART.Material = MATERIAL
  633. PART.Color = COLOR
  634. PART.Transparency = TRANSPARENCY
  635. end
  636. PART.AncestryChanged:Connect(function()
  637. PART.Parent = PARENT
  638. end)
  639. end
  640. end
  641. function refit()
  642. Character.Parent = workspace
  643. for e = 1, #BODY do
  644. if BODY[e] ~= nil then
  645. local STUFF = BODY[e]
  646. local PART = STUFF[1]
  647. local PARENT = STUFF[2]
  648. local MATERIAL = STUFF[3]
  649. local COLOR = STUFF[4]
  650. local TRANSPARENCY = STUFF[5]
  651. if PART:IsA("BasePart") and PART ~= RootPart then
  652. PART.Material = MATERIAL
  653. PART.Color = COLOR
  654. PART.Transparency = TRANSPARENCY+EXTRATRANS
  655. end
  656. if PART.Parent ~= PARENT then
  657. Humanoid:remove()
  658. PART.Parent = PARENT
  659. Humanoid = IT("Humanoid",Character)
  660. end
  661. end
  662. end
  663. end
  664.  
  665. Humanoid.Died:connect(function()
  666. refit()
  667. end)
  668.  
  669. --//=================================\\
  670. --|| DAMAGING
  671. --\\=================================//
  672.  
  673. function ApplyDamage(Humanoid,Damage,TorsoPart)
  674. Damage = Damage * DAMAGEMULTIPLIER
  675. if Humanoid.Health ~= 0 then
  676. Humanoid.Health = Humanoid.Health - Damage
  677. end
  678. end
  679.  
  680. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  681. local CHILDREN = workspace:GetDescendants()
  682. for index, CHILD in pairs(CHILDREN) do
  683. if CHILD.ClassName == "Model" and CHILD ~= Character then
  684. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  685. if HUM then
  686. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  687. if TORSO then
  688. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  689. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  690. CHILD:BreakJoints()
  691. else
  692. local DMG = MRANDOM(MINDMG,MAXDMG)
  693. ApplyDamage(HUM,DMG,TORSO)
  694. end
  695. if FLING > 0 then
  696. for _, c in pairs(CHILD:GetChildren()) do
  697. if c:IsA("BasePart") then
  698. local bv = Instance.new("BodyVelocity",c)
  699. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  700. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  701. Debris:AddItem(bv,0.05)
  702. end
  703. end
  704. end
  705. end
  706. end
  707. end
  708. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  709. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  710. RespondToImpact(CHILD,ROCK)
  711. end
  712. end
  713. end
  714. end
  715.  
  716. --//=================================\\
  717. --|| ATTACK FUNCTIONS AND STUFF
  718. --\\=================================//
  719.  
  720. function RockExplosion(Rock,Multiplier,Survive)
  721. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  722. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  723. local SIZE = (Rock.Size.Y*4)*Multiplier
  724. EXPLOSION.Enabled = false
  725. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  726. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  727. EXPLOSION:Emit(200,300)
  728. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  729. coroutine.resume(coroutine.create(function()
  730. Rock:BreakJoints()
  731. if Survive == nil then
  732. Rock.Transparency = 1
  733. Rock.CanCollide = false
  734. Rock.Anchored = true
  735. Debris:AddItem(Rock,5)
  736. end
  737. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  738. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  739. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  740. Swait()
  741. if HITFLOOR then
  742. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  743. end
  744. for i = 1, 5 do
  745. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  746. end
  747. end))
  748. end
  749.  
  750. function Bullet()
  751. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  752. ATTACK = true
  753. Rooted = true
  754. local GYRO = IT("BodyGyro",RootPart)
  755. GYRO.D = 2
  756. GYRO.P = 2000
  757. GYRO.MaxTorque = VT(0,4000000,0)
  758. coroutine.resume(coroutine.create(function()
  759. repeat
  760. Swait()
  761. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  762. until ATTACK == false
  763. GYRO:Remove()
  764. end))
  765. local FLOOR = false
  766. if HITFLOOR then
  767. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  768. FLOOR = true
  769. end
  770. end
  771. if FLOOR == true then
  772. for i=0, 0.5, 0.1 / Animation_Speed do
  773. Swait()
  774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  780. end
  781. for i=0, 0.25, 0.1 / Animation_Speed do
  782. Swait()
  783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  789. end
  790. local ROCKPLACED = false
  791. local Rock = nil
  792. if HITFLOOR.Anchored == true then
  793. Rock = GetRock(HITFLOOR)
  794. Rock.Core.Emit.Enabled = true
  795. Rock.Size = VT(6,6,6)
  796. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  797. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  798. coroutine.resume(coroutine.create(function()
  799. for i = 1, 30 do
  800. Swait()
  801. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  802. end
  803. ROCKPLACED = true
  804. Rock.Core.Emit.Enabled = false
  805. end))
  806. else
  807. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  808. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  809. if TORSO then
  810. Rock = TORSO
  811. ROCK.Core:Clone().Parent = Rock
  812. else
  813. Rock = HITFLOOR
  814. ROCK.Core:Clone().Parent = Rock
  815. end
  816. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  817. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  818. if TORSO then
  819. Rock = TORSO
  820. ROCK.Core:Clone().Parent = Rock
  821. else
  822. Rock = HITFLOOR
  823. ROCK.Core:Clone().Parent = Rock
  824. end
  825. else
  826. Rock = HITFLOOR
  827. ROCK.Core:Clone().Parent = Rock
  828. end
  829. Rock.Anchored = true
  830. coroutine.resume(coroutine.create(function()
  831. for i = 1, 30 do
  832. Swait()
  833. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  834. end
  835. ROCKPLACED = true
  836. end))
  837. end
  838. for i=0, 0.1, 0.1 / Animation_Speed do
  839. Swait()
  840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. end
  847. repeat
  848. Swait()
  849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. until ROCKPLACED == true
  856. for i=0, 0.1, 0.1 / Animation_Speed do
  857. Swait()
  858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  864. end
  865. WaveParticles(Rock.Position,12,C3(1,1,1))
  866. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  867. coroutine.resume(coroutine.create(function()
  868. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  869. for i = 1, 200 do
  870. Swait()
  871. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  872. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  873. if HIT then
  874. RespondToImpact(HIT,Rock)
  875. break
  876. end
  877. end
  878. RockExplosion(Rock,1)
  879. else
  880. for i = 1, 60 do
  881. Swait()
  882. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  883. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  884. if HIT then
  885. RespondToImpact(HIT,Rock)
  886. break
  887. end
  888. end
  889. RockExplosion(Rock,2)
  890. end
  891. end))
  892. for i=0, 0.4, 0.1 / Animation_Speed do
  893. Swait()
  894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. end
  901. else
  902. local GRAV = IT("BodyPosition",RootPart)
  903. GRAV.D = 250
  904. GRAV.P = 20000
  905. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  906. GRAV.Position = RootPart.Position
  907. local Rock = GetRock()
  908. Rock.Size = VT(0,0,0)
  909. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  910. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  911. local DONEROCK = false
  912. coroutine.resume(coroutine.create(function()
  913. for i = 1, 15 do
  914. Swait()
  915. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  916. Rock.Size = Rock.Size * 1.1
  917. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  918. end
  919. DONEROCK = true
  920. end))
  921. repeat
  922. Swait()
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. until DONEROCK == true
  930. local LOOP = 0
  931. for i=0, 0.2, 0.1 / Animation_Speed do
  932. Swait()
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. end
  940. WaveParticles(Rock.Position,5,C3(1,1,1))
  941. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  942. coroutine.resume(coroutine.create(function()
  943. for i = 1, 300 do
  944. Swait()
  945. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  946. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  947. if HIT then
  948. RespondToImpact(HIT,Rock)
  949. break
  950. end
  951. end
  952. RockExplosion(Rock,1)
  953. end))
  954. for i=0, 0.3, 0.1 / Animation_Speed do
  955. Swait()
  956. LOOP = LOOP + 15*3
  957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  963. end
  964. GRAV:remove()
  965. end
  966. ATTACK = false
  967. Rooted = false
  968. end
  969.  
  970. function Melee()
  971. ATTACK = true
  972. Rooted = false
  973. Speed = 12
  974. repeat
  975. Swait()
  976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. until KEYHOLD == false
  983. Speed = 0
  984. local ROOT = nil
  985. local TORS = nil
  986. local HUMAN = nil
  987. local DIST = 4
  988. for i=0, 0.2, 0.1 / Animation_Speed do
  989. Swait()
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. end
  997. for i=0, 1, 0.1 / Animation_Speed do
  998. Swait()
  999. local CHILDREN = workspace:GetDescendants()
  1000. for index, CHILD in pairs(CHILDREN) do
  1001. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1002. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1003. if HUM then
  1004. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1005. if TORSO and HUM.Health > 0 then
  1006. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1007. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1008. ROOT = TORSO
  1009. HUMAN = HUM
  1010. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1011. end
  1012. end
  1013. end
  1014. end
  1015. end
  1016. if ROOT then
  1017. break
  1018. end
  1019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. end
  1026. if ROOT then
  1027. local POSITIONED = false
  1028. coroutine.resume(coroutine.create(function()
  1029. ROOT.Anchored = true
  1030. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1031. for i = 1, 25 do
  1032. ROOT.Anchored = true
  1033. Swait()
  1034. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1035. end
  1036. POSITIONED = true
  1037. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1038. ROOT.Anchored = false
  1039. end))
  1040. repeat
  1041. Swait()
  1042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. until POSITIONED == true
  1049. for i = 1, 3 do
  1050. for i=0, 0.5, 0.1 / Animation_Speed do
  1051. Swait()
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1058. end
  1059. for i=0, 0.15, 0.1 / Animation_Speed do
  1060. Swait()
  1061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. end
  1068. local EMIT = script.Emit:Clone()
  1069. EMIT.Parent = TORS
  1070. EMIT.Size = NumberSequence.new(1,0)
  1071. EMIT:Emit(120)
  1072. Debris:AddItem(EMIT,5)
  1073. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1074. WaveParticles(TORS.Position,12,C3(1,1,1))
  1075. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1076. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1077. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1078. for i=0, 0.25, 0.1 / Animation_Speed do
  1079. Swait()
  1080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. end
  1087. if HUMAN.Health == 0 then
  1088. break
  1089. end
  1090. for i=0, 0.2, 0.1 / Animation_Speed do
  1091. Swait()
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. end
  1099. end
  1100. end
  1101. Speed = 25
  1102. ATTACK = false
  1103. Rooted = false
  1104. end
  1105.  
  1106. function Launch()
  1107. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1108. if HITFLOOR then
  1109. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1110. local P = PILLAR:Clone()
  1111. P.Color = HITFLOOR.Color
  1112. P.Material = HITFLOOR.Material
  1113. P.Parent = Effects
  1114. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1115. coroutine.resume(coroutine.create(function()
  1116. for i = 1, 6 do
  1117. Swait()
  1118. P.CFrame = P.CFrame * CF(0,0.9,0)
  1119. end
  1120. wait(1)
  1121. for i = 1, 45 do
  1122. Swait()
  1123. P.Transparency =P.Transparency + 1/45
  1124. end
  1125. P:remove()
  1126. end))
  1127. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1128. RootPart.Velocity = VT(0,0,0)
  1129. local bv = Instance.new("BodyVelocity",RootPart)
  1130. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1131. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1132. Debris:AddItem(bv,0.1)
  1133. end
  1134. end
  1135.  
  1136. function Ravage()
  1137. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1138. if HITFLOOR then
  1139. ATTACK = true
  1140. Rooted = false
  1141. for i=0, 0.3, 0.1 / Animation_Speed do
  1142. Swait()
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. end
  1150. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1151. Rooted = true
  1152. CreateSound(217767125, RightArm, 5, 1, false)
  1153. for i=0, 0.15, 0.1 / Animation_Speed do
  1154. Swait()
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. end
  1162. local HOLD = true
  1163. coroutine.resume(coroutine.create(function()
  1164. repeat
  1165. Swait()
  1166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. until HOLD == false
  1173. end))
  1174. repeat
  1175. wait(0.3)
  1176. coroutine.resume(coroutine.create(function()
  1177. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1178. if HITFLOOR then
  1179. if HITFLOOR.Anchored == true then
  1180. local ROCK = GetRock(HITFLOOR)
  1181. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1182. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1183. ROCK.Core.Emit.Enabled = true
  1184. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1185. local POS = ROCK.CFrame*CF(0,12,0)
  1186. for i = 1, 25 do
  1187. ROCK.Anchored = true
  1188. Swait()
  1189. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1190. end
  1191. ROCK.Core.Emit.Enabled = false
  1192. wait(0.3)
  1193. RockExplosion(ROCK,1)
  1194. end
  1195. end
  1196. end))
  1197. until KEYHOLD == false
  1198. wait(0.5)
  1199. HOLD = false
  1200. ATTACK = false
  1201. Rooted = false
  1202. end
  1203. end
  1204.  
  1205. function Shield()
  1206. ATTACK = true
  1207. Rooted = false
  1208. local GYRO = IT("BodyGyro",RootPart)
  1209. GYRO.D = 2
  1210. GYRO.P = 2000
  1211. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1212. local GRAV = IT("BodyPosition",RootPart)
  1213. GRAV.D = 250
  1214. GRAV.P = 20000
  1215. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1216. GRAV.Position = RootPart.Position
  1217. coroutine.resume(coroutine.create(function()
  1218. repeat
  1219. Swait()
  1220. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1221. until ATTACK == false
  1222. GYRO:Remove()
  1223. GRAV:Remove()
  1224. end))
  1225. for i=0, 0.3, 0.1 / Animation_Speed do
  1226. Swait()
  1227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. end
  1234. local Defence = GetShield()
  1235. Defence.Size = VT(0,2,0)
  1236. Defence.Parent = Effects
  1237. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1238. WaveParticles(Defence.Position,12,Defence.Color)
  1239. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1240. local FIX = Defence.AncestryChanged:Connect(function()
  1241. Defence.Parent = Effects
  1242. end)
  1243. for i = 1, 40 do
  1244. Swait()
  1245. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1246. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1247. end
  1248. repeat
  1249. Swait()
  1250. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. until KEYHOLD == false
  1258. FIX:Disconnect()
  1259. coroutine.resume(coroutine.create(function()
  1260. for i = 1, 40 do
  1261. Swait()
  1262. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1263. end
  1264. WaveParticles(Defence.Position,12,Defence.Color)
  1265. Defence:remove()
  1266. end))
  1267. ATTACK = false
  1268. Rooted = false
  1269. end
  1270.  
  1271. function TwinMeteor()
  1272. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1273. if HITFLOOR == nil then
  1274. ATTACK = true
  1275. Rooted = false
  1276. local GYRO = IT("BodyGyro",RootPart)
  1277. GYRO.D = 2
  1278. GYRO.P = 2000
  1279. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1280. local GRAV = IT("BodyPosition",RootPart)
  1281. GRAV.D = 250
  1282. GRAV.P = 20000
  1283. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1284. GRAV.Position = RootPart.Position
  1285. coroutine.resume(coroutine.create(function()
  1286. repeat
  1287. Swait()
  1288. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1289. until ATTACK == false
  1290. GYRO:Remove()
  1291. GRAV:Remove()
  1292. end))
  1293. local CHARGED = false
  1294. coroutine.resume(coroutine.create(function()
  1295. repeat
  1296. Swait()
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. until CHARGED == true
  1304. end))
  1305. local ROCK1 = GetRock()
  1306. local ROCK2 = GetRock()
  1307. local VORTEX1 = script.Vortex:Clone()
  1308. local VORTEX2 = script.Vortex:Clone()
  1309. VORTEX1.Parent = ROCK1.Core
  1310. VORTEX2.Parent = ROCK2.Core
  1311. ROCK1.Core.Emit.Enabled = true
  1312. ROCK2.Core.Emit.Enabled = true
  1313. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1314. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1315. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1316. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1317. for i = 1, 70 do
  1318. Swait()
  1319. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1320. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1321. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1322. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1323. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1324. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1325. VORTEX1:Emit(1)
  1326. VORTEX2:Emit(1)
  1327. end
  1328. CHARGED = true
  1329. for i=0, 1, 0.1 / Animation_Speed do
  1330. Swait()
  1331. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1332. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. end
  1340. for i=0, 0.5, 0.1 / Animation_Speed do
  1341. Swait()
  1342. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1343. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. end
  1351. coroutine.resume(coroutine.create(function()
  1352. local Rock = ROCK1
  1353. WaveParticles(Rock.Position,30,C3(1,1,1))
  1354. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1355. for i = 1, 200 do
  1356. Swait()
  1357. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1358. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1359. if HIT then
  1360. RespondToImpact(HIT,Rock)
  1361. break
  1362. end
  1363. end
  1364. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1365. for i = 1, 6 do
  1366. RockExplosion(Rock,1.5,true)
  1367. wait(1)
  1368. end
  1369. RockExplosion(Rock,1.5)
  1370. end))
  1371. for i=0, 1, 0.1 / Animation_Speed do
  1372. Swait()
  1373. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. end
  1381. for i=0, 0.5, 0.1 / Animation_Speed do
  1382. Swait()
  1383. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. end
  1391. coroutine.resume(coroutine.create(function()
  1392. local Rock = ROCK2
  1393. WaveParticles(Rock.Position,30,C3(1,1,1))
  1394. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1395. for i = 1, 200 do
  1396. Swait()
  1397. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1398. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1399. if HIT then
  1400. RespondToImpact(HIT,Rock)
  1401. break
  1402. end
  1403. end
  1404. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1405. for i = 1, 6 do
  1406. RockExplosion(Rock,1.5,true)
  1407. wait(1)
  1408. end
  1409. RockExplosion(Rock,1.5)
  1410. end))
  1411. for i=0, 1, 0.1 / Animation_Speed do
  1412. Swait()
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. end
  1420. ATTACK = false
  1421. Rooted = false
  1422. end
  1423. end
  1424.  
  1425. function Spikes()
  1426. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1427. if HITFLOOR then
  1428. ATTACK = true
  1429. Rooted = true
  1430. local GYRO = IT("BodyGyro",RootPart)
  1431. GYRO.D = 2
  1432. GYRO.P = 2000
  1433. GYRO.MaxTorque = VT(0,4000000,0)
  1434. coroutine.resume(coroutine.create(function()
  1435. repeat
  1436. Swait()
  1437. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1438. until ATTACK == false
  1439. GYRO:Remove()
  1440. end))
  1441. for i=0, 1, 0.1 / Animation_Speed do
  1442. Swait()
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1449. end
  1450. for i=0, 0.25, 0.1 / Animation_Speed do
  1451. Swait()
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. end
  1459. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1460. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1461. coroutine.resume(coroutine.create(function()
  1462. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1463. for i = 1, 60 do
  1464. Swait()
  1465. local SPIKE = GetSpike(HITFLOOR)
  1466. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1467. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1468. coroutine.resume(coroutine.create(function()
  1469. local POS = SPIKE.CFrame*CF(0,11,0)
  1470. for i = 1, 25 do
  1471. Swait()
  1472. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1473. end
  1474. wait(0.2)
  1475. for i = 1, 45 do
  1476. Swait()
  1477. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1478. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1479. end
  1480. SPIKE:remove()
  1481. end))
  1482. end
  1483. end))
  1484. wait(0.3)
  1485. ATTACK = false
  1486. Rooted = false
  1487. end
  1488. end
  1489.  
  1490. function TakeOnMe()
  1491. Speed = 5
  1492. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1493. ATTACK = true
  1494. Rooted = false
  1495. local DANCE = true
  1496. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1497. if NEWKEY == "p" then
  1498. DANCE = false
  1499. end
  1500. end)
  1501. PLAYSONG = false
  1502. while true do
  1503. for i = 1, 15 do
  1504. Swait()
  1505. MEME.Parent = Effects
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. end
  1513. if DANCE == false then
  1514. break
  1515. end
  1516. for i = 1, 15 do
  1517. Swait()
  1518. MEME.Parent = Effects
  1519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1523. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525. end
  1526. end
  1527. PLAYSONG = true
  1528. KEY:Disconnect()
  1529. MEME:remove()
  1530. Speed = 25
  1531. ATTACK = false
  1532. Rooted = false
  1533. end
  1534.  
  1535. function Noclip()
  1536. ATTACK = true
  1537. Rooted = true
  1538. UNANCHOR = false
  1539. RootPart.Anchored = true
  1540. local CLIPPING = true
  1541. local MOVEMENT = nil
  1542. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1543. for i = 1, 50 do
  1544. Swait()
  1545. EXTRATRANS = EXTRATRANS + 0.5/50
  1546. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. end
  1554. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1555. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1556. if NEWKEY == "w" then
  1557. MOVEMENT = "Forward"
  1558. repeat
  1559. Swait()
  1560. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1561. until KEYHOLD == false
  1562. elseif NEWKEY == "s" then
  1563. MOVEMENT = "Backwards"
  1564. repeat
  1565. Swait()
  1566. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1567. until KEYHOLD == false
  1568. elseif NEWKEY == "a" then
  1569. MOVEMENT = "Strafe"
  1570. repeat
  1571. Swait()
  1572. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1573. until KEYHOLD == false
  1574. elseif NEWKEY == "d" then
  1575. MOVEMENT = "Strafe"
  1576. repeat
  1577. Swait()
  1578. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1579. until KEYHOLD == false
  1580. elseif NEWKEY == "y" then
  1581. CLIPPING = false
  1582. end
  1583. MOVEMENT = nil
  1584. end)
  1585. local LOOP = 0
  1586. repeat
  1587. Swait()
  1588. AURA.Parent = Torso
  1589. LOOP = LOOP + 1
  1590. if LOOP >= 15 then
  1591. LOOP = 0
  1592. WaveParticles(Torso.Position,15,C3(1,1,1))
  1593. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1594. end
  1595. if MOVEMENT == nil then
  1596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. elseif MOVEMENT == "Forward" then
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. elseif MOVEMENT == "Backwards" then
  1610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. elseif MOVEMENT == "Strafe" then
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. end
  1624. until CLIPPING == false
  1625. KEY:Disconnect()
  1626. coroutine.resume(coroutine.create(function()
  1627. for i = 1, 20 do
  1628. Swait()
  1629. AURA.Volume = AURA.Volume - 3/20
  1630. end
  1631. AURA:remove()
  1632. end))
  1633. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1634. for i = 1, 50 do
  1635. Swait()
  1636. EXTRATRANS = EXTRATRANS - 0.5/50
  1637. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. end
  1645. EXTRATRANS = 0
  1646. UNANCHOR = true
  1647. ATTACK = false
  1648. Rooted = false
  1649. end
  1650.  
  1651. function Taunt()
  1652. ATTACK = true
  1653. Rooted = true
  1654. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1655. repeat
  1656. Swait()
  1657. TAUNT.Parent = Torso
  1658. TAUNT.Playing = true
  1659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. until TAUNT.TimePosition >= 1.25
  1666. for i=0, 1.6, 0.1 / Animation_Speed do
  1667. Swait()
  1668. TAUNT.Parent = Torso
  1669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. end
  1676. ATTACK = false
  1677. Rooted = false
  1678. end
  1679.  
  1680. --//=================================\\
  1681. --|| ASSIGN THINGS TO KEYS
  1682. --\\=================================//
  1683.  
  1684. function MouseDown(Mouse)
  1685. if ATTACK == false then
  1686. end
  1687. end
  1688.  
  1689. function MouseUp(Mouse)
  1690. HOLD = false
  1691. end
  1692.  
  1693. function KeyDown(Key)
  1694. KEYHOLD = true
  1695. if Key == "z" and ATTACK == false then
  1696. Bullet()
  1697. end
  1698.  
  1699. if Key == "b" and ATTACK == false then
  1700. Melee()
  1701. end
  1702.  
  1703. if Key == "c" and ATTACK == false then
  1704. Launch()
  1705. end
  1706.  
  1707. if Key == "v" and ATTACK == false then
  1708. Ravage()
  1709. end
  1710.  
  1711. if Key == "e" and ATTACK == false then
  1712. Shield()
  1713. end
  1714.  
  1715. if Key == "q" and ATTACK == false then
  1716. Spikes()
  1717. end
  1718.  
  1719. if Key == "x" and ATTACK == false then
  1720. TwinMeteor()
  1721. end
  1722.  
  1723. if Key == "y" and ATTACK == false then
  1724. Noclip()
  1725. end
  1726.  
  1727. if Key == "p" and ATTACK == false then
  1728. TakeOnMe()
  1729. end
  1730.  
  1731. if Key == "t" and ATTACK == false then
  1732. Taunt()
  1733. end
  1734.  
  1735. if Key == "]" and ATTACK == false then
  1736. if PLAYSONG == true then
  1737. PLAYSONG = false
  1738. else
  1739. PLAYSONG = true
  1740. end
  1741. end
  1742. end
  1743.  
  1744. function KeyUp(Key)
  1745. KEYHOLD = false
  1746. end
  1747.  
  1748. Mouse.Button1Down:connect(function(NEWKEY)
  1749. MouseDown(NEWKEY)
  1750. end)
  1751. Mouse.Button1Up:connect(function(NEWKEY)
  1752. MouseUp(NEWKEY)
  1753. end)
  1754. Mouse.KeyDown:connect(function(NEWKEY)
  1755. KeyDown(NEWKEY)
  1756. end)
  1757. Mouse.KeyUp:connect(function(NEWKEY)
  1758. KeyUp(NEWKEY)
  1759. end)
  1760.  
  1761. --//=================================\\
  1762. --\\=================================//
  1763.  
  1764. function AntiTimeStop()
  1765. for _, c in pairs(Character:GetChildren()) do
  1766. if c:IsA("BasePart") and c ~= RootPart then
  1767. c.Anchored = false
  1768. end
  1769. end
  1770. if UNANCHOR == true then
  1771. RootPart.Anchored = false
  1772. else
  1773. RootPart.Anchored = true
  1774. end
  1775. end
  1776.  
  1777. --//=================================\\
  1778. --|| WRAP THE WHOLE SCRIPT UP
  1779. --\\=================================//
  1780.  
  1781. Humanoid.Changed:connect(function(Jump)
  1782. if Jump == "Jump" and (Disable_Jump == true) then
  1783. Humanoid.Jump = false
  1784. end
  1785. end)
  1786.  
  1787. while true do
  1788. Swait()
  1789. Head:ClearAllChildren()
  1790. script.Parent = WEAPONGUI
  1791. ANIMATE.Parent = nil
  1792. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1793. v:Stop();
  1794. end
  1795. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1796. Humanoid = IT("Humanoid",Character)
  1797. end
  1798. SINE = SINE + CHANGE
  1799. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1800. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1801. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1802. local WALKSPEEDVALUE = 4
  1803. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  1804. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  1805. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1806. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1807. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1808. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1809. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  1810. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1811. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1812. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. end
  1815. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1816. ANIM = "Jump"
  1817. if ATTACK == false then
  1818. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. end
  1825. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1826. ANIM = "Fall"
  1827. if ATTACK == false then
  1828. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. end
  1835. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1836. ANIM = "Idle"
  1837. if ATTACK == false then
  1838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. end
  1845. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1846. ANIM = "Walk"
  1847. if ATTACK == false then
  1848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1852. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1854. end
  1855. end
  1856. for _, c in pairs(Character:GetChildren()) do
  1857. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1858. c:remove()
  1859. end
  1860. end
  1861. AntiTimeStop()
  1862. Humanoid.MaxHealth = 10e10
  1863. Humanoid.Health = 10e10
  1864. if Rooted == false then
  1865. Disable_Jump = false
  1866. Humanoid.WalkSpeed = Speed
  1867. elseif Rooted == true then
  1868. Disable_Jump = true
  1869. Humanoid.WalkSpeed = 0
  1870. end
  1871. for E = 1, #TAIL do
  1872. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  1873. end
  1874. sick.SoundId = "rbxassetid://157460916"
  1875. sick.Looped = true
  1876. sick.Pitch = 1
  1877. sick.Volume = 2
  1878. sick.Parent = Effects
  1879. sick.Playing = PLAYSONG
  1880. Humanoid.PlatformStand = false
  1881. Humanoid.Name = "I am the god of earth"
  1882. refit()
  1883. if Character:FindFirstChild("Pants") == nil then
  1884. script.Pants:Clone().Parent = Character
  1885. end
  1886. if Character:FindFirstChild("Shirt") == nil then
  1887. script.Shirt:Clone().Parent = Character
  1888. end
  1889. for _, c in pairs(Character:GetChildren()) do
  1890. if c:IsA("BasePart") and ATTACK == false then
  1891. for _, e in pairs(c:GetChildren()) do
  1892. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1893. e:remove()
  1894. end
  1895. end
  1896. end
  1897. end
  1898. end
  1899.  
  1900. --//=================================\\
  1901. --\\=================================//
  1902.  
  1903.  
  1904.  
  1905.  
  1906.  
  1907. --//====================================================\\--
  1908. --|| END OF SCRIPT
  1909. --\\====================================================//--
  1910. end))
  1911. UnionOperation2.Name = "Collar"
  1912. UnionOperation2.Parent = LocalScript1
  1913. UnionOperation2.CFrame = CFrame.new(6.60000801, 46.7082901, -7.50001097, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  1914. UnionOperation2.Orientation = Vector3.new(90, 0, 0)
  1915. UnionOperation2.Position = Vector3.new(6.60000801, 46.7082901, -7.50001097)
  1916. UnionOperation2.Rotation = Vector3.new(90, 0, 0)
  1917. UnionOperation2.Color = Color3.new(0.639216, 0.635294, 0.647059)
  1918. UnionOperation2.Velocity = Vector3.new(0, -16.3500004, 0)
  1919. UnionOperation2.Size = Vector3.new(2.06001234, 2.06001496, 0.200000063)
  1920. UnionOperation2.BrickColor = BrickColor.new("Medium stone grey")
  1921. UnionOperation2.CanCollide = false
  1922. UnionOperation2.Locked = true
  1923. UnionOperation2.Material = Enum.Material.Metal
  1924. UnionOperation2.brickColor = BrickColor.new("Medium stone grey")
  1925. UnionOperation3.Name = "Eye"
  1926. UnionOperation3.Parent = LocalScript1
  1927. UnionOperation3.CFrame = CFrame.new(6.80000782, 44.6407394, -13.5000257, 1, -3.19743418e-13, 1.07282686e-13, -3.19743418e-13, 0.999994636, -1.67703539e-26, 1.07282686e-13, -1.67703539e-26, 0.999994636)
  1928. UnionOperation3.Position = Vector3.new(6.80000782, 44.6407394, -13.5000257)
  1929. UnionOperation3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1930. UnionOperation3.Size = Vector3.new(2, 2, 2.07000494)
  1931. UnionOperation3.Anchored = true
  1932. UnionOperation3.BrickColor = BrickColor.new("Really black")
  1933. UnionOperation3.CanCollide = false
  1934. UnionOperation3.Locked = true
  1935. UnionOperation3.Material = Enum.Material.SmoothPlastic
  1936. UnionOperation3.brickColor = BrickColor.new("Really black")
  1937. MeshPart4.Name = "Hood"
  1938. MeshPart4.Parent = LocalScript1
  1939. MeshPart4.CFrame = CFrame.new(6.80000782, 43.9254341, -13.4600182, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1940. MeshPart4.Position = Vector3.new(6.80000782, 43.9254341, -13.4600182)
  1941. MeshPart4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1942. MeshPart4.Velocity = Vector3.new(0, -16.3500023, 0)
  1943. MeshPart4.Size = Vector3.new(2.91887903, 2.39406967, 2.89092922)
  1944. MeshPart4.BrickColor = BrickColor.new("Really black")
  1945. MeshPart4.CanCollide = false
  1946. MeshPart4.CustomPhysicalProperties = 0.00999999978, 0, 0, 0, 0
  1947. MeshPart4.Locked = true
  1948. MeshPart4.Material = Enum.Material.SmoothPlastic
  1949. MeshPart4.brickColor = BrickColor.new("Really black")
  1950. UnionOperation5.Parent = MeshPart4
  1951. UnionOperation5.CFrame = CFrame.new(6.80000877, 42.7753944, -13.1603947, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1952. UnionOperation5.Position = Vector3.new(6.80000877, 42.7753944, -13.1603947)
  1953. UnionOperation5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1954. UnionOperation5.Velocity = Vector3.new(0, -16.3500023, 0)
  1955. UnionOperation5.Size = Vector3.new(1.89999914, 0.100013733, 1.20075035)
  1956. UnionOperation5.BrickColor = BrickColor.new("Really black")
  1957. UnionOperation5.CanCollide = false
  1958. UnionOperation5.Locked = true
  1959. UnionOperation5.Material = Enum.Material.SmoothPlastic
  1960. UnionOperation5.brickColor = BrickColor.new("Really black")
  1961. Weld6.Name = "Joint"
  1962. Weld6.Parent = MeshPart4
  1963. Weld6.C0 = CFrame.new(-9.53674316e-07, 1.15003967, -0.299623489, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1964. Weld6.Part0 = UnionOperation5
  1965. Weld6.Part1 = MeshPart4
  1966. Weld6.part1 = MeshPart4
  1967. ParticleEmitter7.Name = "Wave"
  1968. ParticleEmitter7.Parent = LocalScript1
  1969. ParticleEmitter7.Speed = NumberRange.new(0, 0)
  1970. ParticleEmitter7.Rotation = NumberRange.new(-180, 180)
  1971. ParticleEmitter7.Enabled = false
  1972. ParticleEmitter7.LightEmission = 1
  1973. ParticleEmitter7.Texture = "rbxassetid://1084991215"
  1974. ParticleEmitter7.Transparency = NumberSequence.new(0,0.39344263076782,0.66120219230652,0.83606559038162,1)
  1975. ParticleEmitter7.ZOffset = 1
  1976. ParticleEmitter7.Size = NumberSequence.new(0,0)
  1977. ParticleEmitter7.Lifetime = NumberRange.new(0.30000001192093, 0.30000001192093)
  1978. ParticleEmitter7.Rate = 1
  1979. MeshPart8.Name = "Rock"
  1980. MeshPart8.Parent = LocalScript1
  1981. MeshPart8.CFrame = CFrame.new(4.78514624, 44.4145737, -17.2287712, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1982. MeshPart8.Position = Vector3.new(4.78514624, 44.4145737, -17.2287712)
  1983. MeshPart8.Size = Vector3.new(2.02970004, 1.97820997, 2.05747986)
  1984. MeshPart8.Anchored = true
  1985. MeshPart8.CanCollide = false
  1986. MeshPart8.Locked = true
  1987. ParticleEmitter9.Name = "Emit"
  1988. ParticleEmitter9.Parent = mas
  1989. ParticleEmitter9.Speed = NumberRange.new(0, 35)
  1990. ParticleEmitter9.Rotation = NumberRange.new(0, 360)
  1991. ParticleEmitter9.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118),Color3.new(0.423529, 0.345098, 0.294118))
  1992. ParticleEmitter9.Enabled = false
  1993. ParticleEmitter9.Texture = "rbxassetid://281633012"
  1994. ParticleEmitter9.Transparency = NumberSequence.new(1,0.75409835577011,0,0)
  1995. ParticleEmitter9.Size = NumberSequence.new(3,3.0601096153259,2.1311478614807,0)
  1996. ParticleEmitter9.Acceleration = Vector3.new(0, -15, 0)
  1997. ParticleEmitter9.Lifetime = NumberRange.new(1, 4)
  1998. ParticleEmitter9.RotSpeed = NumberRange.new(-25, 25)
  1999. ParticleEmitter9.SpreadAngle = Vector2.new(360, 360)
  2000. ParticleEmitter9.VelocitySpread = 360
  2001. ParticleEmitter10.Name = "Emit"
  2002. ParticleEmitter10.Parent = LocalScript1
  2003. ParticleEmitter10.Speed = NumberRange.new(0, 35)
  2004. ParticleEmitter10.Rotation = NumberRange.new(0, 360)
  2005. ParticleEmitter10.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118),Color3.new(0.423529, 0.345098, 0.294118))
  2006. ParticleEmitter10.Enabled = false
  2007. ParticleEmitter10.Texture = "rbxassetid://281633012"
  2008. ParticleEmitter10.Transparency = NumberSequence.new(1,0.75409835577011,0,0)
  2009. ParticleEmitter10.Size = NumberSequence.new(1,0)
  2010. ParticleEmitter10.Acceleration = Vector3.new(0, -15, 0)
  2011. ParticleEmitter10.Lifetime = NumberRange.new(1, 4)
  2012. ParticleEmitter10.RotSpeed = NumberRange.new(-25, 25)
  2013. ParticleEmitter10.SpreadAngle = Vector2.new(360, 360)
  2014. ParticleEmitter10.VelocitySpread = 360
  2015. UnionOperation11.Name = "Pillar"
  2016. UnionOperation11.Parent = LocalScript1
  2017. UnionOperation11.CFrame = CFrame.new(11.3000021, 47.423584, -17.6000175, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2018. UnionOperation11.Position = Vector3.new(11.3000021, 47.423584, -17.6000175)
  2019. UnionOperation11.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2020. UnionOperation11.Size = Vector3.new(3, 8.00001526, 3)
  2021. UnionOperation11.Anchored = true
  2022. UnionOperation11.BrickColor = BrickColor.new("Medium stone grey")
  2023. UnionOperation11.CanCollide = false
  2024. UnionOperation11.Material = Enum.Material.SmoothPlastic
  2025. UnionOperation11.brickColor = BrickColor.new("Medium stone grey")
  2026. UnionOperation11.UsePartColor = true
  2027. MeshPart12.Name = "Shield"
  2028. MeshPart12.Parent = LocalScript1
  2029. MeshPart12.CFrame = CFrame.new(4.78514624, 43.5792542, -17.2287712, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2030. MeshPart12.Position = Vector3.new(4.78514624, 43.5792542, -17.2287712)
  2031. MeshPart12.Size = Vector3.new(1.38995004, 0.407837987, 1.91620004)
  2032. MeshPart12.Anchored = true
  2033. MeshPart12.Locked = true
  2034. UnionOperation13.Name = "RockSpike"
  2035. UnionOperation13.Parent = LocalScript1
  2036. UnionOperation13.CFrame = CFrame.new(12.8000021, 53.4236221, -20.1000175, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  2037. UnionOperation13.Orientation = Vector3.new(0, 180, 180)
  2038. UnionOperation13.Position = Vector3.new(12.8000021, 53.4236221, -20.1000175)
  2039. UnionOperation13.Rotation = Vector3.new(-180, 0, 0)
  2040. UnionOperation13.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2041. UnionOperation13.Size = Vector3.new(4, 20, 4)
  2042. UnionOperation13.Anchored = true
  2043. UnionOperation13.BrickColor = BrickColor.new("Pine Cone")
  2044. UnionOperation13.CanCollide = false
  2045. UnionOperation13.Material = Enum.Material.Slate
  2046. UnionOperation13.brickColor = BrickColor.new("Pine Cone")
  2047. UnionOperation13.UsePartColor = true
  2048. UnionOperation14.Name = "SpinePart"
  2049. UnionOperation14.Parent = LocalScript1
  2050. UnionOperation14.CFrame = CFrame.new(-48.2499809, 43.5735779, -6.70000792, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2051. UnionOperation14.Position = Vector3.new(-48.2499809, 43.5735779, -6.70000792)
  2052. UnionOperation14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2053. UnionOperation14.Size = Vector3.new(0.300003052, 0.300010681, 0.599998474)
  2054. UnionOperation14.Anchored = true
  2055. UnionOperation14.CanCollide = false
  2056. UnionOperation14.Locked = true
  2057. UnionOperation14.Material = Enum.Material.SmoothPlastic
  2058. ParticleEmitter15.Name = "Vortex"
  2059. ParticleEmitter15.Parent = LocalScript1
  2060. ParticleEmitter15.Speed = NumberRange.new(0, 0)
  2061. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2062. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118),Color3.new(0.423529, 0.345098, 0.294118))
  2063. ParticleEmitter15.Enabled = false
  2064. ParticleEmitter15.LightEmission = 1
  2065. ParticleEmitter15.Texture = "rbxassetid://1084969997"
  2066. ParticleEmitter15.Transparency = NumberSequence.new(1,0.5,0.5)
  2067. ParticleEmitter15.ZOffset = -2
  2068. ParticleEmitter15.Size = NumberSequence.new(0,0)
  2069. ParticleEmitter15.Lifetime = NumberRange.new(1, 1)
  2070. ParticleEmitter15.LockedToPart = true
  2071. ParticleEmitter15.Rate = 0
  2072. ParticleEmitter15.RotSpeed = NumberRange.new(360, 360)
  2073. Pants16.Name = "Pants"
  2074. Pants16.Parent = LocalScript1
  2075. Pants16.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  2076. Shirt17.Name = "Shirt"
  2077. Shirt17.Parent = LocalScript1
  2078. Shirt17.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  2079. for i,v in pairs(mas:GetChildren()) do
  2080. v.Parent = game:GetService("Players").LocalPlayer.Character
  2081. pcall(function() v:MakeJoints() end)
  2082. end
  2083. mas:Destroy()
  2084. for i,v in pairs(cors) do
  2085. spawn(function()
  2086. pcall(v)
  2087. end)
  2088. end
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