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- Mono path[0] = 'E:/Fractured/app/UnityClient@Windows_Data/Managed'
- Mono config path = 'E:/Fractured/app/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
- [XR] Discovering subsystems at path E:/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 950 (ID=0x1402)
- Vendor:
- VRAM: 2007 MB
- Driver: 26.21.14.4587
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.447 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- UnloadTime: 1.064000 ms
- Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566)
- Validating credentials...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 3128 -> priority: 1
- Thread -> id: 3084 -> priority: 1
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