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- episode "E1M1"
- {
- name = "1994 Ways to Die"
- }
- episode "E2M1"
- {
- name = "The Depths of Doom"
- }
- episode "E3M1"
- {
- name = "Woe"
- }
- episode "E4M1"
- {
- name = "Blood Stained Earth"
- }
- map "E1M1" "Terminal"
- {
- next = "E1M2"
- secretnext = "E1M9"
- sky1 = "SKY1"
- par = 30
- music = "D_E1M1"
- episodenumber = 1
- mapnumber = 1
- }
- map "E1M2" "Slime Trails"
- {
- next = "E1M3"
- secretnext = "E1M9"
- sky1 = "SKY1"
- par = 75
- music = "D_E1M2"
- episodenumber = 1
- mapnumber = 2
- }
- map "E1M3" "Logistics Center"
- {
- next = "E1M4"
- secretnext = "E1M9"
- sky1 = "SKY1"
- par = 120
- music = "D_E1M3"
- episodenumber = 1
- mapnumber = 3
- }
- map "E1M4" "Abandoned Factory"
- {
- next = "E1M5"
- secretnext = "E1M9"
- sky1 = "SKY1"
- par = 90
- music = "D_E1M4"
- episodenumber = 1
- mapnumber = 4
- }
- map "E1M5" "Warehouse"
- {
- next = "E1M6"
- secretnext = "E1M9"
- sky1 = "SKY1"
- par = 165
- music = "D_E1M5"
- episodenumber = 1
- mapnumber = 5
- }
- map "E1M6" "Power Core"
- {
- next = "E1M7"
- secretnext = "E1M9"
- sky1 = "SKY1"
- par = 180
- music = "D_E1M6"
- episodenumber = 1
- mapnumber = 6
- }
- map "E1M7" "Biosphere"
- {
- next = "E1M8"
- secretnext = "E1M9"
- sky1 = "SKY1"
- par = 180
- music = "D_E1M7"
- episodenumber = 1
- mapnumber = 7
- }
- map "E1M8" "Enigma"
- {
- endsequence = "neis_e1_intermission"
- secretnext = "E1M9"
- sky1 = "SKY1"
- par = 30
- music = "D_E1M8"
- episodenumber = 1
- mapnumber = 8
- }
- map "E1M9" "Quarantine Silos"
- {
- next = "E1M4"
- secretnext = "E1M4"
- sky1 = "SKY1"
- par = 165
- music = "D_E1M9"
- episodenumber = 1
- mapnumber = 9
- }
- // [XA] E1M0 is excluded so NT doesn't suckerpunch me :P
- map "E2M1" "Receiving Station"
- {
- next = "E2M2"
- secretnext = "E2M9"
- sky1 = "SKY2"
- par = 90
- music = "D_E2M1"
- episodenumber = 2
- mapnumber = 1
- }
- map "E2M2" "Proving Grounds"
- {
- next = "E2M3"
- secretnext = "E2M9"
- sky1 = "SKY2"
- par = 90
- music = "D_E2M2"
- episodenumber = 2
- mapnumber = 2
- }
- map "E2M3" "Contagion Engine"
- {
- next = "E2M4"
- secretnext = "E2M9"
- sky1 = "SKY2"
- par = 90
- music = "D_E2M3"
- episodenumber = 2
- mapnumber = 3
- }
- map "E2M4" "Derelict Vessel"
- {
- next = "E2M5"
- secretnext = "E2M9"
- sky1 = "SKY2"
- par = 120
- music = "D_E2M4"
- episodenumber = 2
- mapnumber = 4
- }
- map "E2M5" "Deep Storage"
- {
- next = "E2M6"
- secretnext = "E2M9"
- sky1 = "SKY2"
- par = 90
- music = "D_E2M5"
- episodenumber = 2
- mapnumber = 5
- }
- map "E2M6" "Poison Control"
- {
- next = "E2M7"
- secretnext = "E2M9"
- sky1 = "SKY2"
- par = 360
- music = "D_E2M6"
- episodenumber = 2
- mapnumber = 6
- }
- map "E2M7" "Gateway Labs"
- {
- next = "E2M8"
- secretnext = "E2M9"
- sky1 = "SKY2"
- par = 240
- music = "D_E2M7"
- episodenumber = 2
- mapnumber = 7
- }
- map "E2M8" "Rubicon"
- {
- endsequence = "neis_e2_intermission"
- secretnext = "E2M9"
- sky1 = "SKY2"
- par = 30
- music = "D_E2M8"
- episodenumber = 2
- mapnumber = 8
- }
- map "E2M9" "Castle of Illusions"
- {
- next = "E2M6"
- secretnext = "E2M6"
- sky1 = "SKY2"
- par = 170
- music = "D_E2M9"
- episodenumber = 2
- mapnumber = 9
- }
- map "E3M1" "Gates of Hades"
- {
- next = "E3M2"
- secretnext = "E3M9"
- sky1 = "SKY3"
- par = 90
- music = "D_E3M1"
- episodenumber = 3
- mapnumber = 1
- }
- map "E3M2" "Emblem of Destruction"
- {
- next = "E3M3"
- secretnext = "E3M9"
- sky1 = "SKY3"
- par = 45
- music = "D_E3M2"
- episodenumber = 3
- mapnumber = 2
- }
- map "E3M3" "The Grinder"
- {
- next = "E3M4"
- secretnext = "E3M9"
- sky1 = "SKY3"
- par = 90
- music = "D_E3M3"
- episodenumber = 3
- mapnumber = 3
- }
- map "E3M4" "Fortuna Bridge"
- {
- next = "E3M5"
- secretnext = "E3M9"
- sky1 = "SKY3"
- par = 150
- music = "D_E3M4"
- episodenumber = 3
- mapnumber = 4
- }
- map "E3M5" "Forgotten Caverns"
- {
- next = "E3M6"
- secretnext = "E3M9"
- sky1 = "SKY3"
- par = 90
- music = "D_E3M5"
- episodenumber = 3
- mapnumber = 5
- }
- map "E3M6" "Anomaly Retribution"
- {
- next = "E3M7"
- secretnext = "E3M9"
- sky1 = "SKY3"
- par = 90
- music = "D_E3M6"
- episodenumber = 3
- mapnumber = 6
- }
- map "E3M7" "Netherworld Citadel"
- {
- next = "E3M8"
- secretnext = "E3M9"
- sky1 = "SKY3"
- par = 165
- music = "D_E3M7"
- episodenumber = 3
- mapnumber = 7
- }
- map "E3M8" "Requiem"
- {
- endsequence = "neis_e3_intermission"
- secretnext = "E3M9"
- sky1 = "SKY3"
- par = 30
- music = "D_E3M8"
- episodenumber = 3
- mapnumber = 8
- }
- map "E3M9" "Lake of Fire"
- {
- next = "E3M7"
- secretnext = "E3M7"
- sky1 = "SKY3"
- par = 135
- music = "D_E3M9"
- episodenumber = 3
- mapnumber = 9
- }
- map "E4M1" "Nexus"
- {
- next = "E4M2"
- secretnext = "E4M9"
- sky1 = "SKY4"
- par = 165
- music = "D_E3M4"
- episodenumber = 4
- mapnumber = 1
- }
- map "E4M2" "Parallels"
- {
- next = "E4M3"
- secretnext = "E4M9"
- sky1 = "SKY4"
- par = 255
- music = "D_E3M2"
- episodenumber = 4
- mapnumber = 2
- }
- map "E4M3" "Square Zero"
- {
- next = "E4M4"
- secretnext = "E4M9"
- sky1 = "SKY4"
- par = 135
- music = "D_E3M3"
- episodenumber = 4
- mapnumber = 3
- }
- map "E4M4" "Wartorn Precinct"
- {
- next = "E4M5"
- secretnext = "E4M9"
- sky1 = "SKY4"
- par = 150
- music = "D_E1M5"
- episodenumber = 4
- mapnumber = 4
- }
- map "E4M5" "The Blood Beneath"
- {
- next = "E4M0"
- secretnext = "E4M9"
- sky1 = "SKY4"
- par = 180
- music = "D_E2M7"
- episodenumber = 4
- mapnumber = 5
- }
- // E4M6 doesn't currently work in the Nerve port due to a
- // tall-sectors crash, which couldn't be ousted without
- // straight-up removing a whole area, so sub in E4M0 instead.
- map "E4M0" "RGC Alpha"
- {
- next = "E4M7"
- secretnext = "E4M9"
- sky1 = "SKY4"
- par = 390
- music = "D_E2M4"
- episodenumber = 4
- mapnumber = 6
- }
- map "E4M7" "Vacuum Consortium"
- {
- next = "E4M8"
- secretnext = "E4M9"
- sky1 = "SKY4"
- par = 135
- music = "D_E2M6"
- episodenumber = 4
- mapnumber = 7
- }
- map "E4M8" "No End In Sight"
- {
- endsequence = "neis_e4_intermission"
- secretnext = "E4M9"
- sky1 = "SKY4"
- par = 360
- music = "D_E2M5"
- episodenumber = 4
- mapnumber = 8
- }
- map "E4M9" "Vile Cross"
- {
- next = "E4M3"
- secretnext = "E4M3"
- sky1 = "SKY4"
- par = 180
- music = "D_E1M9"
- episodenumber = 4
- mapnumber = 9
- }
- endsequence "neis_e1_intermission"
- {
- flat = "FLOOR4_8"
- music = "D_VICTOR"
- text = "Funny... the last time you were marooned"
- "on this godforsaken rock and gazed into"
- "the abyss between worlds, the prospect of"
- "being thrust into yet another nightmare"
- "seemed much less appealing. Yet now, you"
- "can't think of any place you'd rather be."
- " "
- "'Phobos,' you monologue as if you were a"
- "travel brochure. 'Come for the view."
- "Stay because you're a flesh-hungry zombie.'"
- "It's the ideal getaway spot. Can't bring a"
- "shotgun to Cancun, now, can you?"
- }
- endsequence "neis_e2_intermission"
- {
- flat = "SFLR6_1"
- music = "D_VICTOR"
- text = "In a grand display of parallel fate,"
- "the twisted corpse of the cyberdemon"
- "clatters to the hard dirt beneath you."
- "Though familiar, this particular sight"
- "never gets old."
- " "
- "The revelation that Deimos and Hell"
- "are jointed at the hip long ago"
- "ceased to amaze, yet you feel a"
- "familiar rush as you leap from the"
- "edge of the now-barren rock toward"
- "the gates of Hades itself."
- "Or maybe it's the adrenaline."
- " "
- "Either way, thank God for your"
- "complete immunity to falling damage!"
- }
- endsequence "neis_e3_intermission"
- {
- flat = "MFLR8_4"
- music = "D_VICTOR"
- text = "Spiderdemon, meet Mr. Metaphorical"
- "Fly Swatter. 'Nuff said."
- " "
- "Having driven back the denizens of"
- "Hell once again, you ponder your"
- "next move. There's no end in sight"
- "to the invasion, though you suspect"
- "the swath of destruction you've left"
- "in your wake will make them think"
- "twice before messing with Earth again."
- " "
- "...Well, assuming those bastards"
- "even know how to think. You suspect"
- "the masterminds' brains are just for"
- "show at this point."
- " "
- "Whatever. Next stop: Earth. For real."
- }
- endsequence "neis_e4_intermission"
- {
- flat = "MFLR8_3"
- music = "D_VICTOR"
- text = "Welp. You've done it. Kind of. Earth is a"
- "wreck, but you've driven the last"
- "slavering nasties away from the planet"
- "for good... back to Hell, which is a bit"
- "counterproductive, but whatever."
- " "
- "Though the human race is kaput, you"
- "manage to scrounge up enough tech to spin"
- "up an instance of the hit video game Doom,"
- "and resign yourself to blasting away"
- "virtual demons now that there aren't any"
- "real ones to worry about."
- " "
- "Plus, with so much custom content"
- "available, your entertainment has"
- "no end in sight!"
- }
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