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DMAPINFO of NEIS.wad

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  1. episode "E1M1"
  2. {
  3. name = "1994 Ways to Die"
  4. }
  5.  
  6. episode "E2M1"
  7. {
  8. name = "The Depths of Doom"
  9. }
  10.  
  11. episode "E3M1"
  12. {
  13. name = "Woe"
  14. }
  15.  
  16. episode "E4M1"
  17. {
  18. name = "Blood Stained Earth"
  19. }
  20.  
  21. map "E1M1" "Terminal"
  22. {
  23. next = "E1M2"
  24. secretnext = "E1M9"
  25. sky1 = "SKY1"
  26. par = 30
  27. music = "D_E1M1"
  28. episodenumber = 1
  29. mapnumber = 1
  30. }
  31.  
  32. map "E1M2" "Slime Trails"
  33. {
  34. next = "E1M3"
  35. secretnext = "E1M9"
  36. sky1 = "SKY1"
  37. par = 75
  38. music = "D_E1M2"
  39. episodenumber = 1
  40. mapnumber = 2
  41. }
  42.  
  43. map "E1M3" "Logistics Center"
  44. {
  45. next = "E1M4"
  46. secretnext = "E1M9"
  47. sky1 = "SKY1"
  48. par = 120
  49. music = "D_E1M3"
  50. episodenumber = 1
  51. mapnumber = 3
  52. }
  53.  
  54. map "E1M4" "Abandoned Factory"
  55. {
  56. next = "E1M5"
  57. secretnext = "E1M9"
  58. sky1 = "SKY1"
  59. par = 90
  60. music = "D_E1M4"
  61. episodenumber = 1
  62. mapnumber = 4
  63. }
  64.  
  65. map "E1M5" "Warehouse"
  66. {
  67. next = "E1M6"
  68. secretnext = "E1M9"
  69. sky1 = "SKY1"
  70. par = 165
  71. music = "D_E1M5"
  72. episodenumber = 1
  73. mapnumber = 5
  74. }
  75.  
  76. map "E1M6" "Power Core"
  77. {
  78. next = "E1M7"
  79. secretnext = "E1M9"
  80. sky1 = "SKY1"
  81. par = 180
  82. music = "D_E1M6"
  83. episodenumber = 1
  84. mapnumber = 6
  85. }
  86.  
  87. map "E1M7" "Biosphere"
  88. {
  89. next = "E1M8"
  90. secretnext = "E1M9"
  91. sky1 = "SKY1"
  92. par = 180
  93. music = "D_E1M7"
  94. episodenumber = 1
  95. mapnumber = 7
  96. }
  97.  
  98. map "E1M8" "Enigma"
  99. {
  100. endsequence = "neis_e1_intermission"
  101. secretnext = "E1M9"
  102. sky1 = "SKY1"
  103. par = 30
  104. music = "D_E1M8"
  105. episodenumber = 1
  106. mapnumber = 8
  107. }
  108.  
  109. map "E1M9" "Quarantine Silos"
  110. {
  111. next = "E1M4"
  112. secretnext = "E1M4"
  113. sky1 = "SKY1"
  114. par = 165
  115. music = "D_E1M9"
  116. episodenumber = 1
  117. mapnumber = 9
  118. }
  119.  
  120. // [XA] E1M0 is excluded so NT doesn't suckerpunch me :P
  121.  
  122. map "E2M1" "Receiving Station"
  123. {
  124. next = "E2M2"
  125. secretnext = "E2M9"
  126. sky1 = "SKY2"
  127. par = 90
  128. music = "D_E2M1"
  129. episodenumber = 2
  130. mapnumber = 1
  131. }
  132.  
  133. map "E2M2" "Proving Grounds"
  134. {
  135. next = "E2M3"
  136. secretnext = "E2M9"
  137. sky1 = "SKY2"
  138. par = 90
  139. music = "D_E2M2"
  140. episodenumber = 2
  141. mapnumber = 2
  142. }
  143.  
  144. map "E2M3" "Contagion Engine"
  145. {
  146. next = "E2M4"
  147. secretnext = "E2M9"
  148. sky1 = "SKY2"
  149. par = 90
  150. music = "D_E2M3"
  151. episodenumber = 2
  152. mapnumber = 3
  153. }
  154.  
  155. map "E2M4" "Derelict Vessel"
  156. {
  157. next = "E2M5"
  158. secretnext = "E2M9"
  159. sky1 = "SKY2"
  160. par = 120
  161. music = "D_E2M4"
  162. episodenumber = 2
  163. mapnumber = 4
  164. }
  165.  
  166. map "E2M5" "Deep Storage"
  167. {
  168. next = "E2M6"
  169. secretnext = "E2M9"
  170. sky1 = "SKY2"
  171. par = 90
  172. music = "D_E2M5"
  173. episodenumber = 2
  174. mapnumber = 5
  175. }
  176.  
  177. map "E2M6" "Poison Control"
  178. {
  179. next = "E2M7"
  180. secretnext = "E2M9"
  181. sky1 = "SKY2"
  182. par = 360
  183. music = "D_E2M6"
  184. episodenumber = 2
  185. mapnumber = 6
  186. }
  187.  
  188. map "E2M7" "Gateway Labs"
  189. {
  190. next = "E2M8"
  191. secretnext = "E2M9"
  192. sky1 = "SKY2"
  193. par = 240
  194. music = "D_E2M7"
  195. episodenumber = 2
  196. mapnumber = 7
  197. }
  198.  
  199. map "E2M8" "Rubicon"
  200. {
  201. endsequence = "neis_e2_intermission"
  202. secretnext = "E2M9"
  203. sky1 = "SKY2"
  204. par = 30
  205. music = "D_E2M8"
  206. episodenumber = 2
  207. mapnumber = 8
  208. }
  209.  
  210. map "E2M9" "Castle of Illusions"
  211. {
  212. next = "E2M6"
  213. secretnext = "E2M6"
  214. sky1 = "SKY2"
  215. par = 170
  216. music = "D_E2M9"
  217. episodenumber = 2
  218. mapnumber = 9
  219. }
  220.  
  221. map "E3M1" "Gates of Hades"
  222. {
  223. next = "E3M2"
  224. secretnext = "E3M9"
  225. sky1 = "SKY3"
  226. par = 90
  227. music = "D_E3M1"
  228. episodenumber = 3
  229. mapnumber = 1
  230. }
  231.  
  232. map "E3M2" "Emblem of Destruction"
  233. {
  234. next = "E3M3"
  235. secretnext = "E3M9"
  236. sky1 = "SKY3"
  237. par = 45
  238. music = "D_E3M2"
  239. episodenumber = 3
  240. mapnumber = 2
  241. }
  242.  
  243. map "E3M3" "The Grinder"
  244. {
  245. next = "E3M4"
  246. secretnext = "E3M9"
  247. sky1 = "SKY3"
  248. par = 90
  249. music = "D_E3M3"
  250. episodenumber = 3
  251. mapnumber = 3
  252. }
  253.  
  254. map "E3M4" "Fortuna Bridge"
  255. {
  256. next = "E3M5"
  257. secretnext = "E3M9"
  258. sky1 = "SKY3"
  259. par = 150
  260. music = "D_E3M4"
  261. episodenumber = 3
  262. mapnumber = 4
  263. }
  264.  
  265. map "E3M5" "Forgotten Caverns"
  266. {
  267. next = "E3M6"
  268. secretnext = "E3M9"
  269. sky1 = "SKY3"
  270. par = 90
  271. music = "D_E3M5"
  272. episodenumber = 3
  273. mapnumber = 5
  274. }
  275.  
  276. map "E3M6" "Anomaly Retribution"
  277. {
  278. next = "E3M7"
  279. secretnext = "E3M9"
  280. sky1 = "SKY3"
  281. par = 90
  282. music = "D_E3M6"
  283. episodenumber = 3
  284. mapnumber = 6
  285. }
  286.  
  287. map "E3M7" "Netherworld Citadel"
  288. {
  289. next = "E3M8"
  290. secretnext = "E3M9"
  291. sky1 = "SKY3"
  292. par = 165
  293. music = "D_E3M7"
  294. episodenumber = 3
  295. mapnumber = 7
  296. }
  297.  
  298. map "E3M8" "Requiem"
  299. {
  300. endsequence = "neis_e3_intermission"
  301. secretnext = "E3M9"
  302. sky1 = "SKY3"
  303. par = 30
  304. music = "D_E3M8"
  305. episodenumber = 3
  306. mapnumber = 8
  307. }
  308.  
  309. map "E3M9" "Lake of Fire"
  310. {
  311. next = "E3M7"
  312. secretnext = "E3M7"
  313. sky1 = "SKY3"
  314. par = 135
  315. music = "D_E3M9"
  316. episodenumber = 3
  317. mapnumber = 9
  318. }
  319.  
  320. map "E4M1" "Nexus"
  321. {
  322. next = "E4M2"
  323. secretnext = "E4M9"
  324. sky1 = "SKY4"
  325. par = 165
  326. music = "D_E3M4"
  327. episodenumber = 4
  328. mapnumber = 1
  329. }
  330.  
  331. map "E4M2" "Parallels"
  332. {
  333. next = "E4M3"
  334. secretnext = "E4M9"
  335. sky1 = "SKY4"
  336. par = 255
  337. music = "D_E3M2"
  338. episodenumber = 4
  339. mapnumber = 2
  340. }
  341.  
  342. map "E4M3" "Square Zero"
  343. {
  344. next = "E4M4"
  345. secretnext = "E4M9"
  346. sky1 = "SKY4"
  347. par = 135
  348. music = "D_E3M3"
  349. episodenumber = 4
  350. mapnumber = 3
  351. }
  352.  
  353. map "E4M4" "Wartorn Precinct"
  354. {
  355. next = "E4M5"
  356. secretnext = "E4M9"
  357. sky1 = "SKY4"
  358. par = 150
  359. music = "D_E1M5"
  360. episodenumber = 4
  361. mapnumber = 4
  362. }
  363.  
  364. map "E4M5" "The Blood Beneath"
  365. {
  366. next = "E4M0"
  367. secretnext = "E4M9"
  368. sky1 = "SKY4"
  369. par = 180
  370. music = "D_E2M7"
  371. episodenumber = 4
  372. mapnumber = 5
  373. }
  374.  
  375. // E4M6 doesn't currently work in the Nerve port due to a
  376. // tall-sectors crash, which couldn't be ousted without
  377. // straight-up removing a whole area, so sub in E4M0 instead.
  378.  
  379. map "E4M0" "RGC Alpha"
  380. {
  381. next = "E4M7"
  382. secretnext = "E4M9"
  383. sky1 = "SKY4"
  384. par = 390
  385. music = "D_E2M4"
  386. episodenumber = 4
  387. mapnumber = 6
  388. }
  389.  
  390. map "E4M7" "Vacuum Consortium"
  391. {
  392. next = "E4M8"
  393. secretnext = "E4M9"
  394. sky1 = "SKY4"
  395. par = 135
  396. music = "D_E2M6"
  397. episodenumber = 4
  398. mapnumber = 7
  399. }
  400.  
  401. map "E4M8" "No End In Sight"
  402. {
  403. endsequence = "neis_e4_intermission"
  404. secretnext = "E4M9"
  405. sky1 = "SKY4"
  406. par = 360
  407. music = "D_E2M5"
  408. episodenumber = 4
  409. mapnumber = 8
  410. }
  411.  
  412. map "E4M9" "Vile Cross"
  413. {
  414. next = "E4M3"
  415. secretnext = "E4M3"
  416. sky1 = "SKY4"
  417. par = 180
  418. music = "D_E1M9"
  419. episodenumber = 4
  420. mapnumber = 9
  421. }
  422.  
  423. endsequence "neis_e1_intermission"
  424. {
  425. flat = "FLOOR4_8"
  426. music = "D_VICTOR"
  427. text = "Funny... the last time you were marooned"
  428. "on this godforsaken rock and gazed into"
  429. "the abyss between worlds, the prospect of"
  430. "being thrust into yet another nightmare"
  431. "seemed much less appealing. Yet now, you"
  432. "can't think of any place you'd rather be."
  433. " "
  434. "'Phobos,' you monologue as if you were a"
  435. "travel brochure. 'Come for the view."
  436. "Stay because you're a flesh-hungry zombie.'"
  437. "It's the ideal getaway spot. Can't bring a"
  438. "shotgun to Cancun, now, can you?"
  439. }
  440.  
  441. endsequence "neis_e2_intermission"
  442. {
  443. flat = "SFLR6_1"
  444. music = "D_VICTOR"
  445. text = "In a grand display of parallel fate,"
  446. "the twisted corpse of the cyberdemon"
  447. "clatters to the hard dirt beneath you."
  448. "Though familiar, this particular sight"
  449. "never gets old."
  450. " "
  451. "The revelation that Deimos and Hell"
  452. "are jointed at the hip long ago"
  453. "ceased to amaze, yet you feel a"
  454. "familiar rush as you leap from the"
  455. "edge of the now-barren rock toward"
  456. "the gates of Hades itself."
  457. "Or maybe it's the adrenaline."
  458. " "
  459. "Either way, thank God for your"
  460. "complete immunity to falling damage!"
  461. }
  462.  
  463. endsequence "neis_e3_intermission"
  464. {
  465. flat = "MFLR8_4"
  466. music = "D_VICTOR"
  467. text = "Spiderdemon, meet Mr. Metaphorical"
  468. "Fly Swatter. 'Nuff said."
  469. " "
  470. "Having driven back the denizens of"
  471. "Hell once again, you ponder your"
  472. "next move. There's no end in sight"
  473. "to the invasion, though you suspect"
  474. "the swath of destruction you've left"
  475. "in your wake will make them think"
  476. "twice before messing with Earth again."
  477. " "
  478. "...Well, assuming those bastards"
  479. "even know how to think. You suspect"
  480. "the masterminds' brains are just for"
  481. "show at this point."
  482. " "
  483. "Whatever. Next stop: Earth. For real."
  484. }
  485.  
  486. endsequence "neis_e4_intermission"
  487. {
  488. flat = "MFLR8_3"
  489. music = "D_VICTOR"
  490. text = "Welp. You've done it. Kind of. Earth is a"
  491. "wreck, but you've driven the last"
  492. "slavering nasties away from the planet"
  493. "for good... back to Hell, which is a bit"
  494. "counterproductive, but whatever."
  495. " "
  496. "Though the human race is kaput, you"
  497. "manage to scrounge up enough tech to spin"
  498. "up an instance of the hit video game Doom,"
  499. "and resign yourself to blasting away"
  500. "virtual demons now that there aren't any"
  501. "real ones to worry about."
  502. " "
  503. "Plus, with so much custom content"
  504. "available, your entertainment has"
  505. "no end in sight!"
  506. }
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