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Torch Crash

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May 19th, 2019
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  1. 20:28:01.5931 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
  2. at System.Collections.Generic.HashSet`1.Enumerator.MoveNext()
  3. at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.UpdateAfterSimulation10()
  4. at Sandbox.Game.Entities.MyVoxelPhysics.UpdateAfterSimulation10()
  5. at <UpdateAfterSimulation>b__112_1_0(Object , MyEntity )
  6. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  7. at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
  8. at Sandbox.Game.World.MySector.UpdateAfterSimulation()
  9. at UpdateComponents_0(Object )
  10. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  11. at Sandbox.MySandboxGame.Update()
  12. at Sandbox.Engine.Platform.Game.UpdateInternal()
  13. at RunSingleFrame_0(Object )
  14. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  15. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  16. at Sandbox.Engine.Platform.Game.RunLoop()
  17. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  18. at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 241
  19. at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 125
  20. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  21. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  22. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  23. at System.Threading.ThreadHelper.ThreadStart()
  24. System.NullReferenceException: Object reference not set to an instance of an object.
  25. at System.Collections.Generic.HashSet`1.Enumerator.MoveNext()
  26. at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.UpdateAfterSimulation10()
  27. at Sandbox.Game.Entities.MyVoxelPhysics.UpdateAfterSimulation10()
  28. at <UpdateAfterSimulation>b__112_1_0(Object , MyEntity )
  29. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  30. at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
  31. at Sandbox.Game.World.MySector.UpdateAfterSimulation()
  32. at UpdateComponents_0(Object )
  33. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  34. at Sandbox.MySandboxGame.Update()
  35. at Sandbox.Engine.Platform.Game.UpdateInternal()
  36. at RunSingleFrame_0(Object )
  37. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  38. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  39. at Sandbox.Engine.Platform.Game.RunLoop()
  40. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  41. at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 241
  42. at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 125
  43. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  44. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  45. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  46. at System.Threading.ThreadHelper.ThreadStart()
  47. 20:28:01.5931 [INFO] Initializer: Generating minidump at C:\Standalone Programs\torch-server\Instance\Minidump.dmp
  48. 20:29:50.8889 [ERROR] Torch: Frozen thread dump Main thread
  49. Common prefix:
  50. at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
  51. at System.Windows.MessageBox.ShowCore(IntPtr owner, String messageBoxText, String caption, MessageBoxButton button, MessageBoxImage icon, MessageBoxResult defaultResult, MessageBoxOptions options)
  52. at System.Windows.MessageBox.Show(String messageBoxText)
  53. at Torch.Server.Initializer.HandleException(Object sender, UnhandledExceptionEventArgs e) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\Initializer.cs:line 250
  54. at System.Collections.Generic.HashSet`1.Enumerator.MoveNext()
  55. at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.UpdateAfterSimulation10()
  56. at Sandbox.Game.Entities.MyVoxelPhysics.UpdateAfterSimulation10()
  57. at <UpdateAfterSimulation>b__112_1_0(Object , MyEntity )
  58. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  59. at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
  60. at Sandbox.Game.World.MySector.UpdateAfterSimulation()
  61. at UpdateComponents_0(Object )
  62. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  63. at Sandbox.MySandboxGame.Update()
  64. at Sandbox.Engine.Platform.Game.UpdateInternal()
  65. at RunSingleFrame_0(Object )
  66. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  67. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  68. at Sandbox.Engine.Platform.Game.RunLoop()
  69. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  70. at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 241
  71. at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 118
  72. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  73. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  74. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  75. at System.Threading.ThreadHelper.ThreadStart()
  76.  
  77. Suffix 0
  78. at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
  79.  
  80. Suffix 1
  81. at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
  82.  
  83. Suffix 2
  84. at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
  85.  
  86.  
  87. 20:29:50.8899 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
  88. at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 235
  89. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  90. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  91. at System.Threading.TimerQueueTimer.CallCallback()
  92. at System.Threading.TimerQueueTimer.Fire()
  93. at System.Threading.TimerQueue.FireNextTimers()
  94. System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
  95. at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 235
  96. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  97. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  98. at System.Threading.TimerQueueTimer.CallCallback()
  99. at System.Threading.TimerQueueTimer.Fire()
  100. at System.Threading.TimerQueue.FireNextTimers()
  101. 20:29:50.8899 [INFO] Initializer: Generating minidump at C:\Standalone Programs\torch-server\Instance\Minidump.dmp
  102. 20:30:50.8649 [ERROR] Torch: Frozen thread dump Main thread
  103. Common prefix:
  104. at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
  105. at System.Windows.MessageBox.ShowCore(IntPtr owner, String messageBoxText, String caption, MessageBoxButton button, MessageBoxImage icon, MessageBoxResult defaultResult, MessageBoxOptions options)
  106. at System.Windows.MessageBox.Show(String messageBoxText)
  107. at Torch.Server.Initializer.HandleException(Object sender, UnhandledExceptionEventArgs e) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\Initializer.cs:line 250
  108. at System.Collections.Generic.HashSet`1.Enumerator.MoveNext()
  109. at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.UpdateAfterSimulation10()
  110. at Sandbox.Game.Entities.MyVoxelPhysics.UpdateAfterSimulation10()
  111. at <UpdateAfterSimulation>b__112_1_0(Object , MyEntity )
  112. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  113. at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
  114. at Sandbox.Game.World.MySector.UpdateAfterSimulation()
  115. at UpdateComponents_0(Object )
  116. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  117. at Sandbox.MySandboxGame.Update()
  118. at Sandbox.Engine.Platform.Game.UpdateInternal()
  119. at RunSingleFrame_0(Object )
  120. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  121. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  122. at Sandbox.Engine.Platform.Game.RunLoop()
  123. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  124. at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 241
  125. at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 118
  126. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  127. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  128. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  129. at System.Threading.ThreadHelper.ThreadStart()
  130.  
  131. Suffix 0
  132. at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
  133.  
  134. Suffix 1
  135. at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
  136.  
  137. Suffix 2
  138. at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
  139.  
  140.  
  141. 20:30:50.8649 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
  142. at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 235
  143. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  144. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  145. at System.Threading.TimerQueueTimer.CallCallback()
  146. at System.Threading.TimerQueueTimer.Fire()
  147. at System.Threading.TimerQueue.FireNextTimers()
  148. System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
  149. at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 235
  150. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  151. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  152. at System.Threading.TimerQueueTimer.CallCallback()
  153. at System.Threading.TimerQueueTimer.Fire()
  154. at System.Threading.TimerQueue.FireNextTimers()
  155. 20:30:50.8649 [INFO] Initializer: Generating minidump at C:\Standalone Programs\torch-server\Instance\Minidump.dmp
  156. 20:31:50.8908 [ERROR] Torch: Frozen thread dump Main thread
  157. Common prefix:
  158. at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
  159. at System.Windows.MessageBox.ShowCore(IntPtr owner, String messageBoxText, String caption, MessageBoxButton button, MessageBoxImage icon, MessageBoxResult defaultResult, MessageBoxOptions options)
  160. at System.Windows.MessageBox.Show(String messageBoxText)
  161. at Torch.Server.Initializer.HandleException(Object sender, UnhandledExceptionEventArgs e) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\Initializer.cs:line 250
  162. at System.Collections.Generic.HashSet`1.Enumerator.MoveNext()
  163. at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.UpdateAfterSimulation10()
  164. at Sandbox.Game.Entities.MyVoxelPhysics.UpdateAfterSimulation10()
  165. at <UpdateAfterSimulation>b__112_1_0(Object , MyEntity )
  166. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  167. at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
  168. at Sandbox.Game.World.MySector.UpdateAfterSimulation()
  169. at UpdateComponents_0(Object )
  170. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  171. at Sandbox.MySandboxGame.Update()
  172. at Sandbox.Engine.Platform.Game.UpdateInternal()
  173. at RunSingleFrame_0(Object )
  174. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  175. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  176. at Sandbox.Engine.Platform.Game.RunLoop()
  177. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  178. at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 241
  179. at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 118
  180. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  181. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  182. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  183. at System.Threading.ThreadHelper.ThreadStart()
  184.  
  185. Suffix 0
  186. at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
  187.  
  188. Suffix 1
  189. at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
  190.  
  191. Suffix 2
  192. at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
  193.  
  194.  
  195. 20:31:50.8908 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
  196. at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 235
  197. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  198. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  199. at System.Threading.TimerQueueTimer.CallCallback()
  200. at System.Threading.TimerQueueTimer.Fire()
  201. at System.Threading.TimerQueue.FireNextTimers()
  202. System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
  203. at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 235
  204. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  205. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  206. at System.Threading.TimerQueueTimer.CallCallback()
  207. at System.Threading.TimerQueueTimer.Fire()
  208. at System.Threading.TimerQueue.FireNextTimers()
  209. 20:31:50.8908 [INFO] Initializer: Generating minidump at C:\Standalone Programs\torch-server\Instance\Minidump.dmp
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