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- local tool = script.Parent
- local re = tool:WaitForChild("BasketballRE")
- local cooldown = false
- local ps = game:GetService("PhysicsService")
- ps:CreateCollisionGroup("Ball")
- ps:CreateCollisionGroup("Character")
- ps:CollisionGroupSetCollidable("Character", "Ball", false)
- re.OnServerEvent:Connect(function(plr, mouseHit)
- local char = plr.Character
- local hum = char:FindFirstChild("Humanoid")
- if hum and not cooldown then
- cooldown = true
- hum.Jump = true
- local ballClone = tool.Handle:Clone()
- ballClone.Transparency = 0
- tool.Handle.Transparency = 1
- for i, descendant in pairs(plr.Character:GetDescendants()) do
- if descendant:IsA("BasePart") then ps:SetPartCollisionGroup(descendant, "Character") end
- end
- ps:SetPartCollisionGroup(ballClone, "Ball")
- local velocity = mouseHit.Position + Vector3.new(0, game.Workspace.Gravity * 0.5, 0)
- ballClone.Velocity = velocity
- ballClone.CanCollide = true
- ballClone.Parent = workspace
- game:GetService("Debris"):AddItem(ballClone, 120)
- wait(5)
- ballClone.Velocity = Vector3.new(0, 0, 0)
- tool.Handle.Transparency = 0
- cooldown = false
- end
- end)
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