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- Psychic- occult only caster
- subclass choices= subconscious and conscious minds
- conscious mind = what you cast
- subconscious mind = how you cast it- int or charisma + flavor/mechanics
- subconscious: emotional acceptance, precise discipline, gathered lore, wandering reverie
- conscious: the distant grasp, the infinite eye, the oscillating wave, the silent whisper, the tangible dream, the unbound step
- focus on casting cantrips and focus spells used to buff cantrips
- the distant grasp: telekinesis, int/cha based attack rolls?
- the silent whisper: focus spell to cast message and give an ally a free attack
- the infinite eye: clairvoyance
- the tangible dream: projecting force, making illusions real
- the oscillating wave: "energy movement" resistances/weaknesses? switch between hot and cold energies. swap element of spells
- the unbound step: teleportation/phasing out of existence
- Thaumaturge- charisma martial class
- Implements: chalice, mirror, wand, amulet, bell, weapon, lantern, regalia, tome.
- Pick up to three implements as you level, with primary, secondary, and tertiary "mastery"
- inflicts weaknesses and exploits them
- implements are active, reactive, or passive.
- chalice = heal/temp hp
- mirror= duplicate/clone self
- tome= recall knowledge, spellcasting
- weapon= attack of opportunity, crit spec,
- amulet= resistance/shielding
- lantern= light aura, bonus to things in aura, reveal invis/eth creatures
- wand= ranged damage, some status effects
- others unknown/no details
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