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- function lam.pickForm(stance)
- lam.nextForm = ""
- lam.nextMod = ""
- if target.shielded and stance ~= "sl" and not lam.bashing then
- if stance == "n" then
- lam.nextForm = "razellm"
- lam.loopedOnce = false
- elseif stance == "b" and not lam.loopedOnce then
- lam.loopedOnce = true
- lam.nextMod = "h"
- if not target.llegBroken then
- lam.nextForm = "razellm"
- else
- if not target.llegMutilated then
- lam.nextForm = "razellm"
- end
- end
- if not target.rlegBroken and lam.nextForm == "" then
- lam.nextForm = "razerlm"
- else
- if not target.rlegMutilated then
- lam.nextForm = "razerlm"
- end
- end
- if target.rlegMutilated and target.llegMutilated then
- lam.nextForm = "razevitals"
- end
- elseif stance == "c" then
- lam.nextMod = "l"
- if not target.llegBroken then
- lam.nextForm = "razellm"
- else
- if not target.llegMutilated then
- lam.nextForm = "razellm"
- end
- end
- if not target.rlegBroken and lam.nextForm == "" then
- lam.nextForm = "razerlm"
- else
- if not target.rlegMutilated then
- lam.nextForm = "razerlm"
- end
- end
- if target.rlegMutilated and target.llegMutilated then
- lam.nextForm = "razevitals"
- end
- elseif stance == "sl" or "th" then
- if not target.llegBroken then
- lam.nextForm = "razellm"
- else
- if not target.llegMutilated then
- lam.nextForm = "razellm"
- end
- end
- if not target.rlegBroken and lam.nextForm == "" then
- lam.nextForm = "razerlm"
- else
- if not target.rlegMutilated then
- lam.nextForm = "razerlm"
- end
- end
- if target.rlegMutilated and target.llegMutilated then
- lam.nextForm = "razevitals"
- end
- end
- else
- if stance == "n" then
- lam.nextForm = "gg"
- lam.loopedOnce = false
- elseif stance == "b" and not lam.loopedOnce then
- lam.nextMod = "h"
- lam.loopedOnce = true
- if target.grappled then
- lam.nextForm = "shred"
- else
- if not target.llegBroken and not target.llegMutilated then
- lam.nextForm = "llm"
- else
- if not target.llegMutilated then
- lam.nextForm = "llm"
- end
- end
- if not target.rlegBroken and lam.nextForm == "" then
- lam.nextForm = "rlm"
- else
- if not target.rlegMutilated then
- lam.nextForm = "rlm"
- end
- end
- end
- elseif stance == "b" and lam.loopedOnce then
- lam.nextMod = "h"
- if not target.llegBroken and not target.llegMutilated then
- lam.nextForm = "llm"
- else
- if not target.llegMutilated then
- lam.nextForm = "llm"
- end
- end
- if not target.rlegBroken and lam.nextForm == "" then
- lam.nextForm = "rlm"
- else
- if not target.rlegMutilated then
- lam.nextForm = "rlm"
- end
- end
- if target.rlegMutilated and target.llegMutilated then
- lam.nextForm = "vitals"
- end
- elseif stance == "th" then
- if not target.llegBroken and not target.llegMutilated then
- lam.nextForm = "llm"
- else
- if not target.llegMutilated then
- lam.nextForm = "llm"
- end
- end
- if not target.rlegBroken and lam.nextForm == "" then
- lam.nextForm = "rlm"
- else
- if not target.rlegMutilated then
- lam.nextForm = "rlm"
- end
- end
- if target.rlegMutilated and target.llegMutilated then
- lam.nextForm = "vitals"
- end
- lam.nextMod = ""
- elseif stance == "c" then
- lam.nextMod = "l"
- if not target.llegBroken and not target.llegMutilated then
- lam.nextForm = "llm"
- else
- if not target.llegMutilated then
- lam.nextForm = "llm"
- end
- end
- if not target.rlegBroken and lam.nextForm == "" then
- lam.nextForm = "rlm"
- else
- if not target.rlegMutilated then
- lam.nextForm = "rlm"
- end
- end
- if target.rlegMutilated and target.llegMutilated then
- lam.nextForm = "vitals"
- end
- elseif stance == "sl" then
- if not target.llegBroken and not target.llegMutilated then
- lam.nextForm = "llm"
- else
- if not target.llegMutilated then
- lam.nextForm = "llm"
- end
- end
- if not target.rlegBroken and lam.nextForm == "" then
- lam.nextForm = "rlm"
- else
- if not target.rlegMutilated then
- lam.nextForm = "rlm"
- end
- end
- if target.rlegMutilated and target.llegMutilated then
- lam.nextForm = "vitals"
- end
- if target.weakened then
- lam.nextForm = "crunch"
- end
- elseif stance == "k" then
- lam.nextForm = "vitals"
- if target.weakened then
- lam.nextForm = "crunch"
- end
- end
- if target.hemo > 750 and stance == "c" then
- lam.nextMod = lam.nextMod .. " burst"
- end
- if lam.bashing then
- if target.shielded == true then
- lam.nextForm = "razebash"
- return
- else
- lam.nextForm = "bash"
- return
- end
- end
- end
- end
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