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Nov 24th, 2017
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  1. if(oldstate == PLAYER_STATE_DRIVER) {
  2. if(IsPlayerInAnyVehicle(playerid) && InEvent[playerid] == 1 && EventType == 2) {
  3. SpawnPlayer(playerid);
  4. SCM(playerid, COLOR_WARNING, "Ai fost descalificat din event deoarece ai parasit vehiculul!");
  5. }
  6. new carid = FindSpawnID(gLastCar[playerid]);
  7. if(carid != 0) VehicleTimer[gLastCar[playerid]] = SetTimerEx("DespawnVehicle", 60000*20, 0, "d", gLastCar[playerid]);
  8. }
  9.  
  10. if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER) {
  11. foreach(Player, i) {
  12. if(Spectate[i] == playerid) {
  13. if(IsPlayerInAnyVehicle(playerid)) {
  14. new carid = GetPlayerVehicleID(playerid);
  15. PlayerSpectateVehicle(i, carid);
  16. }
  17. else PlayerSpectatePlayer(i, playerid);
  18. }
  19. }
  20. StopAudioStreamForPlayer(playerid);
  21. PlayerTextDrawHide(playerid, Speedo);
  22. PlayerTextDrawHide(playerid, FareTD);
  23. }
  24.  
  25. if(JobWorking[playerid] == 1 && gLastCar[playerid] == JobVehicle[playerid]) {
  26. if(PlayerInfo[playerid][pJob] == 12 || PlayerInfo[playerid][pJob] == 1) {
  27. SendClientMessage(playerid, COLOR_GREY, "Job esuat! Ai parasit vehiculul.");
  28. if(playerObject[playerid] != 0) DestroyPlayerObject(playerid, playerObject[playerid]), playerObject[playerid] = 0;
  29. if(playerObject2[playerid] != 0) DestroyObject(playerObject2[playerid]), playerObject2[playerid] = 0;
  30. JobWorking[playerid] = 0;
  31. PlayerTextDrawHide(playerid, JobTD);
  32. if(JobVehicle[playerid] != 0) { DestroyVehicle(JobVehicle[playerid]); JobVehicle[playerid] = 0; }
  33. if(Trailer[playerid] != 0) { DestroyVehicle(Trailer[playerid]); Trailer[playerid] = 0; }
  34. PlayerTextDrawHide(playerid, InfosTD);
  35. DisablePlayerCheckpointEx(playerid);
  36. DisablePlayerRaceCheckpointEx(playerid);
  37. CP[playerid] = 0;
  38. JobVehicle[playerid] = 0;
  39. RemovePlayerAttachedObject(playerid, 2);
  40. RemovePlayerAttachedObject(playerid, 6);
  41. JobDeelay[playerid][PlayerInfo[playerid][pJob]] = 180;
  42. DestroyWoodObject(playerid);
  43. if(PlayerInfo[playerid][pJob] == 3) ResetWeapons(playerid);
  44. }
  45. else {
  46. JobLeftTime[playerid] = 120;
  47. SCM(playerid, COLOR_YELLOW, "Ai la dispozitie 2 minute sa intri inapoi in vehiculul de la job.");
  48. }
  49. }
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