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Jul 26th, 2022
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  1. Error Loading - An exception happened while processing loaded objects exception: InstanceNotLoadedYetException: Operation is not valid due to the current state of the object.
  2. at FloatingChunk.get_EntityGraphics () [0x0000f] in <5208d8567ee64dd29346dd4ccb964802>:0
  3. at Microbe._Ready () [0x00310] in <5208d8567ee64dd29346dd4ccb964802>:0
  4. at (wrapper managed-to-native) Godot.NativeCalls.godot_icall_2_441(intptr,intptr,intptr,bool)
  5. at Godot.Node.AddChild (Godot.Node node, System.Boolean legibleUniqueName) [0x00011] in <255400c4320c44b8897009d693c12504>:0
  6. at SceneManager.SwitchToScene (Godot.Node newSceneRoot, System.Boolean keepOldRoot) [0x00027] in <5208d8567ee64dd29346dd4ccb964802>:0
  7. at InProgressLoad.Step () [0x001ac] in <5208d8567ee64dd29346dd4ccb964802>:0
  8.  
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