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  1. GameView Start
  2. The Talisman was flipped to its back side.
  3. The Talisman restored the HP of The Talisman to 7 HP.
  4. The Talisman was moved from the villain deck to Mr. Fixer's play area.
  5. GameController puts Shaky Arm into play.
  6. Created decision [SelectTurnTaker/None D1]
  7. GameController moved Shaky Arm from the villain deck next to Termi-Nation Unity.
  8. Kismet shuffles their the villain deck.
  9. Went to Kismet's Start phase.
  10. Went from Kismet's Start phase to PlayCard phase.
  11. GameController plays Weak Heart.
  12. GameController moved Weak Heart from the villain deck next to The Idealist.
  13. Went from Kismet's PlayCard phase to End phase.
  14. Created decision [SelectTargets/None D2]
  15. Created decision [SelectTarget/None D2-1]
  16. Trickster Kismet initiates 3 Psychic damage to Mr. Fixer.
  17. Trickster Kismet increases the damage dealt by Trickster Kismet by 2.
  18. Trickster Kismet deals Mr. Fixer 5 Psychic damage.
  19. Mr. Fixer is now at 23 HP.
  20. Went from Kismet's End phase to Mr. Fixer's Start phase.
  21. Went from Mr. Fixer's Start phase to PlayCard phase.
  22. Created decision [SelectCard/None D3 Mr. Fixer]
  23. GameController plays Pipe Wrench.
  24. Went from Mr. Fixer's PlayCard phase to UsePower phase.
  25. Created decision [UsePower/UsePower D4 Mr. Fixer]
  26. Mr. Fixer uses the power on The Talisman.
  27. Created decision [SelectTurnTaker/None D5 Mr. Fixer]
  28. Revealed card: Karmic Disjunction
  29. Revealed card: Two Left Feet
  30. Revealed card: Violent Trickster
  31. Created decision [SelectCards/None D6 Mr. Fixer]
  32. Created decision [SelectCard/None D6-1 Mr. Fixer]
  33. The Talisman moved Two Left Feet from Kismet's revealed cards to the villain deck.
  34. Created decision [SelectCard/None D6-2 Mr. Fixer]
  35. The Talisman moved Violent Trickster from Kismet's revealed cards to the villain deck.
  36. Created decision [SelectCard/None D6-3 Mr. Fixer]
  37. The Talisman moved Karmic Disjunction from Kismet's revealed cards to the villain deck.
  38. Went from Mr. Fixer's UsePower phase to DrawCard phase.
  39. Mr. Fixer draws Overdrive.
  40. Went from Mr. Fixer's DrawCard phase to End phase.
  41. Went from Mr. Fixer's End phase to Void Guard The Idealist's Start phase.
  42. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  43. Created decision [SelectCard/None D7 Void Guard The Idealist]
  44. GameController plays Vivid Thoughts.
  45. Revealed card: Spark of Inspiration
  46. Revealed card: Conceptualize
  47. Revealed card: Karate Robot
  48. Created decision [SelectCards/None D8 Void Guard The Idealist]
  49. Created decision [SelectCard/None D8-1 Void Guard The Idealist]
  50. ***** LOADED UNDO FILE: undo-10-VoidGuardTheIdealist-PlayCard *****
  51. Possible achievement: Base_CumulativeDamage, progress: 100
  52. Possible achievement: Base_CumulativeHeal, progress: 1523.5
  53. Possible achievement: Base_DefeatExpansionEnvironments, progress: 82.6086956521739
  54. Possible achievement: Base_LargeAttack
  55. Possible achievement: Base_LastHeroStanding
  56. Possible achievement: Base_NoCards
  57. Possible achievement: Base_NoPowers
  58. Possible achievement: Base_RedirectMany
  59. Possible achievement: Base_WinFullHP
  60. Possible achievement: Base_WinGame
  61. Created decision [SelectCard/None D7 Void Guard The Idealist]
  62. GameController plays Making Things Up.
  63. Void Guard The Idealist draws Spark of Inspiration.
  64. Void Guard The Idealist draws Conceptualize.
  65. Void Guard The Idealist draws Karate Robot.
  66. Created decision [SelectCards/None D8 Void Guard The Idealist]
  67. Created decision [SelectCard/None D8-1 Void Guard The Idealist]
  68. Void Guard The Idealist discards Spark of Inspiration.
  69. Making Things Up moved Spark of Inspiration from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  70. Created decision [SelectCard/None D8-2 Void Guard The Idealist]
  71. Void Guard The Idealist discards Hedgy Hogs.
  72. Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  73. Created decision [SelectCards/None D9 Void Guard The Idealist]
  74. Created decision [SelectCard/None D9-1 Void Guard The Idealist]
  75. Making Things Up plays Karate Robot.
  76. Created decision [SelectCard/None D10 Void Guard The Idealist]
  77. Making Things Up plays Sound Beating.
  78. Created decision [SelectTargets/None D11 Void Guard The Idealist]
  79. Created decision [SelectTarget/None D11-1 Void Guard The Idealist]
  80. The Idealist initiates 3 Sonic damage to Trickster Kismet.
  81. The Idealist deals Trickster Kismet 3 Sonic damage.
  82. Trickster Kismet is now at 72 HP.
  83. Sound Beating was moved under Karate Robot.
  84. GameController moved Making Things Up to Void Guard The Idealist's trash.
  85. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  86. Created decision [UsePower/UsePower D12 Void Guard The Idealist]
  87. The Idealist uses the power on Karate Robot.
  88. Created decision [SelectCards/None D13 Void Guard The Idealist]
  89. Created decision [SelectCard/None D13-1 Void Guard The Idealist]
  90. Karate Robot destroys Sound Beating!
  91. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  92. Created decision [SelectTargets/None D14 Void Guard The Idealist]
  93. Created decision [SelectTarget/None D14-1 Void Guard The Idealist]
  94. The Idealist initiates 2 Melee damage to Trickster Kismet.
  95. The Idealist deals Trickster Kismet 2 Melee damage.
  96. Trickster Kismet is now at 70 HP.
  97. The Idealist initiates 2 Psychic damage to Trickster Kismet.
  98. The Idealist deals Trickster Kismet 2 Psychic damage.
  99. Trickster Kismet is now at 68 HP.
  100. Trickster Kismet initiates 1 Psychic damage to The Idealist.
  101. Trickster Kismet deals The Idealist 1 Psychic damage.
  102. The Idealist is now at 23 HP.
  103. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  104. Void Guard The Idealist draws Focusing Tiara.
  105. Went from Void Guard The Idealist's DrawCard phase to End phase.
  106. Went from Void Guard The Idealist's End phase to Unity's Start phase.
  107. Went from Unity's Start phase to PlayCard phase.
  108. Created decision [SelectCard/None D15 Unity]
  109. GameController plays Hasty Augmentation.
  110. Created decision [SelectTurnTaker/None D16 Unity]
  111. Created decision [UsePower/UsePower D17 Void Guard The Idealist]
  112. The Idealist uses the power on Karate Robot.
  113. Created decision [SelectTargets/None D18 Void Guard The Idealist]
  114. Created decision [SelectTarget/None D18-1 Void Guard The Idealist]
  115. The Idealist initiates 1 Melee damage to Trickster Kismet.
  116. Hasty Augmentation increases the damage dealt by The Idealist by 2.
  117. The Idealist deals Trickster Kismet 3 Melee damage.
  118. Trickster Kismet is now at 65 HP.
  119. The Idealist initiates 1 Psychic damage to Trickster Kismet.
  120. Hasty Augmentation increases the damage dealt by The Idealist by 2.
  121. The Idealist deals Trickster Kismet 3 Psychic damage.
  122. Trickster Kismet is now at 62 HP.
  123. Trickster Kismet initiates 1 Psychic damage to The Idealist.
  124. Trickster Kismet deals The Idealist 1 Psychic damage.
  125. The Idealist is now at 22 HP.
  126. GameController moved Hasty Augmentation to Unity's trash.
  127. Went from Unity's PlayCard phase to UsePower phase.
  128. Created decision [UsePower/UsePower D19 Unity]
  129. Termi-Nation Unity uses the power on Termi-Nation Unity.
  130. Unity draws Robot Reclamation.
  131. Went from Unity's UsePower phase to DrawCard phase.
  132. Unity draws Bee Bot.
  133. Went from Unity's DrawCard phase to End phase.
  134. Went from Unity's End phase to Silver Gulch, 1883's Start phase.
  135. Went from Silver Gulch, 1883's Start phase to PlayCard phase.
  136. GameController plays Sustain the Portal.
  137. Created decision [SelectTurnTaker/None D20]
  138. Created decision [SelectCard/None D21 Unity]
  139. Unity discards Bee Bot.
  140. Sustain the Portal moved Bee Bot from Unity's hand to Unity's trash.
  141. Sustain the Portal moved Tyler Hayes from the environment deck to the environment trash.
  142. Went from Silver Gulch, 1883's PlayCard phase to End phase.
  143. Created decision [SelectTargets/None D22]
  144. Created decision [SelectTarget/None D22-1]
  145. Sustain the Portal initiates 2 Energy damage to The Talisman.
  146. Sustain the Portal deals The Talisman 2 Energy damage.
  147. The Talisman is now at 5 HP.
  148. Created decision [SelectTarget/None D22-2]
  149. Sustain the Portal initiates 2 Energy damage to Trickster Kismet.
  150. Sustain the Portal deals Trickster Kismet 2 Energy damage.
  151. Trickster Kismet is now at 60 HP.
  152. Created decision [SelectTarget/None D22-3]
  153. Sustain the Portal initiates 2 Energy damage to Mr. Fixer.
  154. Trickster Kismet increases the damage dealt by Sustain the Portal by 2.
  155. Pipe Wrench reduces the damage dealt to Mr. Fixer by Sustain the Portal by 1.
  156. Sustain the Portal deals Mr. Fixer 3 Energy damage.
  157. Mr. Fixer is now at 20 HP.
  158. Created decision [SelectTarget/None D22-4]
  159. Sustain the Portal initiates 2 Energy damage to The Idealist.
  160. Sustain the Portal deals The Idealist 2 Energy damage.
  161. The Idealist is now at 20 HP.
  162. Created decision [SelectTarget/None D22-5]
  163. Sustain the Portal initiates 2 Energy damage to Termi-Nation Unity.
  164. Sustain the Portal deals Termi-Nation Unity 2 Energy damage.
  165. Termi-Nation Unity is now at 25 HP.
  166. Created decision [SelectTarget/None D22-6]
  167. Sustain the Portal destroys itself!
  168. GameController moved Sustain the Portal to the environment trash.
  169. Went from Silver Gulch, 1883's End phase to Kismet's Start phase.
  170. Went from Kismet's Start phase to PlayCard phase.
  171. GameController plays Two Left Feet.
  172. GameController moved Two Left Feet from the villain deck next to Termi-Nation Unity.
  173. Went from Kismet's PlayCard phase to End phase.
  174. Created decision [SelectTargets/None D23]
  175. Created decision [SelectTarget/None D23-1]
  176. Trickster Kismet initiates 3 Psychic damage to Mr. Fixer.
  177. Trickster Kismet increases the damage dealt by Trickster Kismet by 2.
  178. Pipe Wrench reduces the damage dealt to Mr. Fixer by Trickster Kismet by 1.
  179. Trickster Kismet deals Mr. Fixer 4 Psychic damage.
  180. Mr. Fixer is now at 16 HP.
  181. Went from Kismet's End phase to Mr. Fixer's Start phase.
  182. Went from Mr. Fixer's Start phase to PlayCard phase.
  183. Created decision [SelectCard/None D24 Mr. Fixer]
  184. GameController plays Charge.
  185. Created decision [SelectTargets/None D25 Mr. Fixer]
  186. Created decision [SelectTarget/None D25-1 Mr. Fixer]
  187. Mr. Fixer initiates 2 Melee damage to Trickster Kismet.
  188. Pipe Wrench increases the damage dealt by Mr. Fixer by 1.
  189. Mr. Fixer deals Trickster Kismet 3 Melee damage.
  190. Trickster Kismet is now at 57 HP.
  191. GameController moved Charge to Mr. Fixer's trash.
  192. Went from Mr. Fixer's PlayCard phase to UsePower phase.
  193. Created decision [UsePower/UsePower D26 Mr. Fixer]
  194. Mr. Fixer uses the power on The Talisman.
  195. Created decision [SelectTurnTaker/None D27 Mr. Fixer]
  196. Revealed card: Violent Trickster
  197. Revealed card: Karmic Disjunction
  198. Revealed card: Glass Jaw
  199. Created decision [SelectCards/None D28 Mr. Fixer]
  200. Created decision [SelectCard/None D28-1 Mr. Fixer]
  201. The Talisman moved Glass Jaw from Kismet's revealed cards to the villain deck.
  202. Created decision [SelectCard/None D28-2 Mr. Fixer]
  203. The Talisman moved Violent Trickster from Kismet's revealed cards to the villain deck.
  204. Created decision [SelectCard/None D28-3 Mr. Fixer]
  205. The Talisman moved Karmic Disjunction from Kismet's revealed cards to the villain deck.
  206. Went from Mr. Fixer's UsePower phase to DrawCard phase.
  207. Mr. Fixer draws Bloody Knuckles.
  208. Went from Mr. Fixer's DrawCard phase to End phase.
  209. Went from Mr. Fixer's End phase to Void Guard The Idealist's Start phase.
  210. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  211. Created decision [SelectCard/None D29 Void Guard The Idealist]
  212. GameController plays Vivid Thoughts.
  213. Revealed card: Better Punching!
  214. Revealed card: Bored Now
  215. Revealed card: Giant Floaty Head
  216. Created decision [SelectCards/None D30 Void Guard The Idealist]
  217. Created decision [SelectCard/None D30-1 Void Guard The Idealist]
  218. Vivid Thoughts puts Giant Floaty Head into play.
  219. Created decision [SelectCard/None D30-2 Void Guard The Idealist]
  220. Vivid Thoughts puts Better Punching! into play.
  221. Created decision [SelectTargets/None D31 Void Guard The Idealist]
  222. Created decision [SelectTarget/None D31-1 Void Guard The Idealist]
  223. The Idealist initiates 1 Melee damage to Trickster Kismet.
  224. The Idealist deals Trickster Kismet 1 Melee damage.
  225. Trickster Kismet is now at 56 HP.
  226. Created decision [SelectTurnTaker/None D32 Void Guard The Idealist]
  227. Created decision [UsePower/UsePower D33 Void Guard The Idealist]
  228. The Idealist uses the power on Karate Robot.
  229. Created decision [SelectTargets/None D34 Void Guard The Idealist]
  230. Created decision [SelectTarget/None D34-1 Void Guard The Idealist]
  231. The Idealist initiates 1 Melee damage to Trickster Kismet.
  232. Better Punching! makes the damage irreducible.
  233. The Idealist deals Trickster Kismet 1 Melee damage.
  234. Trickster Kismet is now at 55 HP.
  235. The Idealist initiates 1 Psychic damage to Trickster Kismet.
  236. Better Punching! makes the damage irreducible.
  237. The Idealist deals Trickster Kismet 1 Psychic damage.
  238. Trickster Kismet is now at 54 HP.
  239. Trickster Kismet initiates 1 Psychic damage to The Idealist.
  240. Trickster Kismet deals The Idealist 1 Psychic damage.
  241. The Idealist is now at 19 HP.
  242. Created decision [SelectCard/None D35 Void Guard The Idealist]
  243. Better Punching! was moved under Giant Floaty Head.
  244. Vivid Thoughts moved Bored Now from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  245. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  246. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  247. Created decision [UsePower/UsePower D36 Void Guard The Idealist]
  248. The Idealist uses the power on Giant Floaty Head.
  249. Created decision [SelectCards/None D37 Void Guard The Idealist]
  250. Created decision [SelectCard/None D37-1 Void Guard The Idealist]
  251. Giant Floaty Head destroys Better Punching!!
  252. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  253. Void Guard The Idealist draws Bright Idea.
  254. Void Guard The Idealist draws Flying Stabby Knives.
  255. Created decision [SelectCard/None D38 Void Guard The Idealist]
  256. Giant Floaty Head destroys Weak Heart!
  257. GameController moved Weak Heart to the villain trash.
  258. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  259. Void Guard The Idealist draws Bored Now.
  260. Went from Void Guard The Idealist's DrawCard phase to End phase.
  261. Went from Void Guard The Idealist's End phase to Unity's Start phase.
  262. Went from Unity's Start phase to PlayCard phase.
  263. Created decision [SelectCard/None D39 Unity]
  264. GameController plays Robot Reclamation.
  265. Created decision [SelectTargets/None D40 Unity]
  266. Created decision [SelectTarget/None D40-1 Unity]
  267. Termi-Nation Unity initiates 1 Melee damage to Termi-Nation Unity.
  268. Shaky Arm reduces the damage dealt to Termi-Nation Unity by Termi-Nation Unity by 1.
  269. Damage amount was 0, so no damage was dealt.
  270. Created decision [SelectTarget/None D40-2 Unity]
  271. Created decision [SelectCards/None D41 Unity]
  272. Created decision [SelectCard/None D41-1 Unity]
  273. Unity draws Robot Reclamation.
  274. GameController moved Robot Reclamation to Unity's trash.
  275. Went from Unity's PlayCard phase to UsePower phase.
  276. Created decision [UsePower/UsePower D42 Unity]
  277. Termi-Nation Unity uses the power on Termi-Nation Unity.
  278. Created decision [SelectCard/None D43 Unity]
  279. Termi-Nation Unity's Reconfigure puts Bee Bot into play.
  280. Unity draws Powered Shock Wave.
  281. Went from Unity's UsePower phase to DrawCard phase.
  282. Unity draws Platform Bot.
  283. Went from Unity's DrawCard phase to End phase.
  284. Went from Unity's End phase to Silver Gulch, 1883's Start phase.
  285. Went from Silver Gulch, 1883's Start phase to PlayCard phase.
  286. GameController plays Sheriff Pratt.
  287. Went from Silver Gulch, 1883's PlayCard phase to End phase.
  288. Sheriff Pratt initiates 3 Projectile damage to The Talisman.
  289. Sheriff Pratt deals The Talisman 3 Projectile damage.
  290. The Talisman is now at 2 HP.
  291. Went from Silver Gulch, 1883's End phase to Kismet's Start phase.
  292. Went from Kismet's Start phase to PlayCard phase.
  293. GameController plays Glass Jaw.
  294. GameController moved Glass Jaw from the villain deck next to Termi-Nation Unity.
  295. Went from Kismet's PlayCard phase to End phase.
  296. Created decision [SelectTargets/None D44]
  297. Created decision [SelectTarget/None D44-1]
  298. Trickster Kismet initiates 3 Psychic damage to Mr. Fixer.
  299. Trickster Kismet increases the damage dealt by Trickster Kismet by 2.
  300. Pipe Wrench reduces the damage dealt to Mr. Fixer by Trickster Kismet by 1.
  301. Trickster Kismet deals Mr. Fixer 4 Psychic damage.
  302. Mr. Fixer is now at 12 HP.
  303. Went from Kismet's End phase to Mr. Fixer's Start phase.
  304. Went from Mr. Fixer's Start phase to PlayCard phase.
  305. Created decision [SelectCard/None D45 Mr. Fixer]
  306. GameController plays Grease Monkey Fist.
  307. Went from Mr. Fixer's PlayCard phase to UsePower phase.
  308. Created decision [UsePower/UsePower D46 Mr. Fixer]
  309. Mr. Fixer uses the power on The Talisman.
  310. Created decision [SelectTurnTaker/None D47 Mr. Fixer]
  311. Revealed card: Violent Trickster
  312. Revealed card: Karmic Disjunction
  313. Revealed card: Hapless Strike
  314. Created decision [SelectCards/None D48 Mr. Fixer]
  315. Created decision [SelectCard/None D48-1 Mr. Fixer]
  316. The Talisman moved Karmic Disjunction from Kismet's revealed cards to the villain deck.
  317. Created decision [SelectCard/None D48-2 Mr. Fixer]
  318. The Talisman moved Hapless Strike from Kismet's revealed cards to the villain deck.
  319. Created decision [SelectCard/None D48-3 Mr. Fixer]
  320. The Talisman moved Violent Trickster from Kismet's revealed cards to the villain deck.
  321. Went from Mr. Fixer's UsePower phase to DrawCard phase.
  322. Mr. Fixer draws Salvage Yard.
  323. Went from Mr. Fixer's DrawCard phase to End phase.
  324. Went from Mr. Fixer's End phase to Void Guard The Idealist's Start phase.
  325. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  326. Created decision [SelectCard/None D49 Void Guard The Idealist]
  327. GameController plays Focusing Tiara.
  328. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  329. Created decision [UsePower/UsePower D50 Void Guard The Idealist]
  330. The Idealist uses the power on Karate Robot.
  331. Created decision [SelectTargets/None D51 Void Guard The Idealist]
  332. Created decision [SelectTarget/None D51-1 Void Guard The Idealist]
  333. The Idealist initiates 1 Melee damage to Trickster Kismet.
  334. The Idealist deals Trickster Kismet 1 Melee damage.
  335. Trickster Kismet is now at 53 HP.
  336. The Idealist initiates 1 Psychic damage to Trickster Kismet.
  337. The Idealist deals Trickster Kismet 1 Psychic damage.
  338. Trickster Kismet is now at 52 HP.
  339. Created decision [SelectCard/None D52 Void Guard The Idealist]
  340. Created decision [SelectCard/None D53 Void Guard The Idealist]
  341. Focusing Tiara moved Making Things Up from Void Guard The Idealist's trash under Karate Robot.
  342. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  343. Void Guard The Idealist draws Spark of Inspiration.
  344. Went from Void Guard The Idealist's DrawCard phase to End phase.
  345. Went from Void Guard The Idealist's End phase to Unity's Start phase.
  346. Went from Unity's Start phase to PlayCard phase.
  347. Created decision [SelectCard/None D54 Unity]
  348. GameController plays Robot Reclamation.
  349. Created decision [SelectTargets/None D55 Unity]
  350. Created decision [SelectTarget/None D55-1 Unity]
  351. Termi-Nation Unity initiates 1 Melee damage to Termi-Nation Unity.
  352. Glass Jaw increases the damage dealt by Termi-Nation Unity by 1.
  353. Shaky Arm reduces the damage dealt to Termi-Nation Unity by Termi-Nation Unity by 1.
  354. Termi-Nation Unity deals Termi-Nation Unity 1 Melee damage.
  355. Termi-Nation Unity is now at 24 HP.
  356. Created decision [SelectTarget/None D55-2 Unity]
  357. Unity draws Construction Pylon.
  358. GameController moved Robot Reclamation to Unity's trash.
  359. Went from Unity's PlayCard phase to UsePower phase.
  360. Created decision [UsePower/UsePower D56 Unity]
  361. Termi-Nation Unity uses the power on Termi-Nation Unity.
  362. Created decision [SelectCard/None D57 Unity]
  363. Created decision [SelectTargets/None D58 Unity]
  364. Created decision [SelectTarget/None D58-1 Unity]
  365. Termi-Nation Unity initiates 2 Projectile damage to Trickster Kismet.
  366. Shaky Arm reduces the damage dealt to Trickster Kismet by Termi-Nation Unity by 1.
  367. Termi-Nation Unity deals Trickster Kismet 1 Projectile damage.
  368. Trickster Kismet is now at 51 HP.
  369. Created decision [SelectCard/None D59 Unity]
  370. Bee Bot destroys Sheriff Pratt!
  371. GameController moved Sheriff Pratt to the environment trash.
  372. Termi-Nation Unity's Reconfigure destroys Bee Bot!
  373. GameController moved Bee Bot to Unity's deck.
  374. Unity shuffles their Unity's deck.
  375. Unity draws Construction Pylon.
  376. Went from Unity's UsePower phase to DrawCard phase.
  377. Unity draws Brainstorm.
  378. Went from Unity's DrawCard phase to End phase.
  379. Went from Unity's End phase to Silver Gulch, 1883's Start phase.
  380. Went from Silver Gulch, 1883's Start phase to PlayCard phase.
  381. GameController plays Lost in the Past.
  382. Lost in the Past moved Stout Barrel from the environment deck to the environment trash.
  383. Lost in the Past moved Explosives Wagon from the environment deck to the environment trash.
  384. Went from Silver Gulch, 1883's PlayCard phase to End phase.
  385. Went from Silver Gulch, 1883's End phase to Kismet's Start phase.
  386. Went from Kismet's Start phase to PlayCard phase.
  387. GameController plays Karmic Disjunction.
  388. Revealed card: Hapless Strike
  389. Revealed card: Violent Trickster
  390. Revealed card: Two Left Feet
  391. Revealed card: Fortune's Smile
  392. Karmic Disjunction puts Two Left Feet into play.
  393. GameController moved Two Left Feet from Kismet's revealed cards next to Termi-Nation Unity.
  394. Karmic Disjunction moves 3 cards cards to the top of Kismet's Deck.
  395. GameController moved Karmic Disjunction to the villain trash.
  396. Went from Kismet's PlayCard phase to End phase.
  397. Created decision [SelectTargets/None D60]
  398. Created decision [SelectTarget/None D60-1]
  399. Trickster Kismet initiates 3 Psychic damage to Mr. Fixer.
  400. Trickster Kismet increases the damage dealt by Trickster Kismet by 2.
  401. Pipe Wrench reduces the damage dealt to Mr. Fixer by Trickster Kismet by 1.
  402. Trickster Kismet deals Mr. Fixer 4 Psychic damage.
  403. Mr. Fixer is now at 8 HP.
  404. Went from Kismet's End phase to Mr. Fixer's Start phase.
  405. Went from Mr. Fixer's Start phase to PlayCard phase.
  406. Created decision [SelectCard/None D61 Mr. Fixer]
  407. Went from Mr. Fixer's PlayCard phase to UsePower phase.
  408. Created decision [UsePower/UsePower D62 Mr. Fixer]
  409. Mr. Fixer uses the power on The Talisman.
  410. Created decision [SelectTurnTaker/None D63 Mr. Fixer]
  411. Revealed card: Hapless Strike
  412. Revealed card: Fortune's Smile
  413. Revealed card: Violent Trickster
  414. Created decision [SelectCards/None D64 Mr. Fixer]
  415. Created decision [SelectCard/None D64-1 Mr. Fixer]
  416. The Talisman moved Hapless Strike from Kismet's revealed cards to the villain deck.
  417. Created decision [SelectCard/None D64-2 Mr. Fixer]
  418. The Talisman moved Violent Trickster from Kismet's revealed cards to the villain deck.
  419. Created decision [SelectCard/None D64-3 Mr. Fixer]
  420. The Talisman moved Fortune's Smile from Kismet's revealed cards to the villain deck.
  421. Went from Mr. Fixer's UsePower phase to DrawCard phase.
  422. Mr. Fixer draws Meditation.
  423. Went from Mr. Fixer's DrawCard phase to End phase.
  424. Went from Mr. Fixer's End phase to Void Guard The Idealist's Start phase.
  425. Created decision [SelectFunction/SelectFunction D65 Void Guard The Idealist]
  426. Created decision [SelectCard/None D66 Void Guard The Idealist]
  427. Created decision [SelectCard/None D67 Void Guard The Idealist]
  428. Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Karate Robot.
  429. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  430. Created decision [SelectCard/None D68 Void Guard The Idealist]
  431. GameController plays Conceptualize.
  432. Created decision [SelectCard/None D69 Void Guard The Idealist]
  433. Conceptualize puts Karate Robot into play.
  434. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  435. Conceptualize moves 5 cards cards to the top of Void Guard The Idealist's Deck.
  436. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  437. Created decision [SelectCard/None D70 Void Guard The Idealist]
  438. Conceptualize was moved under Karate Robot.
  439. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  440. Created decision [UsePower/UsePower D71 Void Guard The Idealist]
  441. The Idealist uses the power on Karate Robot.
  442. Created decision [SelectCards/None D72 Void Guard The Idealist]
  443. Created decision [SelectCard/None D72-1 Void Guard The Idealist]
  444. Karate Robot destroys Bored Now!
  445. GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
  446. Created decision [SelectCard/None D72-2 Void Guard The Idealist]
  447. Karate Robot destroys Conceptualize!
  448. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  449. Created decision [SelectCard/None D72-3 Void Guard The Idealist]
  450. Karate Robot destroys Making Things Up!
  451. GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
  452. Created decision [SelectTargets/None D73 Void Guard The Idealist]
  453. Created decision [SelectTarget/None D73-1 Void Guard The Idealist]
  454. The Idealist initiates 4 Melee damage to Trickster Kismet.
  455. The Idealist deals Trickster Kismet 4 Melee damage.
  456. Trickster Kismet is now at 47 HP.
  457. The Idealist initiates 4 Psychic damage to Trickster Kismet.
  458. The Idealist deals Trickster Kismet 4 Psychic damage.
  459. Trickster Kismet is now at 43 HP.
  460. Created decision [SelectCard/None D74 Void Guard The Idealist]
  461. Created decision [SelectCard/None D75 Void Guard The Idealist]
  462. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Karate Robot.
  463. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  464. Void Guard The Idealist draws Vivid Thoughts.
  465. Went from Void Guard The Idealist's DrawCard phase to End phase.
  466. Went from Void Guard The Idealist's End phase to Unity's Start phase.
  467. Went from Unity's Start phase to PlayCard phase.
  468. Created decision [SelectCard/None D76 Unity]
  469. GameController plays Construction Pylon.
  470. Created decision [SelectTargets/None D77 Unity]
  471. Created decision [SelectTarget/None D77-1 Unity]
  472. Termi-Nation Unity initiates 1 Melee damage to Termi-Nation Unity.
  473. Glass Jaw increases the damage dealt by Termi-Nation Unity by 1.
  474. Shaky Arm reduces the damage dealt to Termi-Nation Unity by Termi-Nation Unity by 1.
  475. Termi-Nation Unity deals Termi-Nation Unity 1 Melee damage.
  476. Termi-Nation Unity is now at 23 HP.
  477. Created decision [SelectTarget/None D77-2 Unity]
  478. Created decision [SelectTargets/None D78 Unity]
  479. Created decision [SelectTarget/None D78-1 Unity]
  480. Termi-Nation Unity initiates 1 Melee damage to Termi-Nation Unity.
  481. Glass Jaw increases the damage dealt by Termi-Nation Unity by 1.
  482. Shaky Arm reduces the damage dealt to Termi-Nation Unity by Termi-Nation Unity by 1.
  483. Termi-Nation Unity deals Termi-Nation Unity 1 Melee damage.
  484. Termi-Nation Unity is now at 22 HP.
  485. Created decision [SelectTarget/None D78-2 Unity]
  486. Went from Unity's PlayCard phase to UsePower phase.
  487. Created decision [UsePower/UsePower D79 Unity]
  488. Termi-Nation Unity uses the power on Construction Pylon.
  489. Created decision [SelectCards/None D80 Unity]
  490. Created decision [SelectCard/None D80-1 Unity]
  491. Construction Pylon puts Bee Bot into play.
  492. Created decision [SelectCard/None D80-2 Unity]
  493. Construction Pylon puts Platform Bot into play.
  494. Construction Pylon destroys itself!
  495. GameController moved Construction Pylon to Unity's trash.
  496. Went from Unity's UsePower phase to DrawCard phase.
  497. Unity draws Volatile Parts.
  498. Went from Unity's DrawCard phase to End phase.
  499. Created decision [SelectTargets/None D81 Unity]
  500. Created decision [SelectTarget/None D81-1 Unity]
  501. Platform Bot initiates 3 Energy damage to Trickster Kismet.
  502. Platform Bot deals Trickster Kismet 3 Energy damage.
  503. Trickster Kismet is now at 40 HP.
  504. Went from Unity's End phase to Silver Gulch, 1883's Start phase.
  505. Lost in the Past moved Explosives Wagon from the environment trash to the bottom of the environment deck.
  506. Went from Silver Gulch, 1883's Start phase to PlayCard phase.
  507. GameController plays Temporal Event.
  508. Revealed card: Temporal Event
  509. Revealed card: Water Trough
  510. Revealed matching card: Sustain the Portal
  511. Temporal Event puts Sustain the Portal into play.
  512. Created decision [SelectTurnTaker/None D82]
  513. Created decision [SelectCard/None D83 Unity]
  514. Unity discards Platform Bot.
  515. Sustain the Portal moved Platform Bot from Unity's hand to Unity's trash.
  516. Sustain the Portal moved Explosives Wagon from the environment deck to the environment trash.
  517. Temporal Event moves 2 cards cards to the top of Silver Gulch, 1883's Deck.
  518. Silver Gulch, 1883 shuffles their the environment deck.
  519. Temporal Event destroys itself!
  520. GameController moved Temporal Event to the environment trash.
  521. Went from Silver Gulch, 1883's PlayCard phase to End phase.
  522. Created decision [SelectTargets/None D84]
  523. Created decision [SelectTarget/None D84-1]
  524. Sustain the Portal initiates 2 Energy damage to Trickster Kismet.
  525. Sustain the Portal deals Trickster Kismet 2 Energy damage.
  526. Trickster Kismet is now at 38 HP.
  527. Created decision [SelectTarget/None D84-2]
  528. Sustain the Portal initiates 2 Energy damage to Bee Bot.
  529. Sustain the Portal deals Bee Bot 2 Energy damage.
  530. Bee Bot is now at -1 HP.
  531. Created decision [SelectTargets/None D85 Unity]
  532. Created decision [SelectTarget/None D85-1 Unity]
  533. Termi-Nation Unity initiates 2 Projectile damage to Trickster Kismet.
  534. Shaky Arm reduces the damage dealt to Trickster Kismet by Termi-Nation Unity by 1.
  535. Termi-Nation Unity deals Trickster Kismet 1 Projectile damage.
  536. Trickster Kismet is now at 37 HP.
  537. Created decision [SelectCard/None D86 Unity]
  538. Bee Bot destroys Sustain the Portal!
  539. GameController moved Sustain the Portal to the environment trash.
  540. Sustain the Portal destroys Bee Bot!
  541. GameController moved Bee Bot to Unity's trash.
  542. Went from Silver Gulch, 1883's End phase to Kismet's Start phase.
  543. Went from Kismet's Start phase to PlayCard phase.
  544. GameController plays Hapless Strike.
  545. Created decision [SelectTargets/None D87]
  546. Created decision [SelectTarget/None D87-1]
  547. Trickster Kismet initiates 2 Energy damage to Mr. Fixer.
  548. Trickster Kismet increases the damage dealt by Trickster Kismet by 2.
  549. Pipe Wrench reduces the damage dealt to Mr. Fixer by Trickster Kismet by 1.
  550. Trickster Kismet deals Mr. Fixer 3 Energy damage.
  551. Mr. Fixer is now at 5 HP.
  552. Created decision [SelectTarget/None D87-2]
  553. Trickster Kismet initiates 2 Energy damage to The Idealist.
  554. Trickster Kismet deals The Idealist 2 Energy damage.
  555. The Idealist is now at 17 HP.
  556. Created decision [SelectTarget/None D87-3]
  557. Trickster Kismet initiates 2 Energy damage to Termi-Nation Unity.
  558. Glass Jaw increases the damage dealt by Trickster Kismet by 1.
  559. Trickster Kismet deals Termi-Nation Unity 3 Energy damage.
  560. Termi-Nation Unity is now at 19 HP.
  561. Created decision [SelectTarget/None D87-4]
  562. Trickster Kismet initiates 2 Energy damage to Platform Bot.
  563. Platform Bot reduces the damage dealt to Platform Bot by Trickster Kismet by 1.
  564. Trickster Kismet deals Platform Bot 1 Energy damage.
  565. Platform Bot is now at 2 HP.
  566. Created decision [SelectTarget/None D87-5]
  567. Trickster Kismet caused Trickster Kismet to regain 3 HP. HP is now 40.
  568. Termi-Nation Unity initiates 2 Energy damage to Platform Bot.
  569. Shaky Arm reduces the damage dealt to Platform Bot by Termi-Nation Unity by 1.
  570. Platform Bot reduces the damage dealt to Platform Bot by Termi-Nation Unity by 1.
  571. Damage amount was 0, so no damage was dealt.
  572. GameController moved Hapless Strike to the villain trash.
  573. Went from Kismet's PlayCard phase to End phase.
  574. Created decision [SelectTargets/None D88]
  575. Created decision [SelectTarget/None D88-1]
  576. Trickster Kismet initiates 3 Psychic damage to Mr. Fixer.
  577. Trickster Kismet increases the damage dealt by Trickster Kismet by 2.
  578. Pipe Wrench reduces the damage dealt to Mr. Fixer by Trickster Kismet by 1.
  579. Trickster Kismet deals Mr. Fixer 4 Psychic damage.
  580. Mr. Fixer is now at 1 HP.
  581. Went from Kismet's End phase to Mr. Fixer's Start phase.
  582. Went from Mr. Fixer's Start phase to PlayCard phase.
  583. Created decision [SelectCard/None D89 Mr. Fixer]
  584. GameController plays Salvage Yard.
  585. Created decision [SelectCards/None D90 Mr. Fixer]
  586. Created decision [SelectCard/None D90-1 Mr. Fixer]
  587. Salvage Yard moved Construction Pylon from Unity's trash to Unity's hand.
  588. GameController moved Salvage Yard to Mr. Fixer's trash.
  589. Went from Mr. Fixer's PlayCard phase to UsePower phase.
  590. Created decision [UsePower/UsePower D91 Mr. Fixer]
  591. Mr. Fixer uses the power on The Talisman.
  592. Created decision [SelectTurnTaker/None D92 Mr. Fixer]
  593. Revealed card: Violent Trickster
  594. Revealed card: Fortune's Smile
  595. Revealed card: Hapless Strike
  596. Created decision [SelectCards/None D93 Mr. Fixer]
  597. Created decision [SelectCard/None D93-1 Mr. Fixer]
  598. The Talisman moved Hapless Strike from Kismet's revealed cards to the villain deck.
  599. Created decision [SelectCard/None D93-2 Mr. Fixer]
  600. The Talisman moved Violent Trickster from Kismet's revealed cards to the villain deck.
  601. Created decision [SelectCard/None D93-3 Mr. Fixer]
  602. The Talisman moved Fortune's Smile from Kismet's revealed cards to the villain deck.
  603. Went from Mr. Fixer's UsePower phase to DrawCard phase.
  604. Mr. Fixer draws Harmony.
  605. Went from Mr. Fixer's DrawCard phase to End phase.
  606. Went from Mr. Fixer's End phase to Void Guard The Idealist's Start phase.
  607. Created decision [SelectFunction/SelectFunction D94 Void Guard The Idealist]
  608. Created decision [SelectCard/None D95 Void Guard The Idealist]
  609. Created decision [SelectCard/None D96 Void Guard The Idealist]
  610. Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Karate Robot.
  611. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  612. Created decision [SelectCard/None D97 Void Guard The Idealist]
  613. GameController plays Vivid Thoughts.
  614. Revealed card: Better Punching!
  615. Revealed card: Vivid Thoughts
  616. Revealed card: Hedgy Hogs
  617. Created decision [SelectCards/None D98 Void Guard The Idealist]
  618. Created decision [SelectCard/None D98-1 Void Guard The Idealist]
  619. Vivid Thoughts puts Hedgy Hogs into play.
  620. Created decision [SelectTargets/None D99 Void Guard The Idealist]
  621. Created decision [SelectTarget/None D99-1 Void Guard The Idealist]
  622. The Idealist initiates 2 Melee damage to Trickster Kismet.
  623. The Idealist deals Trickster Kismet 2 Melee damage.
  624. Trickster Kismet is now at 38 HP.
  625. Created decision [SelectTarget/None D99-2 Void Guard The Idealist]
  626. Created decision [SelectCard/None D100 Void Guard The Idealist]
  627. Hedgy Hogs was moved under Karate Robot.
  628. Created decision [SelectCard/None D98-2 Void Guard The Idealist]
  629. Vivid Thoughts puts Better Punching! into play.
  630. Created decision [SelectTargets/None D101 Void Guard The Idealist]
  631. Created decision [SelectTarget/None D101-1 Void Guard The Idealist]
  632. The Idealist initiates 1 Melee damage to Trickster Kismet.
  633. The Idealist deals Trickster Kismet 1 Melee damage.
  634. Trickster Kismet is now at 37 HP.
  635. Created decision [SelectTurnTaker/None D102 Void Guard The Idealist]
  636. Created decision [UsePower/UsePower D103 Void Guard The Idealist]
  637. The Idealist uses the power on Karate Robot.
  638. Created decision [SelectTargets/None D104 Void Guard The Idealist]
  639. Created decision [SelectTarget/None D104-1 Void Guard The Idealist]
  640. The Idealist initiates 1 Melee damage to Trickster Kismet.
  641. Better Punching! makes the damage irreducible.
  642. The Idealist deals Trickster Kismet 1 Melee damage.
  643. Trickster Kismet is now at 36 HP.
  644. The Idealist initiates 1 Psychic damage to Trickster Kismet.
  645. Better Punching! makes the damage irreducible.
  646. The Idealist deals Trickster Kismet 1 Psychic damage.
  647. Trickster Kismet is now at 35 HP.
  648. Created decision [SelectCard/None D105 Void Guard The Idealist]
  649. Created decision [SelectCard/None D106 Void Guard The Idealist]
  650. Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Karate Robot.
  651. Created decision [SelectCard/None D107 Void Guard The Idealist]
  652. Better Punching! was moved under Karate Robot.
  653. Vivid Thoughts moved Vivid Thoughts from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  654. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  655. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  656. Created decision [UsePower/UsePower D108 Void Guard The Idealist]
  657. The Idealist uses the power on Karate Robot.
  658. Created decision [SelectCards/None D109 Void Guard The Idealist]
  659. Created decision [SelectCard/None D109-1 Void Guard The Idealist]
  660. Karate Robot destroys Better Punching!!
  661. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  662. Created decision [SelectCard/None D109-2 Void Guard The Idealist]
  663. Karate Robot destroys Bored Now!
  664. GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
  665. Created decision [SelectCard/None D109-3 Void Guard The Idealist]
  666. Karate Robot destroys Bored Now!
  667. GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
  668. Created decision [SelectCard/None D109-4 Void Guard The Idealist]
  669. Karate Robot destroys Conceptualize!
  670. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  671. Created decision [SelectCard/None D109-5 Void Guard The Idealist]
  672. Karate Robot destroys Hedgy Hogs!
  673. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  674. Created decision [SelectTargets/None D110 Void Guard The Idealist]
  675. Created decision [SelectTarget/None D110-1 Void Guard The Idealist]
  676. The Idealist initiates 6 Melee damage to Trickster Kismet.
  677. The Idealist deals Trickster Kismet 6 Melee damage.
  678. Trickster Kismet is now at 29 HP.
  679. The Idealist initiates 6 Psychic damage to Trickster Kismet.
  680. The Idealist deals Trickster Kismet 6 Psychic damage.
  681. Trickster Kismet is now at 23 HP.
  682. Created decision [SelectCard/None D111 Void Guard The Idealist]
  683. Created decision [SelectCard/None D112 Void Guard The Idealist]
  684. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Karate Robot.
  685. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  686. Void Guard The Idealist draws Sound Beating.
  687. Went from Void Guard The Idealist's DrawCard phase to End phase.
  688. Went from Void Guard The Idealist's End phase to Unity's Start phase.
  689. Went from Unity's Start phase to PlayCard phase.
  690. Created decision [SelectCard/None D113 Unity]
  691. GameController plays Volatile Parts.
  692. Created decision [SelectTargets/None D114 Unity]
  693. Created decision [SelectTarget/None D114-1 Unity]
  694. Termi-Nation Unity initiates 1 Melee damage to Termi-Nation Unity.
  695. Glass Jaw increases the damage dealt by Termi-Nation Unity by 1.
  696. Shaky Arm reduces the damage dealt to Termi-Nation Unity by Termi-Nation Unity by 1.
  697. Termi-Nation Unity deals Termi-Nation Unity 1 Melee damage.
  698. Termi-Nation Unity is now at 18 HP.
  699. Created decision [SelectTarget/None D114-2 Unity]
  700. Created decision [SelectTargets/None D115 Unity]
  701. Created decision [SelectTarget/None D115-1 Unity]
  702. Termi-Nation Unity initiates 1 Melee damage to Termi-Nation Unity.
  703. Glass Jaw increases the damage dealt by Termi-Nation Unity by 1.
  704. Shaky Arm reduces the damage dealt to Termi-Nation Unity by Termi-Nation Unity by 1.
  705. Termi-Nation Unity deals Termi-Nation Unity 1 Melee damage.
  706. Termi-Nation Unity is now at 17 HP.
  707. Created decision [SelectTarget/None D115-2 Unity]
  708. Went from Unity's PlayCard phase to UsePower phase.
  709. Created decision [UsePower/UsePower D116 Unity]
  710. ***** LOADED UNDO FILE: undo-99-Unity-PlayCard *****
  711. Possible achievement: Base_CumulativeDamage, progress: 100
  712. Possible achievement: Base_CumulativeHeal, progress: 1523.5
  713. Possible achievement: Base_DefeatExpansionEnvironments, progress: 82.6086956521739
  714. Possible achievement: Base_LargeAttack
  715. Possible achievement: Base_LastHeroStanding
  716. Possible achievement: Base_NoCards
  717. Possible achievement: Base_NoPowers
  718. Possible achievement: Base_RedirectMany
  719. Possible achievement: Base_WinFullHP
  720. Possible achievement: Base_WinGame
  721. Created decision [SelectCard/None D113 Unity]
  722. GameController plays Brainstorm.
  723. Created decision [SelectTargets/None D114 Unity]
  724. Created decision [SelectTarget/None D114-1 Unity]
  725. Termi-Nation Unity initiates 1 Melee damage to Termi-Nation Unity.
  726. Glass Jaw increases the damage dealt by Termi-Nation Unity by 1.
  727. Shaky Arm reduces the damage dealt to Termi-Nation Unity by Termi-Nation Unity by 1.
  728. Termi-Nation Unity deals Termi-Nation Unity 1 Melee damage.
  729. Termi-Nation Unity is now at 18 HP.
  730. Created decision [SelectTarget/None D114-2 Unity]
  731. Created decision [SelectTargets/None D115 Unity]
  732. Created decision [SelectTarget/None D115-1 Unity]
  733. Termi-Nation Unity initiates 1 Melee damage to Termi-Nation Unity.
  734. Glass Jaw increases the damage dealt by Termi-Nation Unity by 1.
  735. Shaky Arm reduces the damage dealt to Termi-Nation Unity by Termi-Nation Unity by 1.
  736. Termi-Nation Unity deals Termi-Nation Unity 1 Melee damage.
  737. Termi-Nation Unity is now at 17 HP.
  738. Created decision [SelectTarget/None D115-2 Unity]
  739. Unity draws Bee Bot.
  740. Unity draws Brainstorm.
  741. Created decision [SelectTargets/None D116 Unity]
  742. Created decision [SelectTarget/None D116-1 Unity]
  743. GameController moved Brainstorm to Unity's trash.
  744. Went from Unity's PlayCard phase to UsePower phase.
  745. Created decision [UsePower/UsePower D117 Unity]
  746. Termi-Nation Unity uses the power on Termi-Nation Unity.
  747. Created decision [SelectCard/None D118 Unity]
  748. Termi-Nation Unity's Reconfigure destroys Platform Bot!
  749. GameController moved Platform Bot to Unity's deck.
  750. Unity shuffles their Unity's deck.
  751. Created decision [SelectCard/None D119 Unity]
  752. Termi-Nation Unity's Reconfigure puts Bee Bot into play.
  753. Unity draws Powered Shock Wave.
  754. Went from Unity's UsePower phase to DrawCard phase.
  755. Unity draws Raptor Bot.
  756. Went from Unity's DrawCard phase to End phase.
  757. Went from Unity's End phase to Silver Gulch, 1883's Start phase.
  758. Lost in the Past moved Sustain the Portal from the environment trash to the bottom of the environment deck.
  759. Went from Silver Gulch, 1883's Start phase to PlayCard phase.
  760. GameController plays Stout Barrel.
  761. Went from Silver Gulch, 1883's PlayCard phase to End phase.
  762. Stout Barrel plays the top card of the environment deck...
  763. Stout Barrel plays the top card of the environment deck.
  764. Stout Barrel plays Water Trough.
  765. Went from Silver Gulch, 1883's End phase to Kismet's Start phase.
  766. Went from Kismet's Start phase to PlayCard phase.
  767. GameController plays Hapless Strike.
  768. Created decision [SelectTargets/None D120]
  769. Created decision [SelectTarget/None D120-1]
  770. Trickster Kismet initiates 2 Energy damage to Mr. Fixer.
  771. Trickster Kismet increases the damage dealt by Trickster Kismet by 2.
  772. Pipe Wrench reduces the damage dealt to Mr. Fixer by Trickster Kismet by 1.
  773. Trickster Kismet deals Mr. Fixer 3 Energy damage.
  774. Mr. Fixer is now at -2 HP.
  775. Mr. Fixer is no longer a target.
  776. Mr. Fixer's cards are removed from the game.
  777. GameController moves 40 cards cards to the top of Mr. Fixer's OutOfGame.
  778. Mr. Fixer was flipped to its back side.
  779. Created decision [SelectTarget/None D120-2]
  780. Trickster Kismet initiates 2 Energy damage to Bee Bot.
  781. Trickster Kismet deals Bee Bot 2 Energy damage.
  782. Bee Bot is now at -1 HP.
  783. Created decision [SelectTargets/None D121 Unity]
  784. Created decision [SelectTarget/None D121-1 Unity]
  785. Termi-Nation Unity initiates 2 Projectile damage to Trickster Kismet.
  786. Shaky Arm reduces the damage dealt to Trickster Kismet by Termi-Nation Unity by 1.
  787. Termi-Nation Unity deals Trickster Kismet 1 Projectile damage.
  788. Trickster Kismet is now at 22 HP.
  789. Created decision [SelectCard/None D122 Unity]
  790. Bee Bot destroys Glass Jaw!
  791. GameController moved Glass Jaw to the villain trash.
  792. Trickster Kismet destroys Bee Bot!
  793. GameController moved Bee Bot to Unity's trash.
  794. Created decision [SelectTarget/None D120-3]
  795. Trickster Kismet initiates 2 Energy damage to The Idealist.
  796. Trickster Kismet deals The Idealist 2 Energy damage.
  797. The Idealist is now at 15 HP.
  798. Created decision [SelectTarget/None D120-4]
  799. Trickster Kismet initiates 2 Energy damage to Termi-Nation Unity.
  800. Trickster Kismet deals Termi-Nation Unity 2 Energy damage.
  801. Termi-Nation Unity is now at 15 HP.
  802. Created decision [SelectTarget/None D120-5]
  803. Trickster Kismet caused Trickster Kismet to regain 3 HP. HP is now 25.
  804. Created decision [SelectCard/None D123]
  805. Created decision [SelectCard/None D124]
  806. Termi-Nation Unity initiates 2 Energy damage to The Idealist.
  807. Shaky Arm reduces the damage dealt to The Idealist by Termi-Nation Unity by 1.
  808. Termi-Nation Unity deals The Idealist 1 Energy damage.
  809. The Idealist is now at 14 HP.
  810. GameController moved Hapless Strike to the villain trash.
  811. Went from Kismet's PlayCard phase to End phase.
  812. Created decision [SelectTargets/None D125]
  813. Created decision [SelectTarget/None D125-1]
  814. Went from Kismet's End phase to Mr. Fixer's Start phase.
  815. Went from Mr. Fixer's Start phase to UseIncapacitatedAbility phase.
  816. Created decision [SelectCard/None D126 Mr. Fixer]
  817. Created decision [UseIncapacitatedAbility/UseIncapacitatedAbility D127 Mr. Fixer]
  818. Mr. Fixer uses the incapacitated ability "Destroy an ongoing card."
  819. Created decision [SelectCard/None D128 Mr. Fixer]
  820. Mr. Fixer destroys Two Left Feet!
  821. GameController moved Two Left Feet to the villain trash.
  822. Went from Mr. Fixer's UseIncapacitatedAbility phase to End phase.
  823. Went from Mr. Fixer's End phase to Void Guard The Idealist's Start phase.
  824. Created decision [SelectFunction/SelectFunction D129 Void Guard The Idealist]
  825. Created decision [SelectCard/None D130 Void Guard The Idealist]
  826. Created decision [SelectCard/None D131 Void Guard The Idealist]
  827. Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's hand under Karate Robot.
  828. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  829. Created decision [SelectCard/None D132 Void Guard The Idealist]
  830. GameController plays Sound Beating.
  831. Created decision [SelectTargets/None D133 Void Guard The Idealist]
  832. Created decision [SelectTarget/None D133-1 Void Guard The Idealist]
  833. The Idealist initiates 3 Sonic damage to Trickster Kismet.
  834. The Idealist deals Trickster Kismet 3 Sonic damage.
  835. Trickster Kismet is now at 22 HP.
  836. Created decision [SelectCard/None D134 Void Guard The Idealist]
  837. Sound Beating was moved under Karate Robot.
  838. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  839. Created decision [UsePower/UsePower D135 Void Guard The Idealist]
  840. The Idealist uses the power on Karate Robot.
  841. Created decision [SelectCards/None D136 Void Guard The Idealist]
  842. Created decision [SelectCard/None D136-1 Void Guard The Idealist]
  843. Karate Robot destroys Bored Now!
  844. GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
  845. Created decision [SelectCard/None D136-2 Void Guard The Idealist]
  846. Karate Robot destroys Flying Stabby Knives!
  847. GameController moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's trash.
  848. Created decision [SelectCard/None D136-3 Void Guard The Idealist]
  849. Karate Robot destroys Sound Beating!
  850. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  851. Created decision [SelectTargets/None D137 Void Guard The Idealist]
  852. Created decision [SelectTarget/None D137-1 Void Guard The Idealist]
  853. The Idealist initiates 4 Melee damage to Trickster Kismet.
  854. The Idealist deals Trickster Kismet 4 Melee damage.
  855. Trickster Kismet is now at 18 HP.
  856. The Idealist initiates 4 Psychic damage to Trickster Kismet.
  857. The Idealist deals Trickster Kismet 4 Psychic damage.
  858. Trickster Kismet is now at 14 HP.
  859. Created decision [SelectCard/None D138 Void Guard The Idealist]
  860. Created decision [SelectCard/None D139 Void Guard The Idealist]
  861. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Karate Robot.
  862. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  863. Void Guard The Idealist draws Strained Superego.
  864. Went from Void Guard The Idealist's DrawCard phase to End phase.
  865. Went from Void Guard The Idealist's End phase to Unity's Start phase.
  866. Went from Unity's Start phase to PlayCard phase.
  867. Created decision [SelectCard/None D140 Unity]
  868. GameController plays Construction Pylon.
  869. Created decision [SelectTargets/None D141 Unity]
  870. Created decision [SelectTarget/None D141-1 Unity]
  871. Termi-Nation Unity initiates 1 Melee damage to Termi-Nation Unity.
  872. Shaky Arm reduces the damage dealt to Termi-Nation Unity by Termi-Nation Unity by 1.
  873. Damage amount was 0, so no damage was dealt.
  874. Created decision [SelectTarget/None D141-2 Unity]
  875. Went from Unity's PlayCard phase to UsePower phase.
  876. Created decision [UsePower/UsePower D142 Unity]
  877. Termi-Nation Unity uses the power on Construction Pylon.
  878. Created decision [SelectCards/None D143 Unity]
  879. Created decision [SelectCard/None D143-1 Unity]
  880. Construction Pylon puts Bee Bot into play.
  881. Created decision [SelectCard/None D143-2 Unity]
  882. Construction Pylon puts Raptor Bot into play.
  883. Construction Pylon destroys itself!
  884. GameController moved Construction Pylon to Unity's trash.
  885. Went from Unity's UsePower phase to DrawCard phase.
  886. Unity draws Turret Bot.
  887. Went from Unity's DrawCard phase to End phase.
  888. Created decision [SelectTargets/None D144 Unity]
  889. Created decision [SelectTarget/None D144-1 Unity]
  890. Raptor Bot initiates 3 Melee damage to Trickster Kismet.
  891. Raptor Bot deals Trickster Kismet 3 Melee damage.
  892. Trickster Kismet is now at 11 HP.
  893. Went from Unity's End phase to Silver Gulch, 1883's Start phase.
  894. Lost in the Past moved Temporal Event from the environment trash to the bottom of the environment deck.
  895. Went from Silver Gulch, 1883's Start phase to PlayCard phase.
  896. GameController plays Matthew Hayes.
  897. Went from Silver Gulch, 1883's PlayCard phase to End phase.
  898. Stout Barrel plays the top card of the environment deck...
  899. Stout Barrel plays the top card of the environment deck.
  900. Stout Barrel plays Prickly Cactus.
  901. Matthew Hayes initiates 4 Projectile damage to Bee Bot.
  902. Matthew Hayes deals Bee Bot 4 Projectile damage.
  903. Bee Bot is now at -3 HP.
  904. Created decision [SelectTargets/None D145 Unity]
  905. Created decision [SelectTarget/None D145-1 Unity]
  906. Termi-Nation Unity initiates 2 Projectile damage to Trickster Kismet.
  907. Shaky Arm reduces the damage dealt to Trickster Kismet by Termi-Nation Unity by 1.
  908. Termi-Nation Unity deals Trickster Kismet 1 Projectile damage.
  909. Trickster Kismet is now at 10 HP.
  910. Created decision [SelectCard/None D146 Unity]
  911. Bee Bot destroys Matthew Hayes!
  912. GameController moved Matthew Hayes to the environment trash.
  913. Matthew Hayes destroys Bee Bot!
  914. GameController moved Bee Bot to Unity's trash.
  915. Went from Silver Gulch, 1883's End phase to Kismet's Start phase.
  916. Went from Kismet's Start phase to PlayCard phase.
  917. GameController plays Violent Trickster.
  918. Created decision [SelectTargets/None D147]
  919. Created decision [SelectTarget/None D147-1]
  920. Trickster Kismet initiates 2 Energy damage to The Idealist.
  921. Trickster Kismet deals The Idealist 2 Energy damage.
  922. The Idealist is now at 12 HP.
  923. Created decision [SelectTarget/None D147-2]
  924. Trickster Kismet initiates 2 Energy damage to Termi-Nation Unity.
  925. Trickster Kismet deals Termi-Nation Unity 2 Energy damage.
  926. Termi-Nation Unity is now at 13 HP.
  927. Created decision [SelectTarget/None D147-3]
  928. Trickster Kismet initiates 2 Energy damage to Raptor Bot.
  929. Trickster Kismet deals Raptor Bot 2 Energy damage.
  930. Raptor Bot is now at 0 HP.
  931. Trickster Kismet destroys Raptor Bot!
  932. GameController moved Raptor Bot to Unity's trash.
  933. Created decision [SelectTarget/None D147-4]
  934. Trickster Kismet caused Trickster Kismet to regain 3 HP. HP is now 13.
  935. Created decision [SelectTurnTakers/None D148]
  936. Created decision [SelectTurnTaker/None D149]
  937. Created decision [SelectTurnTaker/None D150]
  938. Created decision [SelectCard/None D151 Void Guard The Idealist]
  939. Void Guard The Idealist discards Bright Idea.
  940. Violent Trickster moved Bright Idea from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  941. Created decision [SelectTurnTaker/None D152]
  942. Created decision [SelectCard/None D153 Unity]
  943. Unity discards Turret Bot.
  944. Violent Trickster moved Turret Bot from Unity's hand to Unity's trash.
  945. Created decision [SelectTurnTaker/None D154]
  946. Trickster Kismet initiates 2 Melee damage to The Idealist.
  947. Trickster Kismet deals The Idealist 2 Melee damage.
  948. The Idealist is now at 10 HP.
  949. GameController moved Violent Trickster to the villain trash.
  950. Went from Kismet's PlayCard phase to End phase.
  951. Created decision [SelectTargets/None D155]
  952. Created decision [SelectTarget/None D155-1]
  953. Went from Kismet's End phase to Mr. Fixer's Start phase.
  954. Went from Mr. Fixer's Start phase to UseIncapacitatedAbility phase.
  955. Created decision [SelectCard/None D156 Mr. Fixer]
  956. Created decision [UseIncapacitatedAbility/UseIncapacitatedAbility D157 Mr. Fixer]
  957. Mr. Fixer uses the incapacitated ability "Destroy an ongoing card."
  958. Created decision [SelectCard/None D158 Mr. Fixer]
  959. Mr. Fixer destroys Two Left Feet!
  960. GameController moved Two Left Feet to the villain trash.
  961. Went from Mr. Fixer's UseIncapacitatedAbility phase to End phase.
  962. Went from Mr. Fixer's End phase to Void Guard The Idealist's Start phase.
  963. Created decision [SelectFunction/SelectFunction D159 Void Guard The Idealist]
  964. Created decision [SelectCard/None D160 Void Guard The Idealist]
  965. Created decision [SelectCard/None D161 Void Guard The Idealist]
  966. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's hand under Karate Robot.
  967. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  968. Created decision [SelectCard/None D162 Void Guard The Idealist]
  969. GameController plays Strained Superego.
  970. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  971. Created decision [UsePower/UsePower D163 Void Guard The Idealist]
  972. The Idealist uses the power on Strained Superego.
  973. Created decision [SelectCard/None D164 Void Guard The Idealist]
  974. Strained Superego plays Spark of Inspiration.
  975. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 11.
  976. Created decision [SelectTargets/None D165 Void Guard The Idealist]
  977. Created decision [SelectTarget/None D165-1 Void Guard The Idealist]
  978. The Idealist initiates 1 Psychic damage to Trickster Kismet.
  979. The Idealist deals Trickster Kismet 1 Psychic damage.
  980. Trickster Kismet is now at 12 HP.
  981. Created decision [SelectTarget/None D165-2 Void Guard The Idealist]
  982. The Idealist initiates 1 Psychic damage to The Talisman.
  983. The Idealist deals The Talisman 1 Psychic damage.
  984. The Talisman is now at 1 HP.
  985. Created decision [SelectTarget/None D165-3 Void Guard The Idealist]
  986. The Idealist initiates 1 Psychic damage to Prickly Cactus.
  987. The Idealist deals Prickly Cactus 1 Psychic damage.
  988. Prickly Cactus is now at 2 HP.
  989. Created decision [SelectTarget/None D165-4 Void Guard The Idealist]
  990. The Idealist initiates 1 Psychic damage to Stout Barrel.
  991. The Idealist deals Stout Barrel 1 Psychic damage.
  992. Stout Barrel is now at 4 HP.
  993. Created decision [SelectTarget/None D165-5 Void Guard The Idealist]
  994. The Idealist initiates 1 Psychic damage to Water Trough.
  995. The Idealist deals Water Trough 1 Psychic damage.
  996. Water Trough is now at 6 HP.
  997. Created decision [SelectTarget/None D165-6 Void Guard The Idealist]
  998. Void Guard The Idealist draws Bright Idea.
  999. Created decision [SelectCard/None D166 Void Guard The Idealist]
  1000. Spark of Inspiration was moved under Karate Robot.
  1001. Created decision [SelectCard/None D167 Void Guard The Idealist]
  1002. Created decision [SelectCard/None D168 Void Guard The Idealist]
  1003. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Karate Robot.
  1004. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1005. Void Guard The Idealist draws Vivid Thoughts.
  1006. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1007. Created decision [SelectFunction/SelectFunction D169 Void Guard The Idealist]
  1008. Created decision [SelectCard/None D170 Void Guard The Idealist]
  1009. Created decision [SelectCard/None D171 Void Guard The Idealist]
  1010. Created decision [SelectCard/None D172 Void Guard The Idealist]
  1011. Strained Superego moved Spark of Inspiration from under Karate Robot under Karate Robot.
  1012. Created decision [SelectFunction/SelectFunction D173 Void Guard The Idealist]
  1013. Created decision [UsePower/UsePower D174 Void Guard The Idealist]
  1014. The Idealist uses the power on Karate Robot.
  1015. Created decision [SelectCards/None D175 Void Guard The Idealist]
  1016. Created decision [SelectCard/None D175-1 Void Guard The Idealist]
  1017. Karate Robot destroys Bored Now!
  1018. GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
  1019. Created decision [SelectCard/None D175-2 Void Guard The Idealist]
  1020. Karate Robot destroys Bored Now!
  1021. GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
  1022. Created decision [SelectCard/None D175-3 Void Guard The Idealist]
  1023. Karate Robot destroys Spark of Inspiration!
  1024. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1025. Created decision [SelectCard/None D175-4 Void Guard The Idealist]
  1026. Karate Robot destroys Vivid Thoughts!
  1027. GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
  1028. Created decision [SelectTargets/None D176 Void Guard The Idealist]
  1029. Created decision [SelectTarget/None D176-1 Void Guard The Idealist]
  1030. The Idealist initiates 5 Melee damage to Trickster Kismet.
  1031. The Idealist deals Trickster Kismet 5 Melee damage.
  1032. Trickster Kismet is now at 7 HP.
  1033. The Idealist initiates 5 Psychic damage to Trickster Kismet.
  1034. The Idealist deals Trickster Kismet 5 Psychic damage.
  1035. Trickster Kismet is now at 2 HP.
  1036. Created decision [SelectCard/None D177 Void Guard The Idealist]
  1037. Created decision [SelectCard/None D178 Void Guard The Idealist]
  1038. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Karate Robot.
  1039. Went from Void Guard The Idealist's End phase to Unity's Start phase.
  1040. Went from Unity's Start phase to PlayCard phase.
  1041. Created decision [SelectCard/None D179 Unity]
  1042. GameController plays Brainstorm.
  1043. Unity draws Hasty Augmentation.
  1044. Unity draws Modular Workbench.
  1045. Created decision [SelectTargets/None D180 Unity]
  1046. Created decision [SelectTarget/None D180-1 Unity]
  1047. Termi-Nation Unity initiates 1 Lightning damage to Trickster Kismet.
  1048. Water Trough increases the damage dealt by Termi-Nation Unity by 1.
  1049. Shaky Arm reduces the damage dealt to Trickster Kismet by Termi-Nation Unity by 1.
  1050. Termi-Nation Unity deals Trickster Kismet 1 Lightning damage.
  1051. Trickster Kismet is now at 1 HP.
  1052. Created decision [SelectTarget/None D180-2 Unity]
  1053. GameController moved Brainstorm to Unity's trash.
  1054. Went from Unity's PlayCard phase to UsePower phase.
  1055. Created decision [UsePower/UsePower D181 Unity]
  1056. Termi-Nation Unity uses the power on Termi-Nation Unity.
  1057. Created decision [SelectCard/None D182 Unity]
  1058. Termi-Nation Unity's Reconfigure puts Platform Bot into play.
  1059. Unity draws Flash Forge.
  1060. Went from Unity's UsePower phase to DrawCard phase.
  1061. Unity draws Platform Bot.
  1062. Went from Unity's DrawCard phase to End phase.
  1063. Created decision [SelectTargets/None D183 Unity]
  1064. Created decision [SelectTarget/None D183-1 Unity]
  1065. Platform Bot initiates 3 Energy damage to Trickster Kismet.
  1066. Platform Bot deals Trickster Kismet 3 Energy damage.
  1067. Trickster Kismet is now at -2 HP.
  1068. Mr. Fixer, The Idealist and Termi-Nation Unity all defeated Trickster Kismet! Congratulations!
  1069.  
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