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therainbowcreeperRBX

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Oct 28th, 2019
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  1. -->Made By therainbowcreeperRBX/Josh the green hedgehog<--
  2.  
  3.  
  4. --:Noob_Memer:--
  5.  
  6.  
  7.  
  8.  
  9. --[[
  10.  
  11. Developer Changelog =
  12.  
  13. - Added STARMAN by Davodio -
  14. STARMAN() - A Seizure thingy, uhh what
  15. Command = TPose then "#"
  16. WARNING : Can be stopped with the "M" Key!
  17.  
  18. - Updated Woah -
  19. - Added 2 New songs -
  20. - Changes/Updates On STARMAN() -
  21.  
  22. ]]--
  23.  
  24.  
  25.  
  26. warn([[
  27. all of the commands of the script are
  28. click - one puuuaaanncchhh
  29. l - victory if tpose eat chips
  30. k - kill urself but if tpose drink nooby soda
  31. j- what huh and if tpose laugh
  32. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  33. g- that was fun if tpose seizure
  34. f- Xd if tpose isthatahamsandwich?
  35. r- AAH oh my god aah if tpose maybe you should not be living here
  36. t- squat
  37. y- laugh and if t-pose think
  38. u- ooh boi and if tpose chew 5 gum
  39. ;- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  40. #- no u if tpose STARMAN
  41. p - bug
  42. v- game over if tpose What?
  43. c- REEE and if tpose then change music
  44. x- dude shut up and if tpose then waiting
  45. z- dab if tpose ROCKIN' SEIZURE
  46. e- wtf
  47. q- ur screwed
  48. b- TPOSE MEME
  49. n- UNTPOSE MEME
  50. m- to stop squat,think,waiting,wtf,seizure,living instantly
  51.  
  52. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  53.  
  54. Thanks to HeavyThePootisMan333 for the cmd list.
  55. ]])
  56.  
  57. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  58. local Player,game,owner = owner,game
  59. local RealPlayer = Player
  60. do
  61. warn("Notive_Memeboi Made by XDavodioX")
  62. print"Yeet <"
  63. local rp = RealPlayer
  64. script.Parent = rp.Character
  65.  
  66. --RemoteEvent for communicating
  67. local Event = Instance.new("RemoteEvent")
  68. Event.Name = "UserInput_Event"
  69.  
  70. --Fake event to make stuff like Mouse.KeyDown work
  71. local function fakeEvent()
  72. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  73. t.connect = t.Connect
  74. return t
  75. end
  76.  
  77. --Creating fake input objects with fake variables
  78. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  79. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  80. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  81. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  82. end}
  83. --Merged 2 functions into one by checking amount of arguments
  84. CAS.UnbindAction = CAS.BindAction
  85.  
  86. --This function will trigger the events that have been :Connect()'ed
  87. local function te(self,ev,...)
  88. local t = m[ev]
  89. if t and t._fakeEvent then
  90. for _,f in pairs(t.Functions) do
  91. f(...)
  92. end
  93. end
  94. end
  95. m.TrigEvent = te
  96. UIS.TrigEvent = te
  97.  
  98. Event.OnServerEvent:Connect(function(plr,io)
  99. if plr~=rp then return end
  100. m.Target = io.Target
  101. m.Hit = io.Hit
  102. if not io.isMouse then
  103. local b = io.UserInputState == Enum.UserInputState.Begin
  104. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  105. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  106. end
  107. for _,t in pairs(CAS.Actions) do
  108. for _,k in pairs(t.Keys) do
  109. if k==io.KeyCode then
  110. t.Function(t.Name,io.UserInputState,io)
  111. end
  112. end
  113. end
  114. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  115. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  116. end
  117. end)
  118. Event.Parent = NLS([==[
  119. local Player = game:GetService("Players").LocalPlayer
  120. local Event = script:WaitForChild("UserInput_Event")
  121.  
  122. local Mouse = Player:GetMouse()
  123. local UIS = game:GetService("UserInputService")
  124. local input = function(io,a)
  125. if a then return end
  126. --Since InputObject is a client-side instance, we create and pass table instead
  127. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  128. end
  129. UIS.InputBegan:Connect(input)
  130. UIS.InputEnded:Connect(input)
  131.  
  132. local h,t
  133. --Give the server mouse data 30 times every second, but only if the values changed
  134. --If player is not moving their mouse, client won't fire events
  135. while wait(1/30) do
  136. if h~=Mouse.Hit or t~=Mouse.Target then
  137. h,t=Mouse.Hit,Mouse.Target
  138. Event:FireServer({isMouse=true,Target=t,Hit=h})
  139. end
  140. end]==],Player.Character)
  141.  
  142. ----Sandboxed game object that allows the usage of client-side methods and services
  143. --Real game object
  144. local _rg = game
  145.  
  146. --Metatable for fake service
  147. local fsmt = {
  148. __index = function(self,k)
  149. local s = rawget(self,"_RealService")
  150. if s then return s[k] end
  151. end,
  152. __newindex = function(self,k,v)
  153. local s = rawget(self,"_RealService")
  154. if s then s[k]=v end
  155. end,
  156. __call = function(self,...)
  157. local s = rawget(self,"_RealService")
  158. if s then return s(...) end
  159. end
  160. }
  161. local function FakeService(t,RealService)
  162. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  163. return setmetatable(t,fsmt)
  164. end
  165.  
  166. --Fake game object
  167. local g = {
  168. GetService = function(self,s)
  169. return self[s]
  170. end,
  171. Players = FakeService({
  172. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  173. },"Players"),
  174. UserInputService = FakeService(UIS,"UserInputService"),
  175. ContextActionService = FakeService(CAS,"ContextActionService"),
  176. }
  177. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  178. g.service = g.GetService
  179.  
  180. g.RunService = FakeService({
  181. RenderStepped = _rg:GetService("RunService").Heartbeat,
  182. BindToRenderStep = function(self,name,_,fun)
  183.  
  184. end,
  185. UnbindFromRenderStep = function(self,name)
  186. self._btrs[name]:Disconnect()
  187. end,
  188. },"RunService")
  189.  
  190. setmetatable(g,{
  191. __index=function(self,s)
  192. return _rg:GetService(s) or typeof(_rg[s])=="function"
  193. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  194. end,
  195. __newindex = fsmt.__newindex,
  196. __call = fsmt.__call
  197. })
  198. --Changing owner to fake player object to support owner:GetMouse()
  199. game,owner = g,g.Players.LocalPlayer
  200. end
  201. print("Enjoy the leak of the Newest Ver.")
  202.  
  203. Player_Size = 1
  204.  
  205. wait()
  206. local Player = game.Players.LocalPlayer
  207. local Character = Player.Character
  208. local plr = owner
  209. local Humanoid = Character.Humanoid
  210. local char = plr.Character
  211. local hum = char.Humanoid
  212. local ra = char["Right Arm"]
  213. local la= char["Left Arm"]
  214. local rl= char["Right Leg"]
  215. local ll = char["Left Leg"]
  216. local hed = char.Head
  217. local root = char.HumanoidRootPart
  218. local rootj = root.RootJoint
  219. local tors = char.Torso
  220. local LeftArm = Character["Left Arm"]
  221. local RightArm = Character["Right Arm"]
  222. local LeftLeg = Character["Left Leg"]
  223. local RightLeg = Character["Right Leg"]
  224. local Head = Character.Head
  225. local Torso = Character.Torso
  226. local mouse = plr:GetMouse()
  227. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  228. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  229. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  230. local cam = game.Workspace.CurrentCamera
  231. trazx = Instance.new("ParticleEmitter")
  232. c = game.Players.LocalPlayer.Character
  233. local sine=0
  234. Character.Head.face.Texture = "rbxassetid://620619801"
  235.  
  236. hum.MaxHealth = "Inf"
  237. hum.Health = "Inf"
  238. hum.WalkSpeed = 40
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255.  
  256. local StarText = {"RAINBOW!","Noob!","rofl","xd","oh no","i am noob!","shut up","Luigi!","REEE","uh oh, we sleeped a little bit","MAMAMIA!","hi there"}
  257. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  258.  
  259.  
  260. local TweenService = game:GetService("TweenService")
  261. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  262. local Int = 0
  263. local txt = Instance.new("BillboardGui", char)
  264. txt.Adornee = char.Head
  265. txt.Name = "_status"
  266. txt.Size = UDim2.new(2, 0, 1.2, 0)
  267. txt.StudsOffset = Vector3.new(-9, 8, 0)
  268. local text = Instance.new("TextLabel", txt)
  269. text.Size = UDim2.new(10, 0, 7, 0)
  270. text.FontSize = "Size24"
  271. text.TextScaled = true
  272. text.TextTransparency = 0
  273. text.BackgroundTransparency = 1
  274. text.TextTransparency = 0
  275. text.TextStrokeTransparency = 1
  276. text.Font = "Cartoon"
  277. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  278. v = Instance.new("Part")
  279. v.Name = "ColorBrick"
  280. v.Parent = Player.Character
  281. v.FormFactor = "Symmetric"
  282. v.Anchored = true
  283. v.CanCollide = false
  284. v.BottomSurface = "Smooth"
  285. v.TopSurface = "Smooth"
  286. v.Size = Vector3.new(10, 5, 3)
  287. v.Transparency = 1
  288. v.CFrame = char.Torso.CFrame
  289. v.BrickColor = BrickColor.new("Really black")
  290. v.Transparency = 1
  291. v.Shape = "Block"
  292. spawn(function()
  293. local TweenService = game:GetService("TweenService")
  294. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  295. local Int = 0
  296. while wait(0.5) do
  297. if Int == #Colours then Int = 0 end
  298. Int = Int+1
  299. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  300. end
  301. end)
  302. text.Text = "Meme noob "
  303.  
  304.  
  305. local txtd = Instance.new("BillboardGui", char)
  306. txtd.Adornee = char.Head
  307. txtd.Name = "_status"
  308. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  309. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  310. local texth = Instance.new("TextLabel", txtd)
  311. texth.Size = UDim2.new(10, 0, 7, 0)
  312. texth.FontSize = "Size24"
  313. texth.TextScaled = true
  314. texth.TextTransparency = 0
  315. texth.BackgroundTransparency = 1
  316. texth.TextTransparency = 0
  317. texth.TextStrokeTransparency = 1
  318. texth.Font = "Cartoon"
  319. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  320. v = Instance.new("Part")
  321. v.Name = "ColorBrick"
  322. v.Parent = Player.Character
  323. v.FormFactor = "Symmetric"
  324. v.Anchored = true
  325. v.CanCollide = false
  326. v.BottomSurface = "Smooth"
  327. v.TopSurface = "Smooth"
  328. v.Size = Vector3.new(10, 5, 3)
  329. v.Transparency = 1
  330. v.CFrame = char.Torso.CFrame
  331. v.BrickColor = BrickColor.new("Really black")
  332. v.Transparency = 1
  333. v.Shape = "Block"
  334. spawn(function()
  335. local TweenService = game:GetService("TweenService")
  336. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  337. local Intt = 0
  338. while wait(0.2) do
  339. if Intt == #Colourss then Intt = 0 end
  340. Intt = Intt+1
  341. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  342. end
  343. end)
  344. texth.Text = ""
  345.  
  346.  
  347. Head.BrickColor = BrickColor.new("Bright yellow")
  348. RightArm.BrickColor = BrickColor.new("Bright yellow")
  349. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  350. Torso.BrickColor = BrickColor.new("Bright blue")
  351. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  352. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  353.  
  354. for i,v in pairs(Character:children()) do
  355. if v:IsA("Hat") then
  356. v:Destroy()
  357. end
  358. end
  359. for i,v in pairs(Character:children()) do
  360. if v:IsA("Accessory") then
  361. v:Destroy()
  362. end
  363. end
  364. for i,v in pairs(Character:children()) do
  365. if v:IsA("Hair") then
  366. v:Destroy()
  367. end
  368. end
  369. for i,v in pairs(Character:children()) do
  370. if v:IsA("Shirt") then
  371. v:Destroy()
  372. end
  373. end
  374. for i,v in pairs(Character:children()) do
  375. if v:IsA("Pants") then
  376. v:Destroy()
  377. end
  378. end
  379. for i,v in pairs(Character:children()) do
  380. if v:IsA("Graphic Shirt") then
  381. v:Destroy()
  382. end
  383. end
  384. for i,v in pairs(Character:children()) do
  385. if v:IsA("GraphicShirt") then
  386. v:Destroy()
  387. end
  388. end
  389.  
  390. for _,v in pairs(Character:children()) do
  391. if v:IsA("Shirt") then
  392. v.ShirtTemplate = "rbxassetid://0"
  393. elseif v:IsA("Pants") then
  394. v.PantsTemplate = "rbxassetid://0"
  395. elseif v:IsA("ShirtGraphic") then
  396. v:Remove()
  397. wait(.1)
  398. Torso.roblox:Remove()
  399. elseif v:IsA("Accessory") then
  400. v:Remove()
  401. end
  402. end
  403.  
  404. local Hat = Instance.new("Part")
  405. Hat.Parent = char
  406. Hat.Name = "FedoraN00b"
  407. Hat.Size = Vector3.new(0.1, 0.1, 0.1)
  408. Hat.CFrame = char.Head.CFrame
  409. Hat:BreakJoints()
  410. Hat.CanCollide = false
  411. Hat.BrickColor = BrickColor.new("Medium Stone")
  412. Hat.TopSurface = "Smooth"
  413. Hat.BottomSurface = "Smooth"
  414. Weld = Instance.new("Weld")
  415. Weld.Name = "Weld"
  416. Weld.Part0 = char.Head
  417. Weld.Part1 = Hat
  418. Weld.Parent = char.Head
  419. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(-1/3.1, 0, 0)
  420. Mesh = Instance.new("SpecialMesh")
  421. Mesh.Parent = Hat
  422. Mesh.MeshId = "http://www.roblox.com/asset/?id=3751820670"
  423. Mesh.TextureId = "http://www.roblox.com/asset/?id=3751820776"
  424. Mesh.Scale = Vector3.new(1, 1, 1)
  425. -------------------------------------------------------
  426. --Start Good Stuff--
  427. -------------------------------------------------------
  428. CF = CFrame.new
  429. angles = CFrame.Angles
  430. attack = false
  431. timetofly = true
  432. Euler = CFrame.fromEulerAnglesXYZ
  433. Rad = math.rad
  434. IT = Instance.new
  435. BrickC = BrickColor.new
  436. Cos = math.cos
  437. Acos = math.acos
  438. Sin = math.sin
  439. Asin = math.asin
  440. Abs = math.abs
  441. Mrandom = math.random
  442. Floor = math.floor
  443. random = math.random
  444. radian = math.rad
  445. Vec3 = Vector3.new
  446. cFrame = CFrame.new
  447. Euler = CFrame.fromEulerAnglesXYZ
  448. -------------------------------------------------------
  449. --End Good Stuff--
  450. -------------------------------------------------------
  451. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  452. RSH, LSH = nil, nil
  453. RW = Instance.new("Weld")
  454. LW = Instance.new("Weld")
  455. RH = tors["Right Hip"]
  456. LH = tors["Left Hip"]
  457. RSH = tors["Right Shoulder"]
  458. LSH = tors["Left Shoulder"]
  459. RSH.Parent = nil
  460. LSH.Parent = nil
  461. RW.Name = "RW"
  462. RW.Part0 = tors
  463. RW.C0 = CF(1.5, 0.5, 0)
  464. RW.C1 = CF(0, 0.5, 0)
  465. RW.Part1 = ra
  466. RW.Parent = tors
  467. LW.Name = "LW"
  468. LW.Part0 = tors
  469. LW.C0 = CF(-1.5, 0.5, 0)
  470. LW.C1 = CF(0, 0.5, 0)
  471. LW.Part1 = la
  472. LW.Parent = tors
  473. Effects = {}
  474.  
  475. BTAUNT = Instance.new("Sound", tors)
  476. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=130771265"
  477. BTAUNT.Volume = 10
  478. BTAUNT.Pitch = 1
  479. BTAUNT.Looped = false
  480. BTAUNT.TimePosition = 0.2
  481.  
  482. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  483. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  484. RCKIN.Volume = 100
  485. RCKIN.Pitch = 1
  486. RCKIN.Looped = true
  487.  
  488. soos = Instance.new("Sound", tors) --Seizure
  489. soos.SoundId = "http://www.roblox.com/asset/?id=149009993"
  490. soos.Volume = 100
  491. soos.Pitch = 1
  492. soos.Looped = true
  493.  
  494. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  495.  
  496. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  497. bat.Size = Vector3.new(1, 1, 5)
  498. bat.CanCollide = false
  499. bat:BreakJoints()
  500.  
  501. LeDrink = it("Model")
  502. LeDrink.Parent = char
  503. LeDrink.Name = "LeDrink"
  504. RHe = it("Part")
  505. RHe.Parent = LeDrink
  506. RHe.BrickColor = BrickColor.new("Really black")
  507. RHe.Locked = true
  508. RHe.CanCollide = false
  509. RHe.Transparency = 1
  510. PMesh = it("SpecialMesh")
  511. RHe.formFactor = "Symmetric"
  512. PMesh.MeshType = "FileMesh"
  513. PMesh.MeshId = "rbxassetid://10470609"
  514. PMesh.TextureId = "rbxassetid://10470600"
  515. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  516. PMesh.Parent = RHe
  517. local RWeld = it("Weld")
  518. RWeld.Parent = RHe
  519. RWeld.Part0 = RHe
  520. RWeld.Part1 = ra
  521. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  522.  
  523. LeBurger = it("Model")
  524. LeBurger.Parent = char
  525. LeBurger.Name = "LeBurger"
  526. RHk = it("Part")
  527. RHk.Parent = LeBurger
  528. RHk.BrickColor = BrickColor.new("Really black")
  529. RHk.Locked = true
  530. RHk.CanCollide = false
  531. RHk.Transparency = 1
  532. PMeshe = it("SpecialMesh")
  533. RHk.formFactor = "Symmetric"
  534. PMeshe.MeshType = "FileMesh"
  535. PMeshe.MeshId = "rbxassetid://23260999"
  536. PMeshe.TextureId = "rbxassetid://23260982"
  537. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  538. PMeshe.Parent = RHk
  539. local RWelds = it("Weld")
  540. RWelds.Parent = RHk
  541. RWelds.Part0 = RHk
  542. RWelds.Part1 = ra
  543. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  544.  
  545. local LeDrink = "wiplolnotyet"
  546. local LeBurger = "wipaswelllol"
  547. local Sitt = false
  548.  
  549.  
  550. -------------------------------------------------------
  551. --Start HeartBeat--
  552. -------------------------------------------------------
  553. ArtificialHB = Instance.new("BindableEvent", script)
  554. ArtificialHB.Name = "Heartbeat"
  555. script:WaitForChild("Heartbeat")
  556.  
  557. frame = 1 / 60
  558. tf = 0
  559. allowframeloss = false
  560. tossremainder = false
  561.  
  562.  
  563. lastframe = tick()
  564. script.Heartbeat:Fire()
  565.  
  566.  
  567. game:GetService("RunService").Heartbeat:connect(function(s, p)
  568. tf = tf + s
  569. if tf >= frame then
  570. if allowframeloss then
  571. script.Heartbeat:Fire()
  572. lastframe = tick()
  573. else
  574. for i = 1, math.floor(tf / frame) do
  575. script.Heartbeat:Fire()
  576. end
  577. lastframe = tick()
  578. end
  579. if tossremainder then
  580. tf = 0
  581. else
  582. tf = tf - frame * math.floor(tf / frame)
  583. end
  584. end
  585. end)
  586. -------------------------------------------------------
  587. --End HeartBeat--
  588. -------------------------------------------------------
  589.  
  590.  
  591. local cR=255
  592. local cG=0
  593. local cB=0
  594. local flg5=1 local omgidk=1
  595. local add=13.5
  596. game:GetService('RunService').Heartbeat:connect(function()
  597. if omgidk>10000 then omgidk=0 end
  598. omgidk=omgidk+1
  599. if cR>=255 then flg5=1 end
  600. if cG>=255 then flg5=2 end
  601. if cB>=255 then flg5=3 end
  602. if flg5==1 then cR=cR-add cG=cG+add end
  603. if flg5==2 then cG=cG-add cB=cB+add end
  604. if flg5==3 then cB=cB-add cR=cR+add end
  605. end)
  606.  
  607. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  608. coroutine.resume(coroutine.create(function()
  609. local intensity = 1 * Intensity
  610. local rotM = 0.01 * Intensity
  611. for i = 0, Length, 0.1 do
  612. swait()
  613. intensity = intensity - 0.05 * Intensity / Length
  614. rotM = rotM - 5.0E-4 * Intensity / Length
  615. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  616. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  617. end
  618. Humanoid.CameraOffset = Vec3(0, 0, 0)
  619. end))
  620. end
  621.  
  622. local joyemoji = Instance.new('ParticleEmitter', tors)
  623. joyemoji.VelocitySpread = 2000
  624. joyemoji.Lifetime = NumberRange.new(1)
  625. joyemoji.Speed = NumberRange.new(40)
  626. joy= {}
  627. for i=0, 19 do
  628. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  629. end
  630. joyemoji.Size = NumberSequence.new(joy)
  631. joyemoji.Rate = 0
  632. joyemoji.LockedToPart = false
  633. joyemoji.LightEmission = 0
  634. joyemoji.Texture = "rbxassetid://1176402123"
  635. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  636.  
  637.  
  638. local LIT = Instance.new('ParticleEmitter', tors)
  639. LIT.VelocitySpread = 2000
  640. LIT.Lifetime = NumberRange.new(1)
  641. LIT.Speed = NumberRange.new(45)
  642. nani= {}
  643. for i=0, 19 do
  644. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  645. end
  646. LIT.Size = NumberSequence.new(nani)
  647. LIT.Rate = 0
  648. LIT.LockedToPart = false
  649. LIT.LightEmission = 0
  650. LIT.Texture = "rbxassetid://1492670151"
  651. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  652.  
  653. local toast = Instance.new('ParticleEmitter', tors)
  654. toast.VelocitySpread = 2000
  655. toast.Lifetime = NumberRange.new(1)
  656. toast.Speed = NumberRange.new(60)
  657. toasterstoasttoast= {}
  658. for i=0, 19 do
  659. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  660. end
  661. toast.Size = NumberSequence.new(toasterstoasttoast)
  662. toast.Rate = 0
  663. toast.LockedToPart = false
  664. toast.LightEmission = 0
  665. toast.Texture = "rbxassetid://436096230"
  666. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  667.  
  668. local ok = Instance.new('ParticleEmitter', tors)
  669. ok.VelocitySpread = 2000
  670. ok.Lifetime = NumberRange.new(1)
  671. ok.Speed = NumberRange.new(50)
  672. cool= {}
  673. for i=0, 19 do
  674. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  675. end
  676. ok.Size = NumberSequence.new(cool)
  677. ok.Rate = 0
  678. ok.LockedToPart = false
  679. ok.LightEmission = 0
  680. ok.Texture = "rbxassetid://636768448"
  681. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  682.  
  683. maincolor = BrickC("Really red")
  684. -------------------------------------------------------
  685. --Start Kyu's shitty stuff--
  686. -------------------------------------------------------
  687. function un_fun()
  688. attack = true
  689. hum.WalkSpeed = 0
  690. BTAUNT:Play()
  691. repeat
  692. swait()
  693. BTAUNT.Parent = tors
  694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  695. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  696. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  697. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  698. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  699. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  700. until BTAUNT.Playing == false
  701. attack = false
  702. hum.WalkSpeed = 40
  703. end
  704.  
  705. function Tauntmelon()
  706. attack = true
  707. hum.WalkSpeed = 0
  708. CreateSound("2081710230", tors, 10, 1)
  709. for i = 0, 9, 0.1 do
  710. swait()
  711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  715. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  716. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  717. end
  718. attack = false
  719. hum.WalkSpeed = 40
  720. end
  721.  
  722. function fbiopenup()
  723. attack = true
  724. hum.WalkSpeed = 6
  725. CreateSound("2156386052", tors, 10, 1)
  726. Character.Head.face.Texture = "rbxassetid://12117740"
  727. for i = 0, 5.56, 0.1 do
  728. swait()
  729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  731. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  732. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  733. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  734. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  735. end
  736. for i = 0,1.57,0.1 do
  737. swait()
  738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  740. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  741. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  742. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  743. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  744. end
  745. for i = 0,1.2,0.1 do
  746. swait()
  747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  749. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  750. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  751. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  752. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  753. end
  754. for i = 0,1.2,0.1 do
  755. swait()
  756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  758. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  759. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  760. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  761. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  762. end
  763. for i = 0,1.2,0.1 do
  764. swait()
  765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  766. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  767. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  768. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  769. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  770. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  771. end
  772. for i = 0,1.2,0.1 do
  773. swait()
  774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  776. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  777. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  778. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  779. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  780. end
  781. for i = 0,1,0.1 do
  782. swait()
  783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  786. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  787. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  789. end
  790. for i = 0,1,0.1 do
  791. swait()
  792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  794. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  795. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  796. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  798. end
  799. attack = false
  800. Character.Head.face.Texture = "rbxassetid://620619801"
  801. hum.WalkSpeed = 40
  802. end
  803.  
  804. function FindNearestHead(Position, Distance, SinglePlayer)
  805. if SinglePlayer then
  806. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  807. end
  808. local List = {}
  809. for i, v in pairs(workspace:GetChildren()) do
  810. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  811. table.insert(List, v)
  812. end
  813. end
  814. return List
  815. end
  816.  
  817. function SoulSteal(dude)
  818. if dude.Name ~= char then
  819. local bgf = IT("BodyGyro", dude.Head)
  820. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  821. local val = IT("BoolValue", dude)
  822. val.Name = "IsHit"
  823. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  824. local soulst = coroutine.wrap(function()
  825. local soul = Instance.new("Part",dude)
  826. soul.Size = Vector3.new(1,1,1)
  827. soul.CanCollide = false
  828. soul.Anchored = false
  829. soul.Position = torso.Position
  830. soul.Transparency = 1
  831. local PartEmmit1 = IT("ParticleEmitter", soul)
  832. PartEmmit1.LightEmission = 1
  833. PartEmmit1.Texture = "rbxassetid://569507414"
  834. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  835. PartEmmit1.Rate = 250
  836. PartEmmit1.Lifetime = NumberRange.new(1.6)
  837. PartEmmit1.Size = NumberSequence.new({
  838. NumberSequenceKeypoint.new(0, 1, 0),
  839. NumberSequenceKeypoint.new(1, 0, 0)
  840. })
  841. PartEmmit1.Transparency = NumberSequence.new({
  842. NumberSequenceKeypoint.new(0, 0, 0),
  843. NumberSequenceKeypoint.new(1, 1, 0)
  844. })
  845. PartEmmit1.Speed = NumberRange.new(0, 0)
  846. PartEmmit1.VelocitySpread = 30000
  847. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  848. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  849. local BodPoss = IT("BodyPosition", soul)
  850. BodPoss.P = 3000
  851. BodPoss.D = 1000
  852. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  853. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  854. wait(1.6)
  855. soul.Touched:connect(function(hit)
  856. if hit.Parent == char then
  857. soul:Destroy()
  858. end
  859. end)
  860. wait(1.2)
  861. while soul do
  862. swait()
  863. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  864. BodPoss.Position = tors.Position
  865. end
  866. end)
  867. soulst()
  868. end
  869. end
  870. function FaceMouse()
  871. local Cam = workspace.CurrentCamera
  872. return {
  873. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  874. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  875. }
  876. end
  877.  
  878. function Eviscerate(dude)
  879. if dude.Name ~= char then
  880. local bgf = IT("BodyGyro", dude.Head)
  881. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  882. local val = IT("BoolValue", dude)
  883. val.Name = "IsHit"
  884. local ds = coroutine.wrap(function()
  885. dude:WaitForChild("Head"):BreakJoints()
  886. wait(0.5)
  887. target = nil
  888. coroutine.resume(coroutine.create(function()
  889. for i, v in pairs(dude:GetChildren()) do
  890. if v:IsA("Accessory") then
  891. v:Destroy()
  892. end
  893. if v:IsA("Humanoid") then
  894. v:Destroy()
  895. end
  896. if v:IsA("CharacterMesh") then
  897. v:Destroy()
  898. end
  899. if v:IsA("Model") then
  900. v:Destroy()
  901. end
  902. if v:IsA("Part") or v:IsA("MeshPart") then
  903. for x, o in pairs(v:GetChildren()) do
  904. if o:IsA("Decal") then
  905. o:Destroy()
  906. end
  907. end
  908. coroutine.resume(coroutine.create(function()
  909. v.Material = "Neon"
  910. v.CanCollide = false
  911. local PartEmmit1 = IT("ParticleEmitter", v)
  912. PartEmmit1.LightEmission = 1
  913. PartEmmit1.Texture = "rbxassetid://284205403"
  914. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  915. PartEmmit1.Rate = 150
  916. PartEmmit1.Lifetime = NumberRange.new(1)
  917. PartEmmit1.Size = NumberSequence.new({
  918. NumberSequenceKeypoint.new(0, 0.75, 0),
  919. NumberSequenceKeypoint.new(1, 0, 0)
  920. })
  921. PartEmmit1.Transparency = NumberSequence.new({
  922. NumberSequenceKeypoint.new(0, 0, 0),
  923. NumberSequenceKeypoint.new(1, 1, 0)
  924. })
  925. PartEmmit1.Speed = NumberRange.new(0, 0)
  926. PartEmmit1.VelocitySpread = 30000
  927. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  928. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  929. local BodPoss = IT("BodyPosition", v)
  930. BodPoss.P = 3000
  931. BodPoss.D = 1000
  932. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  933. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  934. v.Color = maincolor.Color
  935. coroutine.resume(coroutine.create(function()
  936. for i = 0, 49 do
  937. swait(1)
  938. v.Transparency = v.Transparency + 0.08
  939. end
  940. wait(0.5)
  941. PartEmmit1.Enabled = false
  942. wait(3)
  943. v:Destroy()
  944. dude:Destroy()
  945. end))
  946. end))
  947. end
  948. end
  949. end))
  950. end)
  951. ds()
  952. end
  953. end
  954.  
  955. function ragdoll(model)
  956. local char = model
  957. torso = char.HumanoidRootPart
  958. torso2 = char.Torso
  959. LW.Parent = nil
  960. RW.Parent = nil
  961. LH.Parent = nil
  962. RH.Parent = nil
  963. if hum ~= nil then
  964. hum.PlatformStand = true
  965. end
  966.  
  967. local Head = char:FindFirstChild("Head")
  968. if Head then
  969. local Neck = Instance.new("Weld")
  970. Neck.Name = "Neck"
  971. Neck.Part0 = torso
  972. Neck.Part1 = Head
  973. Neck.C0 = CFrame.new(0, 1.5, 0)
  974. Neck.C1 = CFrame.new()
  975. Neck.Parent = torso
  976. end
  977. local Limb = char:FindFirstChild("Right Arm")
  978. if Limb then
  979.  
  980. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  981. local Joint = Instance.new("Glue")
  982. Joint.Name = "RightShoulder"
  983. Joint.Part0 = torso
  984. Joint.Part1 = Limb
  985. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  986. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  987. Joint.Parent = torso
  988.  
  989. local B = Instance.new("Part")
  990. B.TopSurface = 0
  991. B.BottomSurface = 0
  992. B.formFactor = "Symmetric"
  993. B.Size = Vector3.new(1, 1, 1)
  994. B.Transparency = 1
  995. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  996. B.Parent = char
  997. local W = Instance.new("Weld")
  998. W.Part0 = Limb
  999. W.Part1 = B
  1000. W.C0 = CFrame.new(0, -0.5, 0)
  1001. W.Parent = Limb
  1002.  
  1003. end
  1004. local Limb = char:FindFirstChild("Left Arm")
  1005. if Limb then
  1006.  
  1007. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1008. local Joint = Instance.new("Glue")
  1009. Joint.Name = "LeftShoulder"
  1010. Joint.Part0 = torso
  1011. Joint.Part1 = Limb
  1012. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1013. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1014. Joint.Parent = torso
  1015.  
  1016. local B = Instance.new("Part")
  1017. B.TopSurface = 0
  1018. B.BottomSurface = 0
  1019. B.formFactor = "Symmetric"
  1020. B.Size = Vector3.new(1, 1, 1)
  1021. B.Transparency = 1
  1022. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1023. B.Parent = char
  1024. local W = Instance.new("Weld")
  1025. W.Part0 = Limb
  1026. W.Part1 = B
  1027. W.C0 = CFrame.new(0, -0.5, 0)
  1028. W.Parent = Limb
  1029.  
  1030. end
  1031. local Limb = char:FindFirstChild("Right Leg")
  1032. if Limb then
  1033.  
  1034. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1035. local Joint = Instance.new("Glue")
  1036. Joint.Name = "RightHip"
  1037. Joint.Part0 = torso
  1038. Joint.Part1 = Limb
  1039. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1040. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1041. Joint.Parent = torso
  1042.  
  1043. local B = Instance.new("Part")
  1044. B.TopSurface = 0
  1045. B.BottomSurface = 0
  1046. B.formFactor = "Symmetric"
  1047. B.Size = Vector3.new(1, 1, 1)
  1048. B.Transparency = 1
  1049. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1050. B.Parent = char
  1051. local W = Instance.new("Weld")
  1052. W.Part0 = Limb
  1053. W.Part1 = B
  1054. W.C0 = CFrame.new(0, -0.5, 0)
  1055. W.Parent = Limb
  1056.  
  1057. end
  1058. local Limb = char:FindFirstChild("Left Leg")
  1059. if Limb then
  1060.  
  1061. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1062. local Joint = Instance.new("Glue")
  1063. Joint.Name = "LeftHip"
  1064. Joint.Part0 = torso
  1065. Joint.Part1 = Limb
  1066. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1067. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1068. Joint.Parent = torso
  1069.  
  1070. local B = Instance.new("Part")
  1071. B.TopSurface = 0
  1072. B.BottomSurface = 0
  1073. B.formFactor = "Symmetric"
  1074. B.Size = Vector3.new(1, 1, 1)
  1075. B.Transparency = 1
  1076. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1077. B.Parent = char
  1078. local W = Instance.new("Weld")
  1079. W.Part0 = Limb
  1080. W.Part1 = B
  1081. W.C0 = CFrame.new(0, -0.5, 0)
  1082. W.Parent = Limb
  1083.  
  1084. end
  1085. --[
  1086. local Bar = Instance.new("Part")
  1087. Bar.TopSurface = 0
  1088. Bar.BottomSurface = 0
  1089. Bar.formFactor = "Symmetric"
  1090. Bar.Size = Vector3.new(1, 1, 1)
  1091. Bar.Transparency = 1
  1092. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1093. Bar.Parent = char
  1094. local Weld = Instance.new("Weld")
  1095. Weld.Part0 = torso
  1096. Weld.Part1 = Bar
  1097. Weld.C0 = CFrame.new(0, 0.5, 0)
  1098. Weld.Parent = torso
  1099. --]]
  1100.  
  1101. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1102.  
  1103. end
  1104.  
  1105. -------------------------------------------------------
  1106. --End Kyu's shitty stuff--
  1107. -------------------------------------------------------
  1108.  
  1109. -------------------------------------------------------
  1110. --Start Important Functions--
  1111. -------------------------------------------------------
  1112. function swait(num)
  1113. if num == 0 or num == nil then
  1114. game:service("RunService").Stepped:wait(0)
  1115. else
  1116. for i = 0, num do
  1117. game:service("RunService").Stepped:wait(0)
  1118. end
  1119. end
  1120. end
  1121. function thread(f)
  1122. coroutine.resume(coroutine.create(f))
  1123. end
  1124. function clerp(a, b, t)
  1125. local qa = {
  1126. QuaternionFromCFrame(a)
  1127. }
  1128. local qb = {
  1129. QuaternionFromCFrame(b)
  1130. }
  1131. local ax, ay, az = a.x, a.y, a.z
  1132. local bx, by, bz = b.x, b.y, b.z
  1133. local _t = 1 - t
  1134. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1135. end
  1136. function QuaternionFromCFrame(cf)
  1137. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1138. local trace = m00 + m11 + m22
  1139. if trace > 0 then
  1140. local s = math.sqrt(1 + trace)
  1141. local recip = 0.5 / s
  1142. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1143. else
  1144. local i = 0
  1145. if m00 < m11 then
  1146. i = 1
  1147. end
  1148. if m22 > (i == 0 and m00 or m11) then
  1149. i = 2
  1150. end
  1151. if i == 0 then
  1152. local s = math.sqrt(m00 - m11 - m22 + 1)
  1153. local recip = 0.5 / s
  1154. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1155. elseif i == 1 then
  1156. local s = math.sqrt(m11 - m22 - m00 + 1)
  1157. local recip = 0.5 / s
  1158. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1159. elseif i == 2 then
  1160. local s = math.sqrt(m22 - m00 - m11 + 1)
  1161. local recip = 0.5 / s
  1162. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1163. end
  1164. end
  1165. end
  1166. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1167. local xs, ys, zs = x + x, y + y, z + z
  1168. local wx, wy, wz = w * xs, w * ys, w * zs
  1169. local xx = x * xs
  1170. local xy = x * ys
  1171. local xz = x * zs
  1172. local yy = y * ys
  1173. local yz = y * zs
  1174. local zz = z * zs
  1175. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1176. end
  1177. function QuaternionSlerp(a, b, t)
  1178. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1179. local startInterp, finishInterp
  1180. if cosTheta >= 1.0E-4 then
  1181. if 1 - cosTheta > 1.0E-4 then
  1182. local theta = math.acos(cosTheta)
  1183. local invSinTheta = 1 / Sin(theta)
  1184. startInterp = Sin((1 - t) * theta) * invSinTheta
  1185. finishInterp = Sin(t * theta) * invSinTheta
  1186. else
  1187. startInterp = 1 - t
  1188. finishInterp = t
  1189. end
  1190. elseif 1 + cosTheta > 1.0E-4 then
  1191. local theta = math.acos(-cosTheta)
  1192. local invSinTheta = 1 / Sin(theta)
  1193. startInterp = Sin((t - 1) * theta) * invSinTheta
  1194. finishInterp = Sin(t * theta) * invSinTheta
  1195. else
  1196. startInterp = t - 1
  1197. finishInterp = t
  1198. end
  1199. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1200. end
  1201. function rayCast(Position, Direction, Range, Ignore)
  1202. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1203. end
  1204. local RbxUtility = LoadLibrary("RbxUtility")
  1205. local Create = RbxUtility.Create
  1206. local insta = true
  1207.  
  1208. -------------------------------------------------------
  1209. --Start Damage Function--
  1210. -------------------------------------------------------
  1211. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1212. if hit.Parent == nil then
  1213. return
  1214. end
  1215. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1216. for _, v in pairs(hit.Parent:children()) do
  1217. if v:IsA("Humanoid") then
  1218. h = v
  1219. end
  1220. end
  1221. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1222. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1223. end
  1224.  
  1225. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1226. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1227. if hit.Parent.DebounceHit.Value == true then
  1228. return
  1229. end
  1230. end
  1231. if insta == true then
  1232. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1233. end
  1234. local c = Create("ObjectValue"){
  1235. Name = "creator",
  1236. Value = game:service("Players").LocalPlayer,
  1237. Parent = h,
  1238. }
  1239. game:GetService("Debris"):AddItem(c, .5)
  1240. CreateSound("3378946535", hit, 10, 1)
  1241. local Damage = math.random(minim, maxim)
  1242. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1243. local blocked = false
  1244. local block = hit.Parent:findFirstChild("Block")
  1245. if block ~= nil then
  1246. if block.className == "IntValue" then
  1247. if block.Value > 0 then
  1248. blocked = true
  1249. block.Value = block.Value - 1
  1250. end
  1251. end
  1252. end
  1253. if blocked == false then
  1254. h.Health = h.Health - Damage
  1255. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1256. else
  1257. h.Health = h.Health - (Damage / 2)
  1258. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1259. end
  1260. if Type == "Knockdown" then
  1261. local hum = hit.Parent.Humanoid
  1262. hum.PlatformStand = true
  1263. coroutine.resume(coroutine.create(function(HHumanoid)
  1264. swait(1)
  1265. HHumanoid.PlatformStand = false
  1266. end), hum)
  1267. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1268. local bodvol = Create("BodyVelocity"){
  1269. velocity = angle * knockback,
  1270. P = 5000,
  1271. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1272. Parent = hit,
  1273. }
  1274. local rl = Create("BodyAngularVelocity"){
  1275. P = 3000,
  1276. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1277. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1278. Parent = hit,
  1279. }
  1280. game:GetService("Debris"):AddItem(bodvol, .5)
  1281. game:GetService("Debris"):AddItem(rl, .5)
  1282. elseif Type == "Normal" then
  1283. local vp = Create("BodyVelocity"){
  1284. P = 500,
  1285. maxForce = Vector3.new(math.huge, 0, math.huge),
  1286. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1287. }
  1288. if knockback > 0 then
  1289. vp.Parent = hit.Parent.Torso
  1290. end
  1291. game:GetService("Debris"):AddItem(vp, .5)
  1292. elseif Type == "Up" then
  1293. local bodyVelocity = Create("BodyVelocity"){
  1294. velocity = Vector3.new(0, 20, 0),
  1295. P = 5000,
  1296. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1297. Parent = hit,
  1298. }
  1299. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1300. elseif Type == "DarkUp" then
  1301. coroutine.resume(coroutine.create(function()
  1302. for i = 0, 1, 0.1 do
  1303. swait()
  1304. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1305. end
  1306. end))
  1307. local bodyVelocity = Create("BodyVelocity"){
  1308. velocity = Vector3.new(0, 20, 0),
  1309. P = 5000,
  1310. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1311. Parent = hit,
  1312. }
  1313. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1314. elseif Type == "Snare" then
  1315. local bp = Create("BodyPosition"){
  1316. P = 2000,
  1317. D = 100,
  1318. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1319. position = hit.Parent.Torso.Position,
  1320. Parent = hit.Parent.Torso,
  1321. }
  1322. game:GetService("Debris"):AddItem(bp, 1)
  1323. elseif Type == "Freeze" then
  1324. local BodPos = Create("BodyPosition"){
  1325. P = 50000,
  1326. D = 1000,
  1327. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1328. position = hit.Parent.Torso.Position,
  1329. Parent = hit.Parent.Torso,
  1330. }
  1331. local BodGy = Create("BodyGyro") {
  1332. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1333. P = 20e+003,
  1334. Parent = hit.Parent.Torso,
  1335. cframe = hit.Parent.Torso.CFrame,
  1336. }
  1337. hit.Parent.Torso.Anchored = true
  1338. coroutine.resume(coroutine.create(function(Part)
  1339. swait(1.5)
  1340. Part.Anchored = false
  1341. end), hit.Parent.Torso)
  1342. game:GetService("Debris"):AddItem(BodPos, 3)
  1343. game:GetService("Debris"):AddItem(BodGy, 3)
  1344. end
  1345. local debounce = Create("BoolValue"){
  1346. Name = "DebounceHit",
  1347. Parent = hit.Parent,
  1348. Value = true,
  1349. }
  1350. game:GetService("Debris"):AddItem(debounce, Delay)
  1351. c = Create("ObjectValue"){
  1352. Name = "creator",
  1353. Value = Player,
  1354. Parent = h,
  1355. }
  1356. game:GetService("Debris"):AddItem(c, .5)
  1357. end
  1358. end
  1359. -------------------------------------------------------
  1360. --End Damage Function--
  1361. -------------------------------------------------------
  1362.  
  1363. -------------------------------------------------------
  1364. --Start Damage Function Customization--
  1365. -------------------------------------------------------
  1366. function ShowDamage(Pos, Text, Time, Color)
  1367. local Rate = (1 / 30)
  1368. local Pos = (Pos or Vector3.new(0, 0, 0))
  1369. local Text = (Text or "")
  1370. local Time = (Time or 2)
  1371. local Color = (Color or Color3.new(1, 0, 1))
  1372. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1373. EffectPart.Anchored = true
  1374. local BillboardGui = Create("BillboardGui"){
  1375. Size = UDim2.new(3, 0, 3, 0),
  1376. Adornee = EffectPart,
  1377. Parent = EffectPart,
  1378. }
  1379. local TextLabel = Create("TextLabel"){
  1380. BackgroundTransparency = 1,
  1381. Size = UDim2.new(1, 0, 1, 0),
  1382. Text = Text,
  1383. Font = "Bodoni",
  1384. TextColor3 = Color,
  1385. TextScaled = true,
  1386. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1387. Parent = BillboardGui,
  1388. }
  1389. game.Debris:AddItem(EffectPart, (Time))
  1390. EffectPart.Parent = game:GetService("Workspace")
  1391. delay(0, function()
  1392. local Frames = (Time / Rate)
  1393. for Frame = 1, Frames do
  1394. wait(Rate)
  1395. local Percent = (Frame / Frames)
  1396. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1397. TextLabel.TextTransparency = Percent
  1398. end
  1399. if EffectPart and EffectPart.Parent then
  1400. EffectPart:Destroy()
  1401. end
  1402. end)
  1403. end
  1404. -------------------------------------------------------
  1405. --End Damage Function Customization--
  1406. -------------------------------------------------------
  1407.  
  1408. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1409. for _, c in pairs(workspace:children()) do
  1410. local hum = c:findFirstChild("Humanoid")
  1411. if hum ~= nil then
  1412. local head = c:findFirstChild("Head")
  1413. if head ~= nil then
  1414. local targ = head.Position - Part.Position
  1415. local mag = targ.magnitude
  1416. if magni >= mag and c.Name ~= plr.Name then
  1417.  
  1418. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1419. end
  1420. end
  1421. end
  1422. end
  1423. end
  1424.  
  1425.  
  1426. CFuncs = {
  1427. Part = {
  1428. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1429. local Part = Create("Part")({
  1430. Parent = Parent,
  1431. Reflectance = Reflectance,
  1432. Transparency = Transparency,
  1433. CanCollide = false,
  1434. Locked = true,
  1435. BrickColor = BrickColor.new(tostring(BColor)),
  1436. Name = Name,
  1437. Size = Size,
  1438. Material = Material
  1439. })
  1440. RemoveOutlines(Part)
  1441. return Part
  1442. end
  1443. },
  1444. Mesh = {
  1445. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1446. local Msh = Create(Mesh)({
  1447. Parent = Part,
  1448. Offset = OffSet,
  1449. Scale = Scale
  1450. })
  1451. if Mesh == "SpecialMesh" then
  1452. Msh.MeshType = MeshType
  1453. Msh.MeshId = MeshId
  1454. end
  1455. return Msh
  1456. end
  1457. },
  1458. Mesh = {
  1459. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1460. local Msh = Create(Mesh)({
  1461. Parent = Part,
  1462. Offset = OffSet,
  1463. Scale = Scale
  1464. })
  1465. if Mesh == "SpecialMesh" then
  1466. Msh.MeshType = MeshType
  1467. Msh.MeshId = MeshId
  1468. end
  1469. return Msh
  1470. end
  1471. },
  1472. Weld = {
  1473. Create = function(Parent, Part0, Part1, C0, C1)
  1474. local Weld = Create("Weld")({
  1475. Parent = Parent,
  1476. Part0 = Part0,
  1477. Part1 = Part1,
  1478. C0 = C0,
  1479. C1 = C1
  1480. })
  1481. return Weld
  1482. end
  1483. },
  1484. Sound = {
  1485. Create = function(id, par, vol, pit)
  1486. coroutine.resume(coroutine.create(function()
  1487. local S = Create("Sound")({
  1488. Volume = vol,
  1489. Pitch = pit or 1,
  1490. SoundId = id,
  1491. Parent = par or workspace
  1492. })
  1493. wait()
  1494. S:play()
  1495. game:GetService("Debris"):AddItem(S, 6)
  1496. end))
  1497. end
  1498. },
  1499. ParticleEmitter = {
  1500. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1501. local fp = Create("ParticleEmitter")({
  1502. Parent = Parent,
  1503. Color = ColorSequence.new(Color1, Color2),
  1504. LightEmission = LightEmission,
  1505. Size = Size,
  1506. Texture = Texture,
  1507. Transparency = Transparency,
  1508. ZOffset = ZOffset,
  1509. Acceleration = Accel,
  1510. Drag = Drag,
  1511. LockedToPart = LockedToPart,
  1512. VelocityInheritance = VelocityInheritance,
  1513. EmissionDirection = EmissionDirection,
  1514. Enabled = Enabled,
  1515. Lifetime = LifeTime,
  1516. Rate = Rate,
  1517. Rotation = Rotation,
  1518. RotSpeed = RotSpeed,
  1519. Speed = Speed,
  1520. VelocitySpread = VelocitySpread
  1521. })
  1522. return fp
  1523. end
  1524. }
  1525. }
  1526. function RemoveOutlines(part)
  1527. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1528. end
  1529. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1530. local Part = Create("Part")({
  1531. formFactor = FormFactor,
  1532. Parent = Parent,
  1533. Reflectance = Reflectance,
  1534. Transparency = Transparency,
  1535. CanCollide = false,
  1536. Locked = true,
  1537. BrickColor = BrickColor.new(tostring(BColor)),
  1538. Name = Name,
  1539. Size = Size,
  1540. Material = Material
  1541. })
  1542. RemoveOutlines(Part)
  1543. return Part
  1544. end
  1545. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1546. local Msh = Create(Mesh)({
  1547. Parent = Part,
  1548. Offset = OffSet,
  1549. Scale = Scale
  1550. })
  1551. if Mesh == "SpecialMesh" then
  1552. Msh.MeshType = MeshType
  1553. Msh.MeshId = MeshId
  1554. end
  1555. return Msh
  1556. end
  1557. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1558. local Weld = Create("Weld")({
  1559. Parent = Parent,
  1560. Part0 = Part0,
  1561. Part1 = Part1,
  1562. C0 = C0,
  1563. C1 = C1
  1564. })
  1565. return Weld
  1566. end
  1567.  
  1568. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1569. local Sound = IT("Sound")
  1570. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1571. Sound.Pitch = pitch or 1
  1572. Sound.Volume = volume or 1
  1573. Sound.Looped = looped or false
  1574. if(autoPlay)then
  1575. coroutine.wrap(function()
  1576. repeat wait() until Sound.IsLoaded
  1577. Sound.Playing = autoPlay or false
  1578. end)()
  1579. end
  1580. if(not looped and effect)then
  1581. Sound.Stopped:connect(function()
  1582. Sound.Volume = 0
  1583. Sound:destroy()
  1584. end)
  1585. elseif(effect)then
  1586.  
  1587. end
  1588. Sound.Parent =parent or Torso
  1589. return Sound
  1590. end
  1591.  
  1592. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1593. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1594. local Sound = IT("Sound")
  1595. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1596. Sound.Pitch = pitch or 1
  1597. Sound.Volume = volume or 1
  1598. Sound.Looped = looped or false
  1599. if(autoPlay)then
  1600. coroutine.wrap(function()
  1601. repeat wait() until Sound.IsLoaded
  1602. Sound.Playing = autoPlay or false
  1603. end)()
  1604. end
  1605. if(not looped and effect)then
  1606. Sound.Stopped:connect(function()
  1607. Sound.Volume = 0
  1608. soundPart:destroy()
  1609. end)
  1610. elseif(effect)then
  1611. warn("Sound can't be looped and a sound effect!")
  1612. end
  1613. Sound.Parent = soundPart
  1614. return Sound
  1615. end
  1616.  
  1617. -------------------------------------------------------
  1618. --Start Effect Function--
  1619. -------------------------------------------------------
  1620. EffectModel = Instance.new("Model", char)
  1621. Effects = {
  1622. Block = {
  1623. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1624. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1625. prt.Anchored = true
  1626. prt.CFrame = cframe
  1627. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1628. game:GetService("Debris"):AddItem(prt, 10)
  1629. if Type == 1 or Type == nil then
  1630. table.insert(Effects, {
  1631. prt,
  1632. "Block1",
  1633. delay,
  1634. x3,
  1635. y3,
  1636. z3,
  1637. msh
  1638. })
  1639. elseif Type == 2 then
  1640. table.insert(Effects, {
  1641. prt,
  1642. "Block2",
  1643. delay,
  1644. x3,
  1645. y3,
  1646. z3,
  1647. msh
  1648. })
  1649. else
  1650. table.insert(Effects, {
  1651. prt,
  1652. "Block3",
  1653. delay,
  1654. x3,
  1655. y3,
  1656. z3,
  1657. msh
  1658. })
  1659. end
  1660. end
  1661. },
  1662. Sphere = {
  1663. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1664. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1665. prt.Anchored = true
  1666. prt.CFrame = cframe
  1667. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1668. game:GetService("Debris"):AddItem(prt, 10)
  1669. table.insert(Effects, {
  1670. prt,
  1671. "Cylinder",
  1672. delay,
  1673. x3,
  1674. y3,
  1675. z3,
  1676. msh
  1677. })
  1678. end
  1679. },
  1680. Cylinder = {
  1681. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1682. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1683. prt.Anchored = true
  1684. prt.CFrame = cframe
  1685. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1686. game:GetService("Debris"):AddItem(prt, 10)
  1687. table.insert(Effects, {
  1688. prt,
  1689. "Cylinder",
  1690. delay,
  1691. x3,
  1692. y3,
  1693. z3,
  1694. msh
  1695. })
  1696. end
  1697. },
  1698. Wave = {
  1699. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1700. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1701. prt.Anchored = true
  1702. prt.CFrame = cframe
  1703. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1704. game:GetService("Debris"):AddItem(prt, 10)
  1705. table.insert(Effects, {
  1706. prt,
  1707. "Cylinder",
  1708. delay,
  1709. x3 / 60,
  1710. y3 / 60,
  1711. z3 / 60,
  1712. msh
  1713. })
  1714. end
  1715. },
  1716. Ring = {
  1717. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1718. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1719. prt.Anchored = true
  1720. prt.CFrame = cframe
  1721. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1722. game:GetService("Debris"):AddItem(prt, 10)
  1723. table.insert(Effects, {
  1724. prt,
  1725. "Cylinder",
  1726. delay,
  1727. x3,
  1728. y3,
  1729. z3,
  1730. msh
  1731. })
  1732. end
  1733. },
  1734. Break = {
  1735. Create = function(brickcolor, cframe, x1, y1, z1)
  1736. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1737. prt.Anchored = true
  1738. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1739. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1740. local num = math.random(10, 50) / 1000
  1741. game:GetService("Debris"):AddItem(prt, 10)
  1742. table.insert(Effects, {
  1743. prt,
  1744. "Shatter",
  1745. num,
  1746. prt.CFrame,
  1747. math.random() - math.random(),
  1748. 0,
  1749. math.random(50, 100) / 100
  1750. })
  1751. end
  1752. },
  1753. Spiral = {
  1754. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1755. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1756. prt.Anchored = true
  1757. prt.CFrame = cframe
  1758. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1759. game:GetService("Debris"):AddItem(prt, 10)
  1760. table.insert(Effects, {
  1761. prt,
  1762. "Cylinder",
  1763. delay,
  1764. x3,
  1765. y3,
  1766. z3,
  1767. msh
  1768. })
  1769. end
  1770. },
  1771. Push = {
  1772. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1773. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1774. prt.Anchored = true
  1775. prt.CFrame = cframe
  1776. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1777. game:GetService("Debris"):AddItem(prt, 10)
  1778. table.insert(Effects, {
  1779. prt,
  1780. "Cylinder",
  1781. delay,
  1782. x3,
  1783. y3,
  1784. z3,
  1785. msh
  1786. })
  1787. end
  1788. }
  1789. }
  1790. -------------------------------------------------------
  1791. --End Effect Function--
  1792. -------------------------------------------------------
  1793.  
  1794. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1795. local NSound = nil
  1796. coroutine.resume(coroutine.create(function()
  1797. NSound = Instance.new("Sound", PARENT)
  1798. NSound.Volume = VOLUME
  1799. NSound.Pitch = PITCH
  1800. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1801. swait()
  1802. NSound:play()
  1803. game:GetService("Debris"):AddItem(NSound, 10)
  1804. end))
  1805. return NSound
  1806. end
  1807.  
  1808.  
  1809. coroutine.resume(coroutine.create(function()
  1810. while text ~= nil do
  1811. swait()
  1812. text.Rotation = math.random(-1.5,1.5)
  1813. end
  1814. end))
  1815.  
  1816. angery = false
  1817.  
  1818.  
  1819. -------------------------------------------------------
  1820. --End Important Functions--
  1821. -------------------------------------------------------
  1822.  
  1823. -------------------------------------------------------
  1824. --Start Music Option--
  1825. -------------------------------------------------------
  1826.  
  1827. lul = Instance.new("Sound", tors) --le musice
  1828. lul.Pitch = 1
  1829.  
  1830. local mu = math.random(1,17)
  1831. if mu == 1 then
  1832. lul.SoundId = "rbxassetid://2590490779"
  1833. end
  1834. if mu == 2 then
  1835. lul.SoundId = "rbxassetid://3552834132"
  1836. end
  1837. if mu == 3 then
  1838. lul.SoundId = "rbxassetid://3020314968"
  1839. end
  1840. if mu == 4 then
  1841. lul.SoundId = "rbxassetid://2953054310"
  1842. end
  1843. if mu == 5 then
  1844. lul.SoundId = "rbxassetid://2984083121"
  1845. end
  1846. if mu == 6 then
  1847. lul.SoundId = "rbxassetid://1305251774"
  1848. end
  1849. if mu == 7 then
  1850. lul.SoundId = "rbxassetid://3124349531"
  1851. end
  1852. if mu == 8 then
  1853. lul.SoundId = "rbxassetid://2789482961"
  1854. lul.Pitch = 1
  1855. end
  1856. if mu == 9 then
  1857. lul.SoundId = "rbxassetid://2862170886"
  1858. end
  1859. if mu == 10 then
  1860. lul.SoundId = "rbxassetid://1398660411"
  1861. end
  1862. if mu == 11 then
  1863. lul.SoundId = "rbxassetid://803238333"
  1864. end
  1865. if mu == 12 then
  1866. lul.SoundId = "rbxassetid://1838857104"
  1867. end
  1868. if mu == 13 then
  1869. lul.SoundId = "rbxassetid://950303557"
  1870. end
  1871. if mu == 14 then
  1872. lul.SoundId = "rbxassetid://587032017"
  1873. end
  1874. if mu == 15 then
  1875. lul.SoundId = "rbxassetid://1182254097"
  1876. end
  1877. if mu == 16 then
  1878. lul.SoundId = "rbxassetid://1134827571"
  1879. end
  1880. if mu == 17 then
  1881. lul.SoundId = "rbxassetid://1184378519"
  1882. end
  1883.  
  1884. lul.Volume = 10
  1885. lul.TimePosition = 0
  1886. lul.Looped = true
  1887. lul:Play()
  1888.  
  1889. NEWS = Instance.new("Sound", tors) --O NO
  1890. NEWS.SoundId = "http://www.roblox.com/asset/?id=907668984"
  1891. NEWS.Volume = 100
  1892. NEWS.Pitch = 1
  1893. NEWS.Looped = false
  1894. NEWS.TimePosition = 1
  1895.  
  1896. AAAAA = Instance.new("Sound", tors) --aaa
  1897. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1898. AAAAA.Volume = 10
  1899. AAAAA.Pitch = 1
  1900. AAAAA.Looped = false
  1901. AAAAA.TimePosition = 1
  1902.  
  1903. MERKIO = Instance.new("Sound", tors) --why
  1904. MERKIO.SoundId = "http://www.roblox.com/asset/?id=367081354"
  1905. MERKIO.Volume = 10
  1906. MERKIO.Pitch = 1
  1907. MERKIO.Looped = false
  1908. MERKIO.TimePosition = 0
  1909.  
  1910. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1911. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=929886753"
  1912. MERKIO2.Volume = 10
  1913. MERKIO2.Pitch = 1
  1914. MERKIO2.Looped = true
  1915. MERKIO2.TimePosition = 0
  1916.  
  1917. thonks = Instance.new("Sound", tors) --wat?
  1918. thonks.SoundId = "http://www.roblox.com/asset/?id=130768299"
  1919. thonks.Volume = 10
  1920. thonks.Pitch = 1
  1921. thonks.Looped = true
  1922. thonks.TimePosition = 0
  1923.  
  1924. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1925. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1926. gudsong.Volume = 10
  1927. gudsong.Pitch = 1
  1928. gudsong.Looped = true
  1929. gudsong.TimePosition = 6.6
  1930.  
  1931. so = Instance.new("Sound", tors) --moar seizure
  1932. so.SoundId = "http://www.roblox.com/asset/?id=1319496541"
  1933. so.Volume = 10
  1934. so.Pitch = 1
  1935. so.Looped = false
  1936. so.TimePosition = 0
  1937.  
  1938. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1939. sors.SoundId = "http://www.roblox.com/asset/?id=1907091654"
  1940. sors.Volume = 10
  1941. sors.Pitch = 1
  1942. sors.Looped = false
  1943. sors.TimePosition = 0
  1944.  
  1945. --u mom gay--
  1946. -------------------------------------------------------
  1947. --End Music Option--
  1948. -------------------------------------------------------
  1949. --hi fat >:)
  1950. -------------------------------------------------------
  1951. --Start Attacks N Stuff--
  1952. -------------------------------------------------------
  1953.  
  1954. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1955. attack = true
  1956.  
  1957. hum.WalkSpeed = 40
  1958. lul:Pause()
  1959. Character.Head.face.Texture = "rbxassetid://620619801"
  1960. NEWS:Play()
  1961. repeat
  1962. NEWS.Parent = tors
  1963. swait()
  1964. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1965. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1966. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1967. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1968. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1969. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1970. until NEWS.Playing == false
  1971. local S = Instance.new("Explosion",workspace)
  1972. S.Position = tors.Position
  1973. S.BlastPressure = 999
  1974. S.BlastRadius = 45
  1975. S.ExplosionType = 0
  1976. attack = false
  1977. hum.WalkSpeed = 40
  1978. lul:Resume()
  1979. Character.Head.face.Texture = "rbxassetid://620619801"
  1980. attack = false
  1981. hum.WalkSpeed = 40
  1982. end
  1983.  
  1984. function sneakonehundred()
  1985. attack = true
  1986. hum.WalkSpeed = 0.03
  1987. Character.Head.face.Texture = "rbxassetid://1667792"
  1988. CreateSound("1542642349", tors, 10, 1.05)
  1989. for i = 0,20,0.1 do
  1990. swait()
  1991. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1992. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1993. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1994. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1995. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1996. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1997. end
  1998. CreateSound("753450324", tors, 10, 1.05)
  1999. wait(0.25)
  2000. Character.Head.face.Texture = "rbxassetid://1223903433"
  2001. for i = 0,7,0.1 do
  2002. swait()
  2003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2005. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2006. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2007. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2008. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2009. end
  2010. Character.Head.face.Texture = "rbxassetid://620619801"
  2011. attack = false
  2012. hum.WalkSpeed = 40
  2013. end
  2014.  
  2015. function WRY() --WRYYYYYYY
  2016. attack = true
  2017. hum.WalkSpeed = 0.30
  2018. CreateSound("794081034", hed, 10, 1)
  2019. Character.Head.face.Texture = "rbxassetid://396389196"
  2020. for i = 0,2,0.1 do
  2021. swait()
  2022. CameraEnshaking(1, 2)
  2023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2025. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2026. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2027. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2028. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2029. end
  2030. for i = 0,14.7,0.1 do
  2031. swait()
  2032. CameraEnshaking(1, 3)
  2033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2034. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2035. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2036. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2037. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2038. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2039. end
  2040. attack = false
  2041. Character.Head.face.Texture = "rbxassetid://620619801"
  2042. hum.WalkSpeed = 40
  2043. end
  2044.  
  2045. function DANCEFORME()
  2046. attack = true
  2047. texth.Text = "Squɑƚing."
  2048. text.Text = ""
  2049. lul:Pause()
  2050. Character.Head.face.Texture = "rbxassetid://1676553712"
  2051. MERKIO:Play()
  2052. repeat
  2053. for i = 0,0.37,0.03 do
  2054. swait()
  2055. MERKIO.Parent = tors
  2056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2057. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2058. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2059. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2060. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2061. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2062. end
  2063. for i = 0,0.37,0.03 do
  2064. swait()
  2065. MERKIO.Parent = tors
  2066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2070. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2071. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2072. end
  2073. until MERKIO.Playing == false
  2074. MERKIO:Stop()
  2075. Character.Head.face.Texture = "rbxassetid://620619801"
  2076. attack = false
  2077. lul:Resume()
  2078. texth.Text = ""
  2079. text.Text = "Meme noob "
  2080. hum.WalkSpeed = 40
  2081. end
  2082.  
  2083. function TRUEDANCEFORME()
  2084. attack = true
  2085. texth.Text = "Truely Squɑƚing."
  2086. text.Text = ""
  2087. lul:Pause()
  2088. Character.Head.face.Texture = "rbxassetid://8339872"
  2089. MERKIO:Play()
  2090. repeat
  2091. for i = 0,0.37,0.03 do
  2092. swait()
  2093. MERKIO.Parent = tors
  2094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2096. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2097. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2100. end
  2101. for i = 0,0.37,0.03 do
  2102. swait()
  2103. MERKIO.Parent = tors
  2104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2106. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2107. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2108. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2110. end
  2111. until MERKIO.Playing == false
  2112. MERKIO:Stop()
  2113. Character.Head.face.Texture = "rbxassetid://620619801"
  2114. attack = false
  2115. lul:Resume()
  2116. texth.Text = ""
  2117. text.Text = "Meme noob "
  2118. hum.WalkSpeed = 40
  2119. end
  2120.  
  2121. function takethat(unused)
  2122. attack = true
  2123. hum.WalkSpeed = 0
  2124. CreateSound("1238240145", tors, 10, 1.05)
  2125. for i = 0,8.3,0.1 do
  2126. swait()
  2127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2128. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2129. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2130. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2131. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2132. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2133. end
  2134. CreateSound("135165859", tors, 10, 1.05)
  2135. for i = 0,6,0.1 do
  2136. swait()
  2137. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2140. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2142. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2143. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2144. end
  2145. attack = false
  2146. Character.Head.face.Texture = "rbxassetid://620619801"
  2147. hum.WalkSpeed = 40
  2148. end
  2149. function thonki()
  2150. attack = true
  2151. text.Text = "Thinking..."
  2152. hum.WalkSpeed = 6.5
  2153. Character.Head.face.Texture = "rbxassetid://1528105298"
  2154. thonks:Play()
  2155. lul:Pause()
  2156. repeat
  2157. for i = 0,8.3,0.1 do
  2158. swait()
  2159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2161. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2162. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2163. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2164. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2165. end
  2166. until thonks.Playing == false
  2167. thonks:Stop()
  2168. attack = false
  2169. text.Text = "Meme noob "
  2170. Character.Head.face.Texture = "rbxassetid://620619801"
  2171. lul:Resume()
  2172. hum.WalkSpeed = 40
  2173. end
  2174. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2175. attack = true
  2176. Character.Head.face.Texture = "rbxassetid://266304560"
  2177. for i = 0,6,0.1 do
  2178. swait()
  2179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2181. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2183. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2184. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2185. end
  2186. CreateSound("157707359", hed, 10, 1)
  2187. CameraEnshaking(3, 8)
  2188. for i = 0,2,0.1 do
  2189. swait()
  2190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2192. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2195. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2196. end
  2197. Character.Head.face.Texture = "rbxassetid://30128383"
  2198. hum.MaxHealth = 0
  2199. ragdoll(char)
  2200. CreateSound("0", hed, 5, 1)
  2201. end
  2202.  
  2203. function dead()
  2204. attack = true
  2205. hum.WalkSpeed = 0.20
  2206. CreateSound("137225991", hed, 10, 1)
  2207. Character.Head.face.Texture = "rbxassetid://297512410"
  2208. for i = 0,1.1,0.1 do
  2209. swait()
  2210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2211. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2212. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2213. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2214. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2215. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2216. end
  2217. for i = 0,1.1,0.1 do
  2218. swait()
  2219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2223. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2224. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2225. end
  2226. for i = 0,1.1,0.1 do
  2227. swait()
  2228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2229. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2231. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2232. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2233. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2234. end
  2235. for i = 0,1.1,0.1 do
  2236. swait()
  2237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2241. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2242. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2243. end
  2244. for i = 0,1.1,0.1 do
  2245. swait()
  2246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2250. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2251. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2252. end
  2253. for i = 0,1.1,0.1 do
  2254. swait()
  2255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2257. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2259. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2260. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2261. end
  2262. for i = 0,1.1,0.1 do
  2263. swait()
  2264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2268. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2269. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2270. end
  2271. for i = 0,1.1,0.1 do
  2272. swait()
  2273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2277. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2278. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2279. end
  2280. for i = 0,1.1,0.1 do
  2281. swait()
  2282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2286. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2287. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2288. end
  2289. Character.Head.face.Texture = "rbxassetid://273309187"
  2290. for i = 0,9,0.1 do
  2291. swait()
  2292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2294. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2295. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2296. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2297. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2298. end
  2299. attack = false
  2300. Character.Head.face.Texture = "rbxassetid://620619801"
  2301. hum.WalkSpeed = 40
  2302. end
  2303.  
  2304. function ShutTheHellUp()
  2305. attack = true
  2306. hum.WalkSpeed = 2.01
  2307. CreateSound("3345079464", hed, 10, 1)
  2308. for i = 0,3,0.1 do
  2309. swait()
  2310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2312. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2313. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2314. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2315. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2316. end
  2317. for i = 0,1.2,0.1 do
  2318. swait()
  2319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2325. end
  2326. for i = 0,1.2,0.1 do
  2327. swait()
  2328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2330. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2333. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2334. end
  2335. for i = 0,1.2,0.1 do
  2336. swait()
  2337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2343. end
  2344. for i = 0,1.2,0.1 do
  2345. swait()
  2346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2352. end
  2353. for i = 0,2,0.1 do
  2354. swait()
  2355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2359. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2360. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2361. end
  2362. for i = 0,2,0.1 do
  2363. swait()
  2364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2370. end
  2371. hum.WalkSpeed = 40
  2372. attack = false
  2373. end
  2374.  
  2375. function NO_U()
  2376. attack = true
  2377. hum.WalkSpeed = 4.01
  2378. Character.Head.face.Texture = "rbxassetid://304904077"
  2379. CreateSound("1543318456", hed, 10, 1)
  2380. for i = 0,6,0.1 do
  2381. swait()
  2382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2384. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2388. end
  2389. for i = 0,3.2,0.1 do
  2390. swait()
  2391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2396. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2397. end
  2398. hum.WalkSpeed = 40
  2399. Character.Head.face.Texture = "rbxassetid://620619801"
  2400. attack = false
  2401. end
  2402.  
  2403. function EndMySufferingV2()
  2404. attack = true
  2405. hum.WalkSpeed = 1.01
  2406. CreateSound("577475178", hed, 10, 1)
  2407. for i = 0,18,0.1 do
  2408. swait()
  2409. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2410. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2411. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2412. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2413. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2414. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2415. end
  2416. attack = false
  2417. hum.WalkSpeed = 40
  2418. end
  2419.  
  2420. function Victory()
  2421. attack = true
  2422. hum.WalkSpeed = 1.01
  2423. Character.Head.face.Texture = "rbxassetid://616284160"
  2424. Humanoid.Jump = true
  2425. CreateSound("671128202", hed, 10, 1)
  2426. for i = 0,3.7,0.1 do
  2427. swait()
  2428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2433. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2434. end
  2435. Humanoid.Jump = true
  2436. for i = 0,3.7,0.1 do
  2437. swait()
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2443. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2444. end
  2445. Humanoid.Jump = true
  2446. for i = 0,3.7,0.1 do
  2447. swait()
  2448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2450. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2453. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2454. end
  2455. Humanoid.Jump = true
  2456. for i = 0,3.7,0.1 do
  2457. swait()
  2458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2464. end
  2465. Humanoid.Jump = true
  2466. for i = 0,3.7,0.1 do
  2467. swait()
  2468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2470. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2471. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2472. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2473. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2474. end
  2475. attack = false
  2476. Character.Head.face.Texture = "rbxassetid://620619801"
  2477. hum.WalkSpeed = 40
  2478. end
  2479.  
  2480. function WhatHuh()
  2481. attack = true
  2482. hum.WalkSpeed = 1.01
  2483. CreateSound("130766865", hed, 10, 1)
  2484. Character.Head.face.Texture = "rbxassetid://276732672"
  2485. for i = 0,4,0.1 do
  2486. swait()
  2487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2489. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2490. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2491. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2492. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2493. end
  2494. for i = 0,6.7,0.1 do
  2495. swait()
  2496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2498. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2499. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2500. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2502. end
  2503. for i = 0,8.1,0.1 do
  2504. swait()
  2505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2507. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2508. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2509. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2510. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2511. end
  2512. for i = 0,1,0.1 do
  2513. swait()
  2514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2516. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2517. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2518. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2519. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2520. end
  2521. for i = 0,1,0.1 do
  2522. swait()
  2523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2525. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2526. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2527. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2528. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2529. end
  2530. for i = 0,4,0.1 do
  2531. swait()
  2532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2536. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2538. end
  2539. attack = false
  2540. Character.Head.face.Texture = "rbxassetid://620619801"
  2541. hum.WalkSpeed = 40
  2542. end
  2543.  
  2544. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2545. attack = true
  2546. Character.Head.face.Texture = "rbxassetid://266304560"
  2547. for i = 0,6,0.1 do
  2548. swait()
  2549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2551. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2552. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2553. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2554. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2555. end
  2556. CreateSound("1093102664", hed, 10, 1)
  2557. CameraEnshaking(3, 8)
  2558. for i = 0,2,0.1 do
  2559. swait()
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2564. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2565. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2566. end
  2567. Character.Head.face.Texture = "rbxassetid://30128383"
  2568. hum.MaxHealth = 0
  2569. ragdoll(char)
  2570. CreateSound("534269232", hed, 5, 1)
  2571. end
  2572.  
  2573. function AnotherOne() --WhAT ANOTHER ONE
  2574. attack = true
  2575. hum.WalkSpeed = 1.01
  2576. local icri = CreateSound("1205111204", hed, 10, 1)
  2577. swait(165)
  2578. local FRAME = tors.CFrame
  2579. repeat
  2580. swait()
  2581. Character.Head.face.Texture = "rbxassetid://582931093"
  2582. CameraEnshaking(1, 10)
  2583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2584. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2585. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2586. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2587. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2588. tors.CFrame = FRAME * CF(0,1,0)
  2589. swait()
  2590. tors.CFrame = FRAME
  2591. until icri.Playing == false
  2592. Character.Head.face.Texture = "rbxassetid://620619801"
  2593. attack = false
  2594. hum.WalkSpeed = 40
  2595. end
  2596.  
  2597.  
  2598. function NEN()
  2599. attack = true
  2600. hum.WalkSpeed = 1.01
  2601. CreateSound("230292011", hed, 10, 1)
  2602. Character.Head.face.Texture = "rbxassetid://705269463"
  2603. for i = 0,4,0.1 do
  2604. swait()
  2605. CameraEnshaking(1, 3)
  2606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2608. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2609. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2610. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2611. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2612. end
  2613. attack = false
  2614. Character.Head.face.Texture = "rbxassetid://620619801"
  2615. hum.WalkSpeed = 40
  2616. end
  2617.  
  2618. function Ashes() --Straight from... Whatever it was called.
  2619. attack = true
  2620. hum.WalkSpeed = 1.01
  2621. Character.Head.face.Texture = "rbxassetid://360687027"
  2622. CreateSound("290084602", tors, 10, 1)
  2623. for i = 0,6.2,0.1 do
  2624. swait()
  2625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2627. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2628. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2629. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2630. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2631. end
  2632. for i = 0,6.2,0.1 do
  2633. swait()
  2634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2636. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2637. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2638. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2639. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2640. end
  2641. attack = false
  2642. Character.Head.face.Texture = "rbxassetid://620619801"
  2643. hum.WalkSpeed = 40
  2644. end
  2645.  
  2646.  
  2647. function BOI()
  2648. attack = true
  2649. hum.WalkSpeed = 1.01
  2650. CreateSound("390901873", hed, 10, 1)
  2651. Character.Head.face.Texture = "rbxassetid://282463320"
  2652. for i = 0,4,0.1 do
  2653. swait()
  2654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2658. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2660. end
  2661. for i = 0,4,0.1 do
  2662. swait()
  2663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2665. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2666. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2667. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2669. end
  2670. attack = false
  2671. Character.Head.face.Texture = "rbxassetid://620619801"
  2672. hum.WalkSpeed = 40
  2673. end
  2674.  
  2675. function DrinkdaDrink()
  2676. attack = true
  2677. RHe.Transparency = 0
  2678. hum.WalkSpeed = 3
  2679. local Munch = CreateSound("10722059", hed, 5, 1)
  2680. swait(2)
  2681. repeat
  2682. for i = 0,6,0.1 do
  2683. swait()
  2684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2685. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2686. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2687. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2688. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2689. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2690. end
  2691. until Munch.Playing == false
  2692. hum.WalkSpeed = 40
  2693. RHe.Transparency = 1
  2694. attack = false
  2695. end
  2696.  
  2697. function EatdaChips()
  2698. attack = true
  2699. RHk.Transparency = 0
  2700. hum.WalkSpeed = 3
  2701. local Muncha = CreateSound("12544690", hed, 5, 1)
  2702. swait(2)
  2703. repeat
  2704. for i = 0,6,0.1 do
  2705. swait()
  2706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2707. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2710. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2711. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2712. end
  2713. until Muncha.Playing == false
  2714. hum.WalkSpeed = 40
  2715. RHk.Transparency = 1
  2716. attack = false
  2717. end
  2718.  
  2719. function Sittyboi()
  2720. attack = true
  2721. lul:Pause()
  2722. text.Text = "Waiting..."
  2723. AAAAA.SoundId = "rbxassetid://1182254097"
  2724. AAAAA.TimePosition = 0
  2725. AAAAA:Play()
  2726. hum.WalkSpeed = 0
  2727. repeat
  2728. swait()
  2729. for i = 1, 17 do
  2730. swait()
  2731. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.5, -.5) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)),.2)
  2732. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.2, .55) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)),.2)
  2733. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.8 + .1 * math.sin(sine/3), 0) * CFrame.Angles(math.rad(22 - 2 * math.sin(sine/3)),math.rad(0),math.rad(0)),.2)
  2734. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87 + .01 * math.sin(sine/9)),math.rad(80 - 3 * math.sin(sine/9)),math.rad(0)), 0.3)
  2735. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.7,-.2,.4) * CFrame.Angles(math.rad(-87 - .01 * math.sin(sine/9)),math.rad(-88 + .7 * math.sin(sine/9)),math.rad(0)), 0.3)
  2736. end
  2737. until AAAAA.Playing == false
  2738. attack = false
  2739. AAAAA:Stop()
  2740. lul:Resume()
  2741. text.Text = "Meme noob "
  2742. hum.WalkSpeed = 40
  2743. end
  2744.  
  2745. function HELP()
  2746. attack = true
  2747. hum.WalkSpeed = 1.01
  2748. Character.Head.face.Texture = "rbxassetid://307972876"
  2749. CreateSound("1123321019", hed, 10, 1)
  2750. for i = 0,15,0.1 do
  2751. swait()
  2752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2754. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2755. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2756. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2757. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2758. end
  2759. CreateSound("198462271", hed, 10, 1)
  2760. for i = 0,8,0.1 do
  2761. Character.Head.face.Texture = "rbxassetid://341497730"
  2762. swait()
  2763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2765. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2766. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2767. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2768. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2769. end
  2770. for i = 0,8,0.1 do
  2771. Character.Head.face.Texture = "rbxassetid://341497730"
  2772. swait()
  2773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2775. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2776. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2777. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2778. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2779. end
  2780. CreateSound("948494432", hed, 10, 1)
  2781. for i = 0,7.5,0.1 do
  2782. Character.Head.face.Texture = "rbxassetid://249062487"
  2783. swait()
  2784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2786. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2787. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2788. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2789. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2790. end
  2791. CreateSound("1542642349", hed, 10, 1)
  2792. for i = 0,10,0.1 do
  2793. Character.Head.face.Texture = "rbxassetid://270636807"
  2794. swait()
  2795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2797. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2798. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2799. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2800. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2801. end
  2802. CreateSound("269597232", hed, 10, 1)
  2803. for i = 0,6,0.1 do
  2804. Character.Head.face.Texture = "rbxassetid://265057155"
  2805. swait()
  2806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2808. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2809. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2810. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2811. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2812. end
  2813. attack = false
  2814. Character.Head.face.Texture = "rbxassetid://620619801"
  2815. hum.WalkSpeed = 40
  2816. end
  2817.  
  2818. danci = false
  2819.  
  2820. function dingidongo() --my head burns (UNUSED)
  2821. attack = true
  2822. danci = true
  2823. hum.WalkSpeed = 27.6
  2824. texth.Text = "Having a Seizure."
  2825. text.Text = ""
  2826. gudsong:Play()
  2827. lul:Pause()
  2828. gudsong.TimePosition = 6.6
  2829. Character.Head.face.Texture = "rbxassetid://315792941"
  2830. repeat
  2831. for i = 0,1.87,0.23 do
  2832. swait()
  2833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2835. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2836. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2837. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2839. end
  2840. if gudsong.TimePosition == 11.937 then
  2841. gudsong.TimePosition = 6.6
  2842. end
  2843. for i = 0,1.87,0.23 do
  2844. swait()
  2845. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2847. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2848. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2849. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2850. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2851. end
  2852. until danci == false
  2853. gudsong:Stop()
  2854. attack = false
  2855. lul:Resume()
  2856. texth.Text = ""
  2857. text.Text = "Meme noob "
  2858. attack = false
  2859. Character.Head.face.Texture = "rbxassetid://620619801"
  2860. hum.WalkSpeed = 40
  2861. end
  2862.  
  2863. function hap() --much hap
  2864. attack = true
  2865. hum.WalkSpeed = 0.10
  2866. CreateSound("363808674", hed, 10, 1)
  2867. Character.Head.face.Texture = "rbxassetid://315792941"
  2868. for i = 0,12,0.1 do
  2869. swait()
  2870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2872. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2873. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2874. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2875. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2876. end
  2877. CreateSound("233168827", hed, 10, 1)
  2878. Character.Head.face.Texture = "rbxassetid://335761015"
  2879. for i = 0,10,0.1 do
  2880. swait()
  2881. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2882. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2883. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2884. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2885. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2886. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2887. end
  2888. CreateSound("363808674", hed, 10, 1)
  2889. attack = false
  2890. Character.Head.face.Texture = "rbxassetid://620619801"
  2891. hum.WalkSpeed = 40
  2892. end
  2893.  
  2894. function Gumilol()
  2895. attack = true
  2896. hum.WalkSpeed = 0
  2897. local Senses = CreateSound("605297168", hed, 6, 1)
  2898. swait(2)
  2899. repeat
  2900. swait()
  2901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2902. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2903. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2904. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2905. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2906. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2907. until Senses.TimePosition > 2.7
  2908. for i = 0, 3, 0.1 do
  2909. swait()
  2910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2911. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2912. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2913. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2914. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2915. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2916. end
  2917. root.Anchored = true
  2918. repeat
  2919. swait()
  2920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2921. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2922. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2923. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2924. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2925. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2926. until Senses.Playing == false
  2927. hum.WalkSpeed = 40
  2928. attack = false
  2929. root.Anchored = false
  2930. end
  2931. function oofmyass()
  2932. attack = true
  2933. hum.WalkSpeed = 0
  2934. CreateSound("663306786", tors, 3, 1)
  2935. for i = 0, 12, 0.1 do
  2936. swait()
  2937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2938. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2939. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2940. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2941. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2942. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2943. end
  2944. CreateSound("663307468", tors, 6, 1)
  2945. for i = 0, 6, 0.1 do
  2946. swait()
  2947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2948. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2949. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2950. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2951. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2952. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2953. end
  2954. hum.WalkSpeed = 40
  2955. attack = false
  2956. end
  2957. function WoodyGotWood()
  2958. attack = true
  2959. hum.WalkSpeed = 0
  2960. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2961. Character.Head.face.Texture = "rbxassetid://27020401"
  2962. swait(2)
  2963. repeat
  2964. swait()
  2965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2966. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2969. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2970. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2971. until Woodlenny.TimePosition > 3.6
  2972. root.Anchored = true
  2973. repeat
  2974. swait()
  2975. for i = 0, 2, 0.1 do
  2976. swait()
  2977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2978. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2981. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2982. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2983. end
  2984. for i = 0, 1.6, 0.1 do
  2985. swait()
  2986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2987. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2988. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2990. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2991. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2992. end
  2993. until Woodlenny.Playing == false
  2994. hum.WalkSpeed = 40
  2995. Character.Head.face.Texture = "rbxassetid://620619801"
  2996. attack = false
  2997. root.Anchored = false
  2998. end
  2999.  
  3000. function IsThatA()
  3001. attack = true
  3002. hum.WalkSpeed = 0
  3003. local isthata = CreateSound("950444738", hed, 6, 1)
  3004. Character.Head.face.Texture = "rbxassetid://63495374"
  3005. swait(2)
  3006. for i = 0, 7, 0.1 do
  3007. swait()
  3008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3010. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3011. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3012. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3013. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3014. end
  3015. Character.Head.face.Texture = "rbxassetid://143884958"
  3016. swait()
  3017. for i = 0, 14, 0.1 do
  3018. swait()
  3019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3021. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  3022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  3023. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  3024. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  3025. end
  3026. hum.WalkSpeed = 40
  3027. Character.Head.face.Texture = "rbxassetid://620619801"
  3028. attack = false
  3029. root.Anchored = false
  3030. end
  3031.  
  3032. function LIVING()
  3033. attack = true
  3034. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3035. hum.WalkSpeed = 0
  3036. sors:Play()
  3037. repeat
  3038. swait()
  3039. sors.Parent = tors
  3040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3041. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3042. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3043. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3044. until sors.Playing == false
  3045. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3046. attack = false
  3047. hum.WalkSpeed = 40
  3048. end
  3049.  
  3050. function Seizure()
  3051. attack = true
  3052. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3053. hum.WalkSpeed = 0
  3054. so:Play()
  3055. repeat
  3056. swait()
  3057. so.Parent = tors
  3058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3060. if Mrandom(1,15) == 1 then
  3061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3062. end
  3063. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3064. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3065. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3066. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3067. until so.Playing == false
  3068. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3069. attack = false
  3070. hum.WalkSpeed = 40
  3071. end
  3072.  
  3073. local SOOSS = false
  3074.  
  3075. function STARMAN()
  3076. attack = true
  3077. SOOSS = true
  3078. hum.WalkSpeed = 160
  3079. soos:Play()
  3080. lul:Pause()
  3081. coroutine.resume(coroutine.create(function()
  3082. while SOOSS == true do
  3083. swait()
  3084. Head.Color = Color3.fromRGB(cR,cG,cB)
  3085. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3086. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3087. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3088. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3089. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3090. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3091. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3092. text.Text = ""..StarText[math.random(1,#StarText)]
  3093. end
  3094. end))
  3095. repeat
  3096. swait()
  3097. soos.Parent = tors
  3098. for i = 0,0.17,0.03 do
  3099. swait()
  3100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3101. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3102. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3103. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3104. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3105. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3106. end
  3107. for i = 0,0.17,0.03 do
  3108. swait()
  3109. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3110. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3111. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3112. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3113. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3114. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3115. end
  3116. until soos.Playing == false
  3117. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3118. attack = false
  3119. SOOSS = false
  3120. text.Text = "Meme noob "
  3121. hum.WalkSpeed = 40
  3122. wait(0.1)
  3123. lul:Resume()
  3124. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3125. Head.BrickColor = BrickColor.new("Bright yellow")
  3126. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3127. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3128. Torso.BrickColor = BrickColor.new("Bright blue")
  3129. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3130. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3131. wait(0.1)
  3132. text.Text = "Meme noob "
  3133. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3134. Head.BrickColor = BrickColor.new("Bright yellow")
  3135. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3136. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3137. Torso.BrickColor = BrickColor.new("Bright blue")
  3138. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3139. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3140. wait(0.1)
  3141. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3142. Head.BrickColor = BrickColor.new("Bright yellow")
  3143. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3144. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3145. Torso.BrickColor = BrickColor.new("Bright blue")
  3146. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3147. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3148. wait(0.1)
  3149. text.Text = "Meme noob "
  3150. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3151. Head.BrickColor = BrickColor.new("Bright yellow")
  3152. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3153. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3154. Torso.BrickColor = BrickColor.new("Bright blue")
  3155. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3156. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3157. end
  3158.  
  3159. function Woaht()
  3160. attack = true
  3161. hum.WalkSpeed = 0
  3162. local wot = CreateSound("313553389", hed, 6, 1)
  3163. Character.Head.face.Texture = "rbxassetid://60501076"
  3164. swait(2)
  3165. repeat
  3166. for i = 0,0.37,0.03 do
  3167. swait()
  3168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3170. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3171. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3172. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3173. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3174. end
  3175. until wot.Playing == false
  3176. hum.WalkSpeed = 40
  3177. Character.Head.face.Texture = "rbxassetid://620619801"
  3178. attack = false
  3179. root.Anchored = false
  3180. end
  3181.  
  3182. function Cso(ID, PARENT, VOLUME, PITCH)
  3183. local NSound = nil
  3184. coroutine.resume(coroutine.create(function()
  3185. NSound = IT("Sound", PARENT)
  3186. NSound.Volume = VOLUME
  3187. NSound.Pitch = PITCH
  3188. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3189. swait()
  3190. NSound:play()
  3191. game:GetService("Debris"):AddItem(NSound, 10)
  3192. end))
  3193. return NSound
  3194. end
  3195.  
  3196. function woah()
  3197. attack = true
  3198. hum.WalkSpeed = 0
  3199. Cso("1542642349", hed, 10, 1)
  3200. for i = 0, 6, 0.1 do
  3201. swait()
  3202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3203. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3204. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3205. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3206. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3207. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3208. end
  3209. Cso("144508058", hed, 10, 0.8)
  3210. for i = 0, 6, 0.1 do
  3211. swait()
  3212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3213. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3214. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3215. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3216. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3217. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3218. end
  3219. Cso("1093102664", hed, 10, 1)
  3220. for i = 0, 6, 0.1 do
  3221. swait()
  3222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3223. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3224. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3225. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3226. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3227. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3228. end
  3229. Cso("500507347", hed, 10, 1)
  3230. wait(4.4)
  3231. swait()
  3232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3233. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3234. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3235. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3236. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3237. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3238. wait(5.6)
  3239. Cso("744744924", hed, 10, 1)
  3240. for i = 0, 16, 0.1 do
  3241. swait()
  3242. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3243. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3245. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3248. end
  3249. attack = false
  3250. hum.WalkSpeed = 40
  3251. end
  3252.  
  3253. function LeChange()
  3254. attack = true
  3255. hum.WalkSpeed = 40
  3256. lul.Pitch = 1
  3257. lul:Stop()
  3258. local mue = math.random(1,17)
  3259. if mue == 1 then
  3260. lul.SoundId = "rbxassetid://2590490779"
  3261. end
  3262. if mue == 2 then
  3263. lul.SoundId = "rbxassetid://3552834132"
  3264. end
  3265. if mue == 3 then
  3266. lul.SoundId = "rbxassetid://3020314968"
  3267. end
  3268. if mue == 4 then
  3269. lul.SoundId = "rbxassetid://2953054310"
  3270. end
  3271. if mue == 5 then
  3272. lul.SoundId = "rbxassetid://2984083121"
  3273. end
  3274. if mue == 6 then
  3275. lul.SoundId = "rbxassetid://1305251774"
  3276. end
  3277. if mue == 7 then
  3278. lul.SoundId = "rbxassetid://3124349531"
  3279. end
  3280. if mue == 8 then
  3281. lul.SoundId = "rbxassetid://2789482961"
  3282. lul.Pitch = 1
  3283. end
  3284. if mue == 9 then
  3285. lul.SoundId = "rbxassetid://2862170886"
  3286. end
  3287. if mue == 10 then
  3288. lul.SoundId = "rbxassetid://1398660411"
  3289. end
  3290. if mue == 11 then
  3291. lul.SoundId = "rbxassetid://803238333"
  3292. end
  3293. if mue == 12 then
  3294. lul.SoundId = "rbxassetid://1838857104"
  3295. end
  3296. if mue == 13 then
  3297. lul.SoundId = "rbxassetid://950303557"
  3298. end
  3299. if mue == 14 then
  3300. lul.SoundId = "rbxassetid://587032017"
  3301. end
  3302. if mue == 15 then
  3303. lul.SoundId = "rbxassetid://1182254097"
  3304. end
  3305. if mue == 16 then
  3306. lul.SoundId = "rbxassetid://1134827571"
  3307. end
  3308. if mue == 17 then
  3309. lul.SoundId = "rbxassetid://1184378519"
  3310. end
  3311. hum.WalkSpeed = 40
  3312. lul:Play()
  3313. attack = false
  3314. root.Anchored = false
  3315. end
  3316.  
  3317. function REEE()
  3318. attack = true
  3319. hum.WalkSpeed = 70
  3320. text.Text = ""
  3321. texth.Text = "REEEEE"
  3322. lul:Pause()
  3323. local fire = Instance.new("ParticleEmitter", char.Torso)
  3324. fire.Lifetime = NumberRange.new(0.5)
  3325. fire.Speed = NumberRange.new(1, 3)
  3326. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3327. fire.Rate = 0
  3328. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3329. fire.LightEmission = 0.6
  3330. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3331. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3332. fire.Enabled = true
  3333. fire.Rate = 2000
  3334. RCKIN:Play()
  3335. repeat
  3336. swait()
  3337. RCKIN.Parent = tors
  3338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3339. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3340. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3341. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3342. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3343. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3344. until RCKIN.Playing == false
  3345. attack = false
  3346. lul:Resume()
  3347. fire.Enabled = false
  3348. text.Text = "Meme Noob "
  3349. texth.Text = ""
  3350. hum.WalkSpeed = 40
  3351. end
  3352.  
  3353. function SCREAM()
  3354. attack = true
  3355. hum.WalkSpeed = 70
  3356. lul:Pause()
  3357. Character.Head.face.Texture = "rbxassetid://1667792"
  3358. local A = math.random(1,83)
  3359. if A == 1 then
  3360. AAAAA.SoundId = "rbxassetid://886495759"
  3361. AAAAA.TimePosition = 0
  3362. end
  3363. if A == 2 then
  3364. AAAAA.SoundId = "rbxassetid://2651673949"
  3365. AAAAA.TimePosition = 0
  3366. end
  3367. if A == 3 then
  3368. AAAAA.SoundId = "rbxassetid://2622446812"
  3369. AAAAA.TimePosition = 0
  3370. end
  3371. if A == 4 then
  3372. AAAAA.SoundId = "rbxassetid://2839715217"
  3373. AAAAA.TimePosition = 0
  3374. end
  3375. if A == 5 then
  3376. AAAAA.SoundId = "rbxassetid://277184220"
  3377. AAAAA.TimePosition = 0
  3378. end
  3379. if A == 6 then
  3380. AAAAA.SoundId = "rbxassetid://439393409"
  3381. AAAAA.TimePosition = 0
  3382. end
  3383. if A == 7 then
  3384. AAAAA.SoundId = "rbxassetid://3750554538"
  3385. AAAAA.TimePosition = 0
  3386. end
  3387. if A == 8 then
  3388. AAAAA.SoundId = "rbxassetid://276873987"
  3389. AAAAA.TimePosition = 0
  3390. end
  3391. if A == 9 then
  3392. AAAAA.SoundId = "rbxassetid://3180460921"
  3393. AAAAA.TimePosition = 0
  3394. end
  3395. if A == 10 then
  3396. AAAAA.SoundId = "rbxassetid://1444622447"
  3397. AAAAA.TimePosition = 0
  3398. end
  3399. if A == 11 then
  3400. AAAAA.SoundId = "rbxassetid://1784385682"
  3401. AAAAA.TimePosition = 0
  3402. end
  3403. if A == 12 then
  3404. AAAAA.SoundId = "rbxassetid://915288747"
  3405. AAAAA.TimePosition = 0
  3406. end
  3407. if A == 13 then
  3408. AAAAA.SoundId = "rbxassetid://3225507391"
  3409. AAAAA.TimePosition = 0
  3410. end
  3411. if A == 14 then
  3412. AAAAA.SoundId = "rbxassetid://3320050420"
  3413. AAAAA.TimePosition = 0
  3414. end
  3415. if A == 15 then
  3416. AAAAA.SoundId = "rbxassetid://3408452475"
  3417. AAAAA.TimePosition = 0
  3418. end
  3419. if A == 16 then
  3420. AAAAA.SoundId = "rbxassetid://130872377"
  3421. AAAAA.TimePosition = 0
  3422. end
  3423. if A == 17 then
  3424. AAAAA.SoundId = "rbxassetid://132024343"
  3425. AAAAA.TimePosition = 0
  3426. end
  3427. if A == 18 then
  3428. AAAAA.SoundId = "rbxassetid://156722661"
  3429. AAAAA.TimePosition = 0
  3430. end
  3431. if A == 19 then
  3432. AAAAA.SoundId = "rbxassetid://1385266091"
  3433. AAAAA.TimePosition = 0
  3434. end
  3435. if A == 20 then
  3436. AAAAA.SoundId = "rbxassetid://2655610145"
  3437. AAAAA.TimePosition = 0
  3438. end
  3439. if A == 21 then
  3440. AAAAA.SoundId = "rbxassetid://2300911662"
  3441. AAAAA.TimePosition = 0
  3442. end
  3443. if A == 22 then
  3444. AAAAA.SoundId = "rbxassetid://12222253"
  3445. AAAAA.TimePosition = 0
  3446. end
  3447. if A == 23 then
  3448. AAAAA.SoundId = "rbxassetid://158143590"
  3449. AAAAA.TimePosition = 0
  3450. end
  3451. if A == 24 then
  3452. AAAAA.SoundId = "rbxassetid://845375455"
  3453. AAAAA.TimePosition = 0
  3454. end
  3455. if A == 25 then
  3456. AAAAA.SoundId = "rbxassetid://12221984"
  3457. AAAAA.TimePosition = 0
  3458. end
  3459. if A == 26 then
  3460. AAAAA.SoundId = "rbxassetid://1506110848"
  3461. AAAAA.TimePosition = 0
  3462. end
  3463. if A == 27 then
  3464. AAAAA.SoundId = "rbxassetid://3629444001"
  3465. AAAAA.TimePosition = 0
  3466. end
  3467. if A == 28 then
  3468. AAAAA.SoundId = "rbxassetid://442678614"
  3469. AAAAA.TimePosition = 0
  3470. end
  3471. if A == 29 then
  3472. AAAAA.SoundId = "rbxassetid://911525091"
  3473. AAAAA.TimePosition = 0
  3474. end
  3475. if A == 30 then
  3476. AAAAA.SoundId = "rbxassetid://986771850"
  3477. AAAAA.TimePosition = 0
  3478. end
  3479. if A == 31 then
  3480. AAAAA.SoundId = "rbxassetid://2171109260"
  3481. AAAAA.TimePosition = 0
  3482. end
  3483. if A == 32 then
  3484. AAAAA.SoundId = "rbxassetid://65530820"
  3485. AAAAA.TimePosition = 0
  3486. end
  3487. if A == 33 then
  3488. AAAAA.SoundId = "rbxassetid://3022918222"
  3489. AAAAA.TimePosition = 0
  3490. end
  3491. if A == 34 then
  3492. AAAAA.SoundId = "rbxassetid://142798479"
  3493. AAAAA.TimePosition = 0
  3494. end
  3495. if A == 35 then
  3496. AAAAA.SoundId = "rbxassetid://557067682"
  3497. AAAAA.TimePosition = 0
  3498. end
  3499. if A == 36 then
  3500. AAAAA.SoundId = "rbxassetid://147422271"
  3501. AAAAA.TimePosition = 0
  3502. end
  3503. if A == 37 then
  3504. AAAAA.SoundId = "rbxassetid://250354738"
  3505. AAAAA.TimePosition = 0
  3506. end
  3507. if A == 37 then
  3508. AAAAA.SoundId = "rbxassetid://130858606"
  3509. AAAAA.TimePosition = 0
  3510. end
  3511. if A == 38 then
  3512. AAAAA.SoundId = "rbxassetid://717433297"
  3513. AAAAA.TimePosition = 0
  3514. end
  3515. if A == 39 then
  3516. AAAAA.SoundId = "rbxassetid://130852648"
  3517. AAAAA.TimePosition = 0
  3518. end
  3519. if A == 40 then
  3520. AAAAA.SoundId = "rbxassetid://722331841"
  3521. AAAAA.TimePosition = 0
  3522. end
  3523. if A == 41 then
  3524. AAAAA.SoundId = "rbxassetid://3106396191"
  3525. AAAAA.TimePosition = 0
  3526. end
  3527. if A == 42 then
  3528. AAAAA.SoundId = "rbxassetid://3919431716"
  3529. AAAAA.TimePosition = 0
  3530. end
  3531. if A == 43 then
  3532. AAAAA.SoundId = "rbxassetid://662211032"
  3533. AAAAA.TimePosition = 0
  3534. end
  3535. if A == 44 then
  3536. AAAAA.SoundId = "rbxassetid://2567685582"
  3537. AAAAA.TimePosition = 0
  3538. end
  3539. if A == 45 then
  3540. AAAAA.SoundId = "rbxassetid://3333079597"
  3541. AAAAA.TimePosition = 0
  3542. end
  3543. if A == 46 then
  3544. AAAAA.SoundId = "rbxassetid://457068883"
  3545. AAAAA.TimePosition = 0
  3546. end
  3547. if A == 47 then
  3548. AAAAA.SoundId = "rbxassetid://3443312919"
  3549. AAAAA.TimePosition = 0
  3550. end
  3551. if A == 48 then
  3552. AAAAA.SoundId = "rbxassetid://3366804543"
  3553. AAAAA.TimePosition = 0
  3554. end
  3555. if A == 49 then
  3556. AAAAA.SoundId = "rbxassetid://527970724"
  3557. AAAAA.TimePosition = 0
  3558. end
  3559. if A == 50 then
  3560. AAAAA.SoundId = "rbxassetid://169360242"
  3561. AAAAA.TimePosition = 0
  3562. end
  3563. if A == 51 then
  3564. AAAAA.SoundId = "rbxassetid://513919776"
  3565. AAAAA.TimePosition = 0
  3566. end
  3567. if A == 52 then
  3568. AAAAA.SoundId = "rbxassetid://1003074509"
  3569. AAAAA.TimePosition = 0
  3570. end
  3571. if A == 53 then
  3572. AAAAA.SoundId = "rbxassetid://1401973077"
  3573. AAAAA.TimePosition = 0
  3574. end
  3575. if A == 54 then
  3576. AAAAA.SoundId = "rbxassetid://2812821048"
  3577. AAAAA.TimePosition = 0
  3578. end
  3579. if A == 55 then
  3580. AAAAA.SoundId = "rbxassetid://180069934v"
  3581. AAAAA.TimePosition = 0
  3582. end
  3583. if A == 56 then
  3584. AAAAA.SoundId = "rbxassetid://130770313"
  3585. AAAAA.TimePosition = 0
  3586. end
  3587. if A == 57 then
  3588. AAAAA.SoundId = "rbxassetid://875443529"
  3589. AAAAA.TimePosition = 0
  3590. end
  3591. if A == 58 then
  3592. AAAAA.SoundId = "rbxassetid://267156468"
  3593. AAAAA.TimePosition = 0
  3594. end
  3595. if A == 59 then
  3596. AAAAA.SoundId = "rbxassetid://218899611"
  3597. AAAAA.TimePosition = 0
  3598. end
  3599. if A == 60 then
  3600. AAAAA.SoundId = "rbxassetid://163164602"
  3601. AAAAA.TimePosition = 0
  3602. end
  3603. if A == 61 then
  3604. AAAAA.SoundId = "rbxassetid://955931351"
  3605. AAAAA.TimePosition = 0
  3606. end
  3607. if A == 62 then
  3608. AAAAA.SoundId = "rbxassetid://2216794573"
  3609. AAAAA.TimePosition = 0
  3610. end
  3611. if A == 63 then
  3612. AAAAA.SoundId = "rbxassetid://2993352644"
  3613. AAAAA.TimePosition = 0
  3614. end
  3615. if A == 64 then
  3616. AAAAA.SoundId = "rbxassetid://1857311026"
  3617. AAAAA.TimePosition = 0
  3618. end
  3619. if A == 65 then
  3620. AAAAA.SoundId = "rbxassetid://3757790209"
  3621. AAAAA.TimePosition = 0
  3622. end
  3623. if A == 66 then
  3624. AAAAA.SoundId = "rbxassetid://3299458214"
  3625. AAAAA.TimePosition = 0
  3626. end
  3627. if A == 67 then
  3628. AAAAA.SoundId = "rbxassetid://1479633181"
  3629. AAAAA.TimePosition = 0
  3630. end
  3631. if A == 68 then
  3632. AAAAA.SoundId = "rbxassetid://1749327371"
  3633. AAAAA.TimePosition = 0
  3634. end
  3635. if A == 69 then
  3636. AAAAA.SoundId = "rbxassetid://2320685801"
  3637. AAAAA.TimePosition = 0
  3638. end
  3639. if A == 70 then
  3640. AAAAA.SoundId = "rbxassetid://531023877"
  3641. AAAAA.TimePosition = 0
  3642. end
  3643. if A == 71 then
  3644. AAAAA.SoundId = "rbxassetid://271588868"
  3645. AAAAA.TimePosition = 0
  3646. end
  3647. if A == 72 then
  3648. AAAAA.SoundId = "rbxassetid://602958674"
  3649. AAAAA.TimePosition = 0
  3650. end
  3651. if A == 73 then
  3652. AAAAA.SoundId = "rbxassetid:/2934337261"
  3653. AAAAA.TimePosition = 0
  3654. end
  3655. if A == 74 then
  3656. AAAAA.SoundId = "rbxassetid://191195714"
  3657. AAAAA.TimePosition = 0
  3658. end
  3659. if A == 75 then
  3660. AAAAA.SoundId = "rbxassetid://317643401"
  3661. AAAAA.TimePosition = 0
  3662. end
  3663. if A == 76 then
  3664. AAAAA.SoundId = "rbxassetid://3523228472"
  3665. AAAAA.TimePosition = 0
  3666. end
  3667. if A == 77 then
  3668. AAAAA.SoundId = "rbxassetid://925412567"
  3669. AAAAA.TimePosition = 0
  3670. end
  3671. if A == 78 then
  3672. AAAAA.SoundId = "rbxassetid://272135781"
  3673. AAAAA.TimePosition = 0
  3674. end
  3675. if A == 79 then
  3676. AAAAA.SoundId = "rbxassetid://898145463"
  3677. AAAAA.TimePosition = 0
  3678. end
  3679. if A == 80 then
  3680. AAAAA.SoundId = "rbxassetid://1226918619"
  3681. AAAAA.TimePosition = 0
  3682. end
  3683. if A == 81 then
  3684. AAAAA.SoundId = "rbxassetid://973891000"
  3685. AAAAA.TimePosition = 0
  3686. end
  3687. if A == 82 then
  3688. AAAAA.SoundId = "rbxassetid://134566647"
  3689. AAAAA.TimePosition = 0
  3690. end
  3691. if A == 83 then
  3692. AAAAA.SoundId = "rbxassetid://443479675"
  3693. AAAAA.TimePosition = 0
  3694. end
  3695. AAAAA:Play()
  3696. repeat
  3697. swait()
  3698. AAAAA.Parent = tors
  3699. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3700. until AAAAA.Playing == false
  3701. hum.WalkSpeed = 40
  3702. attack = false
  3703. lul:Resume()
  3704. Character.Head.face.Texture = "rbxassetid://620619801"
  3705. hum.WalkSpeed = 40
  3706. AAAAA.Looped = true
  3707. end
  3708.  
  3709. lolxdtest = false --dont remove or script wont work
  3710. MoreTaunts = false
  3711. mouse.KeyDown:connect(function(key)
  3712. if key == 'm' then
  3713. MERKIO:Stop()
  3714. AAAAA:Stop()
  3715. thonks:Stop()
  3716. so:Stop()
  3717. sors:Stop()
  3718. RCKIN:Stop()
  3719. soos:Stop()
  3720. danci = false
  3721. elseif key == 'n' and angery == true then
  3722. angery = false
  3723. MoreTaunts = false
  3724. print"Back to normal Taunts <"
  3725. end
  3726. if attack == false then
  3727. if lolxdtest == false then
  3728. if key == 'q' then
  3729. THEBESTOVERUSEDJOKEEVER()
  3730. elseif key == 'e' then
  3731. SCREAM()
  3732. elseif key == 'b' and angery == false then
  3733. angery = true
  3734. MoreTaunts = true
  3735. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3736. elseif key == 'n' and angery == true then
  3737. angery = false
  3738. elseif key == 'r' and MoreTaunts == false then
  3739. sneakonehundred()
  3740. elseif key == '#' then
  3741. DANCEFORME()
  3742. elseif key == '#' and MoreTaunts == false then
  3743. takethat()
  3744. elseif key == 'z' and MoreTaunts == false then
  3745. EndMySufferingV2()
  3746. elseif key == 'g' and MoreTaunts == false then
  3747. un_fun()
  3748. elseif key == '#' and MoreTaunts == false then
  3749. HELP()
  3750. elseif key == 'u' and MoreTaunts == false then
  3751. BOI()
  3752. elseif key == '#' and MoreTaunts == false then
  3753. NO_U()
  3754. elseif key == 'f' and MoreTaunts == false then
  3755. Ashes()
  3756. elseif key == 'h' and MoreTaunts == false then
  3757. NEN()
  3758. elseif key == 'g' and MoreTaunts == false then
  3759. AnotherOne()
  3760. elseif key == ']' and MoreTaunts == false then
  3761. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3762. elseif key == 'j' and MoreTaunts == false then
  3763. WhatHuh()
  3764. elseif key == 'k' and MoreTaunts == false then
  3765. fbiopenup()
  3766. elseif key == 'l' and MoreTaunts == false then
  3767. Victory()
  3768. elseif key == 'x' and MoreTaunts == false then
  3769. ShutTheHellUp()
  3770. elseif key == 'v' and MoreTaunts == false then
  3771. dead()
  3772. elseif key == 'k' and MoreTaunts == true then
  3773. woah()
  3774. elseif key == 'c' and MoreTaunts == false then
  3775. WRY()
  3776. elseif key == "p" and MoreTaunts == true then
  3777. thonki()
  3778. elseif key == "f" and MoreTaunts == true then
  3779. IsThatA()
  3780. elseif key == "u" and MoreTaunts == true then
  3781. Gumilol()
  3782. elseif key == "j" and MoreTaunts == true then
  3783. WoodyGotWood()
  3784. elseif key == "h" and MoreTaunts == true then
  3785. oofmyass()
  3786. elseif key == "r" and MoreTaunts == true then
  3787. DrinkdaDrink()
  3788. elseif key == "t" and MoreTaunts == true then
  3789. EatdaChips()
  3790. elseif key == "x" and MoreTaunts == true then
  3791. Sittyboi()
  3792. elseif key == "c" and MoreTaunts == true then
  3793. LeChange()
  3794. elseif key == "v" and MoreTaunts == true then
  3795. Woaht()
  3796. elseif key == "#" and MoreTaunts == true then
  3797. LIVING()
  3798. elseif key == "g" and MoreTaunts == true then
  3799. Seizure()
  3800. elseif key == "#" and MoreTaunts == true then
  3801. TRUEDANCEFORME()
  3802. elseif key == "z" and MoreTaunts == true then
  3803. REEE()
  3804. elseif key == "y" and MoreTaunts == true then
  3805. STARMAN()
  3806. end
  3807. end
  3808. end
  3809. end)
  3810.  
  3811. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3812. local Hitboxpart = Instance.new("Part", EffectModel)
  3813. RemoveOutlines(Hitboxpart)
  3814. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3815. Hitboxpart.CanCollide = false
  3816. Hitboxpart.Transparency = 1
  3817. Hitboxpart.Anchored = true
  3818. Hitboxpart.CFrame = Pose
  3819. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3820. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3821. end
  3822. wait2 = false
  3823. combo = 1
  3824.  
  3825.  
  3826.  
  3827.  
  3828. mouse.Button1Down:connect(function(key)
  3829. if attack == false then
  3830. attack = true
  3831. hum.WalkSpeed = 3.01
  3832. if combo == 1 then
  3833. for i = 0, 1.2, 0.1 do
  3834. swait()
  3835. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3836. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3837. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3838. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3839. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3840. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3841. end
  3842. CreateSound("608537390", ra, 3, .8)
  3843. local sude = Instance.new("Part", ra)
  3844. sude.Size = Vector3.new(1, 1, 1)
  3845. sude:BreakJoints()
  3846. sude.Transparency = 1
  3847. sude.CanCollide = false
  3848. local dmgweld = Instance.new("Weld", sude)
  3849. dmgweld.Part0 = ra
  3850. dmgweld.Part1 = sude
  3851. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3852. local function death(part)
  3853. local tor = part.Parent:findFirstChild("Torso")
  3854. if tor ~= nil then
  3855. CreateSound("1615641704", ra, 7, 1)
  3856. local heds = part.Parent:findFirstChild("Head")
  3857. local vel = Instance.new("BodyVelocity", tor)
  3858. vel.Velocity = tor.CFrame.lookVector * -754
  3859. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3860. local vels = Instance.new("BodyVelocity", heds)
  3861. vels.Velocity = heds.CFrame.lookVector * -546745
  3862. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3863. tor:BreakJoints()
  3864. if tor then
  3865. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3866. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3867. end
  3868. wait(1)
  3869. sude:destroy()
  3870. end
  3871. end
  3872. ra.Touched:connect(death)
  3873. for i = 0, 1.2, 0.1 do
  3874. swait()
  3875. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3877. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3878. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3879. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3880. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3881. end
  3882. end
  3883. hum.WalkSpeed = 40
  3884. wait2 = false
  3885. attack = false
  3886. end
  3887. end)
  3888.  
  3889. -------------------------------------------------------
  3890. --End Attacks N Stuff--
  3891. -------------------------------------------------------
  3892.  
  3893.  
  3894. while jumping do
  3895. Humanoid.Jump = true
  3896. wait(0.9)
  3897. end
  3898.  
  3899.  
  3900.  
  3901.  
  3902. -------------------------------------------------------
  3903. --Start Animations--
  3904. -------------------------------------------------------
  3905. local PlayerSize = 1
  3906. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3907. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3908. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3909. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3910. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3911. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3912.  
  3913.  
  3914. local equipped = false
  3915. local idle = 0
  3916. local change = 1
  3917. local val = 0
  3918. local toim = 0
  3919. local idleanim = 0.4
  3920. hum.Animator.Parent = nil
  3921. while true do
  3922. swait()
  3923. sine = sine + change
  3924. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3925. local velderp = root.Velocity.y
  3926. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3927. if equipped == true or equipped == false then
  3928. if attack == false then
  3929. idle = idle + 1
  3930. else
  3931. idle = 0
  3932. end
  3933. if 1 < root.Velocity.y and hitfloor == nil then
  3934. Anim = "Jump"
  3935. if attack == false then
  3936. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3938. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3939. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3940. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3941. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3942. end
  3943. elseif -1 > root.Velocity.y and hitfloor == nil then
  3944. Anim = "Fall"
  3945. if attack == false then
  3946. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3948. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3949. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3950. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3951. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3952. end
  3953. elseif torvel < 1 and hitfloor ~= nil then
  3954. Anim = "Idle"
  3955. change = .5
  3956. if attack == false then
  3957. if angery == false then
  3958. VALUE1 = false
  3959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3961. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3962. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3963. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3964. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3965. if VALUE1 == false and math.random(1,200) == 1 then
  3966. coroutine.resume(coroutine.create(function()
  3967. VALUE1 = true
  3968. for i = 1, 25 do
  3969. swait()
  3970.  
  3971. end
  3972. VALUE1 = false
  3973.  
  3974. end))
  3975. end
  3976. elseif angery == true then
  3977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3978. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3981. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3982. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3983. if VALUE1 == false and math.random(1,200) == 1 then
  3984. coroutine.resume(coroutine.create(function()
  3985. VALUE1 = true
  3986. for i = 1, 25 do
  3987. swait()
  3988. FT.Parent = tors
  3989. RA.Parent = ra
  3990. LA.Parent = la
  3991. RL.Parent = rl
  3992. LL.Parent = ll
  3993. for _,v in next, char:GetDescendants() do
  3994. if(v:IsA'DataModelMesh')then
  3995. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3996. end
  3997. end
  3998. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3999. end
  4000. VALUE1 = false
  4001. FT.Parent = nil
  4002. RA.Parent = nil
  4003. LA.Parent = nil
  4004. RL.Parent = nil
  4005. LL.Parent = nil
  4006. for _,v in next, char:GetDescendants() do
  4007. if(v:IsA'DataModelMesh')then
  4008. v.Offset = Vector3.new(0,0,0)
  4009. end
  4010. end
  4011.  
  4012. end))
  4013. end
  4014. end
  4015. end
  4016. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4017. Anim = "Walk"
  4018. change = 1
  4019. if attack == false then
  4020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4021. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4022. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4023. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4024. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4025. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4026. end
  4027. end
  4028. end
  4029. if lul.Volume == 0 then
  4030. lul.Volume = 10
  4031. end
  4032. lul.Looped = true
  4033. lul.Parent = tors
  4034. hum.MaxHealth = 1e9999
  4035. hum.Health = 1e9999
  4036. if 0 < #Effects then
  4037. for e = 1, #Effects do
  4038. if Effects[e] ~= nil then
  4039. local Thing = Effects[e]
  4040. if Thing ~= nil then
  4041. local Part = Thing[1]
  4042. local Mode = Thing[2]
  4043. local Delay = Thing[3]
  4044. local IncX = Thing[4]
  4045. local IncY = Thing[5]
  4046. local IncZ = Thing[6]
  4047. if 1 >= Thing[1].Transparency then
  4048. if Thing[2] == "Block1" then
  4049. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4050. local Mesh = Thing[1].Mesh
  4051. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4052. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4053. elseif Thing[2] == "Block2" then
  4054. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4055. local Mesh = Thing[7]
  4056. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4057. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4058. elseif Thing[2] == "Block3" then
  4059. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4060. local Mesh = Thing[7]
  4061. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4062. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4063. elseif Thing[2] == "Cylinder" then
  4064. local Mesh = Thing[1].Mesh
  4065. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4066. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4067. elseif Thing[2] == "Blood" then
  4068. local Mesh = Thing[7]
  4069. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4070. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4071. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4072. elseif Thing[2] == "Elec" then
  4073. local Mesh = Thing[1].Mesh
  4074. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4075. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4076. elseif Thing[2] == "Disappear" then
  4077. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4078. elseif Thing[2] == "Shatter" then
  4079. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4080. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4081. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4082. Thing[6] = Thing[6] + Thing[5]
  4083. end
  4084. else
  4085. Part.Parent = nil
  4086. table.remove(Effects, e)
  4087. end
  4088. end
  4089. end
  4090. end
  4091. end
  4092. end
  4093. -------------------------------------------------------
  4094. --End Animations And Script--
  4095. -------------------------------------------------------
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