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Sep 26th, 2017
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  1. waypoint InsideTutorialDoor
  2. {
  3. 48, 25, 0
  4. }
  5.  
  6. waypoint UpstairsTutHouse
  7. {
  8. 42, 22, 1
  9. }
  10.  
  11. waypoint UpstairsNearBed
  12. {
  13. 39, 24, 1
  14. }
  15.  
  16. waypoint KateInBed
  17. {
  18. 40, 23, 1
  19. }
  20.  
  21.  
  22.  
  23. inventory RaiderInventory
  24. {
  25. Shotgun,
  26. BaseballBat,
  27. ShotgunShells=20,
  28. Lighter,
  29. }
  30.  
  31. inventory KateInventory
  32. {
  33.  
  34. }
  35.  
  36.  
  37. character Raider
  38. {
  39. GunNut, Bobby, Collins,
  40. RaiderInventory,
  41. }
  42.  
  43. character RaiderShop
  44. {
  45. GunNut, Jack, Bloggs,
  46. RaiderInventory,
  47. }
  48.  
  49. character Kate
  50. {
  51. Kate, Kate, Smith,
  52. KateInventory,
  53. }
  54.  
  55. room TutorialMainHall
  56. {
  57. 10, 5, 0
  58. }
  59.  
  60. door TutorialHouseFrontDoor
  61. {
  62. 10, 12, 0
  63. }
  64.  
  65. inventory PlayerBobInventory
  66. {
  67.  
  68. }
  69.  
  70. character Player
  71. {
  72. null, Bob, Smith,
  73.  
  74. PlayerBobInventory,
  75. }
  76.  
  77. script LoadCharacterTextures
  78. {
  79. LoadTexturePage(zombieFrames);
  80. LoadTexturePage(characters);
  81. LoadTexturePage(characterpieces);
  82. }
  83.  
  84. script LoadMapTextures
  85. {
  86. LoadTexturePage(tiles1);
  87. LoadTexturePage(tiles2);
  88. LoadTexturePage(tiles3);
  89. LoadTexturePage(tiles4);
  90. }
  91. script CreateCharacters
  92. {
  93. Kate.Actualize(KateInBed);
  94. }
  95. trigger PreMapLoad
  96. {
  97. call LoadMapTextures
  98. }
  99.  
  100. trigger PostMapLoad
  101. {
  102. call LoadCharacterTextures,
  103. call CreateCharacters
  104. }
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