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- Command /fly:
- Trigger:
- player's world= "world"
- If {fly.%player%} is not set:
- Send "&7Flight mode is now &aenabled&7." to player
- set player's flight mode to true
- Set {fly.%player%} to true
- Stop
- If {fly.%player%} is set:
- Send "&9Flight mode is now &cdisabled&9." to player
- set player's flight mode to false
- Delete {fly.%player%}
- Stop
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