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- Welcome to the religions of Arenen! Here's the education:
- Each religion has a few subsections, so choose wisely.
- Relvar's Path:
- Relvar's Children; This is seen as the true path of Relvar, for they follow his words to the T. The most important teaching of the great is to defend those who are incapable of doing so themselves, though this righteousness will always come with a price.
- Each follower of Relvar gets a +3 to rolls when aiding a comrade or NPC, though this boost comes at the cost of draining one Quinth cast from your energy.
- In the same token, followers of relvar have a skill called Broken Barriers, which allows them to cast 1 extra spell beyond their normal abilities once per day.
- Born of Crissa; Followers of this path are most usually women and children, though men are no strangers to their beliefs. Most of all, her wish is for the planet to love eachother unconditionally. Though this seems mostly impossible to achieve. Thus why realists tend to stray away from her teachings.
- The skill passed down by Crissa is Healing Aid, which in an emergency situation will allow the caster to heal one severe wound per day.
- As a gift, Crissa also allows her followers to learn a second type of magic after reaching level 4.
- Cultist:
- These crazy kids follow the gods of ancient earth, and they grant dark abilities.
- Dark Ones; These gods were once feared, but now have come to be understood. Each day you get a coinflip and 1d100 roll for a combat mutation.
- Ancient Light; These are the gods that once helped better the human race, but now stand in the shadows and grant small miracles. Each follower gets a 1d100 roll for a genetic mutation that grants a special spell.
- Jokers Children; These oddballs are exactly what they sound like, the gods that thrive off mischief. Each one of them gains 2 extra skill points.
- Arenens Creation:
- This belief is a simple one, it simply follows the science of how Arenen was created. Thus allowing the followers to understand dimensional magic and permits one access to the base spell of dimensional doors, they can open a rip in the dimension for 3 rounds, the portal must open within eye shot and can only carry one object to the destination.
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