SHARE
TWEET

Changelog: Stable Branch: 0.34.115106

a guest Feb 7th, 2014 47,713 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Branch: Stable
  2.  
  3. ETA: Complete
  4.  
  5. Version: 0.34.115106
  6.  
  7. This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed.
  8.  
  9. Known Issues:
  10. - Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
  11. - Actions: If player puts burlap sack from his head to ground his vision stays black
  12.  
  13. New:
  14. - Animations: Ruger 10/22 hand pose
  15. - Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
  16. - Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
  17. - Gear: Configured sewing kit and its recipes
  18. - Gear: Added configuration for durable riders jacket
  19. - Gear: Added Cowboy hats to the loot spawns (multiple colors)
  20. - Gear: Added Sewing kit to the loot spawns
  21. - Gear: Added B95 and 762 speedloader to loot spawns
  22. - Gear: Added configuration for durable riders jacket
  23. - Gear: Added durable leather jacket to loot spawns
  24. - Gestures: Thumbs Up gesture added with default F7 key binding
  25. - Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
  26. - Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)
  27.  
  28. Fixed:
  29. - Actions: Could not cover another players head with a burlap sack
  30. - Actions: No longer spawns clones of sack after Remove Head Cover action
  31. - Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
  32. - Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
  33. - Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
  34. - Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
  35. - Animations: Pointing and clapping now works even when initiated from aimed states
  36. - Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
  37. - Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
  38. - Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
  39. - Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
  40. - Crafting: Cannot chamber/load magazine with ruined ammunition
  41. - Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
  42. - Crash: Game Crash when using FLUSH command
  43. - Crash: Out of bounds crash when no sounds defined
  44. - Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
  45. - Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds
  46. - Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
  47. - Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
  48. - Spawns: Lowered probability of Weapon cleaning kit spawns
  49. - Systems: Healing system was double processing for blood regeneration
  50. - Systems: Notifier messages were not being cleared/reset on within-state changes
  51. - Systems: Players position was not saving on disconnect
  52. - Systems: Players could get continually stuck in a dead character during load from central server
  53. - Systems: Players would not receive any falling damage
  54. - Systems: Disconnecting dead player would delete the body after ~30 seconds
  55. - Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
  56. - Systems: Notifier gets stuck on "stuffed"
  57. - Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Not a member of Pastebin yet?
Sign Up, it unlocks many cool features!
 
Top