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- Branch: Stable
- ETA: Complete
- Version: 0.34.115106
- This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed.
- Known Issues:
- - Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
- - Actions: If player puts burlap sack from his head to ground his vision stays black
- New:
- - Animations: Ruger 10/22 hand pose
- - Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
- - Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
- - Gear: Configured sewing kit and its recipes
- - Gear: Added configuration for durable riders jacket
- - Gear: Added Cowboy hats to the loot spawns (multiple colors)
- - Gear: Added Sewing kit to the loot spawns
- - Gear: Added B95 and 762 speedloader to loot spawns
- - Gear: Added configuration for durable riders jacket
- - Gear: Added durable leather jacket to loot spawns
- - Gestures: Thumbs Up gesture added with default F7 key binding
- - Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
- - Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)
- Fixed:
- - Actions: Could not cover another players head with a burlap sack
- - Actions: No longer spawns clones of sack after Remove Head Cover action
- - Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
- - Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
- - Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
- - Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
- - Animations: Pointing and clapping now works even when initiated from aimed states
- - Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
- - Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
- - Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
- - Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
- - Crafting: Cannot chamber/load magazine with ruined ammunition
- - Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
- - Crash: Game Crash when using FLUSH command
- - Crash: Out of bounds crash when no sounds defined
- - Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
- - Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds
- - Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
- - Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
- - Spawns: Lowered probability of Weapon cleaning kit spawns
- - Systems: Healing system was double processing for blood regeneration
- - Systems: Notifier messages were not being cleared/reset on within-state changes
- - Systems: Players position was not saving on disconnect
- - Systems: Players could get continually stuck in a dead character during load from central server
- - Systems: Players would not receive any falling damage
- - Systems: Disconnecting dead player would delete the body after ~30 seconds
- - Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
- - Systems: Notifier gets stuck on "stuffed"
- - Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)
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