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- Eremidia: Dungeon! manual
- Configs
- Eremidia: Dungeon! takes the form of 6-buttons gamepad, just like the basic RPG Maker VX configuration.
- So, this is the keymapping of the buttons on the keyboard:
- On gamepad On keyboard Function
- D-Pad => Arrow keys Move (in map)
- Roll selections (in menu, inventory, status, skill, equip screen)
- Roll actions (in battle)
- A => SHIFT Run (in map)
- Show item info (in inventory screen)
- Learn/Upgrade skill (in Skills screen)
- B => X Cancel actions
- Access menu (in map and when idle)
- Skip message (but won't close the message window)
- C => Z Confirm actions
- Skip message
- Choose choice
- Interact to NPCs and certain objects
- Choose items (in inventory screen)
- X => A Choose attack/skill variation 1 (in battle)
- Y => S Choose attack/skill variation 2 (in battle)
- Z => D Choose attack/skill variation 3 (in battle)
- L => Q Previous page of item/skill
- Roll to previous party member (in status/skill/equip screen)
- R => W Next page of item/skill
- Roll to next party member (in status/skill/equip screen)
- Notes:
- - Most of Timed-hit action uses Z as the timing button
- - In several occasions, such as choosing Iuna's normal attack or casting Ryuna's Dance of Dragon,
- the Timed-Hit button changed into respective button that has been pressed before.
- - It means, if you press X in gamepad or A in keyboard to choose Iuna's Fire attack, the
- Timed-Hit will be triggered by X or A on gamepad/keyboard respectively.
- - It's also works on other respective buttons
- Interacts
- When in map, you can interact with objects and NPCs. There are many informations can be discovered by
- "talking" to them. C'mon, talking is cheap, man!
- To talk with NPCs, just press Z (or C in gamepad) while facing the NPC to "talk" to them.
- -- This also works to objects, such as ledges, buttons, and switches. Pressing Z (or C) and you will
- do something to the objects.
- -- Including opening treasure chests and your personal stash in the town
- Accessing menu
- One button that useful in map, X (or B on gamepad) will open a Menu screen for you.
- It shows:
- Companions' status
- Your party status shown and sorted by index. Shows current HP, MP, state affliction, face and sprite.
- (Oh yeah, you can see how pretty and handsome your party member are here)
- Menu choice
- There are six menu
- - Item: Opens inventory screen. Your item belongs here
- - Status: Opens status screen depends on which party member you chose
- - Skills: Opens your Companion's skills screen. Each has their own skills.
- - Equipments: Opens your Companion's equipment screen. You can assign, remove or change your
- Companion's equipment here.
- - Scout's Eq.: Opens your equipment screen. Yeah, you have your own equipment screen now...
- - Journal: Opens journal screen, where quests are written there.
- - Wait: Want to skip a phase of day? Use this feature.
- - Exit: Quit the game and return to title screen. Lame feature but it made its way to appear there.
- Player status
- Shows your name, level, experience, gold and Dime in pocket. It's like your PDA in Eremidia: Dungeon!
- but in minimalistic looks.
- Notes:
- - When an event occurs, you can't access the menu
- - It also can't be accessed in battle. Instead, your Companions can access inventory and their own
- skill screen
- - In several occasions, like in a scene of Spirit Brew, you can't access the menu as well.
- Features in the game are:
- Limited Inventory
- You don't have Malletspace here. You can only take limited number of items regardless of the type and
- amount. Some items have its number of stacks per slot, of course.
- When choosing an item, you can:
- - Use the item if it's a consumable
- - Throw it if it makes your inventory full and you need some space for others.
- And note that:
- - A "To be thrown" window will appear everytime you decided to discard an item. Just like Recycle Bin
- which allows you to 'restore' discarded item before you decided to throw it to nothingness.
- - Quest items can't be thrown. It'll fill one slot of yourinventory till the quest is done. Deal with it.
- - When accpting an item and your bag can't hold all of these items, the accepted items will be put
- in the "To be Thrown" window. Then, you may choose what item will be swapped with the accepted items
- or plainly discard the accepted item. Your call.
- Treasure chest and your Stash
- Found a treasure chest? Check what's inside. The interface is as the one if you accept an item while
- you're overburdened, but in this case probably you aren't. Take all you want or just take some, or maybe
- don't take them at all, your call.
- - Whenever you left the items after the chest opened, the items won't go anywhere. Don't worry,
- as long as Dorothy Gale isn't around, the items will be there till you come back and take them all.
- - Every chest in Dungeon can be your personal stash. Just put your unused belongings and shut
- the chest. It has been mentioned before that once the items are in the chest, they won't go anywhere.
- - If you notice, there is an empty chest in the town, in front of Central Office. That's your
- personal stash, for storing your belongings or to put trophies from Dungeon. It has unlimited
- capacity, and technically it's your immobile Malletspace. Abuse it if you want.
- Shopping
- A common sense when you have money. You might want to spend the whole of gold inside your purse, right?
- By talking to certain merchants in Merchant Guild, you can access their shop. Shopping time!
- When the choice appears, "Trade Items" will take you to the shop screen, where the merchant will
- offer his/her stuffs. It's kinda self-explanatory inside the shop so don't hesitate to explore
- yourself. Still, mind your wallet and your funds...
- -- You can peek at the item's description by pressing SHIFT (or A on gamepad). Know what you want to buy
- and spend your golds wisely...
- -- Some shops are only accept Dime, such as Rune Shop. While everything else is the same, the currency
- used is, you can guess it, Dime. The shopkeeper will tell you when the shop will only accept
- Dime.
- -- The Merchant Guild closes at night, but if you're inside when the night comes, you can still
- do some business with merchants inside.
- Crafting items
- Part of main features in Eremidia: Dungeon!. Merchants only provide basic items, and the advanced and
- shiny ones are must be crafted from the basics. Some know the recipes, and you might want to see or make
- one. Self-explanatory, so you should can figure it yourself.
- "Craft Items" choice at the shopkeeper's dialog will take you to Crafting screen, where those shiny
- items' recipe and their price to craft are shown.
- -- Just like in inventory or shop screen, you can see what the item offers by pressing SHIFT
- (or A on gamepad).
- Smithing
- Aside of the Merchants Guild, there is a workshop where Elena the Blacksmith offers a service of
- sharpening your Companions' weapons. Don't worry, she can sharpen staves and books, too...
- If you take one or more Companions, the choice "Upgrade weapons" will take you to Upgrade weapon screen.
- It's self-explanatory, so explore yourself. Warning: the upgrade cost is high enough to cut your purse
- in no time.
- -- However, "Socketing" feature isn't implemented yet but it still appeared in the menu. Ignore it
- for now.
- Save or Recover?
- If you ask Chain Wong to point the places in the first minutes of the game, you'll be taken to the
- Sanctuary. There is Layla, a cute nun at the altar who is in service to aid adventurer--in this case,
- you--for recovery-and-record services. Feel free to come to Sanctuary at any time you can.
- Talk to her and she'll offer two services:
- - Recover: Recovers Companions' HP and MP and lift states' affliction. This won't reset Ryuna, Lyka and
- Lotte's form anymore.
- - Make Record: Opens save screen. Enjoy every little things and don't forget to write them on a
- note just to make sure you want to start it over from the last time you make record.
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