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Nov 13th, 2013
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  1. Eremidia: Dungeon! manual
  2.  
  3. Configs
  4. Eremidia: Dungeon! takes the form of 6-buttons gamepad, just like the basic RPG Maker VX configuration.
  5. So, this is the keymapping of the buttons on the keyboard:
  6. On gamepad On keyboard Function
  7. D-Pad => Arrow keys Move (in map)
  8. Roll selections (in menu, inventory, status, skill, equip screen)
  9. Roll actions (in battle)
  10. A => SHIFT Run (in map)
  11. Show item info (in inventory screen)
  12. Learn/Upgrade skill (in Skills screen)
  13. B => X Cancel actions
  14. Access menu (in map and when idle)
  15. Skip message (but won't close the message window)
  16. C => Z Confirm actions
  17. Skip message
  18. Choose choice
  19. Interact to NPCs and certain objects
  20. Choose items (in inventory screen)
  21. X => A Choose attack/skill variation 1 (in battle)
  22. Y => S Choose attack/skill variation 2 (in battle)
  23. Z => D Choose attack/skill variation 3 (in battle)
  24. L => Q Previous page of item/skill
  25. Roll to previous party member (in status/skill/equip screen)
  26. R => W Next page of item/skill
  27. Roll to next party member (in status/skill/equip screen)
  28.  
  29. Notes:
  30. - Most of Timed-hit action uses Z as the timing button
  31. - In several occasions, such as choosing Iuna's normal attack or casting Ryuna's Dance of Dragon,
  32. the Timed-Hit button changed into respective button that has been pressed before.
  33. - It means, if you press X in gamepad or A in keyboard to choose Iuna's Fire attack, the
  34. Timed-Hit will be triggered by X or A on gamepad/keyboard respectively.
  35. - It's also works on other respective buttons
  36.  
  37.  
  38. Interacts
  39. When in map, you can interact with objects and NPCs. There are many informations can be discovered by
  40. "talking" to them. C'mon, talking is cheap, man!
  41. To talk with NPCs, just press Z (or C in gamepad) while facing the NPC to "talk" to them.
  42. -- This also works to objects, such as ledges, buttons, and switches. Pressing Z (or C) and you will
  43. do something to the objects.
  44. -- Including opening treasure chests and your personal stash in the town
  45.  
  46.  
  47. Accessing menu
  48. One button that useful in map, X (or B on gamepad) will open a Menu screen for you.
  49. It shows:
  50. Companions' status
  51. Your party status shown and sorted by index. Shows current HP, MP, state affliction, face and sprite.
  52. (Oh yeah, you can see how pretty and handsome your party member are here)
  53. Menu choice
  54. There are six menu
  55. - Item: Opens inventory screen. Your item belongs here
  56. - Status: Opens status screen depends on which party member you chose
  57. - Skills: Opens your Companion's skills screen. Each has their own skills.
  58. - Equipments: Opens your Companion's equipment screen. You can assign, remove or change your
  59. Companion's equipment here.
  60. - Scout's Eq.: Opens your equipment screen. Yeah, you have your own equipment screen now...
  61. - Journal: Opens journal screen, where quests are written there.
  62. - Wait: Want to skip a phase of day? Use this feature.
  63. - Exit: Quit the game and return to title screen. Lame feature but it made its way to appear there.
  64. Player status
  65. Shows your name, level, experience, gold and Dime in pocket. It's like your PDA in Eremidia: Dungeon!
  66. but in minimalistic looks.
  67.  
  68. Notes:
  69. - When an event occurs, you can't access the menu
  70. - It also can't be accessed in battle. Instead, your Companions can access inventory and their own
  71. skill screen
  72. - In several occasions, like in a scene of Spirit Brew, you can't access the menu as well.
  73.  
  74.  
  75. Features in the game are:
  76. Limited Inventory
  77. You don't have Malletspace here. You can only take limited number of items regardless of the type and
  78. amount. Some items have its number of stacks per slot, of course.
  79. When choosing an item, you can:
  80. - Use the item if it's a consumable
  81. - Throw it if it makes your inventory full and you need some space for others.
  82. And note that:
  83. - A "To be thrown" window will appear everytime you decided to discard an item. Just like Recycle Bin
  84. which allows you to 'restore' discarded item before you decided to throw it to nothingness.
  85. - Quest items can't be thrown. It'll fill one slot of yourinventory till the quest is done. Deal with it.
  86. - When accpting an item and your bag can't hold all of these items, the accepted items will be put
  87. in the "To be Thrown" window. Then, you may choose what item will be swapped with the accepted items
  88. or plainly discard the accepted item. Your call.
  89.  
  90.  
  91. Treasure chest and your Stash
  92. Found a treasure chest? Check what's inside. The interface is as the one if you accept an item while
  93. you're overburdened, but in this case probably you aren't. Take all you want or just take some, or maybe
  94. don't take them at all, your call.
  95. - Whenever you left the items after the chest opened, the items won't go anywhere. Don't worry,
  96. as long as Dorothy Gale isn't around, the items will be there till you come back and take them all.
  97. - Every chest in Dungeon can be your personal stash. Just put your unused belongings and shut
  98. the chest. It has been mentioned before that once the items are in the chest, they won't go anywhere.
  99. - If you notice, there is an empty chest in the town, in front of Central Office. That's your
  100. personal stash, for storing your belongings or to put trophies from Dungeon. It has unlimited
  101. capacity, and technically it's your immobile Malletspace. Abuse it if you want.
  102.  
  103.  
  104. Shopping
  105. A common sense when you have money. You might want to spend the whole of gold inside your purse, right?
  106. By talking to certain merchants in Merchant Guild, you can access their shop. Shopping time!
  107. When the choice appears, "Trade Items" will take you to the shop screen, where the merchant will
  108. offer his/her stuffs. It's kinda self-explanatory inside the shop so don't hesitate to explore
  109. yourself. Still, mind your wallet and your funds...
  110. -- You can peek at the item's description by pressing SHIFT (or A on gamepad). Know what you want to buy
  111. and spend your golds wisely...
  112. -- Some shops are only accept Dime, such as Rune Shop. While everything else is the same, the currency
  113. used is, you can guess it, Dime. The shopkeeper will tell you when the shop will only accept
  114. Dime.
  115. -- The Merchant Guild closes at night, but if you're inside when the night comes, you can still
  116. do some business with merchants inside.
  117.  
  118.  
  119. Crafting items
  120. Part of main features in Eremidia: Dungeon!. Merchants only provide basic items, and the advanced and
  121. shiny ones are must be crafted from the basics. Some know the recipes, and you might want to see or make
  122. one. Self-explanatory, so you should can figure it yourself.
  123. "Craft Items" choice at the shopkeeper's dialog will take you to Crafting screen, where those shiny
  124. items' recipe and their price to craft are shown.
  125. -- Just like in inventory or shop screen, you can see what the item offers by pressing SHIFT
  126. (or A on gamepad).
  127.  
  128.  
  129. Smithing
  130. Aside of the Merchants Guild, there is a workshop where Elena the Blacksmith offers a service of
  131. sharpening your Companions' weapons. Don't worry, she can sharpen staves and books, too...
  132. If you take one or more Companions, the choice "Upgrade weapons" will take you to Upgrade weapon screen.
  133. It's self-explanatory, so explore yourself. Warning: the upgrade cost is high enough to cut your purse
  134. in no time.
  135. -- However, "Socketing" feature isn't implemented yet but it still appeared in the menu. Ignore it
  136. for now.
  137.  
  138.  
  139. Save or Recover?
  140. If you ask Chain Wong to point the places in the first minutes of the game, you'll be taken to the
  141. Sanctuary. There is Layla, a cute nun at the altar who is in service to aid adventurer--in this case,
  142. you--for recovery-and-record services. Feel free to come to Sanctuary at any time you can.
  143. Talk to her and she'll offer two services:
  144. - Recover: Recovers Companions' HP and MP and lift states' affliction. This won't reset Ryuna, Lyka and
  145. Lotte's form anymore.
  146. - Make Record: Opens save screen. Enjoy every little things and don't forget to write them on a
  147. note just to make sure you want to start it over from the last time you make record.
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