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steerofdoom

more tribes stuff

Aug 30th, 2013
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  1. [SystemSettings]
  2. bUseMaxQualityMode=False
  3. StaticDecals=False
  4. DynamicDecals=True
  5. UnbatchedDecals=True
  6. DecalCullDistanceScale=1.000000
  7. DynamicLights=True
  8. DynamicLightEnvUpdateScale=1
  9. NVParticleDownsampling=True
  10. NVParticleDownsamplingThreshold=100.0
  11. NVParticleBlur=True
  12. NVParticleBlurMaxRadiusScale=8.0
  13. NVOpacityShadows=True
  14. NVOpaqueOpacityShadows=True
  15. NVOpacityShadowResolution=128
  16. NvMeshComplexityThreshold=50 ; 0 means off (no special tri-collision)
  17. AmbientOcclusionQuality=0
  18. FogDensity=0.15
  19. Bloomdensity=0.15
  20. DynamicShadows=True
  21. LightEnvironmentShadows=False
  22. CompositeDynamicLights=False
  23. SHSecondaryLighting=True
  24. DirectionalLightmaps=True
  25. MotionBlur=False
  26. MotionBlurPause=False
  27. MotionBlurSkinning=0
  28. DepthOfField=True
  29. DiffusionDepthOfField=False
  30. SM5DiffusionNearBlurScale=0.600000
  31. SM5DiffusionFarBlurScale=0.350000
  32. BokehDepthOfField=False
  33. AmbientOcclusion=False
  34. Bloom=True
  35. UseHighQualityBloom=False
  36. bAllowLightShafts=False
  37. LightShafts=False
  38. Distortion=True
  39. FilteredDistortion=False
  40. DropParticleDistortion=True
  41. bAllowDownsampledTranslucency=False
  42. SpeedTreeLeaves=False
  43. SpeedTreeFronds=False
  44. LensFlares=False
  45. FogVolumes=True
  46. UseVsync=False
  47. Fullscreen=True
  48. AllowD3D10=False
  49. AllowD3D11=False
  50. AllowRadialBlur=False
  51. AllowSubsurfaceScattering=False
  52. ParticleScoreCutoff=800
  53. ParticleObscureScoreCutoff=15
  54. SkeletalMeshLODBias=0
  55. ParticleLODBias=0
  56. DetailMode=1
  57. bForceCPUAccessToGPUSkinVerts=true
  58. ShadowFilterQualityBias=0
  59. MaxAnisotropy=1
  60. MaxMultisamples=1
  61. bAllowD3D9MSAA=False
  62. EnableSoftwareOcclusion=False
  63. EnableGPUOcclusionQueries=True
  64. EnableDepthPrePass=False
  65. UseHighQualityLightShaftRendering=False
  66. EnableHDAO=False
  67. HDAOHighQuality=False
  68. bAllowTemporalAA=True
  69. TemporalAA_MinDepth=600.000000
  70. TemporalAA_StartDepthVelocityScale=200.000000
  71. MinShadowResolution=32
  72. MinPreShadowResolution=8
  73. MaxShadowResolution=2048
  74. MaxWholeSceneDominantShadowResolution=1344
  75. ShadowFadeResolution=8
  76. PreShadowFadeResolution=8
  77. ShadowFadeExponent=0.100000
  78. PlayerShadowFadeResolution=18
  79. ResX=1920
  80. ResY=1080
  81. EnableFXAA=False
  82. SceneCaptureStreamingMultiplier=1.000000
  83. ShadowTexelsPerPixel=3.000000
  84. PreShadowResolutionFactor=1.000000
  85. bAllowBetterModulatedShadows=False
  86. bAllowWholeSceneDominantShadows=True
  87. Borderless=False
  88. MassiveLODDistanceBias=0.250000
  89. StaticMeshLODDistanceBias=0.250000
  90. SkeletalMeshLODDistanceBias=0.250000
  91. ParticleSystemLODDistanceBias=0.250000
  92. CullDistanceBias=0.250000
  93. PostProcessingLevel=0
  94. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  95. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  96. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=8192,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  97. TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  98. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  99. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  100. TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  101. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  102. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  103. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  104. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  105. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  106. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  107. TEXTUREGROUP_Effects=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  108. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  109. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  110. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  111. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  112. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  113. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  114. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  115. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  116. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  117. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  118. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  119. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  120. TEXTUREGROUP_ColorLookupTable=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  121. m_TrShadowLODGroup=3
  122. m_TrTextureLODGroup=0
  123. OnlyStreamInTextures=True
  124. FloatingPointRenderTargets=False
  125. bEnableForegroundShadowsOnWorld=False
  126. bEnableForegroundSelfShadowing=False
  127. Trilinear=False
  128. EnableHighPolyChars=False
  129. OneFrameThreadLag=False
  130. bAllowHighDetailPhysics=false
  131. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  132. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  133. MaxProcBuildingLODColorTextureSize=1024
  134. MaxProcBuildingLODLightingTextureSize=256
  135. UseProcBuildingLODTextureCropping=True
  136. ForcePowerOfTwoProcBuildingLODTextures=True
  137. bCombineSimilarMappings=False
  138. MaxRMSDForCombiningMappings=6.0
  139. ImageReflectionTextureSize=128
  140. PrimitiveProbablyVisibleTime=8.0
  141. PercentUnoccludedRequeries=0.125
  142. MaxOcclusionPixelsFraction=0.1
  143. PhysXGpuHeapSize=32
  144. PhysXMeshCacheSize=8
  145. bShouldGenerateSimpleLightmaps=TRUE
  146. bUseNormalMapsForSimpleLightMaps=TRUE
  147. EnableMatineePostProcessMaterialParam=False
  148. MaxParticleResize=0
  149. MaxParticleResizeWarn=0
  150.  
  151. [TribesGame.TrAudioSettings]
  152. m_nVolumeMaster=80
  153. m_nVolumeEffects=50
  154. m_nVolumeMusic=0
  155. m_nVolumeVoice=70
  156.  
  157. [WinDrv.WindowsClient]
  158. DisplayGamma=2.5
  159.  
  160. [TribesGame.TrGameEngine]
  161. bSmoothFrameRate=True
  162. MinSmoothedFrameRate=000
  163. MinDesiredFps=1
  164. MinDesiredFrameRate=1
  165. MaxDesiredFps=145
  166. MaxSmoothedFrameRate=000
  167. AllowScreenDoorFade=False
  168. AllowNvidiaStereo3d=False
  169. bForceStaticTerrain=True
  170.  
  171. [Engine.GameViewportClient]
  172. bUseHardwareCursorWhenWindowed=False
  173.  
  174. [TribesGame.TrDevice]
  175. m_bTinyWeaponsEnabled=True
  176.  
  177. [Engine.Engine]
  178. bForceStaticTerrain=True
  179.  
  180. [Engine.ISVHacks]
  181. bInitializeShadersOnDemand=False
  182. DisableATITextureFilterOptimizationChecks=True
  183. UseMinimalNVIDIADriverShaderOptimization=True
  184. PumpWindowMessagesWhenRenderThreadStalled=False
  185.  
  186. [Engine.SeqAct_Interp]
  187. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=False,bAllowLightShafts=False)
  188.  
  189. [TextureStreaming]
  190. PoolSize=128
  191. MemoryMargin=20
  192. MemoryLoss=0
  193. HysteresisLimit=20
  194. DropMipLevelsLimit=16
  195. StopIncreasingLimit=20
  196. StopStreamingLimit=12
  197. MinEvictSize=12
  198. MinFudgeFactor=1.0
  199. FudgeFactorIncreaseRateOfChange=0.6
  200. FudgeFactorDecreaseRateOfChange=-0.4
  201. MinRequestedMipsToConsider=11
  202. MinTimeToGuaranteeMinMipCount=0
  203. MaxTimeToGuaranteeMinMipCount=0
  204. UseTextureFileCache=False
  205. LoadMapTimeLimit=10.5
  206. LightmapStreamingFactor=0.08
  207. ShadowmapStreamingFactor=0.08
  208. MaxLightmapRadius=1700.0
  209. MaxShadowmapRadius=1700
  210. AllowStreamingLightmaps=true
  211. TextureFileCacheBulkDataAlignment=1
  212. UsePriorityStreaming=True
  213. bAllowSwitchingStreamingSystem=False
  214. UseDynamicStreaming=True
  215. bEnableAsyncDefrag=False
  216. bEnableAsyncReallocation=False
  217. MaxDefragRelocations=256
  218. MaxDefragDownShift=128
  219.  
  220. [XAudio2.XAudio2Device]
  221. AudioPoolsize=0
  222. MaxChannels=32
  223. m_bEnableBassBoost=false
  224.  
  225. [TribesGame.TrPlayerController]
  226. m_bEnableChatFilter=False
  227. m_bShowHUDObjectives=false
  228. m_bShowHUDNotifications=true
  229. m_bShowHUDFriendStateNotifications=False
  230. m_bEnableOverheadDamageIndicators=False
  231. m_bShowHUDObjectives=False
  232. m_bShowHUDReticule=True
  233. m_bShowHUDCredits=True
  234. m_bShowHUDAccolades=False
  235. m_bShowHUDBadges=False
  236. m_bShowHUDScores=True
  237. m_bShowHUDHealthBar=true
  238. m_bShowHUDVisor=False
  239. m_bShowHUDChat=true
  240. m_bShowHUDCombatLog=true
  241. m_bShowHUDKillbox=True
  242. m_bShowHUDDeathcam=true
  243. m_bShowHUDHeroText=True
  244. m_bShowHUDPromptPanel=true
  245. m_bShowHUDRespawnTimer=true
  246. m_bShowHUDSkiBars=true
  247. m_bShowHUDFriendColoring=true
  248. m_WhisperFilter=0
  249. m_bShowHUDCracks=False
  250. EnableAlienFX=false
  251. m_bAnimMenu=false
  252. m_bAllowSimulatedProjectiles=True
  253.  
  254. [TribesGame.TrEntryPlayerController]
  255. m_bEnableChatFilter=false
  256. m_bShowHUDObjectives=true
  257. m_bShowHUDNotifications=true
  258. m_bShowHUDFriendStateNotifications=true
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