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- MHXX Bowgun Ammo Motion Values
- Ammo
- Name MV Crit Distance (Y/N)
- Pierce lv1 9x3 Y
- Pierce lv2 7x4 Y
- Pierce lv3 7x5 Y
- !Element S lv1 7+(45Ele) N
- !Element S lv2 7+(58Ele) N
- P. Element S lv1 [2+(20Ele)]x3 N
- P. Element S lv2 [3+(23Ele)]x5 N
- Status lv1 10+25Status N
- Status lv2 15+50Status N
- Normal lv1 6 Y
- Normal lv2 12 Y
- Normal lv3 10 + Ricochet Y
- Pellet lv1 5x3 N
- Pellet lv2 5x4 N
- Pellet lv3 5x5 N
- Dragon lv1 (1+40Dra)x5 N
- Dragon lv2 (1+48Dra)x5 N
- Dazzling S 35 Y
- Force lv1 15 Y
- Force lv2 18 Y
- Heavy lv1 9 Y
- Heavy lv2 12 Y
- Stone S 10 Y
- Sting S 14 Y
- Sharpnel S 1 + 8x3 N*
- Slicing lv1 1 + 8x3 N*
- Slicing lv2 1 + 8x5 N*
- Crag lv1 3+25Fixed+30Fire+25KO N
- Crag lv2 3+30Fixed+45Fire+30KO N
- Crag lv3 3+40Fixed+60Fire+40KO N
- Triblast S 3+(25Fixed+30Fire+25KO)x3 N
- Cannon lv1 5+30Fixed+10KO N
- Cannon lv2 7+40Fixed+15KO N
- Clust lv1 6+(25Fixed+2Fire)x3 N
- Clust lv2 6+(25Fixed+2Fire)x4 N
- Clust lv3 6+(25Fixed+2Fire)x5 N
- Wyvern S (25+35Fire)x2 N
- Exhaust lv1 15+35Exhaust+15KO N
- Exhaust lv2 20+70Exhaust+20KO N
- Brave LBG S 10 Y
- Brave LBG D 6x3 Y
- Alchemy S 10 Y
- !(major 4 elements excluding dragon)
- Status = Poison, Para, Sleep, and Blast
- N* = technically there is crit distance but it's such a small range for the first hit that it doesn't matter
- Demon Shots:
- Demon S = Atk+10, Sharpnessx1.1, bowgun critical distance modifier becomes 1.7x
- Demon Aff = Atk+10, Sharpnessx1.1, +10% Aff, bowgun critical distance modifier becomes 1.7x
- Modifiers:
- Critical Distance: 1.5 (raw only)
- LBG Weapon Class mod: 1.3 (raw only)
- HBG Weapon Class mod: 1.48 (raw only)
- Normal/Pierce Up: 1.1 (raw only)
- Pellet Up: 1.2
- TrueShot Up: 1.2 (all)
- Power Reload: 1.05 (all)
- Brave Reload for HBG: 1.05 (all)
- Felyne Sharpshooter: 1.1 (Normal S)
- Felyne Temper: 1.05 (all)
- Gunpowder Infusion: 1.1 (all)
- All Elemental Shots: 0.95
- Rapid Fire Modifiers:
- Normal S: 0.8
- Pierce S: 0.7
- All Elemental Shots: 0.6
- Slicing S: 0.9
- LBG Hunter Arts:
- Bullet Geyser I (300 [560 SP]) = 20 neutral damage + 10 fire
- Bullet Geyser II (500 [800 SP]) = 3 × (13 neutral damage + 10 fire)
- Bullet Geyser III (650 [980 SP]) = 6 × (10 neutral damage + 10 fire)
- Full House I (250 [500 SP]) = 0 (slowly reloads all ammo expect ammo that can be rapid fired)
- Full House II (310 [572 SP]) = 0 (quickly reloads all ammo except ammo that can be rapid fired)
- Full House III (380 [656 SP]) = 0 (quickly reloads all ammo)
- Rapid Fire Rain I (300 [560 SP]) = 6x15
- Rapid Fire Rain II (500 [800 SP]) = 6x18
- Rapid Fire Rain III (650 [980 SP]) = 6x21
- Charged Shot I (300 [560 SP]) = 20 per shot (5 available)
- Charged Shot II (500 [800 SP]) = 40 per shot (10 available)
- Charged Shot III (750 [1100 SP]) = 60 per shot (10 available)
- HBG Hunter Arts:
- Super Nova I (420 [704 SP]) = {40 + 40 x (TrueRaw x 0.0075) [Center]} + {36 + 36 x (TrueRaw x 0.0075) [Edge]} True Damage
- Super Nova II (500 [800 SP]) = {40 + 40 x (TrueRaw x 0.015) [Center]} + {15 + 15 x (TrueRaw x 0.015) [Edge]} True Damage
- Super Nova III (830 [1196 SP]) = {45 + 45 x (TrueRaw x 0.02) [Center]} + {5 + 5 x (TrueRaw x 0.02) [Edge]} True Damage
- Guns Blazing I (500 [800 SP]) = Boosts movement and reload speed and reduces recoil for 40 seconds
- Guns Blazing II (750 [1100 SP]) = Boosts movement and reload speed and reduces recoil for 60 seconds
- Guns Blazing III (1000 [1400 SP]) = Boosts movement and reload speed and reduces recoil for 90 seconds
- Gunpowder Infusion I (170 [404 SP]) = Boosts the power of the next 10 bullets by 10%
- Gunpowder Infusion II (250 [500 SP]) = Boosts the power of the next 17 bullets by 10%
- Gunpowder Infusion III (330 [596 SP]) = Boosts the power of the next 22 bullets by 10%
- Slicing Shell I (830 [1196 SP]) = 90 (Part Break x 1.1)
- Slicing Shell II (1000 [1400 SP]) = 120 (Part Break x 1.15)
- Slicing Shell III (1170 [1604 SP]) = 170 (Part Break x 1.2)
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