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jeck95

MHXX L/HBG MVs

Jul 21st, 2018
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  1. MHXX Bowgun Ammo Motion Values
  2.  
  3. Ammo
  4. Name MV Crit Distance (Y/N)
  5. Pierce lv1 9x3 Y
  6. Pierce lv2 7x4 Y
  7. Pierce lv3 7x5 Y
  8.  
  9. !Element S lv1 7+(45Ele) N
  10. !Element S lv2 7+(58Ele) N
  11. P. Element S lv1 [2+(20Ele)]x3 N
  12. P. Element S lv2 [3+(23Ele)]x5 N
  13. Status lv1 10+25Status N
  14. Status lv2 15+50Status N
  15.  
  16. Normal lv1 6 Y
  17. Normal lv2 12 Y
  18. Normal lv3 10 + Ricochet Y
  19. Pellet lv1 5x3 N
  20. Pellet lv2 5x4 N
  21. Pellet lv3 5x5 N
  22. Dragon lv1 (1+40Dra)x5 N
  23. Dragon lv2 (1+48Dra)x5 N
  24. Dazzling S 35 Y
  25. Force lv1 15 Y
  26. Force lv2 18 Y
  27. Heavy lv1 9 Y
  28. Heavy lv2 12 Y
  29. Stone S 10 Y
  30. Sting S 14 Y
  31. Sharpnel S 1 + 8x3 N*
  32. Slicing lv1 1 + 8x3 N*
  33. Slicing lv2 1 + 8x5 N*
  34. Crag lv1 3+25Fixed+30Fire+25KO N
  35. Crag lv2 3+30Fixed+45Fire+30KO N
  36. Crag lv3 3+40Fixed+60Fire+40KO N
  37. Triblast S 3+(25Fixed+30Fire+25KO)x3 N
  38. Cannon lv1 5+30Fixed+10KO N
  39. Cannon lv2 7+40Fixed+15KO N
  40. Clust lv1 6+(25Fixed+2Fire)x3 N
  41. Clust lv2 6+(25Fixed+2Fire)x4 N
  42. Clust lv3 6+(25Fixed+2Fire)x5 N
  43. Wyvern S (25+35Fire)x2 N
  44. Exhaust lv1 15+35Exhaust+15KO N
  45. Exhaust lv2 20+70Exhaust+20KO N
  46. Brave LBG S 10 Y
  47. Brave LBG D 6x3 Y
  48. Alchemy S 10 Y
  49.  
  50. !(major 4 elements excluding dragon)
  51. Status = Poison, Para, Sleep, and Blast
  52. N* = technically there is crit distance but it's such a small range for the first hit that it doesn't matter
  53.  
  54. Demon Shots:
  55. Demon S = Atk+10, Sharpnessx1.1, bowgun critical distance modifier becomes 1.7x
  56. Demon Aff = Atk+10, Sharpnessx1.1, +10% Aff, bowgun critical distance modifier becomes 1.7x
  57.  
  58. Modifiers:
  59. Critical Distance: 1.5 (raw only)
  60. LBG Weapon Class mod: 1.3 (raw only)
  61. HBG Weapon Class mod: 1.48 (raw only)
  62. Normal/Pierce Up: 1.1 (raw only)
  63. Pellet Up: 1.2
  64. TrueShot Up: 1.2 (all)
  65. Power Reload: 1.05 (all)
  66. Brave Reload for HBG: 1.05 (all)
  67. Felyne Sharpshooter: 1.1 (Normal S)
  68. Felyne Temper: 1.05 (all)
  69. Gunpowder Infusion: 1.1 (all)
  70. All Elemental Shots: 0.95
  71.  
  72. Rapid Fire Modifiers:
  73. Normal S: 0.8
  74. Pierce S: 0.7
  75. All Elemental Shots: 0.6
  76. Slicing S: 0.9
  77.  
  78. LBG Hunter Arts:
  79. Bullet Geyser I (300 [560 SP]) = 20 neutral damage + 10 fire
  80. Bullet Geyser II (500 [800 SP]) = 3 × (13 neutral damage + 10 fire)
  81. Bullet Geyser III (650 [980 SP]) = 6 × (10 neutral damage + 10 fire)
  82. Full House I (250 [500 SP]) = 0 (slowly reloads all ammo expect ammo that can be rapid fired)
  83. Full House II (310 [572 SP]) = 0 (quickly reloads all ammo except ammo that can be rapid fired)
  84. Full House III (380 [656 SP]) = 0 (quickly reloads all ammo)
  85. Rapid Fire Rain I (300 [560 SP]) = 6x15
  86. Rapid Fire Rain II (500 [800 SP]) = 6x18
  87. Rapid Fire Rain III (650 [980 SP]) = 6x21
  88. Charged Shot I (300 [560 SP]) = 20 per shot (5 available)
  89. Charged Shot II (500 [800 SP]) = 40 per shot (10 available)
  90. Charged Shot III (750 [1100 SP]) = 60 per shot (10 available)
  91.  
  92. HBG Hunter Arts:
  93. Super Nova I (420 [704 SP]) = {40 + 40 x (TrueRaw x 0.0075) [Center]} + {36 + 36 x (TrueRaw x 0.0075) [Edge]} True Damage
  94. Super Nova II (500 [800 SP]) = {40 + 40 x (TrueRaw x 0.015) [Center]} + {15 + 15 x (TrueRaw x 0.015) [Edge]} True Damage
  95. Super Nova III (830 [1196 SP]) = {45 + 45 x (TrueRaw x 0.02) [Center]} + {5 + 5 x (TrueRaw x 0.02) [Edge]} True Damage
  96. Guns Blazing I (500 [800 SP]) = Boosts movement and reload speed and reduces recoil for 40 seconds
  97. Guns Blazing II (750 [1100 SP]) = Boosts movement and reload speed and reduces recoil for 60 seconds
  98. Guns Blazing III (1000 [1400 SP]) = Boosts movement and reload speed and reduces recoil for 90 seconds
  99. Gunpowder Infusion I (170 [404 SP]) = Boosts the power of the next 10 bullets by 10%
  100. Gunpowder Infusion II (250 [500 SP]) = Boosts the power of the next 17 bullets by 10%
  101. Gunpowder Infusion III (330 [596 SP]) = Boosts the power of the next 22 bullets by 10%
  102. Slicing Shell I (830 [1196 SP]) = 90 (Part Break x 1.1)
  103. Slicing Shell II (1000 [1400 SP]) = 120 (Part Break x 1.15)
  104. Slicing Shell III (1170 [1604 SP]) = 170 (Part Break x 1.2)
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