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  1. //Generated by KittenIgnition and BoxxyBabee
  2. //Modify as you see fit.
  3. //Version 0.2
  4.  
  5.  
  6.  
  7.  
  8. // ------------- //
  9. // general cvars //
  10. // ------------- //
  11. seta sensitivity "5" //Sets mouse sensitivity.
  12. seta m_pitch "0.022" //Sets the vertical view movement sensitivity.
  13. seta m_yaw "0.022" //Sets the horizontal view movement sensitivity.
  14.  
  15. seta name "^1K^6itten^1I^6gnition" //Your player name.
  16. seta model "bones/t600" //Customises your in-game player model.
  17. seta color1 "1" //Color of the rail beam.
  18. seta color2 "20" //Color of rail core/disc/swirl effect.
  19.  
  20. seta sex "yes" //Sets whether or not you like to procreate.
  21.  
  22. seta protocol "73" //Displays the network protocol number.
  23. seta version "wolfcamql 7.4 win_mingw-x86-debug Feb 14 2011" //Displays current version of the binary code.
  24.  
  25.  
  26. // ~~~~~~~~~~~~~~~~~~~~~~~ //
  27. // -[moviemaker settings]- //
  28. // ~~~~~~~~~~~~~~~~~~~~~~~ //
  29. seta mme_blurFrames "0" //Sets the amount of frames that is taken into the blending.
  30. seta mme_blurOverlap "0" //Sets the number of frames that are kept from the previous frame and blended into the new frame.
  31. seta mme_blurType "median" //Sets the algorithm of the smoothing. Gaussian, triangle, median.
  32. seta mme_depthRange "2000" //Sets how much the environment is faded / blurred related to the "sharp spot".
  33. seta mme_depthFocus "0" //Sets the spot that will be used as the "sharp spot" for depth rendering.
  34. seta mme_saveDepth "0" //Enable/disable saving of depth screenshots. The depth is no layer in the standard screenshots, but is saved in separate png files.
  35. seta mme_workMegs "128" //Sets how many megabytes are used for storing blur info.
  36.  
  37.  
  38. // ~~~~~~~~~~~~~~~~~~~~~~~~ //
  39. // -[client game settings]- //
  40. // ~~~~~~~~~~~~~~~~~~~~~~~~ //
  41. seta cg_timescaleFadeSpeed "250" //How long it takes for one timescale to fade into another when switching.
  42. seta cg_timescaleFadeEnd "1" //Allow timescales to fade into eachother.
  43. seta cg_cameraOrbit "0" //Changes the camera orbit rotation increment.
  44. seta cg_stats "0" //Displays client frames in sequence with the exception of missed frames.
  45. seta cg_thirdPerson "0" //Switch to third person view.
  46. seta cg_thirdPersonAngle "0" //Third person view camera angle on Z-axis towards player (0-359 degrees).
  47. seta cg_thirdPersonRange "40" //Maximum distance the third person view is from the player.
  48. seta cg_tracerlength "100" //Sets length of tracer bullets.
  49. seta cg_tracerwidth "2" //Sets width of tracer bullets.
  50. seta cg_tracerchance "0.75" //How often you will get a bullet with smoke that shows where you shot.
  51. seta cg_footsteps "1" //Enables footstep sounds.
  52. seta cg_showmiss "0" //Displays missed packets and predictions on the HUD.
  53. seta cg_noplayeranims "0" //Disables player model animations, showing only the first frame in the models animation sequence.
  54. seta cg_nopredict "0" //A value of 1 will provide more accurate pickup notification sounds.
  55. seta cg_errordecay "100" //Detects prediction errors and helps to smooth these errors out over a few frames to ease jerking.
  56. seta cg_debugevents "0" //Toggle event debug mode.
  57. seta cg_debugposition "0" //Toggle player position debug mode.
  58. seta cg_debuganim "0" //Enables model animation debug mode.
  59. seta cg_animspeed "1" //Allows linear interpolation between frames in player model animations.
  60. seta cg_swingSpeed "0.3" //Speed in which player models rotate to match the player’s view.
  61. seta cg_ignore "0" //???
  62. seta cg_predictItems "1" //Client prediction for picking up items.
  63. seta cg_viewsize "100" //Percentage of screen the game appears on.
  64. seta cg_stereoSeparation "0" //Stereo separation – splits color channels.
  65. seta cg_shadows "1" //Draws a shadow underneath the player. Blob: 1, detail: 2, dark detail: 3.
  66. seta cg_brassTime "256000" //Time in milliseconds that bullets or shells are shown before disappearing.
  67. seta cg_drawCrosshair "0" //Displays the specified crosshair image.
  68. seta cg_marks "1" //Enables projectile decal marks on walls.
  69. seta cg_drawGun "1" //Controls the displaying of weapons in first person view. Normal: 1, still: 2.
  70. seta cg_zoomfov "45" //Zoomed-in field of view factor.
  71. seta cg_fov "121.5" //Field of view factor.
  72. seta cg_fovy "" //Vertical field of view factor.
  73. seta cg_gibs "8" //Controls the quantity of animated gibs to display.
  74. seta cg_gibJump "8" //How high gib sparks bounce.
  75. seta cg_gibVelocity "128" //How fast gib sparks emit from corpses.
  76. seta cg_gibTime "1024" //How long gib sparks last.
  77. seta cg_gibStepTime "32" //???
  78. seta cg_gibSparksSize "2.5" //How big gib sparks are.
  79. seta cg_gibSparksColor "0xFF00FF" //The color of gib sparks.
  80. seta cg_gibSparksHighlight "1" //???
  81. seta cg_impactSparks "0" //Emit sparks when a player is hit.
  82. seta cg_impactSparksLifetime "256" //How long impact sparks last.
  83. seta cg_impactSparksSize "8" //How big impact sparks are.
  84. seta cg_impactSparksVelocity "128" //How fast impact sparks emit from players.
  85. seta cg_impactSparksColor "0xFF00FF" //The color of impact sparks.
  86. seta cg_impactSparksHighlight "1" //???
  87. seta cg_shotgunImpactSparks "0" //Emits sparks when a player is hit by the shotgun.
  88. seta cg_shotgunMarks "1" //Displays burn marks on walls made by shotgun pellets.
  89. seta cg_shotgunStyle "1" //Sets the shotgun style. Quake 3: 0, Quake Live: 1, Quake Live with randomness: 2.
  90. seta cg_shotgunRandomness "2.0" //How random shotgun pellets are when cg_shotgunStyle 2.
  91. seta cg_draw2D "1" //Displays HUD elements.
  92. seta cg_drawStatus "0" //Draws the health and score elements of the HUD.
  93. seta cg_drawTeamBackground "0" //???
  94. seta cg_drawTimer "0" //Draws the game timer on the HUD.
  95. seta cg_drawClientItemTimer "0" //Displays an item timer for all major items on the map.
  96. seta cg_drawClientItemTimerX "635" //---
  97. seta cg_drawClientItemTimerY "150" //---
  98. seta cg_drawClientItemTimerScale "0.25" //---
  99. seta cg_drawClientItemTimerFont "" //---
  100. seta cg_drawClientItemTimerPointSize "20" //---
  101. seta cg_drawClientItemTimerAlpha "255" //---
  102. seta cg_drawClientItemTimerStyle "6" //---
  103. seta cg_drawClientItemTimerAlign "2" //---
  104. seta cg_drawClientItemTimerSpacing "" //---
  105. seta cg_drawFPS "0" //Displays the frames-per-second counter.
  106. seta cg_drawFPSNoText "1" //Displays only numbers, with no "FPS".
  107. seta cg_drawFPSX "635" //---
  108. seta cg_drawFPSY "" //---
  109. seta cg_drawFPSAlign "2" //---
  110. seta cg_drawFPSStyle "3" //---
  111. seta cg_drawFPSFont "" //---
  112. seta cg_drawFPSPointSize "20" //---
  113. seta cg_drawFPSScale "0.25" //---
  114. seta cg_drawFPSColor "0xFFFFFF" //---
  115. seta cg_drawFPSAlpha "255" //---
  116. seta cg_drawSnapshot "0" //Displays the snapshots counter with the time and frame.
  117. seta cg_drawSnapshotX "635" //---
  118. seta cg_drawSnapshotY "" //---
  119. seta cg_drawSnapshotAlign "2" //---
  120. seta cg_drawSnapshotStyle "3" //---
  121. seta cg_drawSnapshotFont "" //---
  122. seta cg_drawSnapshotPointSize "20" //---
  123. seta cg_drawSnapshotScale "0.25" //---
  124. seta cg_drawSnapshotColor "0xFFFFFF" //---
  125. seta cg_drawSnapshotAlpha "255" //---
  126. seta cg_draw3dIcons "1" //Displays 3D HUD icons instead of 2D.
  127. seta cg_drawIcons "1" //Enables the drawing of icons in the HUD or scoreboard.
  128. seta cg_drawAmmoWarning "1" //Display "low ammo warning" text when you're low on ammo.
  129. seta cg_drawAmmoWarningX "320" //---
  130. seta cg_drawAmmoWarningY "64" //---
  131. seta cg_drawAmmoWarningAlign "1" //---
  132. seta cg_drawAmmoWarningStyle "0" //---
  133. seta cg_drawAmmoWarningFont "" //---
  134. seta cg_drawAmmoWarningPointSize "20" //---
  135. seta cg_drawAmmoWarningScale "0.25" //---
  136. seta cg_drawAmmoWarningColor "0xFFFFFF" //---
  137. seta cg_drawAmmoWarningAlpha "255" //---
  138. seta cg_drawAttacker "0" //Displays the name and icon of the last player to damage you.
  139. seta cg_drawAttackerX "640" //---
  140. seta cg_drawAttackerY "" //---
  141. seta cg_drawAttackerAlign "2" //---
  142. seta cg_drawAttackerStyle "3" //---
  143. seta cg_drawAttackerFont "" //---
  144. seta cg_drawAttackerPointSize "24" //---
  145. seta cg_drawAttackerScale "0.25" //---
  146. seta cg_drawAttackerImageScale "3" //How big the attacker icon is.
  147. seta cg_drawAttackerTime "10000" //---
  148. seta cg_drawAttackerColor "0xFFFFFF" //---
  149. seta cg_drawAttackerAlpha "255" //---
  150. seta cg_drawAttackerFade "1" //Fade the attacker icon off the screen.
  151. seta cg_drawAttackerFadeTime "10000" //How long it takes the attacker icon to fade off the screen.
  152. seta cg_drawCrosshairNames "0" //Displays the names of target opponents.
  153. seta cg_drawCrosshairNamesX "320" //---
  154. seta cg_drawCrosshairNamesY "190" //---
  155. seta cg_drawCrosshairNamesAlign "1" //---
  156. seta cg_drawCrosshairNamesStyle "3" //---
  157. seta cg_drawCrosshairNamesFont "" //---
  158. seta cg_drawCrosshairNamesPointSize "20" //---
  159. seta cg_drawCrosshairNamesScale "0.25" //---
  160. seta cg_drawCrosshairNamesTime "1000" //---
  161. seta cg_drawCrosshairNamesColor "0xFFFFFF" //---
  162. seta cg_drawCrosshairNamesAlpha "100" //---
  163. seta cg_drawCrosshairNamesFade "1" //Fade crosshair names off the screen.
  164. seta cg_drawCrosshairNamesFadeTime "1000" //How long it takes crosshair names to fade off the screen.
  165. seta cg_drawCrosshairTeammateHealth "1" //Draw teammate health/armor above the crosshair when your crosshair passes over them.
  166. seta cg_drawCrosshairTeammateHealthX "320" //---
  167. seta cg_drawCrosshairTeammateHealthY "200" //---
  168. seta cg_drawCrosshairTeammateHealthAlign "1" //---
  169. seta cg_drawCrosshairTeammateHealthStyle "3" //---
  170. seta cg_drawCrosshairTeammateHealthFont "" //---
  171. seta cg_drawCrosshairTeammateHealthPointSize "20" //---
  172. seta cg_drawCrosshairTeammateHealthScale "0.125" //---
  173. seta cg_drawCrosshairTeammateHealthTime "1000" //---
  174. seta cg_drawCrosshairTeammateHealthColor "" //---
  175. seta cg_drawCrosshairTeammateHealthAlpha "100" //---
  176. seta cg_drawCrosshairTeammateHealthFade "1" //Fade teammate health off the screen.
  177. seta cg_drawCrosshairTeammateHealthFadeTime "1000" //How long it takes teammate health to fade off the screen.
  178. seta cg_drawRewards "1" //Draw rewards such as impressive, excellent etc.
  179. seta cg_drawRewardsMax "10" //How many awards can appear at once.
  180. seta cg_drawRewardsX "320" //---
  181. seta cg_drawRewardsY "56" //---
  182. seta cg_drawRewardsAlign "1" //---
  183. seta cg_drawRewardsStyle "3" //---
  184. seta cg_drawRewardsFont "" //---
  185. seta cg_drawRewardsPointSize "24" //---
  186. seta cg_drawRewardsScale "0.25" //---
  187. seta cg_drawRewardsImageScale "1.0" //How big the reward images are.
  188. seta cg_drawRewardsTime "3000" //---
  189. seta cg_drawRewardsColor "0xFFFFFF" //---
  190. seta cg_drawRewardsAlpha "255" //---
  191. seta cg_drawRewardsFade "1" //Fade rewards off the screen.
  192. seta cg_drawRewardsFadeTime "200" //How long it takes rewards to fade off the screen.
  193. seta cg_crosshairSize "16" //---
  194. seta cg_crosshairColor "0xFFFFFF" //---
  195. seta cg_crosshairPulse "0" //Enable crosshair pulsing when you pick up an item.
  196. seta cg_crosshairHealth "0" //Allow the crosshair to change color depending on your health.
  197. seta cg_crosshairHitStyle "0" //How the crosshair behaves when you hit someone.
  198. seta cg_crosshairHitColor "0xFF0000" //What color the crosshair turns when you hit someone.
  199. seta cg_crosshairHitTime "200" //How long the crosshair color changes after you hit someone.
  200. seta cg_crosshairX "0" //---
  201. seta cg_crosshairY "0" //---
  202. seta cg_crosshairBrightness "1.0" //---
  203. seta cg_crosshairAlpha "255" //---
  204. seta cg_crosshairAlphaAdjust "0" //???
  205. seta cg_simpleItems "0" //Replace 3D world items with 2D icons.
  206. seta cg_simpleItemsScale "1.0" //Scales the icon size of items when cg_simpleItems 1.
  207. seta cg_itemsWh "0" //View items through walls.
  208. seta cg_itemFx "7" //Changes how items are rendered in the world. Bounce: 1, rotate: 2, spawn animation: 4.
  209. seta cg_itemSize "1.0" //How big map items are (ammo crates, weapons etc.).
  210. seta cg_markTime "10000" //How long burn marks last before they start to fade.
  211. seta cg_markFadeTime "1024" //How fast burn marks fade.
  212. seta cg_lagometer "0" //Displays netgraph that shows your network packet traffic including received, rejected and lost packets.
  213. seta cg_lagometerX "640" //---
  214. seta cg_lagometerY "336" //---
  215. seta cg_lagometerFlash "1" //???
  216. seta cg_lagometerFlashValue "80" //???
  217. seta cg_lagometerFontAlign "0" //---
  218. seta cg_lagometerAlign "2" //---
  219. seta cg_lagometerFontStyle "3" //---
  220. seta cg_lagometerFont "" //---
  221. seta cg_lagometerFontPointSize "20" //---
  222. seta cg_lagometerFontScale "0.20" //---
  223. seta cg_lagometerScale "0.75" //---
  224. seta cg_lagometerFontColor "0xFFFFFF" //---
  225. seta cg_lagometerAlpha "255" //---
  226. seta cg_lagometerFontAlpha "255" //---
  227. seta cg_lagometerAveragePing "1" //Displays an average ping in the lagometer (bottom number).
  228. seta cg_lagometerSnapshotPing "1" //Displays how many milliseconds it takes for a snapshot to be sent to the server (top number).
  229. seta cg_railTrailTime "3200" //How long the rail trail lasts.
  230. seta cg_railQL "1" //Quake Live style rail with rings interspersed inside the core.
  231. seta cg_railQLRailRingWhiteValue "1" //How bright the rail rings are.
  232. seta cg_railNudge "1" //Makes the rail appear below the crosshair. Messes with the spiral when cg_railFromMuzzle 0.
  233. seta cg_railRings "1" //Enables the rail spiral.
  234. seta cg_railRadius "4" //How far apart the rail spiral is from the core.
  235. seta cg_railRotation "1" //Rotates the rail core.
  236. seta cg_railSpacing "0" //How far apart each rail spiral segment is from eachother.
  237. seta cg_railItemColor "0x00FFFF" //Sets your rail color if cg_railUseOwnColors 1.
  238. seta cg_railUseOwnColors "0" //Forces the POV railgun to use your own color.
  239. seta cg_railFromMuzzle "1" //Forces all rail beams to originate from the muzzle.
  240. seta cg_gunX "0" //X-axis displacement of weapon in first person view.
  241. seta cg_gunY "0" //Y-axis displacement of weapon in first person view.
  242. seta cg_gunZ "0" //Z-axis displacement of weapon in first person view.
  243. seta cg_gunSize "1.0" //Controls the gun size in first person.
  244. seta cg_gunSizeThirdPerson "1.0" //Controls the gun size in third person.
  245. seta cg_runpitch "0" //???
  246. seta cg_runroll "0" //???
  247. seta cg_bobup "0.00125" //The camera bounce strength while running.
  248. seta cg_bobpitch "0.00125" //The camera pitch strength while running.
  249. seta cg_bobroll "0.00125" //The camera roll strength while running.
  250. seta cg_teamChatTime "0" //How long team chat lasts.
  251. seta cg_teamChatHeight "0" //How tall team chat is (chat lines).
  252. seta cg_forceModel "0" //Forces all models to the model you're using.
  253. seta cg_deferPlayers "1" //Sets loading of player models at death or map change, disabling models loading when bringing up the scoreboard.
  254. seta cg_drawTeamOverlay "0" //Draw team overlay, with teammate info, such as location and health/armor.
  255. seta cg_drawTeamOverlayX "640" //---
  256. seta cg_drawTeamOverlayY "" //---
  257. seta cg_drawTeamOverlayFont "" //---
  258. seta cg_drawTeamOverlayPointSize "20" //---
  259. seta cg_drawTeamOverlayAlign "2" //---
  260. seta cg_drawTeamOverlayScale "0.25" //---
  261. seta cg_drawFriend "0" //Draw a yellow arrow above teammte's head. When visible: 1, through walls: 2, for freezetag: 3.
  262. seta cg_drawFoe "0" //Draw a red arrow above enemy's head. When visible: 1, through walls: 2.
  263. seta cg_teamChatsOnly "0" //???
  264. seta cg_noVoiceChats "0" //???
  265. seta cg_noVoiceText "0" //???
  266. seta cg_currentSelectedPlayer "0" //???
  267. seta cg_currentSelectedPlayerName "" //???
  268. seta cg_hudFiles "ui/hud.txt" //The hud file. Must be loaded with /loadhud if changed.
  269. seta cg_cameraOrbitDelay "50" //???
  270. seta cg_scorePlums "0" //Displays scores in the game world when you score points, like a kill or a flag pickup or a flag capture.
  271. seta cg_smoothClients "0" //Smooth out other players’ movement when they experience packet loss.
  272. seta cg_noTaunt "0" //Disables all taunts.
  273. seta cg_noProjectileTrail "0" //Disables all projectile smoke trails.
  274. seta cg_smokeRadius_SG "16" //Size of smoke emitted from shotgun.
  275. seta cg_smokeRadius_GL "24" //Size of smoke emitted from grenades.
  276. seta cg_smokeRadius_NG "8" //Size of smoke emitted from nails.
  277. seta cg_smokeRadius_RL "32" //Size of smoke emitted from rockets.
  278. seta cg_smokeRadius_PL "20" //Size of smoke emitted from proximity mines.
  279. seta cg_smokeRadius_breath "4" //The size of the frosty breath on cold maps.
  280. seta cg_enableBreath "2" //Enable frosty breath on cold maps. If enabled on server/demo: 1, if enabled on map: 2, always: 3.
  281. seta cg_smokeRadius_dust "12" //The size of the dust kickup from "dusty" surfaces.
  282. seta cg_enableDust "3" //Enable dust on "dusty" surfaces. If enabled on server/demo: 1, if map has dust: 2, on all dusty surfaces: 3, always: 4.
  283. seta cg_smokeRadius_flight "16" //Size of the flight smoke trail.
  284. seta cg_smokeRadius_haste "16" //Size of the haste smoke trail.
  285. seta cg_oldRocket "0" //Set the rocket explosion style. Normal: 1, with plume: 2.
  286. seta cg_plasmaStyle "2" //Controls the plasma effect. Normal: 1, particle trail: 2.
  287. seta cg_trueLightning "0" //Flexibility factor for lightning gun shaft.
  288. seta cg_drawSpeed "0" //Draw your UPS onscreen.
  289. seta cg_drawSpeedX "635" //---
  290. seta cg_drawSpeedY "320" //---
  291. seta cg_drawSpeedNoText "1" //Displays only numbers, with no "UPS".
  292. seta cg_drawSpeedAlign "2" //---
  293. seta cg_drawSpeedStyle "3" //---
  294. seta cg_drawSpeedFont "" //---
  295. seta cg_drawSpeedPointSize "20" //---
  296. seta cg_drawSpeedScale "0.25" //---
  297. seta cg_drawSpeedColor "0xFFFFFF" //---
  298. seta cg_drawSpeedAlpha "255" //---
  299. seta cg_drawOrigin "0" //Displays position and angle info. X/Y/Z, pitch/yaw/roll.
  300. seta cg_drawOriginX "5" //---
  301. seta cg_drawOriginY "400" //---
  302. seta cg_drawOriginAlign "0" //---
  303. seta cg_drawOriginStyle "0" //---
  304. seta cg_drawOriginFont "" //---
  305. seta cg_drawOriginPointSize "20" //---
  306. seta cg_drawOriginScale "0.25" //---
  307. seta cg_drawOriginColor "0xFFFFFF" //---
  308. seta cg_drawOriginAlpha "255" //---
  309. seta cg_drawScores "0" //???
  310. seta cg_drawPlayersLeft "0" //???
  311. seta cg_drawPowerups "0" //???
  312. seta cg_drawItemPickups "0" //Display item info when you pick it up.
  313. seta cg_drawItemPickupsX "8" //---
  314. seta cg_drawItemPickupsY "360" //---
  315. seta cg_drawItemPickupsImageScale "0.25" //The size of the item pickup icon.
  316. seta cg_drawItemPickupsAlign "0" //---
  317. seta cg_drawItemPickupsStyle "0" //---
  318. seta cg_drawItemPickupsFont "" //---
  319. seta cg_drawItemPickupsPointSize "20" //---
  320. seta cg_drawItemPickupsScale "0.25" //---
  321. seta cg_drawItemPickupsTime "3000" //---
  322. seta cg_drawItemPickupsColor "0xFFFFFF" //---
  323. seta cg_drawItemPickupsAlpha "255" //---
  324. seta cg_drawItemPickupsFade "1" //Fade item pickups off the screen.
  325. seta cg_drawItemPickupsFadeTime "3000" //How long it takes item pickups to fade off the screen.
  326. seta cg_drawItemPickupsCount "1" //Enable multiple pickups to be drawn in the same line (Armor Shard x 5 etc.).
  327. seta cg_drawFollowing "0" //Display the name of the player you're following. Only when spectating: 1, always: 2.
  328. seta cg_drawFollowingX "320" //---
  329. seta cg_drawFollowingY "50" //---
  330. seta cg_drawFollowingAlign "1" //---
  331. seta cg_drawFollowingStyle "6" //---
  332. seta cg_drawFollowingFont "" //---
  333. seta cg_drawFollowingPointSize "20" //---
  334. seta cg_drawFollowingScale "0.25" //---
  335. seta cg_drawFollowingColor "0xFFFFFF" //---
  336. seta cg_drawFollowingAlpha "255" //---
  337. seta cg_testQlFont "0" //???
  338. seta cg_qlhud "1" //Use the Quake Live hud.
  339. seta cg_weaponBar "0" //Draw the weaponbar.
  340. seta cg_weaponBarX "" //---
  341. seta cg_weaponBarY "" //---
  342. seta cg_weaponBarFont "" //---
  343. seta cg_weaponBarPointSize "24" //---
  344. seta cg_drawFullWeaponBar "1" //Draw weapons you don't have in the weaponbar.
  345. seta cg_scoreBoardStyle "1" //The scoreboard style.
  346. seta cg_scoreboardSpectatorScroll "1" //Scroll the spectator names across the bottom of the scoreboard.
  347. seta cg_scoreBoardWhenDead "0" //Draw the scoreboard while you're dead.
  348. seta cg_scoreBoardAtIntermission "1" //???
  349. seta cg_hitBeep "1" //The style of hitbeep. Normal: 1, descending: 2, ascending: 3.
  350. seta cg_drawSpawns "0" //Display each spawn point on the map.
  351. seta cg_drawSpawnsInitial "1" //???
  352. seta cg_drawSpawnsInitalZ "0.0" //How high from the floor initial spawns are drawn.
  353. seta cg_drawSpawnsRespawns "1" //???
  354. seta cg_drawSpawnsRespawnsZ "0.0" //How high from the floor respawns are drawn.
  355. seta cg_drawSpawnsShared "1" //???
  356. seta cg_drawSpawnsSharedZ "0.0" //How high from the floor shared spawns are drawn.
  357. seta cg_freecam_noclip "1" //Enable noclip (move through walls) while freecamming.
  358. seta cg_freecam_sensitivity "0.1" //Sensitivity multiplier while freecamming.
  359. seta cg_freecam_speed "320" //Movement speed while freecamming.
  360. seta cg_freecam_crosshair "0" //Draw a crosshair while freecamming.
  361. seta cg_freecam_useTeamSettings "1" //Force your own model and colors to those of your teammates while freecamming.
  362. seta cg_freecam_rollValue "0.5" //---
  363. seta cg_freecam_useServerView "1" //Turn off automatic matching of demo taker's screen.
  364. seta cg_chatTime "0" //How long chat messages last.
  365. seta cg_chatLines "0" //How many lines of chat can appear at the same time.
  366. seta cg_drawCenterPrint "1" //Draw centerprint messages such as frag messages.
  367. seta cg_drawCenterPrintX "320" //---
  368. seta cg_drawCenterPrintY "" //---
  369. seta cg_drawCenterPrintAlign "1" //---
  370. seta cg_drawCenterPrintStyle "6" //---
  371. seta cg_drawCenterPrintFont "" //---
  372. seta cg_drawCenterPrintPointSize "20" //---
  373. seta cg_drawCenterPrintScale "0.25" //---
  374. seta cg_drawCenterPrintTime "3000" //---
  375. seta cg_drawCenterPrintColor "0xFFFFFF" //---
  376. seta cg_drawCenterPrintAlpha "255" //---
  377. seta cg_drawCenterPrintFade "1" //Fade centerprint messages off the screen.
  378. seta cg_drawCenterPrintFadeTime "200" //How long it takes centerprint messages to fade off the screen.
  379. seta cg_drawVote "0" //Draw votes.
  380. seta cg_drawVoteX "0" //---
  381. seta cg_drawVoteY "300" //---
  382. seta cg_drawVoteAlign "0" //---
  383. seta cg_drawVoteStyle "3" //---
  384. seta cg_drawVoteFont "" //---
  385. seta cg_drawVotePointSize "20" //---
  386. seta cg_drawVoteScale "0.25" //---
  387. seta cg_drawVoteColor "0xFFFFFF" //---
  388. seta cg_drawVoteAlpha "255" //---
  389. seta cg_drawTeamVote "0" //Draw votes by your teammates.
  390. seta cg_drawTeamVoteX "0" //---
  391. seta cg_drawTeamVoteY "300" //---
  392. seta cg_drawTeamVoteAlign "0" //---
  393. seta cg_drawTeamVoteStyle "3" //---
  394. seta cg_drawTeamVoteFont "" //---
  395. seta cg_drawTeamVotePointSize "20" //---
  396. seta cg_drawTeamVoteScale "0.25" //---
  397. seta cg_drawTeamVoteColor "0xFFFFFF" //---
  398. seta cg_drawTeamVoteAlpha "255" //---
  399. seta cg_drawWaitingForPlayers "0" //Draws the "waiting for players" text while in warmup.
  400. seta cg_drawWaitingForPlayersX "320" //---
  401. seta cg_drawWaitingForPlayersY "60" //---
  402. seta cg_drawWaitingForPlayersAlign "1" //---
  403. seta cg_drawWaitingForPlayersStyle "6" //---
  404. seta cg_drawWaitingForPlayersFont "" //---
  405. seta cg_drawWaitingForPlayersPointSize "20" //---
  406. seta cg_drawWaitingForPlayersScale "0.25" //---
  407. seta cg_drawWaitingForPlayersColor "0xFFFFFF" //---
  408. seta cg_drawWaitingForPlayersAlpha "255" //---
  409. seta cg_drawWarmupString "0" //Display the warmup countdown to match start.
  410. seta cg_drawWarmupStringX "320" //---
  411. seta cg_drawWarmupStringY "120" //---
  412. seta cg_drawWarmupStringAlign "1" //---
  413. seta cg_drawWarmupStringStyle "6" //---
  414. seta cg_drawWarmupStringFont "" //---
  415. seta cg_drawWarmupStringPointSize "20" //---
  416. seta cg_drawWarmupStringScale "0.25" //---
  417. seta cg_drawWarmupStringColor "0xFFFFFF" //---
  418. seta cg_drawWarmupStringAlpha "255" //---
  419. seta cg_ambientSounds "2" //Enable ambient sounds. Enable all ambient sounds: 1, disable all ambient sounds except powerup respawns: 2.
  420. seta cg_weather "1" //Enable weather effects like snow or rain.
  421. seta cg_interpolateMissiles "1" //???
  422. seta cg_wh "0" //Draws a quad shader around all player models through walls.
  423. seta cg_useOriginalInterpolation "0" //???
  424. seta cg_drawBBox "0" //Draws the bounding box around players.
  425. seta cg_redTeamColor "0xFF0000" //The color of the red team.
  426. seta cg_blueTeamColor "0x0000FF" //The color of the blue team.
  427. seta cg_enemyModel "keel/bright" //Sets the model that all your enemies will be forced to.
  428. seta cg_enemyHeadSkin "" //Your enemy's head skin.
  429. seta cg_enemyTorsoSkin "" //Your enemy's torso skin.
  430. seta cg_enemyLegsSkin "" //Your enemy's legs skin.
  431. seta cg_enemyHeadColor "0xFF00FF" //The color of your enemy's head.
  432. seta cg_enemyTorsoColor "0xFF00FF" //The color of your enemy's torso.
  433. seta cg_enemyLegsColor "0xFF00FF" //The color of your enemy's legs.
  434. seta cg_enemyRailColor1 "1" //The forced color1 of your enemy's rails if cg_enemyRailColor1Team 1.
  435. seta cg_enemyRailColor2 "20" //The forced color2 of your enemy's rails if cg_enemyRailColor2Team 1.
  436. seta cg_enemyRailColor1Team "0" //Enable forced coloring of color1 for your enemies.
  437. seta cg_enemyRailColor2Team "0" //Enable forced coloring of color2 for your enemies.
  438. seta cg_enemyRailRings "1" //Enable rail rings on enemy rail beams.
  439. seta cg_enemyRailNudge "1" //
  440. seta cg_enemyRailItemColor "0xFF00FF" //The color of enemy rail items.
  441. seta cg_enemyRailItemColorTeam "1" //Enable forced coloring if enemy rail items.
  442. seta cg_teamModel "crash/sport" //Sets the model that all your teammates will be forced to.
  443. seta cg_teamHeadSkin "" //Your teammate's head skin.
  444. seta cg_teamTorsoSkin "" //Your teammate's torso skin
  445. seta cg_teamLegsSkin "" //Your teammate's legs skin.
  446. seta cg_teamHeadColor "0x000000" //The color of your teammate's head.
  447. seta cg_teamTorsoColor "0x000000" //The color of your teammate's torso.
  448. seta cg_teamLegsColor "0x000000" //The color of your teammate's legs.
  449. seta cg_teamRailColor1 "1" //The forced color1 of your teammate's rails if cg_teamRailColor1Team 1.
  450. seta cg_teamRailColor2 "20" //The forced color2 of your teammate's rails if cg_teamRailColor2Team 1.
  451. seta cg_teamRailColor1Team "0" //Enable forced coloring of color1 for your team.
  452. seta cg_teamRailColor2Team "0" //Enable forced coloring of color2 for your team.
  453. seta cg_teamRailRings "1" //Enable rail rings on team rail beams.
  454. seta cg_teamRailNudge "1" //
  455. seta cg_teamRailItemColor "0x00FF00" //The color of team rail items.
  456. seta cg_teamRailItemColorTeam "1" //Enable forced coloring of team rail items.
  457. seta cg_deadBodyColor "0x000000" //The color of dead bodies.
  458. seta cg_chatBeep "0" //Enable chat beeps.
  459. seta cg_chatBeepMaxTime "0" //Set how long chat beeps last.
  460. seta cg_teamChatBeep "0" //Enable team chat beeps.
  461. seta cg_teamChatBeepMaxTime "0" //Set how long team chat beeps last.
  462. seta cg_audioAnnouncer "1" //Enable the announcer.
  463. seta cg_audioAnnouncerRewards "1" //Enable the announcements for awards.
  464. seta cg_audioAnnouncerRound "1" //Enable the announcer countdown for round start.
  465. seta cg_audioAnnouncerWarmup "1" //Play the announcer sounds for game the game start countdown.
  466. seta cg_audioAnnouncerVote "1" //Play the announcer sounds when someone calls a vote.
  467. seta cg_audioAnnouncerTeamVote "1" //Play the announcer sounds when a teammate calls a vote.
  468. seta cg_printTimeStamps "1" //Enable console timestamps.
  469. seta cg_screenDamageAlpha_Team "255" //---
  470. seta cg_screenDamage_Team "0xFF0000" //---
  471. seta cg_screenDamage_Self "0xFF0000" //---
  472. seta cg_screenDamageAlpha "255" //---
  473. seta cg_screenDamage "0xFF0000" //---
  474. seta cg_echoPopupTime "1000" //---
  475. seta cg_echoPopupX "250" //---
  476. seta cg_echoPopupY "350" //---
  477. seta cg_echoPopupScale "0.25" //---
  478. seta cg_accX "450" //---
  479. seta cg_accY "100" //---
  480. seta cg_loadDefaultMenus "1" //Loads the default QL scoreboard.
  481. seta cg_grenadeColor "0x000000" //---
  482. seta cg_grenadeColorAlpha "255" //---
  483. seta cg_grenadeTeamColor "0x000000" //---
  484. seta cg_grenadeTeamColorAlpha "255" //---
  485. seta cg_grenadeEnemyColor "0xFF00FF" //---
  486. seta cg_grenadeEnemyColorAlpha "255" //---
  487. seta cg_fragMessageStyle "1" //The style of the frag message. With score info: 1, without score info: 2.
  488. seta cg_drawFragMessageSeparate "0" //Remove the frag message from centerprint.
  489. seta cg_donka_rtcw_good_spellers "0" //???
  490. seta cg_drawFragMessageX "0" //---
  491. seta cg_drawFragMessageY "300" //---
  492. seta cg_drawFragMessageAlign "0" //---
  493. seta cg_drawFragMessageStyle "6" //---
  494. seta cg_drawFragMessageFont "" //---
  495. seta cg_drawFragMessagePointSize "20" //---
  496. seta cg_drawFragMessageScale "0.20" //---
  497. seta cg_drawFragMessageTime "3000" //---
  498. seta cg_drawFragMessageColor "0xFFFFFF" //---
  499. seta cg_drawFragMessageAlpha "255" //---
  500. seta cg_drawFragMessageFade "1" //Fade the frag messages off the screen.
  501. seta cg_drawFragMessageFadeTime "200" //How long it takes frag messages to fade off the screen.
  502. seta cg_drawFragMessageIconScale "1.5" //The size of the frag message icon.
  503. seta cg_drawFragMessageTokens "You fragged %v" //Sets how the frag message is displayed.
  504. seta cg_drawFragMessageThawTokens "You thawed %v" //Sets how the thaw message is displayed.
  505. seta cg_obituaryTokens "%k %i %v" //Sets how the obituaries are displayed.
  506. seta cg_obituaryIconScale "1.0" //The size of the obituary icon.
  507. seta cg_obituaryRedTeamColor "0xFF0000" //The color of obituaries for the red team.
  508. seta cg_obituaryBlueTeamColor "0x0000FF" //The color of obituaries for the blue team.
  509. seta cg_obituaryTime "2000" //How long obituaries appear for.
  510. seta cg_drawPlayerNames "0" //Draw each player's name above their head.
  511. seta cg_drawPlayerNamesY "64" //---
  512. seta cg_drawPlayerNamesStyle "3" //---
  513. seta cg_drawPlayerNamesFont "" //---
  514. seta cg_drawPlayerNamesPointSize "24" //---
  515. seta cg_drawPlayerNamesScale "1.0" //---
  516. seta cg_drawPlayerNamesColor "" //---
  517. seta cg_drawPlayerNamesAlpha "255" //---
  518. seta cg_perKillStatsExcludePostKillSpam "1" //???
  519. seta cg_perKillStatsClearNotFiringTime "3000" //???
  520. seta cg_perKillStatsClearNotFiringExcludeSingleClickWeapons "1" //???
  521. seta cg_printSkillRating "0" //???
  522. seta cg_lightningImpact "1" //Enable the lightning impact sprite.
  523. seta cg_lightningImpactSize "1.5" //The size of the lightning impact sprite.
  524. seta cg_lightningImpactCap "0" //???
  525. seta cg_lightningImpactCapMin "0" //???
  526. seta cg_lightningImpactProject "1" //???
  527. seta cg_lightningStyle "2" //The lightning beam style.
  528. seta cg_debugLightningImpactDistance "0" //Print the distance from the player that the impact sprite is drawn.
  529. seta cg_drawEntNumbers "0" //Draw each entity's number above it.
  530. seta cg_demoSmoothing "1" //Smoothens laggy demos.
  531. seta cg_drawCameraPath "0" //Draws the camera path and each point.
  532. seta cg_drawCameraPointInfo "0" //Draws camera point info on the HUD.
  533. seta cg_drawCameraPointInfoX "60" //---
  534. seta cg_drawCameraPointInfoY "60" //---
  535. seta cg_drawCameraPointInfoAlign "0" //---
  536. seta cg_drawCameraPointInfoStyle "0" //---
  537. seta cg_drawCameraPointInfoFont "" //---
  538. seta cg_drawCameraPointInfoPointSize "24" //---
  539. seta cg_drawCameraPointInfoScale "0.25" //---
  540. seta cg_drawCameraPointInfoColor "0xFFFFFF" //---
  541. seta cg_drawCameraPointInfoSelectedColor "0xFF0000" //---
  542. seta cg_drawCameraPointInfoAlpha "255" //---
  543. seta cg_drawViewPointMark "0" //???
  544. seta cg_levelTimerDirection "0" //Change how the timer behaves. Quake Live style: 1, count up and don't reset for OT: 2, count down even for OT: 3.
  545. seta cg_levelTimerDefaultTimeLimit "60" //Sets the default time limit for specific level timer directions.
  546. seta cg_checkForOfflineDemo "1" //Checks whether a demo was recorded offline to fix some bugs.
  547. seta cg_muzzleFlash "1" //Show a flash from the muzzle when firing.
  548. seta cg_weaponDefault "" //An automatic vstr for the default weapon.
  549. seta cg_weaponNone "" //An automatic vstr for no weapon.
  550. seta cg_weaponGauntlet "" //An automatic vstr for weapon 1.
  551. seta cg_weaponShotgun "" //An automatic vstr for weapon 2.
  552. seta cg_weaponMachineGun "" //An automatic vstr for weapon 3.
  553. seta cg_weaponGrenadeLauncher "" //An automatic vstr for weapon 4.
  554. seta cg_weaponRocketLauncher "" //An automatic vstr for weapon 5.
  555. seta cg_weaponLightningGun "" //An automatic vstr for weapon 6.
  556. seta cg_weaponRailGun "" //An automatic vstr for weapon 7.
  557. seta cg_weaponPlasmaGun "" //An automatic vstr for weapon 8.
  558. seta cg_weaponBFG "" //An automatic vstr for weapon 9.
  559. seta cg_weaponGrapplingHook "" //An automatic vstr for the grappling hook.
  560. seta cg_weaponNailGun "" //An automatic vstr for weapon 11.
  561. seta cg_weaponProximityLauncher "" //An automatic vstr for weapon 12.
  562. seta cg_weaponChainGun "" //An automatic vstr for weapon 13.
  563. seta cg_spawnArmorTime "500" //How long the spawn armor visual appears for.
  564. seta cg_fxfile "scripts/q3mme.fx" //Sets the fx file to load special effects from.
  565. seta cg_fxinterval "0.001" //How often the scripting code should be run.
  566. seta cg_fxratio "0.001" //???
  567. seta cg_vibrate "0" //Enable screen vibrations when there is an explosion near the player.
  568. seta cg_vibrateTime "100" //How long screen vibrations last.
  569. seta cg_vibrateMaxDistance "400" //How far away an explosion has to be to shake the screen.
  570. seta cg_vibrateForce "0.5" //The strength of the screen vibration.
  571. seta cg_animationsIgnoreTimescale "0" //Animations will play at normal speed regardless of timescale.
  572. seta cg_animationsRate "1" //Sets how fast animations play.
  573. seta cg_quadFireSound "1" //Enable the loud quad fire sound.
  574. seta cg_kickScale "1.0" //Sets how much the screen "kicks" when taking damage.
  575. seta cg_gameType "0" //Used as a game type test for adapting the UI to the specific game type.
  576. seta cg_compMode "0" //Enables competition mode for private servers.
  577. seta cg_drawSpecMessages "0" //Draw messages to the spectator heads-up display.
  578. seta cg_waterWarp "1" //Slowly warps the view while submerged in water.
  579. seta cg_allowLargeSprites "0" //Large sprites won't be drawn when you get too close to them.
  580. seta cg_allowSpritePassThrough "1" //Won't delete sprites when you pass through them.
  581. seta cg_playerLeanScale "1.0" //Sets how much the player model leans depending on their movement speed.
  582. seta cg_cameraRewindTime "2.0" //When playing a camera script, seek back this many seconds to allow animations and local entities to sync properly.
  583. seta cg_flightTrail "1" //Enable the flight smoke trail.
  584. seta cg_hasteTrail "1" //Enable the haste smoke trail.
  585. seta cg_noItemUseMessage "1" //Draw the no item message when you press +button2 and have no item.
  586. seta cg_noItemUseSound "1" //Enable the sound played when you press +button2 and have no item.
  587. seta cg_itemUseMessage "1" //Draw the use item message when you use an item, depending on the item.
  588. seta cg_itemUseSound "1" //Enable the sound played when you use an item, depending on the item.
  589. seta cg_localTime "0" //Draws your local time on the scoreboard.
  590. seta cg_localTimeStyle "1" //Changes how your local time is displayed when cg_localTime 1. 0: 24-hour clock, 1: 12-hour clock.
  591. seta cg_warmupTime "1" //Draw the warmup time. Draw 0 on clock: 0, draw time in warmup and "warmup" string: 1, draw 0 and "warmup" string: 2.
  592. seta cg_autoSwitch "0" //Enables weapon auto-switch on pickup.
  593.  
  594.  
  595. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
  596. // -[video rendering settings]- //
  597. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
  598. seta r_debugSurfaceUpdate "1" //When r_debugSurface is 1, this enables changing the patch mesh surface bounding box according to location.
  599. seta r_cloudHeightOrig "512" //The original value of r_cloudheight.
  600. seta r_availableModes "" //Locks the Potentially Visible Set table, resulting in area visibilities not being rendered.
  601. seta r_sdlDriver "directx" //Indicates the SDL driver backend being used.
  602. seta r_allowSoftwareGL "0" //Enables the use of the default OpenGL drivers provided by the operating system.
  603. seta r_maxpolyverts "180000" //Maximum number of vertices from polygons drawn to screen.
  604. seta r_maxpolys "36000" //Sets the maximum number of polygons drawn to the screen.
  605. seta r_noportals "0" //Disables portal cameras.
  606. seta r_lockpvs "0" //Locks the Potentially Visible Set table, resulting in area visibilities not being rendered.
  607. seta r_drawBuffer "GL_BACK" //Sets which frame buffer to draw into. only GL_FRONT works, and that flashes the screen a bunch.
  608. seta r_offsetunits "-2" //Sets the polygon offset units for shader stages that have polygon offset set.
  609. seta r_offsetfactor "-1" //Sets the polygon offset factor for shader stages that have polygon offset set.
  610. seta r_clear "0" //Enables the clearing of the screen between video frames.
  611. seta r_shownormals "0" //Shows wireframe normals on model polygons and brush faces.
  612. seta r_showsky "0" //Forces sky in front of all surfaces.
  613. seta r_showtris "0" //Enables wireframe rendering of the world.
  614. seta r_nobind "0" //Disables binding of textures to triangles.
  615. seta r_debugSurface "0" //Debugging tool: shows bounding boxes of patch mesh surfaces that are targeted by the camera view.
  616. seta r_logFile "0" //Sets the number of frames to emit GL logs.
  617. seta r_verbose "0" //Lists occurring rendering commands in the console.
  618. seta r_speeds "0" //Shows rendering information display, providing useful information to developers (especially map designers) on rendering speeds.
  619. seta r_showcluster "0" //Displays clusters loaded by number.
  620. seta r_novis "0" //Renders the whole map upon loading, not just what you see, when you see it.
  621. seta r_nocull "0" //Disables culling of textures you can't see. This greatly lowers framerate, with no positive effect.
  622. seta r_ignore "1" //???
  623. seta r_drawentities "1" //Enables the drawing of world entities, such as rockets, players, ammo crates, items, explosions etc.
  624. seta r_norefresh "0" //Disables rendering refreshes. Stops all rendering, removing the whole game world.
  625. seta r_lodbias "-2" //Geometry Level of Detail.
  626. seta r_lodCurveError "10000" //Level of detail curve error setting.
  627. seta r_lodscale "5" //Level of Detail scale adjustment.
  628. seta r_measureOverdraw "0" //Supposed to "report overdraw" if GFX card supports stencil buffer. I lost 60fps, and didn't see any difference.
  629. seta r_skipBackEnd "0" //A debugging tool that skips the rendering of the back end.
  630. seta r_showSmp "0" //Shows Symmetric MultiProcessing information on the HUD.
  631. seta r_flareCoeff "64" //Some flare thing.
  632. seta r_flareFade "4" //Sets fading scale of flares in relation to distance.
  633. seta r_flareSize "16" //Sets size of flares.
  634. seta r_portalOnly "0" //A debug option to see exactly what is being mirrored when drawing portal surfaces.
  635. seta r_drawworld "1" //Enables rendering of the map.
  636. seta r_nocurves "0" //Disables rendering of curved surfaces.
  637. seta r_saveFontData "0" //???
  638. seta r_printShaders "0" //A debugging tool that prints out all the shaders that are utilised by a level.
  639. seta r_debugSort "0" //A debugging tool that only renders those sort layers that are greater than the value of the variable set.
  640. seta r_debuglight "0" //A debugging tool that writes ambient light data to console.
  641. seta r_showImages "0" //A debugging tool that displays loaded textures on screen.
  642. seta r_znear "4" //Sets distance from player in which objects are clipped out of the scene.
  643. seta r_singleShaderName "mme/green" //The name of the shader to be used when r_singleshader is set to 1.
  644. seta r_singleShader "0" //Set to 1 to use one shader for the whole map. For when you want to override all textures on a map with something else.
  645. seta r_displayRefresh "0" //Monitor refresh rate (in Hertz), useful for CRT monitors.
  646. seta r_colorMipLevels "0" //A developer aid to see texture mip usage.
  647. seta r_uiFullScreen "0" //Sets the UI running fullscreen.
  648. seta r_inGameVideo "1" //Enables in-game videos.
  649. seta r_allowExtensions "1" //Global enabling of all OpenGL extensions.
  650. seta r_ext_compressed_textures "0" //Enables external texture compression.
  651. seta r_ext_multitexture "1" //Enables external hardware multi-texturing.
  652. seta r_ext_compiled_vertex_array "1" //Enables hardware compiled vertex array rendering.
  653. seta r_ext_texture_env_add "1" //Enables additive blending when using multi-texturing.
  654. seta r_ext_texture_filter_anisotropic "1" //If enabled, external anisotropic filtering settings will be used.
  655. seta r_ext_max_anisotropy "16" //Sets the maximum level of anisotropic filtering.
  656. seta r_picmip "0" //Texture color average/level of detail.
  657. seta r_roundImagesDown "0" //Sets amount to round images down by.
  658. seta r_detailtextures "1" //Enables the usage of detail texturing stages.
  659. seta r_texturebits "32" //Sets texture quality level.
  660. seta r_colorbits "32" //Sets video color depth.
  661. seta r_stencilbits "32" //Sets stencil buffer size.
  662. seta r_depthbits "32" //Sets Z-buffer depth.
  663. seta r_ext_multisample "16" //Activates OpenGL texture multisampling.
  664. seta r_overBrightBits "1" //Ambient lighting applied to in-game entities or objects.
  665. seta r_overBrightBitsValue "1.0" //Sets the value of r_overBrightBits. r_overBrightBits increases by powers of 2.
  666. seta r_ignorehwgamma "0" //Enables ignoring of hardware gamma settings.
  667. seta r_mode "-1" //Screen resolution setting. -1 enables r_customheight and r_customwidth.
  668. seta r_customwidth "1440" //Sets the custom horizontal resolution when r_mode -1.
  669. seta r_customheight "900" //Sets the custom vertical resolution when r_mode -1.
  670. seta r_fullscreen "0" //Enables full-screen view.
  671. seta r_noborder "0" //???
  672. seta r_customPixelAspect "1" //???
  673. seta r_simpleMipMaps "1" //Enables simple MIP mapping.
  674. seta r_vertexLight "0" //Enables vertex lighting.
  675. seta r_subdivisions "4" //Patch mesh/curve sub divisions.
  676. seta r_smp "0" //Enables symmetric multiprocessing acceleration.
  677. seta r_stereoEnabled "0" //Enables stereo seperation, for 3D effects.
  678. seta r_ignoreFastPath "1" //Enables ignoring of Tess fast paths.
  679. seta r_greyscale "0" //Enables greyscaling of everything.
  680. seta r_greyscaleValue "1.0" //Sets how much color you want (higher values = less colors)
  681. seta r_mapGreyScale "0" //Enables greyscaling of map textures only.
  682. seta r_picmipGreyScale "0" //???
  683. seta r_picmipGreyScaleValue "0.5" //???
  684. seta r_fullbright "0" //Renders all textures on the map at full brightness.
  685. seta r_mapOverBrightBits "2" //Ambient lighting and radiance of the map.
  686. seta r_mapOverBrightBitsValue "1.0" //Sets the value of r_mapOverBrightBits. r_mapOverBrightBits increases by powers of 2.
  687. seta r_mapOverBrightBitsCap "255" //Sets how bright the map can get with r_mapOverBrightBits.
  688. seta r_intensity "1.2" //Intensifies the level of brightness added to textures and model skins.
  689. seta r_flares "1" //Enables projectile flare and lighting effects.
  690. seta r_zproj "64" //Distance of observer camera to projection plane.
  691. seta r_stereoSeparation "64" //Control eye separation. Resulting separation is r_zProj divided by this value.
  692. seta r_ignoreGLErrors "1" //Enables ignoring of OpenGL errors and to attempt to continue rendering.
  693. seta r_fastsky "0" //Disable sky boxes and portal camera views.
  694. seta r_fastSkyColor "0x00FF00" //Sets the sky color when r_fastSky 1.
  695. seta r_drawSkyFloor "1" //Enables a visual fix of the glitchy scrolling sky floors, removing the hall-of-mirrors effect.
  696. seta r_cloudHeight "" //???
  697. seta r_forceSky "" //Forces the sky to a specific shader. Allows manual overriding of skies, so you can switch skies from map to map.
  698. seta r_drawSun "1" //Controls the way in which lighting of models and objects is handled by simulating effects of sunlight.
  699. seta r_dynamiclight "1" //Enables dynamic light from rockets etc.
  700. seta r_dlightBacks "1" //Enables dynamic light compensation for darker or brighter areas.
  701. seta r_finish "0" //Enables synchronization of rendered frames.
  702. seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //Sets texture filter.
  703. seta r_swapInterval "0" //Forces vertical synchronization, used in combination with r_displayrefresh.
  704. seta r_gamma "1" //Amount of image luminance applied to the in-game display.
  705. seta r_facePlaneCull "1" //Enables culling of brush faces you can't see.
  706. seta r_railWidth "1" //Diameter of rail beam and impact effects.
  707. seta r_railCoreWidth "8" //Rail trail core effect diameter.
  708. seta r_railSegmentLength "0.1" //Length of rail beam segments.
  709. seta r_primitives "0" //Sets rendering method.
  710. seta r_ambientScale "10" //Controls the amount of ambient light cast among players.
  711. seta r_directedScale "30" //Sets the lighting intensity applied to world objects.
  712. seta r_anaglyphMode "0" //Enables anaglyph rendering, for 3D effects.
  713. seta r_lightmap "0" //Enables the light data lighting model.
  714. seta r_lightmapColor "" //Changes the color of the light when r_lightmap 1.
  715. seta r_marksOnTriangleMeshes "1" //Enables marks on triangle meshes, such as map objects.
  716. seta r_jpegCompressionQuality "100" //The quality of all JPEG outputs.
  717. seta r_forceMap "" //Forces a specific map to load instead of the one called for by the demo. This allows you to play different versions of the same map.
  718. seta r_enablePostProcess "1" //Enables post processing, which offers extra graphical features and quality.
  719. seta r_enableColorCorrect "1" //Enables color correction when r_enablePostProcess 1.
  720. seta r_contrast "1.125" //Sets the level of contrast.
  721. seta r_enableBloom "0" //Enables light bloom effects when r_enablePostProcess 1.
  722. seta r_BloomBlurScale "1.0" //???
  723. seta r_BloomBlurFalloff "0.75" //???
  724. seta r_BloomBlurRadius "5" //???
  725. seta r_BloomPasses "1" //Sets the number of rendering passes for bloom effect.
  726. seta r_BloomSceneIntensity "1.000" //Sets the intensity of brightness applied to the non-bloomed world.
  727. seta r_BloomSceneSaturation "1.000" //Sets the degree of color saturation applied to the non-bloomed world.
  728. seta r_BloomIntensity "0.750" //Sets the bloom intensity.
  729. seta r_BloomSaturation "0.800" //Sets the degree of color saturation applied to the bloom effect.
  730. seta r_BloomBrightThreshold "0.125" //Sets the bloom threshold.
  731. seta r_BloomTextureScale "0.5" //Sets the size of the bloom debug window.
  732. seta r_BloomDebug "0" //A debugging tool for bloom that shows each bloom pass inside a screen at the top left of the game window.
  733. seta r_allowResize "0" //Allows resizing of the game by dragging the edge of the game window. Automatically does a vid_restart when you let go of the edge.
  734. seta r_centerWindow "1" //Allows automatic centering of the game window when you do a vid_restart (it centers the game window in your screen).
  735. seta r_colorSkinsFuzz "20" //Controls how much of the model is covered by the color skin.
  736. seta r_colorSkinsIntensity "1.0" //Controls the brightness of color skins.
  737.  
  738.  
  739. // ~~~~~~~~~~~~~~~~~~~~~~~~ //
  740. // -[client-side settings]- //
  741. // ~~~~~~~~~~~~~~~~~~~~~~~~ //
  742. seta cl_downloadName "" //Holds the name of the file currently downloading.
  743. seta cl_guid "" //Your "Globally Unique IDentification".
  744. seta cl_voipSendTarget "all" //Sets the target(s) for Voice over IP chat.
  745. seta cl_voipSend "0" //Enables Voice over IP chat.
  746. seta cl_motdString "" //Message of the day string.
  747. seta cl_serverStatusResendTime "750" //Sets the amount of time (in milliseconds) between heartbeats sent to the master server.
  748. seta cl_conXOffset "0" //Sets the offset of the console message display.
  749. seta cl_showmouserate "0" //Toggles the display of mouse input info
  750. seta cl_anglespeedkey "0.75" //Sets the speed in which the directional keys (binded to +left, +right, +lookdown or +lookup) change the viewing angle.
  751. seta cl_forceavidemo "0" //Forces all demo recording into a sequence of screenshots in TGA format.
  752. seta cl_freezeDemo "1" //Stops demo recording while ‘freezing’ on to one frame.
  753. seta cl_showTimeDelta "0" //Displays time delta between server updates.
  754. seta cl_showSend "0" //A network debugging tool, showing packets sent.
  755. seta cl_shownet "0" //Displays information about the network quality.
  756. seta cl_timeNudge "30" //Allows more or less latency to be added in the interest of better smoothness or better responsiveness.
  757. seta cl_timeout "20" //Time (in seconds) that it takes to be kicked when lagging.
  758. seta cl_motd "1" //Enables the displaying of the message of the day string.
  759. seta cl_noprint "0" //Disables message printing to HUD.
  760. seta cl_debugMove "0" //Displays a real-time graph on the lower part of the screen illustrating mouse speed.
  761. seta cl_nodelta "0" //Disables delta compression.
  762. seta cl_running "1" //Dictates whether or not a client game is running or if client/server mode.
  763. seta cl_packetdelay "0" //Artificially set the client's latency.
  764. seta cl_paused "0" //Automatically toggled when the game is paused.
  765. seta cl_timedemoLog "timedemo.log" //Controls what file to save timedemo information to.
  766. seta cl_autoRecordDemo "0" //Automatically record a demo after entering the game.
  767. seta cl_aviFrameRate "50" //The framerate used for capturing video.
  768. seta cl_aviMotionJpeg "0" //Use the MJPEG codec for avi output.
  769. seta cl_aviAllowLargeFiles "1" //Enables OpenDML large avi file support.
  770. seta cl_aviFetchMode "gl_rgb" //???
  771. seta cl_aviExtension "avi" //Changes the extension for outputted avi files.
  772. seta cl_aviNoAudioHWOutput "1" //Don't pass audio data to sound card while recording.
  773. seta cl_yawspeed "140" //Sets the yaw speed for +left and +right.
  774. seta cl_pitchspeed "140" //Sets the pitch speed for +lookup and +lookdown.
  775. seta cl_maxpackets "125" //Controls how many updates you send to the server.
  776. seta cl_packetdup "1" //Determines how many duplicate packets you send to the server to avoid packet loss.
  777. seta cl_run "1" //Enables ‘always run’.
  778. seta cl_mouseAccel "0" //Mouse acceleration factor.
  779. seta cl_freelook "1" //Enables the ability to look around with your mouse.
  780. seta cl_mouseAccelStyle "0" //Sets mouse acceleration style.
  781. seta cl_mouseAccelOffset "5" //Sets mouse acceleration sensitivity offset.
  782. seta cl_allowDownload "0" //Set to 1 to download referenced pk3s from a server that has sv_allowdownload 1.
  783. seta cl_cURLLib "libcurl-3.dll" //???
  784. seta cl_maxPing "800" //Maximum ping before disconnecting from server.
  785. seta cl_lanForcePackets "1" //???
  786. seta cl_guidServerUniq "1" //???
  787. seta cl_consoleKeys "~ ` 0x7e 0x60" //Selects what keys to use for toggling the console.
  788. seta cl_anonymous "1" //Appear anonymous to the server.
  789. seta cl_useMumble "0" //Enables Mumble voice chat.
  790. seta cl_mumbleScale "0.0254" //???
  791. seta cl_voipGainDuringCapture "0.2" //???
  792. seta cl_voipCaptureMult "2.0" //???
  793. seta cl_voipUseVAD "0" //???
  794. seta cl_voipVADThreshold "0.25" //???
  795. seta cl_voipShowMeter "1" //???
  796. seta cl_voip "0" //Enable Voice Over IP chat.
  797. seta cl_useq3gibs "1" //Enables Quake 3 style blood and gibs.
  798. seta cl_consoleAsChat "1" //Enables console chat, so you have to prefix every cvar/cmd with a "/".
  799. seta cl_enableAtCommands "1" //Enables the "at" commands (/listat, /clearat, /removeat, /saveat)
  800.  
  801.  
  802. // ~~~~~~~~~~~~~~~~~~~ //
  803. // -[common settings]- //
  804. // ~~~~~~~~~~~~~~~~~~~ //
  805. seta com_standalone "0" //Run in standalone mode
  806. seta com_minimized "0" //Automatically toggled when the game window is minimized.
  807. seta com_unfocused "0" //Automatically toggled when the game window is unfocused.
  808. seta com_buildScript "0" //???
  809. seta com_cameraMode "0" //Turns the demo taker invisible, but allows any key to be used for binds. Not used in wolfcam.
  810. seta com_speeds "0" //Displays the reporting of game speed data.
  811. seta com_dropsim "0" //Testing cvar to simulate packet loss during communication drops.
  812. seta com_showtrace "0" //Displays packet traces.
  813. seta com_timescaleAdjust "1" //???
  814. seta com_hunkMegs "256" //Sets the amount of memory reserved for the game, including com_soundMegs and com_zoneMegs.
  815. seta com_altivec "0" //Enables some crap for macs.
  816. seta com_maxfps "125" //Maximum rendered frames per second.
  817. seta com_blood "1" //Enable blood and gibs.
  818. seta com_timescaleSafe "1" //???
  819. seta com_ansiColor "1" //Enable use of ANSI escape codes in the tty.
  820. seta com_maxfpsUnfocused "30" //Sets the maximum rendered frames per second when the game window is unfocused.
  821. seta com_maxfpsMinimized "30" //Sets the maximum rendered frames per second when the game window is minimized.
  822. seta com_introplayed "1" //Disables the playing of intro movie when loading game.
  823. seta com_soundMegs "64" //Allocates memory to game sounds.
  824. seta com_zoneMegs "64" //Sets the amount of memory reserved for the game.
  825.  
  826.  
  827. // ~~~~~~~~~~~~~~~~~~~~ //
  828. // -[console settings]- //
  829. // ~~~~~~~~~~~~~~~~~~~~ //
  830. seta con_notifytime "-1" //Sets how long console notifications are displayed onscreen.
  831. seta con_conspeed "1000" //Sets the console dropdown speed.
  832. seta con_transparency "0" //Sets the level of transparency of the console.
  833. seta con_fracSize "0.64" //Sets the height of the console.
  834. seta con_rgb "" //Sets the color of the console (RGB).
  835.  
  836.  
  837. // ~~~~~~~~~~~~~~~~~~~~~~~~ //
  838. // -[sound system settings]- //
  839. // ~~~~~~~~~~~~~~~~~~~~~~~~ //
  840. seta s_testsound "0" //Enables looping testing sound for sound tests.
  841. seta s_show "0" //Displays sounds that are currently playing to console.
  842. seta s_initsound "1" //Enables the sound system.
  843. seta s_backend "base" //Indicates the current sound backend.
  844. seta s_muted "0" //If enabled, game sounds are muted. Automatically enabled if minimized/unfocused while s_muteWhenMinimized/s_muteWhenUnfocused 1.
  845. seta s_volume "0.75" //Sets sound effects volume.
  846. seta s_musicvolume "0" //Sets volume of the background music.
  847. seta s_doppler "1" //Enable doppler sounds when rockets fly close to the camera.
  848. seta s_muteWhenMinimized "1" //If set to 1, the game sounds will be muted when the game window is minimized.
  849. seta s_muteWhenUnfocused "1" //If set to 1, the game sounds will be muted when the game window is unfocused.
  850. seta s_useOpenAL "0" //Use the OpenAL sound backend if it’s available.
  851. seta s_khz "22" //Sets the sound rate.
  852. seta s_mixahead "0.2" //Sets the time delay before mixing sound samples.
  853. seta s_mixPreStep "0.1" //The mixer will mix this many seconds every mixing step.
  854. seta s_sdlBits "32" //SDL bit resolution.
  855. seta s_sdlSpeed "44100" //SDL sample rate.
  856. seta s_sdlChannels "2" //SDL number of channels.
  857. seta s_sdlDevSamps "0" //SDL DMA buffer size override.
  858. seta s_sdlMixSamps "0" //SDL mix buffer size override.
  859.  
  860.  
  861.  
  862.  
  863. // +++++++++++++++++ //
  864. // -[USELESS STUFF]- //
  865. // +++++++++++++++++ //
  866.  
  867.  
  868. // ++++++++++++++++++++++++ //
  869. // general cvars (extended) //
  870. // ++++++++++++++++++++++++ //
  871. seta session "0" //Numerous variables created during matches with game session data.
  872. seta teamoverlay "1" //???
  873. seta session0 "" //???
  874. seta pmove_msec "8" //Sets the time in milliseconds between two advances of the player physics.
  875. seta pmove_fixed "0" //If set to 1, pmove will be run at a rate specified by pmove_msec.
  876. seta gamedate "" //Displays game version information. Shows the date of the last update installed.
  877. seta gamename "baseq3" //Displays game name.
  878. seta graphshift "0" //Sets offset for graph displays.
  879. seta graphscale "1" //Sets scale multiplier of graphs.
  880. seta graphheight "32" //Sets height in pixels for graph displays.
  881. seta debuggraph "0" //Displays debugging graph.
  882. seta timegraph "0" //Displays the time graph.
  883. seta password "" //Password string for connecting to password-protected servers.
  884. seta teamtask "0" //Displays the current task you have been assigned.
  885. seta rconAddress "" //Remote console address.
  886. seta activeAction "" //Executed on a client’s first frame of active play to allow scripting a timedemo to start right after loading.
  887. seta rconPassword "" //Password required for remote console commands.
  888. seta mapname "" //Displays the name of the current map for server hosts and local host.
  889. seta showdrop "0" //Shows dropped packets display.
  890. seta showpackets "0" //Display of packets sent and received.
  891. seta username "Administrator" //Your network login ID obtained from the %username% env variable.
  892. seta arch "win_mingw x86" //Displays the OS architecture.
  893. seta timedemo "0" //Runs a demo as fast as it can and report performance information in frames per second.
  894. seta fixedtime "0" //Enables system wait on rendering.
  895. seta timescale "1" //Sets the game speed.
  896. seta logfile "1" //Console logging to qconsole.log.
  897. seta developer "1" //Enables developer mode.
  898. seta dedicated "0" //Specifies whether a server created will be dedicated or not, i.e: the server joins the game or not.
  899. seta dmflags "28" //Deathmatch flags.
  900. seta rate "25000" //Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)
  901. seta snaps "125" //???
  902. seta headmodel "bones/t600" //Sets player head model. Not applicable for Quake Live.
  903. seta team_model "crash/sport" //Sets player model for use in team games (ineffectual).
  904. seta team_headmodel "crash/sport" //Sets player head model for use in team games (ineffectual).
  905. seta handicap "100" //Sets your player health handicap.
  906. seta server1 "" //Server IP Address slot for favourite servers list.
  907. seta server2 "" //Server IP Address slot for favourite servers list.
  908. seta server3 "" //Server IP Address slot for favourite servers list.
  909. seta server4 "" //Server IP Address slot for favourite servers list.
  910. seta server5 "" //Server IP Address slot for favourite servers list.
  911. seta server6 "" //Server IP Address slot for favourite servers list.
  912. seta server7 "" //Server IP Address slot for favourite servers list.
  913. seta server8 "" //Server IP Address slot for favourite servers list.
  914. seta server9 "" //Server IP Address slot for favourite servers list.
  915. seta server10 "" //Server IP Address slot for favourite servers list.
  916. seta server11 "" //Server IP Address slot for favourite servers list.
  917. seta server12 "" //Server IP Address slot for favourite servers list.
  918. seta server13 "" //Server IP Address slot for favourite servers list.
  919. seta server14 "" //Server IP Address slot for favourite servers list.
  920. seta server15 "" //Server IP Address slot for favourite servers list.
  921. seta server16 "" //Server IP Address slot for favourite servers list.
  922. seta capturelimit "8" //Sets amount of captures needed in Capture the Flag to win the match.
  923. seta journal "1" //Sets whether journal.dat is written in the game directory.
  924.  
  925.  
  926. // ++++++++++++++++ //
  927. // -[bot settings]- //
  928. // ++++++++++++++++ //
  929. seta bot_predictobstacles "1" //Enables bot obstacle prediction.
  930. seta bot_memorydump "0" //Displays bot memory allocation when debugging.
  931. seta bot_interbreedwrite "" //Sets the file to write interbreeded goal fuzzy logic to.
  932. seta bot_interbreedcycle "20" //Sets the number of matches between interbreeding
  933. seta bot_interbreedbots "10" //Sets the number of bots used for goal fuzzy logic interbreeding.
  934. seta bot_interbreedchar "" //Sets the bot character to be used with goal fuzzy logic interbreeding.
  935. seta bot_minplayers "1" //Balances the number of players playing in a server by replacing players who disconnect with bots.
  936. seta bot_challenge "1" //Makes the bots slightly more challenging.
  937. seta bot_rocketjump "1" //Allows bots to rocket jump.
  938. seta bot_grapple "1" //Allow bots to use grappling hook.
  939. seta bot_report "0" //Debug command to get bots to report on what they are doing.
  940. seta bot_pause "1" //A debug command to pause bots.
  941. seta bot_nochat "1" //Disables bot chat.
  942. seta bot_fastchat "0" //Sets bot chat to be more frequent.
  943. seta bot_testclusters "0" //Used for testing of bot AI clusters.
  944. seta bot_testsolid "0" //Tests for solid areas in the AAS file.
  945. seta bot_testrchat "0" //Used to test bot reply chat.
  946. seta bot_testichat "0" //Used to test bot initial chat.
  947. seta bot_reloadcharacters "0" //Bot character file caching.
  948. seta bot_thinktime "8" //The time it takes for a bot to think about a move before making it.
  949. seta bot_saveroutingcache "0" //???
  950. seta bot_aasoptimize "1" //Optimizes the bot intelligence, if possible on the specific map.
  951. seta bot_forcewrite "0" //Force writing out of a new AAS file.
  952. seta bot_forcereachability "0" //Force recalculation of AAS reachabilities.
  953. seta bot_forceclustering "0" //Force recalculation of AAS clustering.
  954. seta bot_visualizejumppads "0" //Forces bots to visualise the default arch of a jump pad.
  955. seta bot_reachability "0" //Bot reachability calculation.
  956. seta bot_groundonly "0" //Shows areas that do not work with bots.
  957. seta bot_maxdebugpolys "2" //The maximum number of polygons available for visualizing things when debugging.
  958. seta bot_debug "1" //Debugging tools for various bot subsystems.
  959. seta bot_developer "1" //Enables developer mode for bots
  960. seta bot_enable "1" //Enable bots on your server.
  961.  
  962.  
  963. // ++++++++++++++++++++++++++ //
  964. // -[collision map settings]- //
  965. // ++++++++++++++++++++++++++ //
  966. seta cm_noCurves "0" //Enable the ability of the player bounding box to clip through curved surfaces.
  967. seta cm_noAreas "0" //Enable the ability of the player bounding box to respect curved surfaces.
  968. seta cm_playerCurveClip "1" //???
  969.  
  970.  
  971. // +++++++++++++++++++++++ //
  972. // -[game files settings]- //
  973. // +++++++++++++++++++++++ //
  974. seta fs_game "wolfcam-ql" //Sets the game directory.
  975. seta fs_basegame "" //Sets the directory under the paths where data comes from by default
  976. seta fs_basepath "C:\wolfcamql" //Sets base game root path.
  977. seta fs_debug "0" //File system debugging tool.
  978. seta fs_homepath "c:\wolfcamql" //Sets the path used for all write access, also the location where custom mods and content can be installed to.
  979.  
  980.  
  981. // +++++++++++++++++++++++++++++ //
  982. // -[server-side game settings]- //
  983. // +++++++++++++++++++++++++++++ //
  984. seta g_levelStartTime "" //???
  985. seta g_rankings "0" //???
  986. seta g_smoothClients "1" //Enables clients’ use of smooth clients on a server.
  987. seta g_proxMineTimeout "20000" //Time it takes for proximity mines to expire and explode.
  988. seta g_enableBreath "1" //Enables the drawing of ‘frosty’ breaths on player models to depict cold weather.
  989. seta g_enableDust "1" //Enables the dust affect by players running over ‘dusty’ floors.
  990. seta g_cubeTimeout "30" //Sets reset time for blue and red orbs.
  991. seta g_obeliskRespawnDelay "10" //Delay that occurs after an Obelisk is destroyed before a new one spawns.
  992. seta g_obeliskRegenAmount "15" //Amount of health an Obelisk regenerates at a time.
  993. seta g_obeliskRegenPeriod "1" //Obelisk delays between health regeneration.
  994. seta g_obeliskHealth "2500" //Maximum amount of health an Obelisk can have.
  995. seta g_listEntity "0" //Lists every entity on the map (like a cmd, not a cvar, so you have to reset it to 1 each time you want to list the entities).
  996. seta g_podiumDrop "80" //Sets the height of the podium in relation to the camera view.
  997. seta g_podiumDist "160" //Sets the distance of the podium from the camera.
  998. seta g_motd "WolfcamQL test server" //Sets message of the day string. Displayed using cl_motd.
  999. seta g_debugAlloc "0" //A server debugging tool that displays memory allocation.
  1000. seta g_debugDamage "0" //A server debugging tool that displays damage info by all clients, including health and armor.
  1001. seta g_debugMove "0" //A server debugging tool that displays client movement.
  1002. seta g_inactivity "0" //Sets the amount of time a player can be inactive for before being kicked from the server.
  1003. seta g_forcerespawn "20" //Number of seconds until a client is automatically respawned.
  1004. seta g_weaponTeamRespawn "30" //Respawn rate of weapons in team deathmatch.
  1005. seta g_weaponrespawn "5" //Respawn rate of weapons.
  1006. seta g_quadfactor "4" //Sets the damage/knockback multiplier for Quake Damage.
  1007. seta g_knockback "1000" //Amount of knock back general projectiles exert on players.
  1008. seta g_gravity "800" //Sets gravitational factor.
  1009. seta g_speed "320" //Player movement speed.
  1010. seta g_needpass "0" //Informs that clients are required to enter a password to join the server.
  1011. seta g_password "kitten_is_awesome" //Sets the server-side password for clients to use to join the server.
  1012. seta g_doWarmup "1" //Allows warm up rounds before matches begin.
  1013. seta g_synchronousClients "1" //Synchronises the client and the server.
  1014. seta g_restarted "0" //Toggles when a match is restarted and tells the game if a warmup round is needed (if applicable).
  1015. seta g_botsFile "" //Points to the bot control file for bot configurations.
  1016. seta g_arenasFile "" //Points to a file for a server map rotation list.
  1017. seta g_gametype "0" //Sets server game type to be set for next match.
  1018. seta g_redTeam "" //Sets the name of the red team for team games.
  1019. seta g_blueTeam "" //Sets the name of the blue team for team games.
  1020. seta g_spScores1 "" //Contains Single Player scores on skill level 1 (I Can Win).
  1021. seta g_spScores2 "" //Contains Single Player scores on skill level 2 (Bring It On).
  1022. seta g_spScores3 "" //Contains Single Player scores on skill level 3 (Hurt Me Plenty).
  1023. seta g_spScores4 "" //Contains Single Player scores on skill level 4 (Hardcore).
  1024. seta g_spScores5 "" //Contains Single Player scores on skill level 5 (Nightmare).
  1025. seta g_spAwards "" //Single Player awards variable.
  1026. seta g_spVideos "" //Contains the names of videos played during matches in Single Player.
  1027. seta g_spSkill "1337" //Sets Single Player skill level.
  1028. seta g_maxGameClients "8" //Sets maximum amount of players that are allowed to populate a server.
  1029. seta g_friendlyFire "0" //Allow damage to be inflicted between team mates.
  1030. seta g_teamAutoJoin "0" //Allows team auto-join on a server.
  1031. seta g_teamForceBalance "0" //Forces team balancing on a server.
  1032. seta g_warmup "5" //Sets the time (in seconds) in which it takes to progress from pre-game readied phase to match start.
  1033. seta g_log "games.txt" //Contains the filename that game data and statistics are written to.
  1034. seta g_logsync "1" //Enables logging to append to an existing file.
  1035. seta g_banIPs "" //Ban certain IP addresses from connecting to your server.
  1036. seta g_filterBan "1" //Allows/disallows only specified IP addresses (as per listip) to connect to the server.
  1037. seta g_allowVote "1" //Allows voting to take place in a server.
  1038. seta g_training "0" //Enables training mode, such as that of the skill placement match with Crash.
  1039.  
  1040.  
  1041. // +++++++++++++++++++++++++++++++++ //
  1042. // -[general input device settings]- //
  1043. // +++++++++++++++++++++++++++++++++ //
  1044. seta in_joystickDebug "0" //???
  1045. seta in_keyboardDebug "0" //A debugging tool that prints keypress input data to the console.
  1046. seta in_mouse "1" //Controls the in-game mouse input. Windows input: -1, disabled: 0, direct input: 1, raw input: 2.
  1047. seta in_nograb "0" //Developer input device tool for in Linux – allows an application break to occur without losing the mouse pointer.
  1048. seta in_joystick "0" //Allows the use of a joystick.
  1049. seta in_joystickThreshold "0.15" //???
  1050.  
  1051.  
  1052. // ++++++++++++++++++++++++ //
  1053. // -[mouse input settings]- //
  1054. // ++++++++++++++++++++++++ //
  1055. seta m_forward "0.01" //Sets the back and forward player movement speed in relation to mouse movement (applies to +strafe).
  1056. seta m_side "0.01" //Sets the left and right player movement speed in relation to mouse movement (applies to +strafe).
  1057. seta m_filter "1" //Enable/disable mouse smoothing (creates artificial mouse lag).
  1058.  
  1059.  
  1060. // ++++++++++++++++++++ //
  1061. // -[network settings]- //
  1062. // ++++++++++++++++++++ //
  1063. seta net_port6 "27960" //port to bind to using the ipv6 address.
  1064. seta net_port "27960" //Sets servers port number when there’s multiple clients on the same machine.
  1065. seta net_ip6 "::" //IPv6 address to bind to.
  1066. seta net_ip "0.0.0.0" //Holds the name or IP address of the local machine.
  1067. seta net_qport "0" //The mechanism that quake 3 uses to distinguish between clients running on the same machine or behind a buggy nat.
  1068. seta net_enabled "3" //Enable networking. Enable ipv4 networking: 1, enable ipv6 networking: 2, prioritise ipv6 over ipv4: 4, disable multicast support: 8.
  1069. seta net_mcast6addr "ff04::696f:7175:616b:6533" //Multicast address to use for scanning for ipv6 servers on LAN.
  1070. seta net_mcast6iface "0" //Enables the outgoing interface used for IPv6 multicast scanning on LAN.
  1071. seta net_socksEnabled "0" //Enables socks 5 network protocol.
  1072. seta net_socksServer "" //Sets the name or IP address of the socks server.
  1073. seta net_socksPort "1080" //Sets proxy and firewall port.
  1074. seta net_socksUsername "" //Sets the username for socks firewall supports. It does not support GSS-API authentication.
  1075. seta net_socksPassword "" //Sets password for socks network/firewall access.
  1076.  
  1077.  
  1078. // ++++++++++++++++++++++++ //
  1079. // -[server-side settings]- //
  1080. // ++++++++++++++++++++++++ //
  1081. seta sv_mapname "" //Display the name of the map active on the current server.
  1082. seta sv_mapChecksum "" //Contains the current map checksum for client/server matching.
  1083. seta sv_killserver "0" //Kills the server when set to 1.
  1084. seta sv_padPackets "0" //Prevents artificial lag.
  1085. seta sv_showloss "0" //Displays server packet loss.
  1086. seta sv_reconnectlimit "3" //Sets how many times a kicked player can reconnect.
  1087. seta sv_master1 "" //Used to circulate a list of public servers.
  1088. seta sv_master2 "" //Used to circulate a list of public servers.
  1089. seta sv_master3 "" //Used to circulate a list of public servers.
  1090. seta sv_master4 "" //Used to circulate a list of public servers.
  1091. seta sv_master5 "" //Used to circulate a list of public servers.
  1092. seta sv_allowDownload "1" //Allow the server to send required files to clients that don't have these files.
  1093. seta sv_zombietime "2" //The time in which a player can be frozen before getting kicked.
  1094. seta sv_timeout "0" //Amount of time (in seconds) required to consider an inactive client as disconnected.
  1095. seta sv_fps "125" //Sets the maximum frames per second a server sends to clients.
  1096. seta sv_privatePassword "" //Password that allows you to take up a private slot on a server.
  1097. seta sv_referencedPakNames "" //Holds referenced pk3 file names that the server is using, and sends the info to clients in order for the clients to load the identical files.
  1098. seta sv_referencedPaks "" //Holds checksums of all referenced pk3 files the server is using, and sends the info to clients in order for the clients to load the identical files.
  1099. seta sv_pakNames "" //Holds pk3 file names that the server is using, and sends the info to clients in order for the clients to load the identical files.
  1100. seta sv_paks "" //Holds checksums of pk3 files the server is using, and sends the info to clients in order for the clients to load the identical files.
  1101. seta sv_voip "1" //Enable Voice Over IP.
  1102. seta sv_pure "0" //Enables pure server (disallows native DLL loading etc.).
  1103. seta sv_serverid "1337" //Sets server ID.
  1104. seta sv_privateClients "4" //Amount of slots reserved for private players.
  1105. seta sv_keywords "" //Search string entered in the internet connection window.
  1106. seta sv_running "0" //Tells the game whether a local server is currently running.
  1107. seta sv_packetdelay "0" //Sets how many milliseconds to wait before sending packets to clients.
  1108. seta sv_paused "0" //Automatically toggled when the server is paused.
  1109. seta sv_hostname "Cat Burners" //The server host name.
  1110. seta sv_maxclients "8" //Maximum amount of clients that can connect to the server at the same time.
  1111. seta sv_minRate "0" //The minimum number of bytes per second that clients can have on the server without getting kicked.
  1112. seta sv_maxRate "0" //The maximum number of bytes per second that clients can have on the server without getting kicked.
  1113. seta sv_minPing "0" //The minimum ping that clients can have on the server without getting kicked.
  1114. seta sv_maxPing "0" //The maximum ping that clients can have on the server without getting kicked.
  1115. seta sv_floodProtect "0" //Allows server flood protection.
  1116. seta sv_dlURL "" //Sets the URL to download any pk3s referenced by the server that the client doesn't have.
  1117. seta sv_lanForceRate "1" //Forces client rate limit on LAN.
  1118. seta sv_strictAuth "0" //Checks the CD key of clients connecting to the server.
  1119. seta sv_banFile "" //Sets the file used to store banned clients.
  1120. seta sv_cheats "1" //Enables cheats on the server.
  1121.  
  1122.  
  1123. // +++++++++++++++++++++++++++ //
  1124. // -[user interface settings]- //
  1125. // +++++++++++++++++++++++++++ //
  1126. seta ui_singlePlayerActive "0" //???
  1127. seta ui_ioq3 "1" //???
  1128. seta ui_cdkeychecked "0" //???
  1129. seta ui_spSelection "" //???
  1130. seta ui_ffa_fraglimit "20" //???
  1131. seta ui_ffa_timelimit "0" //???
  1132. seta ui_tourney_fraglimit "0" //???
  1133. seta ui_tourney_timelimit "15" //???
  1134. seta ui_team_fraglimit "0" //???
  1135. seta ui_team_timelimit "20" //???
  1136. seta ui_team_friendly "1" //???
  1137. seta ui_ctf_capturelimit "8" //???
  1138. seta ui_ctf_timelimit "30" //???
  1139. seta ui_ctf_friendly "0" //???
  1140. seta ui_browserMaster "0" //???
  1141. seta ui_browserGameType "0" //???
  1142. seta ui_browserSortKey "4" //???
  1143. seta ui_browserShowFull "1" //???
  1144. seta ui_browserShowEmpty "1" //???
  1145. seta ui_recordSPDemo "0" //???
  1146. seta ui_recordSPDemoName "" //???
  1147. seta ui_smallFont "0.25" //???
  1148. seta ui_bigFont "0.5" //???
  1149.  
  1150.  
  1151. // ++++++++++++++++++++++++++++ //
  1152. // -[virtual machine settings]- //
  1153. // ++++++++++++++++++++++++++++ //
  1154. seta vm_cgame "0" //???
  1155. seta vm_game "0" //???
  1156. seta vm_ui "0" //???
  1157.  
  1158.  
  1159. // ++++++++++++++++++++ //
  1160. // -[wolfcam settings]- //
  1161. // ++++++++++++++++++++ //
  1162. seta wolfcam_hoverTime "2000" //???
  1163. seta wolfcam_switchMode "0" //???
  1164. seta wolfcam_fixedViewAngles "0" //???
  1165. seta wolfcam_drawFollowing "0" //Draw the name of the player you're following with /follow. Normal: 1, highlight name: 2.
  1166. seta wolfcam_drawFollowingOnlyName "1" //Only show the player name when wolfcam_drawFollowing 1-2.
  1167.  
  1168.  
  1169.  
  1170.  
  1171. // ------------- //
  1172. // END OF CONFIG //
  1173. // ------------- //
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