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Lukas17

Untitled

Mar 3rd, 2018
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  1. --[[
  2. Objects Skipped: 85
  3. Script: 85
  4. --]]
  5.  
  6. local kirbycadens_dance_floor = Instance.new("Model")
  7. local N1 = Instance.new("Part")
  8. local model = Instance.new("Model", kirbycadens_dance_floor)
  9. local N1_2 = Instance.new("Part")
  10. local N1_3 = Instance.new("Part")
  11. local N1_4 = Instance.new("Part")
  12. local N1_5 = Instance.new("Part")
  13. local N1_6 = Instance.new("Part")
  14. local N1_7 = Instance.new("Part")
  15. local N1_8 = Instance.new("Part")
  16. local N1_9 = Instance.new("Part")
  17. local N1_10 = Instance.new("Part")
  18. local N1_11 = Instance.new("Part")
  19. local N1_12 = Instance.new("Part")
  20. local N1_13 = Instance.new("Part")
  21. local N1_14 = Instance.new("Part")
  22. local N1_15 = Instance.new("Part")
  23. local N1_16 = Instance.new("Part")
  24. local N1_17 = Instance.new("Part")
  25. local N1_18 = Instance.new("Part")
  26. local N1_19 = Instance.new("Part")
  27. local N1_20 = Instance.new("Part")
  28. local N1_21 = Instance.new("Part")
  29. local N1_22 = Instance.new("Part")
  30. local N1_23 = Instance.new("Part")
  31. local N1_24 = Instance.new("Part")
  32. local N1_25 = Instance.new("Part")
  33. local N1_26 = Instance.new("Part")
  34. local N1_27 = Instance.new("Part")
  35. local N1_28 = Instance.new("Part")
  36. local N1_29 = Instance.new("Part")
  37. local N1_30 = Instance.new("Part")
  38. local N1_31 = Instance.new("Part")
  39. local N1_32 = Instance.new("Part")
  40. local N1_33 = Instance.new("Part")
  41. local N1_34 = Instance.new("Part")
  42. local N1_35 = Instance.new("Part")
  43. local N1_36 = Instance.new("Part")
  44. local fire = Instance.new("Fire")
  45. local N1_37 = Instance.new("Part")
  46. local fire_2 = Instance.new("Fire")
  47. local N1_38 = Instance.new("Part")
  48. local N1_39 = Instance.new("Part")
  49. local fire_3 = Instance.new("Fire")
  50. local N1_40 = Instance.new("Part")
  51. local N1_41 = Instance.new("Part")
  52. local N1_42 = Instance.new("Part")
  53. local N1_43 = Instance.new("Part")
  54. local N1_44 = Instance.new("Part")
  55. local N1_45 = Instance.new("Part")
  56. local N1_46 = Instance.new("Part")
  57.  
  58. kirbycadens_dance_floor.Name = "Kirbycaden's Dance floor"
  59. kirbycadens_dance_floor.Parent = workspace
  60. N1.Anchored = true
  61. N1.Size = Vector3.new(2, 0.8, 44)
  62. N1.BottomSurface = Enum.SurfaceType.Smooth
  63. N1.Orientation = Vector3.new(0, -180, 0)
  64. N1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  65. N1.Name = "1"
  66. N1.TopSurface = Enum.SurfaceType.Smooth
  67. N1.BrickColor = BrickColor.new("Really black")
  68. N1.Parent = kirbycadens_dance_floor
  69. N1.CFrame = CFrame.new(-68.9, 0.4, -16.7) * CFrame.Angles(3.142, 0, -3.142)
  70. N1_2.Anchored = true
  71. N1_2.Size = Vector3.new(4, 0.4, 2)
  72. N1_2.BottomSurface = Enum.SurfaceType.Smooth
  73. N1_2.Orientation = Vector3.new(0, -180, 0)
  74. N1_2.Color = Color3.new(0, 1, 0)
  75. N1_2.Name = "1"
  76. N1_2.BrickColor = BrickColor.new("Lime green")
  77. N1_2.Transparency = 0.8
  78. N1_2.TopSurface = Enum.SurfaceType.Smooth
  79. N1_2.Parent = model
  80. N1_2.CFrame = CFrame.new(-89.9, 0.6, -13.7) * CFrame.Angles(3.142, 0, -3.142)
  81. N1_3.Anchored = true
  82. N1_3.Size = Vector3.new(20, 0.4, 2)
  83. N1_3.BottomSurface = Enum.SurfaceType.Smooth
  84. N1_3.Orientation = Vector3.new(0, -180, 0)
  85. N1_3.Color = Color3.new(0, 1, 0)
  86. N1_3.Name = "1"
  87. N1_3.BrickColor = BrickColor.new("Lime green")
  88. N1_3.Transparency = 0.4
  89. N1_3.TopSurface = Enum.SurfaceType.Smooth
  90. N1_3.Parent = model
  91. N1_3.CFrame = CFrame.new(-89.9, 0.6, -5.7) * CFrame.Angles(3.142, 0, -3.142)
  92. N1_4.Anchored = true
  93. N1_4.Size = Vector3.new(16, 0.4, 2)
  94. N1_4.BrickColor = BrickColor.new("Lime green")
  95. N1_4.BottomSurface = Enum.SurfaceType.Smooth
  96. N1_4.Color = Color3.new(0, 1, 0)
  97. N1_4.Name = "1"
  98. N1_4.TopSurface = Enum.SurfaceType.Smooth
  99. N1_4.Transparency = 0.6
  100. N1_4.Parent = model
  101. N1_4.CFrame = CFrame.new(-91.9, 0.6, -23.7)
  102. N1_5.Anchored = true
  103. N1_5.Size = Vector3.new(32, 0.4, 2)
  104. N1_5.BottomSurface = Enum.SurfaceType.Smooth
  105. N1_5.Orientation = Vector3.new(0, 90, 0)
  106. N1_5.Color = Color3.new(0, 1, 0)
  107. N1_5.Name = "1"
  108. N1_5.BrickColor = BrickColor.new("Lime green")
  109. N1_5.Transparency = 0.1
  110. N1_5.TopSurface = Enum.SurfaceType.Smooth
  111. N1_5.Parent = model
  112. N1_5.CFrame = CFrame.new(-74.9, 0.6, -16.7) * CFrame.Angles(0, 1.571, 0)
  113. N1_6.Anchored = true
  114. N1_6.Size = Vector3.new(20, 0.4, 2)
  115. N1_6.BottomSurface = Enum.SurfaceType.Smooth
  116. N1_6.Orientation = Vector3.new(0, 90, 0)
  117. N1_6.Color = Color3.new(0, 1, 0)
  118. N1_6.Name = "1"
  119. N1_6.BrickColor = BrickColor.new("Lime green")
  120. N1_6.Transparency = 0.4
  121. N1_6.TopSurface = Enum.SurfaceType.Smooth
  122. N1_6.Parent = model
  123. N1_6.CFrame = CFrame.new(-80.9, 0.6, -16.7) * CFrame.Angles(0, 1.571, 0)
  124. N1_7.Anchored = true
  125. N1_7.Size = Vector3.new(28, 0.4, 2)
  126. N1_7.BottomSurface = Enum.SurfaceType.Smooth
  127. N1_7.Orientation = Vector3.new(0, 90, 0)
  128. N1_7.Color = Color3.new(0, 1, 0)
  129. N1_7.Name = "1"
  130. N1_7.BrickColor = BrickColor.new("Lime green")
  131. N1_7.Transparency = 0.3
  132. N1_7.TopSurface = Enum.SurfaceType.Smooth
  133. N1_7.Parent = model
  134. N1_7.CFrame = CFrame.new(-76.9, 0.6, -16.7) * CFrame.Angles(0, 1.571, 0)
  135. N1_8.Anchored = true
  136. N1_8.Size = Vector3.new(4, 0.4, 2)
  137. N1_8.BottomSurface = Enum.SurfaceType.Smooth
  138. N1_8.Orientation = Vector3.new(0, 90, 0)
  139. N1_8.Color = Color3.new(0, 1, 0)
  140. N1_8.Name = "1"
  141. N1_8.BrickColor = BrickColor.new("Lime green")
  142. N1_8.Transparency = 0.8
  143. N1_8.TopSurface = Enum.SurfaceType.Smooth
  144. N1_8.Parent = model
  145. N1_8.CFrame = CFrame.new(-88.9, 0.6, -16.7) * CFrame.Angles(0, 1.571, 0)
  146. N1_9.Anchored = true
  147. N1_9.Size = Vector3.new(8, 0.4, 2)
  148. N1_9.BottomSurface = Enum.SurfaceType.Smooth
  149. N1_9.Orientation = Vector3.new(0, 90, 0)
  150. N1_9.Color = Color3.new(0, 1, 0)
  151. N1_9.Name = "1"
  152. N1_9.BrickColor = BrickColor.new("Lime green")
  153. N1_9.Transparency = 0.8
  154. N1_9.TopSurface = Enum.SurfaceType.Smooth
  155. N1_9.Parent = model
  156. N1_9.CFrame = CFrame.new(-86.9, 0.6, -16.7) * CFrame.Angles(0, 1.571, 0)
  157. N1_10.Anchored = true
  158. N1_10.Size = Vector3.new(12, 0.4, 2)
  159. N1_10.BottomSurface = Enum.SurfaceType.Smooth
  160. N1_10.Orientation = Vector3.new(0, 90, 0)
  161. N1_10.Color = Color3.new(0, 1, 0)
  162. N1_10.Name = "1"
  163. N1_10.BrickColor = BrickColor.new("Lime green")
  164. N1_10.Transparency = 0.7
  165. N1_10.TopSurface = Enum.SurfaceType.Smooth
  166. N1_10.Parent = model
  167. N1_10.CFrame = CFrame.new(-84.9, 0.6, -16.7) * CFrame.Angles(0, 1.571, 0)
  168. N1_11.Anchored = true
  169. N1_11.Size = Vector3.new(16, 0.4, 2)
  170. N1_11.BottomSurface = Enum.SurfaceType.Smooth
  171. N1_11.Orientation = Vector3.new(0, 90, 0)
  172. N1_11.Color = Color3.new(0, 1, 0)
  173. N1_11.Name = "1"
  174. N1_11.BrickColor = BrickColor.new("Lime green")
  175. N1_11.Transparency = 0.6
  176. N1_11.TopSurface = Enum.SurfaceType.Smooth
  177. N1_11.Parent = model
  178. N1_11.CFrame = CFrame.new(-82.9, 0.6, -16.7) * CFrame.Angles(0, 1.571, 0)
  179. N1_12.Anchored = true
  180. N1_12.Size = Vector3.new(2, 0.4, 2)
  181. N1_12.BottomSurface = Enum.SurfaceType.Smooth
  182. N1_12.Orientation = Vector3.new(0, 90, 0)
  183. N1_12.Color = Color3.new(0, 1, 0)
  184. N1_12.Name = "1"
  185. N1_12.BrickColor = BrickColor.new("Lime green")
  186. N1_12.Transparency = 0.9
  187. N1_12.TopSurface = Enum.SurfaceType.Smooth
  188. N1_12.Parent = model
  189. N1_12.CFrame = CFrame.new(-90.9, 0.6, -15.7) * CFrame.Angles(0, 1.571, 0)
  190. N1_13.Anchored = true
  191. N1_13.Size = Vector3.new(24, 0.4, 2)
  192. N1_13.BottomSurface = Enum.SurfaceType.Smooth
  193. N1_13.Orientation = Vector3.new(0, 90, 0)
  194. N1_13.Color = Color3.new(0, 1, 0)
  195. N1_13.Name = "1"
  196. N1_13.BrickColor = BrickColor.new("Lime green")
  197. N1_13.Transparency = 0.4
  198. N1_13.TopSurface = Enum.SurfaceType.Smooth
  199. N1_13.Parent = model
  200. N1_13.CFrame = CFrame.new(-78.9, 0.6, -16.7) * CFrame.Angles(0, 1.571, 0)
  201. N1_14.Anchored = true
  202. N1_14.Size = Vector3.new(28, 0.4, 2)
  203. N1_14.BottomSurface = Enum.SurfaceType.Smooth
  204. N1_14.Orientation = Vector3.new(0, -180, 0)
  205. N1_14.Color = Color3.new(0, 1, 0)
  206. N1_14.Name = "1"
  207. N1_14.BrickColor = BrickColor.new("Lime green")
  208. N1_14.Transparency = 0.3
  209. N1_14.TopSurface = Enum.SurfaceType.Smooth
  210. N1_14.Parent = model
  211. N1_14.CFrame = CFrame.new(-89.9, 0.6, -1.7) * CFrame.Angles(3.142, 0, -3.142)
  212. N1_15.Anchored = true
  213. N1_15.Size = Vector3.new(40, 0.4, 2)
  214. N1_15.BottomSurface = Enum.SurfaceType.Smooth
  215. N1_15.Orientation = Vector3.new(0, 90, 0)
  216. N1_15.Color = Color3.new(0, 1, 0)
  217. N1_15.Name = "1"
  218. N1_15.BrickColor = BrickColor.new("Lime green")
  219. N1_15.Transparency = 1
  220. N1_15.TopSurface = Enum.SurfaceType.Smooth
  221. N1_15.Parent = model
  222. N1_15.CFrame = CFrame.new(-70.9, 0.6, -16.7) * CFrame.Angles(0, 1.571, 0)
  223. N1_16.Anchored = true
  224. N1_16.Size = Vector3.new(36, 0.4, 2)
  225. N1_16.BottomSurface = Enum.SurfaceType.Smooth
  226. N1_16.Orientation = Vector3.new(0, 90, 0)
  227. N1_16.Color = Color3.new(0, 1, 0)
  228. N1_16.Name = "1"
  229. N1_16.TopSurface = Enum.SurfaceType.Smooth
  230. N1_16.BrickColor = BrickColor.new("Lime green")
  231. N1_16.Parent = model
  232. N1_16.CFrame = CFrame.new(-72.9, 0.6, -16.7) * CFrame.Angles(0, 1.571, 0)
  233. N1_17.Anchored = true
  234. N1_17.Size = Vector3.new(28, 0.4, 2)
  235. N1_17.BottomSurface = Enum.SurfaceType.Smooth
  236. N1_17.Orientation = Vector3.new(0, -180, 0)
  237. N1_17.Color = Color3.new(0, 1, 0)
  238. N1_17.Name = "1"
  239. N1_17.BrickColor = BrickColor.new("Lime green")
  240. N1_17.Transparency = 0.3
  241. N1_17.TopSurface = Enum.SurfaceType.Smooth
  242. N1_17.Parent = model
  243. N1_17.CFrame = CFrame.new(-91.9, 0.6, -29.7) * CFrame.Angles(3.142, 0, -3.142)
  244. N1_18.Anchored = true
  245. N1_18.Size = Vector3.new(12, 0.4, 2)
  246. N1_18.BottomSurface = Enum.SurfaceType.Smooth
  247. N1_18.Orientation = Vector3.new(0, -180, 0)
  248. N1_18.Color = Color3.new(0, 1, 0)
  249. N1_18.Name = "1"
  250. N1_18.BrickColor = BrickColor.new("Lime green")
  251. N1_18.Transparency = 0.7
  252. N1_18.TopSurface = Enum.SurfaceType.Smooth
  253. N1_18.Parent = model
  254. N1_18.CFrame = CFrame.new(-91.9, 0.6, -21.7) * CFrame.Angles(3.142, 0, -3.142)
  255. N1_19.Anchored = true
  256. N1_19.Size = Vector3.new(12, 0.4, 2)
  257. N1_19.BottomSurface = Enum.SurfaceType.Smooth
  258. N1_19.Orientation = Vector3.new(0, 90, 0)
  259. N1_19.Color = Color3.new(0, 1, 0)
  260. N1_19.Name = "1"
  261. N1_19.BrickColor = BrickColor.new("Lime green")
  262. N1_19.Transparency = 0.7
  263. N1_19.TopSurface = Enum.SurfaceType.Smooth
  264. N1_19.Parent = model
  265. N1_19.CFrame = CFrame.new(-96.9, 0.6, -14.7) * CFrame.Angles(0, 1.571, 0)
  266. N1_20.Anchored = true
  267. N1_20.Size = Vector3.new(24, 0.4, 2)
  268. N1_20.BottomSurface = Enum.SurfaceType.Smooth
  269. N1_20.Orientation = Vector3.new(0, -180, 0)
  270. N1_20.Color = Color3.new(0, 1, 0)
  271. N1_20.Name = "1"
  272. N1_20.BrickColor = BrickColor.new("Lime green")
  273. N1_20.Transparency = 0.4
  274. N1_20.TopSurface = Enum.SurfaceType.Smooth
  275. N1_20.Parent = model
  276. N1_20.CFrame = CFrame.new(-89.9, 0.6, -3.7) * CFrame.Angles(3.142, 0, -3.142)
  277. N1_21.Anchored = true
  278. N1_21.Size = Vector3.new(12, 0.4, 2)
  279. N1_21.BottomSurface = Enum.SurfaceType.Smooth
  280. N1_21.Orientation = Vector3.new(0, -180, 0)
  281. N1_21.Color = Color3.new(0, 1, 0)
  282. N1_21.Name = "1"
  283. N1_21.BrickColor = BrickColor.new("Lime green")
  284. N1_21.Transparency = 0.7
  285. N1_21.TopSurface = Enum.SurfaceType.Smooth
  286. N1_21.Parent = model
  287. N1_21.CFrame = CFrame.new(-89.9, 0.6, -9.7) * CFrame.Angles(3.142, 0, -3.142)
  288. N1_22.Anchored = true
  289. N1_22.Size = Vector3.new(32, 0.4, 2)
  290. N1_22.BottomSurface = Enum.SurfaceType.Smooth
  291. N1_22.Orientation = Vector3.new(0, -180, 0)
  292. N1_22.Color = Color3.new(0, 1, 0)
  293. N1_22.Name = "1"
  294. N1_22.BrickColor = BrickColor.new("Lime green")
  295. N1_22.Transparency = 0.1
  296. N1_22.TopSurface = Enum.SurfaceType.Smooth
  297. N1_22.Parent = model
  298. N1_22.CFrame = CFrame.new(-89.9, 0.6, 0.3) * CFrame.Angles(3.142, 0, -3.142)
  299. N1_23.Anchored = true
  300. N1_23.Size = Vector3.new(8, 0.4, 2)
  301. N1_23.BottomSurface = Enum.SurfaceType.Smooth
  302. N1_23.Orientation = Vector3.new(0, 90, 0)
  303. N1_23.Color = Color3.new(0, 1, 0)
  304. N1_23.Name = "1"
  305. N1_23.BrickColor = BrickColor.new("Lime green")
  306. N1_23.Transparency = 0.8
  307. N1_23.TopSurface = Enum.SurfaceType.Smooth
  308. N1_23.Parent = model
  309. N1_23.CFrame = CFrame.new(-94.9, 0.6, -14.7) * CFrame.Angles(0, 1.571, 0)
  310. N1_24.Anchored = true
  311. N1_24.Size = Vector3.new(8, 0.4, 2)
  312. N1_24.BottomSurface = Enum.SurfaceType.Smooth
  313. N1_24.Orientation = Vector3.new(0, -180, 0)
  314. N1_24.Color = Color3.new(0, 1, 0)
  315. N1_24.Name = "1"
  316. N1_24.BrickColor = BrickColor.new("Lime green")
  317. N1_24.Transparency = 0.8
  318. N1_24.TopSurface = Enum.SurfaceType.Smooth
  319. N1_24.Parent = model
  320. N1_24.CFrame = CFrame.new(-89.9, 0.6, -11.7) * CFrame.Angles(3.142, 0, -3.142)
  321. N1_25.Anchored = true
  322. N1_25.Size = Vector3.new(4, 0.4, 2)
  323. N1_25.BottomSurface = Enum.SurfaceType.Smooth
  324. N1_25.Orientation = Vector3.new(0, 90, 0)
  325. N1_25.Color = Color3.new(0, 1, 0)
  326. N1_25.Name = "1"
  327. N1_25.BrickColor = BrickColor.new("Lime green")
  328. N1_25.Transparency = 0.8
  329. N1_25.TopSurface = Enum.SurfaceType.Smooth
  330. N1_25.Parent = model
  331. N1_25.CFrame = CFrame.new(-92.9, 0.6, -14.7) * CFrame.Angles(0, 1.571, 0)
  332. N1_26.Anchored = true
  333. N1_26.Size = Vector3.new(4, 0.4, 2)
  334. N1_26.BottomSurface = Enum.SurfaceType.Smooth
  335. N1_26.Orientation = Vector3.new(0, -180, 0)
  336. N1_26.Color = Color3.new(0, 1, 0)
  337. N1_26.Name = "1"
  338. N1_26.BrickColor = BrickColor.new("Lime green")
  339. N1_26.Transparency = 0.8
  340. N1_26.TopSurface = Enum.SurfaceType.Smooth
  341. N1_26.Parent = model
  342. N1_26.CFrame = CFrame.new(-91.9, 0.6, -17.7) * CFrame.Angles(3.142, 0, -3.142)
  343. N1_27.Anchored = true
  344. N1_27.Size = Vector3.new(8, 0.4, 2)
  345. N1_27.BottomSurface = Enum.SurfaceType.Smooth
  346. N1_27.Orientation = Vector3.new(0, -180, 0)
  347. N1_27.Color = Color3.new(0, 1, 0)
  348. N1_27.Name = "1"
  349. N1_27.BrickColor = BrickColor.new("Lime green")
  350. N1_27.Transparency = 0.8
  351. N1_27.TopSurface = Enum.SurfaceType.Smooth
  352. N1_27.Parent = model
  353. N1_27.CFrame = CFrame.new(-91.9, 0.6, -19.7) * CFrame.Angles(3.142, 0, -3.142)
  354. N1_28.Anchored = true
  355. N1_28.Size = Vector3.new(20, 0.4, 2)
  356. N1_28.BottomSurface = Enum.SurfaceType.Smooth
  357. N1_28.Orientation = Vector3.new(0, 90, 0)
  358. N1_28.Color = Color3.new(0, 1, 0)
  359. N1_28.Name = "1"
  360. N1_28.BrickColor = BrickColor.new("Lime green")
  361. N1_28.Transparency = 0.4
  362. N1_28.TopSurface = Enum.SurfaceType.Smooth
  363. N1_28.Parent = model
  364. N1_28.CFrame = CFrame.new(-100.9, 0.6, -14.7) * CFrame.Angles(0, 1.571, 0)
  365. N1_29.Anchored = true
  366. N1_29.Size = Vector3.new(24, 0.4, 2)
  367. N1_29.BottomSurface = Enum.SurfaceType.Smooth
  368. N1_29.Orientation = Vector3.new(0, -180, 0)
  369. N1_29.Color = Color3.new(0, 1, 0)
  370. N1_29.Name = "1"
  371. N1_29.BrickColor = BrickColor.new("Lime green")
  372. N1_29.Transparency = 0.4
  373. N1_29.TopSurface = Enum.SurfaceType.Smooth
  374. N1_29.Parent = model
  375. N1_29.CFrame = CFrame.new(-91.9, 0.6, -27.7) * CFrame.Angles(3.142, 0, -3.142)
  376. N1_30.Anchored = true
  377. N1_30.Size = Vector3.new(20, 0.4, 2)
  378. N1_30.BottomSurface = Enum.SurfaceType.Smooth
  379. N1_30.Orientation = Vector3.new(0, -180, 0)
  380. N1_30.Color = Color3.new(0, 1, 0)
  381. N1_30.Name = "1"
  382. N1_30.BrickColor = BrickColor.new("Lime green")
  383. N1_30.Transparency = 0.4
  384. N1_30.TopSurface = Enum.SurfaceType.Smooth
  385. N1_30.Parent = model
  386. N1_30.CFrame = CFrame.new(-91.9, 0.6, -25.7) * CFrame.Angles(3.142, 0, -3.142)
  387. N1_31.Anchored = true
  388. N1_31.Size = Vector3.new(16, 0.4, 2)
  389. N1_31.BottomSurface = Enum.SurfaceType.Smooth
  390. N1_31.Orientation = Vector3.new(0, 90, 0)
  391. N1_31.Color = Color3.new(0, 1, 0)
  392. N1_31.Name = "1"
  393. N1_31.BrickColor = BrickColor.new("Lime green")
  394. N1_31.Transparency = 0.6
  395. N1_31.TopSurface = Enum.SurfaceType.Smooth
  396. N1_31.Parent = model
  397. N1_31.CFrame = CFrame.new(-98.9, 0.6, -14.7) * CFrame.Angles(0, 1.571, 0)
  398. N1_32.Anchored = true
  399. N1_32.Size = Vector3.new(16, 0.4, 2)
  400. N1_32.BrickColor = BrickColor.new("Lime green")
  401. N1_32.BottomSurface = Enum.SurfaceType.Smooth
  402. N1_32.Color = Color3.new(0, 1, 0)
  403. N1_32.Name = "1"
  404. N1_32.TopSurface = Enum.SurfaceType.Smooth
  405. N1_32.Transparency = 0.6
  406. N1_32.Parent = model
  407. N1_32.CFrame = CFrame.new(-89.9, 0.6, -7.7)
  408. N1_33.Anchored = true
  409. N1_33.Size = Vector3.new(36, 0.4, 2)
  410. N1_33.BottomSurface = Enum.SurfaceType.Smooth
  411. N1_33.Orientation = Vector3.new(0, -180, 0)
  412. N1_33.Color = Color3.new(0, 1, 0)
  413. N1_33.Name = "1"
  414. N1_33.TopSurface = Enum.SurfaceType.Smooth
  415. N1_33.BrickColor = BrickColor.new("Lime green")
  416. N1_33.Parent = model
  417. N1_33.CFrame = CFrame.new(-89.9, 0.6, 2.3) * CFrame.Angles(3.142, 0, -3.142)
  418. N1_34.Anchored = true
  419. N1_34.Size = Vector3.new(40, 0.4, 2)
  420. N1_34.BottomSurface = Enum.SurfaceType.Smooth
  421. N1_34.Orientation = Vector3.new(0, -180, 0)
  422. N1_34.Color = Color3.new(0, 1, 0)
  423. N1_34.Name = "1"
  424. N1_34.BrickColor = BrickColor.new("Lime green")
  425. N1_34.Transparency = 1
  426. N1_34.TopSurface = Enum.SurfaceType.Smooth
  427. N1_34.Parent = model
  428. N1_34.CFrame = CFrame.new(-89.9, 0.6, 4.3) * CFrame.Angles(3.142, 0, -3.142)
  429. N1_35.Anchored = true
  430. N1_35.Size = Vector3.new(24, 0.4, 2)
  431. N1_35.BottomSurface = Enum.SurfaceType.Smooth
  432. N1_35.Orientation = Vector3.new(0, 90, 0)
  433. N1_35.Color = Color3.new(0, 1, 0)
  434. N1_35.Name = "1"
  435. N1_35.BrickColor = BrickColor.new("Lime green")
  436. N1_35.Transparency = 0.4
  437. N1_35.TopSurface = Enum.SurfaceType.Smooth
  438. N1_35.Parent = model
  439. N1_35.CFrame = CFrame.new(-102.9, 0.6, -14.7) * CFrame.Angles(0, 1.571, 0)
  440. N1_36.Anchored = true
  441. N1_36.Size = Vector3.new(32, 0.4, 2)
  442. N1_36.BottomSurface = Enum.SurfaceType.Smooth
  443. N1_36.Orientation = Vector3.new(0, -180, 0)
  444. N1_36.Color = Color3.new(0, 1, 0)
  445. N1_36.Name = "1"
  446. N1_36.BrickColor = BrickColor.new("Lime green")
  447. N1_36.Transparency = 0.1
  448. N1_36.TopSurface = Enum.SurfaceType.Smooth
  449. N1_36.Parent = model
  450. N1_36.CFrame = CFrame.new(-91.9, 0.6, -31.7) * CFrame.Angles(3.142, 0, -3.142)
  451. fire.Enabled = false
  452. fire.SecondaryColor = Color3.new(1, 1, 1)
  453. fire.Color = Color3.new(0, 0, 1)
  454. fire.Heat = 25
  455. fire.Size = 30
  456. fire.Parent = N1_36
  457. N1_37.Anchored = true
  458. N1_37.Size = Vector3.new(40, 0.4, 2)
  459. N1_37.BottomSurface = Enum.SurfaceType.Smooth
  460. N1_37.Orientation = Vector3.new(0, -180, 0)
  461. N1_37.Color = Color3.new(0, 1, 0)
  462. N1_37.Name = "1"
  463. N1_37.BrickColor = BrickColor.new("Lime green")
  464. N1_37.Transparency = 1
  465. N1_37.TopSurface = Enum.SurfaceType.Smooth
  466. N1_37.Parent = model
  467. N1_37.CFrame = CFrame.new(-91.9, 0.6, -35.7) * CFrame.Angles(3.142, 0, -3.142)
  468. fire_2.Enabled = false
  469. fire_2.SecondaryColor = Color3.new(1, 1, 1)
  470. fire_2.Color = Color3.new(0, 0, 1)
  471. fire_2.Heat = 25
  472. fire_2.Size = 30
  473. fire_2.Parent = N1_37
  474. N1_38.Anchored = true
  475. N1_38.Size = Vector3.new(32, 0.4, 2)
  476. N1_38.BottomSurface = Enum.SurfaceType.Smooth
  477. N1_38.Orientation = Vector3.new(0, 90, 0)
  478. N1_38.Color = Color3.new(0, 1, 0)
  479. N1_38.Name = "1"
  480. N1_38.BrickColor = BrickColor.new("Lime green")
  481. N1_38.Transparency = 0.1
  482. N1_38.TopSurface = Enum.SurfaceType.Smooth
  483. N1_38.Parent = model
  484. N1_38.CFrame = CFrame.new(-106.9, 0.6, -14.7) * CFrame.Angles(0, 1.571, 0)
  485. N1_39.Anchored = true
  486. N1_39.Size = Vector3.new(36, 0.4, 2)
  487. N1_39.BottomSurface = Enum.SurfaceType.Smooth
  488. N1_39.Orientation = Vector3.new(0, -180, 0)
  489. N1_39.Color = Color3.new(0, 1, 0)
  490. N1_39.Name = "1"
  491. N1_39.TopSurface = Enum.SurfaceType.Smooth
  492. N1_39.BrickColor = BrickColor.new("Lime green")
  493. N1_39.Parent = model
  494. N1_39.CFrame = CFrame.new(-91.9, 0.6, -33.7) * CFrame.Angles(3.142, 0, -3.142)
  495. fire_3.Enabled = false
  496. fire_3.SecondaryColor = Color3.new(1, 1, 1)
  497. fire_3.Color = Color3.new(0, 0, 1)
  498. fire_3.Heat = 25
  499. fire_3.Size = 30
  500. fire_3.Parent = N1_39
  501. N1_40.Anchored = true
  502. N1_40.Size = Vector3.new(40, 0.4, 2)
  503. N1_40.BottomSurface = Enum.SurfaceType.Smooth
  504. N1_40.Orientation = Vector3.new(0, 90, 0)
  505. N1_40.Color = Color3.new(0, 1, 0)
  506. N1_40.Name = "1"
  507. N1_40.BrickColor = BrickColor.new("Lime green")
  508. N1_40.Transparency = 1
  509. N1_40.TopSurface = Enum.SurfaceType.Smooth
  510. N1_40.Parent = model
  511. N1_40.CFrame = CFrame.new(-110.9, 0.6, -14.7) * CFrame.Angles(0, 1.571, 0)
  512. N1_41.Anchored = true
  513. N1_41.Size = Vector3.new(36, 0.4, 2)
  514. N1_41.BottomSurface = Enum.SurfaceType.Smooth
  515. N1_41.Orientation = Vector3.new(0, 90, 0)
  516. N1_41.Color = Color3.new(0, 1, 0)
  517. N1_41.Name = "1"
  518. N1_41.TopSurface = Enum.SurfaceType.Smooth
  519. N1_41.BrickColor = BrickColor.new("Lime green")
  520. N1_41.Parent = model
  521. N1_41.CFrame = CFrame.new(-108.9, 0.6, -14.7) * CFrame.Angles(0, 1.571, 0)
  522. N1_42.Anchored = true
  523. N1_42.Size = Vector3.new(28, 0.4, 2)
  524. N1_42.BottomSurface = Enum.SurfaceType.Smooth
  525. N1_42.Orientation = Vector3.new(0, 90, 0)
  526. N1_42.Color = Color3.new(0, 1, 0)
  527. N1_42.Name = "1"
  528. N1_42.BrickColor = BrickColor.new("Lime green")
  529. N1_42.Transparency = 0.3
  530. N1_42.TopSurface = Enum.SurfaceType.Smooth
  531. N1_42.Parent = model
  532. N1_42.CFrame = CFrame.new(-104.9, 0.6, -14.7) * CFrame.Angles(0, 1.571, 0)
  533. N1_43.Anchored = true
  534. N1_43.Size = Vector3.new(2, 0.8, 44)
  535. N1_43.BottomSurface = Enum.SurfaceType.Smooth
  536. N1_43.Orientation = Vector3.new(0, -90, 0)
  537. N1_43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  538. N1_43.Name = "1"
  539. N1_43.TopSurface = Enum.SurfaceType.Smooth
  540. N1_43.BrickColor = BrickColor.new("Really black")
  541. N1_43.Parent = kirbycadens_dance_floor
  542. N1_43.CFrame = CFrame.new(-91.9, 0.4, -37.7) * CFrame.Angles(0, -1.571, 0)
  543. N1_44.Anchored = true
  544. N1_44.Size = Vector3.new(42, 0.4, 42)
  545. N1_44.BottomSurface = Enum.SurfaceType.Smooth
  546. N1_44.Orientation = Vector3.new(0, 90, 0)
  547. N1_44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  548. N1_44.Name = "1"
  549. N1_44.TopSurface = Enum.SurfaceType.Smooth
  550. N1_44.BrickColor = BrickColor.new("Really black")
  551. N1_44.Parent = kirbycadens_dance_floor
  552. N1_44.CFrame = CFrame.new(-90.9, 0.2, -15.7) * CFrame.Angles(0, 1.571, 0)
  553. N1_45.Anchored = true
  554. N1_45.Size = Vector3.new(2, 0.8, 44)
  555. N1_45.BottomSurface = Enum.SurfaceType.Smooth
  556. N1_45.Orientation = Vector3.new(0, 90, 0)
  557. N1_45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  558. N1_45.Name = "1"
  559. N1_45.TopSurface = Enum.SurfaceType.Smooth
  560. N1_45.BrickColor = BrickColor.new("Really black")
  561. N1_45.Parent = kirbycadens_dance_floor
  562. N1_45.CFrame = CFrame.new(-89.9, 0.4, 6.3) * CFrame.Angles(0, 1.571, 0)
  563. N1_46.Anchored = true
  564. N1_46.Size = Vector3.new(2, 0.8, 44)
  565. N1_46.BottomSurface = Enum.SurfaceType.Smooth
  566. N1_46.Orientation = Vector3.new(0, -180, 0)
  567. N1_46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  568. N1_46.Name = "1"
  569. N1_46.TopSurface = Enum.SurfaceType.Smooth
  570. N1_46.BrickColor = BrickColor.new("Really black")
  571. N1_46.Parent = kirbycadens_dance_floor
  572. N1_46.CFrame = CFrame.new(-112.9, 0.4, -14.7) * CFrame.Angles(3.142, 0, -3.142)
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