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  1. Starting a 'Crashpile' compile.
  2. Starting compilation of C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\pl_shoreleave_rc1.vmf
  3. Valve Software - vbsp.exe (Oct 14 2017)
  4. 8 threads
  5. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  6. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\pl_shoreleave_rc1.vmf
  7. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8. Patching WVT material: maps/pl_shoreleave_rc1/egypt/sand_floor_blend_04_with_grass_wvt_patch
  9. Patching WVT material: maps/pl_shoreleave_rc1/nature/blendconcretetograss001_wvt_patch
  10. Patching WVT material: maps/pl_shoreleave_rc1/medieval/cobblestone_town001_wvt_patch
  11. Patching WVT material: maps/pl_shoreleave_rc1/nature/blend_rockwall_shoreleave_to_sand01_wvt_patch
  12. Patching WVT material: maps/pl_shoreleave_rc1/nature/blendgroundtobeachgrass002_wvt_patch
  13. Patching WVT material: maps/pl_shoreleave_rc1/soho/blendsoho_streetfloor004atograss_wvt_patch
  14. Patching WVT material: maps/pl_shoreleave_rc1/nature/blendwetmudground009_wvt_patch
  15. Patching WVT material: maps/pl_shoreleave_rc1/nature/blend_rockwall_shoreleave_to_grass01_wvt_patch
  16. Patching WVT material: maps/pl_shoreleave_rc1/nature/blendgroundtograss007_nodetail_wvt_patch
  17. Patching WVT material: maps/pl_shoreleave_rc1/winter/blendgrasstograss002_wvt_patch
  18. fixing up env_cubemap materials on brush sides...
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  21. Processing areas...done (0)
  22. Building Faces...done (0)
  23. Occluder "" straddles multiple areas. This is invalid!
  24. Occluder "" straddles multiple areas. This is invalid!
  25. Occluder "" straddles multiple areas. This is invalid!
  26. Occluder "" straddles multiple areas. This is invalid!
  27. Occluder "" straddles multiple areas. This is invalid!
  28. Occluder "" straddles multiple areas. This is invalid!
  29. Occluder "" straddles multiple areas. This is invalid!
  30. Occluder "" straddles multiple areas. This is invalid!
  31. Chop Details...done (1)
  32. Find Visible Detail Sides...
  33. Merged 6164 detail faces...done (2)
  34. Merging details...done (1)
  35. FixTjuncs...
  36. PruneNodes...
  37. WriteBSP...
  38. done (1)
  39. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\pl_shoreleave_rc1.prt...Building visibility clusters...
  40. done (0)
  41. *** Error: Skybox vtf files for skybox/sky_coastal_01 weren't compiled with the same size texture and/or same flags!
  42. Can't load skybox file skybox/sky_coastal_01 to build the default cubemap!
  43. *** Error: Skybox vtf files for skybox/sky_coastal_01 weren't compiled with the same size texture and/or same flags!
  44. Can't load skybox file skybox/sky_coastal_01 to build the default cubemap!
  45. Finding displacement neighbors...
  46. Finding lightmap sample positions...
  47. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  48. Building Physics collision data...
  49. done (1) (2755395 bytes)
  50. Placing detail props : 0...1...2...3...4...5...6...7..Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  51. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  52. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  53. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  54. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  55. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  56. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  57. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  58. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  59. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  60. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  61. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  62. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  63. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  64. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  65. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  66. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  67. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  68. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  69. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  70. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  71. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  72. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  73. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  74. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  75. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  76. Material WINTER/BLENDWINTERROCKWALLTOSAND001 uses unknown detail object type tf_forest_grass!
  77. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  78. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  79. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  80. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  81. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  82. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  83. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  84. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  85. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  86. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  87. .Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  88. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  89. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  90. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  91. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  92. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  93. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  94. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  95. Material EGYPT/SAND_FLOOR_BLEND_04_WITH_GRASS uses unknown detail object type tf_grass!
  96. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  97. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  98. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  99. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  100. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  101. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  102. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  103. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  104. Material SOHO/BLENDSOHO_STREETFLOOR004ATOGRASS uses unknown detail object type tf_forest_grass!
  105. 8...9...10
  106. Water found with no water_lod_control entity, creating a default one.
  107. Compacting texture/material tables...
  108. Reduced 16539 texinfos to 9664
  109. Reduced 348 texdatas to 291 (11604 bytes to 8879)
  110. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\pl_shoreleave_rc1.bsp
  111. Wrote ZIP buffer, estimated size 46347, actual size 34609
  112. 18 seconds elapsed
  113. 0.011695 1.356804 0.000000
  114. 0.104725 1.356804 0.000000
  115. 0.104725 -1.673336 0.000000
  116. 0.104725 1.673336 0.000000
  117. make_triangles:calc_triangle_representation: Cannot convert
  118. 0.011695 1.673336 0.000000
  119. 0.104725 1.356804 0.000000
  120. 0.104725 -1.673336 0.000000
  121. 0.104725 1.673336 0.000000
  122. make_triangles:calc_triangle_representation: Cannot convert
  123. Valve Software - vvis.exe (Oct 14 2017)
  124. 8 threads
  125. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_rc1.bsp
  126. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_rc1.prt
  127. 2703 portalclusters
  128. 7554 numportals
  129. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1051)
  131. Optimized: 10135 visible clusters (0.79%)
  132. Total clusters visible: 1277553
  133. Average clusters visible: 472
  134. Building PAS...
  135. Average clusters audible: 1916
  136. visdatasize:1223959 compressed from 1859664
  137. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_rc1.bsp
  138. 17 minutes, 32 seconds elapsed
  139. Valve Software - vrad.exe SSE (Oct 14 2017)
  140.  
  141. Valve Radiosity Simulator
  142. 8 threads
  143. [Reading texlights from 'lights.rad']
  144. unknown light specifier type - lights
  145.  
  146. [56 texlights parsed from 'lights.rad']
  147.  
  148. [Reading texlights from 'crash_lights.rad']
  149. [0 texlights parsed from 'crash_lights.rad']
  150.  
  151. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_rc1.bsp
  152. Loaded alpha texture materials\models\props_vineyard\ivy1.vtf
  153. Loaded alpha texture materials\models\props_vineyard\ivy2.vtf
  154. Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
  155. Loaded alpha texture materials\models\props_foliage\grass_02.vtf
  156. Loaded alpha texture materials\models\props_foliage\grass_02.vtf
  157. Loaded alpha texture materials\models\props_foliage\grass_02_snow.vtf
  158. Loaded alpha texture materials\models\props_foliage\shrub_01a.vtf
  159. Loaded alpha texture materials\models\props_foliage\bramble01a.vtf
  160. Loaded alpha texture materials\models\props_forest\shrub_03.vtf
  161. Loaded alpha texture materials\models\props_island\island_small_leaves01.vtf
  162. Loaded alpha texture materials\models\props_island\island_plants01.vtf
  163. Loaded alpha texture materials\models\props_island\island_plants02.vtf
  164. Loaded alpha texture materials\models\props_island\island_small_leaves02.vtf
  165. Loaded alpha texture materials\models\props_island\island_tree_leaves02.vtf
  166. Error! Unable to load file "models/props_frontline/sandwich_board.dx80.vtx"
  167. Loaded alpha texture materials\models\props_foliage\tree_pine01.vtf
  168. Loaded alpha texture materials\models\props_foliage\tree_pine01_snow.vtf
  169. Loaded alpha texture materials\models\props_foliage\pine_tree_large.vtf
  170. Setting up ray-trace acceleration structure... Done (46.31 seconds)
  171. 26811 faces
  172. 52 degenerate faces
  173. 4903590 square feet [706116928.00 square inches]
  174. 806 Displacements
  175. 658771 Square Feet [94863112.00 Square Inches]
  176. 26759 patches before subdivision
  177. zero area child patch
  178. 359707 patches after subdivision
  179. sun extent from map=0.087156
  180. 512 direct lights
  181. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (738)
  182. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (105)
  183. transfers 32196320, max 1925
  184. transfer lists: 245.6 megs
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  186. Bounce #1 added RGB(998179, 677082, 469180)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  188. Bounce #2 added RGB(154971, 85925, 43789)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. Bounce #3 added RGB(24961, 11398, 4223)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  192. Bounce #4 added RGB(6177, 2436, 632)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  194. Bounce #5 added RGB(1108, 353, 67)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  196. Bounce #6 added RGB(358, 102, 13)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  198. Bounce #7 added RGB(62, 14, 1)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  200. Bounce #8 added RGB(25, 5, 0)
  201. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  202. Bounce #9 added RGB(4, 1, 0)
  203. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  204. Bounce #10 added RGB(2, 0, 0)
  205. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  206. Bounce #11 added RGB(0, 0, 0)
  207. Build Patch/Sample Hash Table(s).....Done<0.1000 sec>
  208. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (17)
  209. FinalLightFace Done
  210. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  211. 0 of 90 (0% of) surface lights went in leaf ambient cubes.
  212. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
  213. Writing leaf ambient...done
  214. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (177)
  215.  
  216. Ready to Finish
  217.  
  218. Object names Objects/Maxobjs Memory / Maxmem Fullness
  219. ------------ --------------- --------------- --------
  220. models 228/1024 10944/49152 (22.3%)
  221. brushes 7507/8192 90084/98304 (91.6%) VERY FULL!
  222. brushsides 57356/65536 458848/524288 (87.5%) VERY FULL!
  223. planes 34382/65536 687640/1310720 (52.5%)
  224. vertexes 50585/65536 607020/786432 (77.2%)
  225. nodes 10355/65536 331360/2097152 (15.8%)
  226. texinfos 9664/12288 695808/884736 (78.6%)
  227. texdata 291/2048 9312/65536 (14.2%)
  228. dispinfos 806/0 141856/0 ( 0.0%)
  229. disp_verts 37734/0 754680/0 ( 0.0%)
  230. disp_tris 55936/0 111872/0 ( 0.0%)
  231. disp_lmsamples 1799800/0 1799800/0 ( 0.0%)
  232. faces 26811/65536 1501416/3670016 (40.9%)
  233. hdr faces 0/65536 0/3670016 ( 0.0%)
  234. origfaces 19608/65536 1098048/3670016 (29.9%)
  235. leaves 10584/65536 338688/2097152 (16.1%)
  236. leaffaces 36922/65536 73844/131072 (56.3%)
  237. leafbrushes 26054/65536 52108/131072 (39.8%)
  238. areas 23/256 184/2048 ( 9.0%)
  239. surfedges 210164/512000 840656/2048000 (41.0%)
  240. edges 131202/256000 524808/1024000 (51.3%)
  241. LDR worldlights 512/8192 45056/720896 ( 6.3%)
  242. HDR worldlights 0/8192 0/720896 ( 0.0%)
  243. leafwaterdata 3/32768 36/393216 ( 0.0%)
  244. waterstrips 3240/32768 32400/327680 ( 9.9%)
  245. waterverts 0/65536 0/786432 ( 0.0%)
  246. waterindices 62754/65536 125508/131072 (95.8%) VERY FULL!
  247. cubemapsamples 34/1024 544/16384 ( 3.3%)
  248. overlays 159/512 55968/180224 (31.1%)
  249. LDR lightdata [variable] 24701940/0 ( 0.0%)
  250. HDR lightdata [variable] 0/0 ( 0.0%)
  251. visdata [variable] 1223959/16777216 ( 7.3%)
  252. entdata [variable] 534182/393216 (135.8%) VERY FULL!
  253. LDR ambient table 10584/65536 42336/262144 (16.1%)
  254. HDR ambient table 10584/65536 42336/262144 (16.1%)
  255. LDR leaf ambient 41480/65536 1161440/1835008 (63.3%)
  256. HDR leaf ambient 10584/65536 296352/1835008 (16.1%)
  257. occluders 2/0 80/0 ( 0.0%)
  258. occluder polygons 4/0 48/0 ( 0.0%)
  259. occluder vert ind 16/0 64/0 ( 0.0%)
  260. detail props [variable] 1/1682456 ( 0.0%)
  261. dtl prp lght [variable] 1/4 (25.0%)
  262. HDR dtl prp lght [variable] 1/4 (25.0%)
  263. static props [variable] 1/269324 ( 0.0%)
  264. pakfile [variable] 17363281/0 ( 0.0%)
  265. physics [variable] 2755395/4194304 (65.7%)
  266. physics terrain [variable] 178884/1048576 (17.1%)
  267.  
  268. Level flags = 1
  269.  
  270. Total triangle count: 78081
  271. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_rc1.bsp
  272. 18 minutes, 45 seconds elapsed
  273. Valve Software - vrad.exe SSE (Oct 14 2017)
  274.  
  275. Valve Radiosity Simulator
  276. 8 threads
  277. [Reading texlights from 'lights.rad']
  278. unknown light specifier type - lights
  279.  
  280. [56 texlights parsed from 'lights.rad']
  281.  
  282. [Reading texlights from 'crash_lights.rad']
  283. [0 texlights parsed from 'crash_lights.rad']
  284.  
  285. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_rc1.bsp
  286. Loaded alpha texture materials\models\props_vineyard\ivy1.vtf
  287. Loaded alpha texture materials\models\props_vineyard\ivy2.vtf
  288. Loaded alpha texture materials\Models\props_gameplay\security_fence_alpha.vtf
  289. Loaded alpha texture materials\models\props_foliage\grass_02.vtf
  290. Loaded alpha texture materials\models\props_foliage\grass_02.vtf
  291. Loaded alpha texture materials\models\props_foliage\grass_02_snow.vtf
  292. Loaded alpha texture materials\models\props_foliage\shrub_01a.vtf
  293. Loaded alpha texture materials\models\props_foliage\bramble01a.vtf
  294. Loaded alpha texture materials\models\props_forest\shrub_03.vtf
  295. Loaded alpha texture materials\models\props_island\island_small_leaves01.vtf
  296. Loaded alpha texture materials\models\props_island\island_plants01.vtf
  297. Loaded alpha texture materials\models\props_island\island_plants02.vtf
  298. Loaded alpha texture materials\models\props_island\island_small_leaves02.vtf
  299. Loaded alpha texture materials\models\props_island\island_tree_leaves02.vtf
  300. Error! Unable to load file "models/props_frontline/sandwich_board.dx80.vtx"
  301. Loaded alpha texture materials\models\props_foliage\tree_pine01.vtf
  302. Loaded alpha texture materials\models\props_foliage\tree_pine01_snow.vtf
  303. Loaded alpha texture materials\models\props_foliage\pine_tree_large.vtf
  304. Setting up ray-trace acceleration structure... Done (46.25 seconds)
  305. 26811 faces
  306. 52 degenerate faces
  307. 4903590 square feet [706116928.00 square inches]
  308. 806 Displacements
  309. 658771 Square Feet [94863112.00 Square Inches]
  310. 26759 patches before subdivision
  311. zero area child patch
  312. 359707 patches after subdivision
  313. sun extent from map=0.087156
  314. 512 direct lights
  315. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (741)
  316. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (106)
  317. transfers 32196320, max 1925
  318. transfer lists: 245.6 megs
  319. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  320. Bounce #1 added RGB(997704, 676668, 468823)
  321. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  322. Bounce #2 added RGB(154907, 85886, 43762)
  323. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  324. Bounce #3 added RGB(24952, 11394, 4221)
  325. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  326. Bounce #4 added RGB(6175, 2435, 632)
  327. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  328. Bounce #5 added RGB(1108, 353, 67)
  329. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  330. Bounce #6 added RGB(358, 102, 13)
  331. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  332. Bounce #7 added RGB(62, 14, 1)
  333. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  334. Bounce #8 added RGB(25, 5, 0)
  335. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  336. Bounce #9 added RGB(4, 1, 0)
  337. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  338. Bounce #10 added RGB(2, 0, 0)
  339. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  340. Bounce #11 added RGB(0, 0, 0)
  341. Build Patch/Sample Hash Table(s).....Done<0.1074 sec>
  342. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (17)
  343. FinalLightFace Done
  344. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  345. 0 of 90 (0% of) surface lights went in leaf ambient cubes.
  346. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
  347. Writing leaf ambient...done
  348. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (182)
  349.  
  350. Ready to Finish
  351.  
  352. Object names Objects/Maxobjs Memory / Maxmem Fullness
  353. ------------ --------------- --------------- --------
  354. models 228/1024 10944/49152 (22.3%)
  355. brushes 7507/8192 90084/98304 (91.6%) VERY FULL!
  356. brushsides 57356/65536 458848/524288 (87.5%) VERY FULL!
  357. planes 34382/65536 687640/1310720 (52.5%)
  358. vertexes 50585/65536 607020/786432 (77.2%)
  359. nodes 10355/65536 331360/2097152 (15.8%)
  360. texinfos 9664/12288 695808/884736 (78.6%)
  361. texdata 291/2048 9312/65536 (14.2%)
  362. dispinfos 806/0 141856/0 ( 0.0%)
  363. disp_verts 37734/0 754680/0 ( 0.0%)
  364. disp_tris 55936/0 111872/0 ( 0.0%)
  365. disp_lmsamples 1799800/0 1799800/0 ( 0.0%)
  366. faces 26811/65536 1501416/3670016 (40.9%)
  367. hdr faces 26811/65536 1501416/3670016 (40.9%)
  368. origfaces 19608/65536 1098048/3670016 (29.9%)
  369. leaves 10584/65536 338688/2097152 (16.1%)
  370. leaffaces 36922/65536 73844/131072 (56.3%)
  371. leafbrushes 26054/65536 52108/131072 (39.8%)
  372. areas 23/256 184/2048 ( 9.0%)
  373. surfedges 210164/512000 840656/2048000 (41.0%)
  374. edges 131202/256000 524808/1024000 (51.3%)
  375. LDR worldlights 512/8192 45056/720896 ( 6.3%)
  376. HDR worldlights 512/8192 45056/720896 ( 6.3%)
  377. leafwaterdata 3/32768 36/393216 ( 0.0%)
  378. waterstrips 3240/32768 32400/327680 ( 9.9%)
  379. waterverts 0/65536 0/786432 ( 0.0%)
  380. waterindices 62754/65536 125508/131072 (95.8%) VERY FULL!
  381. cubemapsamples 34/1024 544/16384 ( 3.3%)
  382. overlays 159/512 55968/180224 (31.1%)
  383. LDR lightdata [variable] 24701940/0 ( 0.0%)
  384. HDR lightdata [variable] 24701940/0 ( 0.0%)
  385. visdata [variable] 1223959/16777216 ( 7.3%)
  386. entdata [variable] 534182/393216 (135.8%) VERY FULL!
  387. LDR ambient table 10584/65536 42336/262144 (16.1%)
  388. HDR ambient table 10584/65536 42336/262144 (16.1%)
  389. LDR leaf ambient 41480/65536 1161440/1835008 (63.3%)
  390. HDR leaf ambient 41490/65536 1161720/1835008 (63.3%)
  391. occluders 2/0 80/0 ( 0.0%)
  392. occluder polygons 4/0 48/0 ( 0.0%)
  393. occluder vert ind 16/0 64/0 ( 0.0%)
  394. detail props [variable] 1/1682456 ( 0.0%)
  395. dtl prp lght [variable] 1/4 (25.0%)
  396. HDR dtl prp lght [variable] 1/4 (25.0%)
  397. static props [variable] 1/269324 ( 0.0%)
  398. pakfile [variable] 34675549/0 ( 0.0%)
  399. physics [variable] 2755395/4194304 (65.7%)
  400. physics terrain [variable] 178884/1048576 (17.1%)
  401.  
  402. Level flags = 3
  403.  
  404. Total triangle count: 78081
  405. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\mapsrc\pl_shoreleave_rc1.bsp
  406. 18 minutes, 53 seconds elapsed
  407. C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\mapsrc\pl_shoreleave_rc1.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_shoreleave_rc1.bsp
  408. 1 File(s) copied
  409.  
  410. CompilePal - Cubemap Generator
  411. Detecting HDR levels...
  412. Map requires two sets of cubemaps
  413. Compiling LDR cubemaps...
  414. Compiling HDR cubemaps...
  415. Cubemaps compiled
  416.  
  417. CompilePal - Automated Packaging
  418. Finding sources of game content...
  419. Found search paths...
  420. Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
  421. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
  422. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
  423. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
  424. Reading BSP...
  425. Initializing pak file...
  426. Writing file list...
  427. Running bspzip...
  428. Finished!
  429. ---------------------
  430. 353 materials found
  431. 261 models found
  432. 2 particle files found
  433. 1 sounds found
  434. additional files:
  435. -soundscape
  436. -detail file
  437. -particle manifest
  438. ---------------------
  439.  
  440. Valve Software - bspzip.exe (Oct 14 2017)
  441. Warning: falling back to auto detection of vproject directory.
  442. Repacking C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_shoreleave_rc1.bsp
  443. Successfully repacked C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_shoreleave_rc1.bsp -- 523622128 -> 157382666 bytes
  444. 'Crashpile' compile finished in 01:01:18
  445. 28 errors/warnings logged:
  446. (1) - Can't load skybox file [sub:1] to build the default cubemap! (Caution)
  447. (2) - Can't load skybox file [sub:1] to build the default cubemap! (Caution)
  448. (3) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  449. (4) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  450. (5) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  451. (6) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  452. (7) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  453. (8) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  454. (9) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  455. (10) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  456. (11) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  457. (12) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  458. (13) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  459. (14) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  460. (15) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  461. (16) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  462. (17) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  463. (18) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  464. (19) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  465. (20) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  466. (21) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  467. (22) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  468. (23) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  469. (24) - Material [sub:1] uses unknown detail object type [sub:2]! (Caution)
  470. (25) - make_triangles:calc_triangle_representation: Cannot convert (Warning)
  471. (26) - make_triangles:calc_triangle_representation: Cannot convert (Warning)
  472. (27) - zero area child patch (Info)
  473. (28) - zero area child patch (Info)
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