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  1. class CarShops {
  2.     /*
  3.     *    ARRAY FORMAT:
  4.     *        0: STRING (Classname)
  5.     *        1: STRING (Condition)
  6.     *    FORMAT:
  7.     *        STRING (Conditions) - Must return boolean :
  8.     *            String can contain any amount of conditions, aslong as the entire
  9.     *            string returns a boolean. This allows you to check any levels, licenses etc,
  10.     *            in any combination. For example:
  11.     *                "call life_coplevel && license_civ_someLicense"
  12.     *            This will also let you call any other function.
  13.     *
  14.     *   BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST
  15.     *   OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST
  16.     *   Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER
  17.     *   Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV
  18.     */
  19.     class civ_car {
  20.         side = "civ";
  21.         conditions = "";
  22.         vehicles[] = {
  23.             { "B_Quadbike_01_F", "" },
  24.             { "C_Hatchback_01_F", "" },
  25.             { "C_Offroad_01_F", "" },
  26.             { "C_SUV_01_F", "" },
  27.             { "C_Hatchback_01_sport_F", "" },
  28.             { "C_Van_01_transport_F", "" },
  29.             { "C_Offroad_02_unarmed_F", "" }, //Apex DLC
  30.             { "cl3_civic_vti_aqua", "" }
  31.         };
  32.     };
  33.  
  34.     class kart_shop {
  35.         side = "civ";
  36.         conditions = "";
  37.         vehicles[] = {
  38.             { "C_Kart_01_Blu_F", "" },
  39.             { "C_Kart_01_Fuel_F", "" },
  40.             { "C_Kart_01_Red_F", "" },
  41.             { "C_Kart_01_Vrana_F", "" }
  42.         };
  43.     };
  44.  
  45.     class civ_truck {
  46.         side = "civ";
  47.         conditions = "";
  48.         vehicles[] = {
  49.             { "C_Van_01_box_F", "" },
  50.             { "I_Truck_02_transport_F", "" },
  51.             { "I_Truck_02_covered_F", "" },
  52.             { "B_Truck_01_transport_F", "" },
  53.             { "O_Truck_03_transport_F", "" },
  54.             { "O_Truck_03_covered_F", "" },
  55.             { "B_Truck_01_box_F", "" },
  56.             { "O_Truck_03_device_F", "" },
  57.             { "C_Van_01_fuel_F", "" },
  58.             { "I_Truck_02_fuel_F", "" },
  59.             { "B_Truck_01_fuel_F", "" }
  60.         };
  61.     };
  62.  
  63.     class civ_air {
  64.         side = "civ";
  65.         conditions = "";
  66.         vehicles[] = {
  67.             { "C_Heli_Light_01_civil_F", "" },
  68.             { "B_Heli_Light_01_F", "" },
  69.             { "O_Heli_Light_02_unarmed_F", "" },
  70.             { "C_Plane_Civil_01_F", "" } //Apex DLC
  71.         };
  72.     };
  73.  
  74.      class civ_ship {
  75.         side = "civ";
  76.         conditions = "";
  77.         vehicles[] = {
  78.             { "C_Rubberboat", "" },
  79.             { "C_Boat_Civil_01_F", "" },
  80.             { "B_SDV_01_F", "" },
  81.             { "C_Boat_Transport_02_F", "" }, //Apex DLC
  82.             { "C_Scooter_Transport_01_F", "" } //Apex DLC
  83.         };
  84.     };
  85.  
  86.     class reb_car {
  87.         side = "civ";
  88.         conditions = "";
  89.         vehicles[] = {
  90.             { "B_Quadbike_01_F", "" },
  91.             { "B_G_Offroad_01_F", "" },
  92.             { "O_MRAP_02_F", "" },
  93.             { "B_Heli_Light_01_stripped_F", "" },
  94.             { "B_G_Offroad_01_armed_F", "" },
  95.             { "O_T_LSV_02_unarmed_F", "" } //Apex DLC
  96.         };
  97.     };
  98.  
  99.     class med_shop {
  100.         side = "med";
  101.         conditions = "";
  102.         vehicles[] = {
  103.             { "C_Offroad_01_F", "" },
  104.             { "I_Truck_02_medical_F", "" },
  105.             { "O_Truck_03_medical_F", "" },
  106.             { "B_Truck_01_medical_F", "" }
  107.         };
  108.     };
  109.  
  110.     class med_air_hs {
  111.         side = "med";
  112.         conditions = "";
  113.         vehicles[] = {
  114.             { "B_Heli_Light_01_F", "" },
  115.             { "O_Heli_Light_02_unarmed_F", "" }
  116.         };
  117.     };
  118.  
  119.     class cop_car {
  120.         side = "cop";
  121.         conditions = "";
  122.         vehicles[] = {
  123.             { "C_Offroad_01_F", "" },
  124.             { "C_SUV_01_F", "" },
  125.             { "C_Hatchback_01_sport_F", "call life_coplevel >= 3" },
  126.             { "B_MRAP_01_F", "call life_coplevel >= 4" },
  127.             { "I_Truck_02_covered_F", "call life_coplevel >= 2" },
  128.             { "C_Hatchback_01_F", "call life_coplevel >= 2" },            
  129.             { "B_MRAP_01_hmg_F", "call life_coplevel >= 5" }
  130.         };
  131.     };
  132.  
  133.     class cop_air {
  134.         side = "cop";
  135.         conditions = "call life_coplevel >= 3";
  136.         vehicles[] = {
  137.             { "B_Heli_Light_01_F", "" },
  138.             { "B_Heli_Transport_01_F", "call life_coplevel >= 3" }
  139.         };
  140.     };
  141.  
  142.     class cop_ship {
  143.         side = "cop";
  144.         conditions = "";
  145.         vehicles[] = {
  146.             { "B_Boat_Transport_01_F", "" },
  147.             { "C_Boat_Civil_01_police_F", "" },
  148.             { "C_Boat_Transport_02_F", "" }, //Apex DLC
  149.             { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },
  150.             { "B_SDV_01_F", "" }
  151.         };
  152.     };
  153. };
  154.  
  155. class LifeCfgVehicles {
  156.     /*
  157.     *    Vehicle Configs (Contains textures and other stuff)
  158.     *
  159.     *    "price" is the price before any multipliers set in Master_Config are applied.
  160.     *
  161.     *    Default Multiplier Values & Calculations:
  162.     *       Civilian [Purchase, Sell]: [1.0, 0.5]
  163.     *       Cop [Purchase, Sell]: [0.5, 0.5]
  164.     *       Medic [Purchase, Sell]: [0.75, 0.5]
  165.     *       ChopShop: Payout = price * 0.25
  166.     *       GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
  167.     *       Cop Impound: Payout = price * 0.1
  168.     *       Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
  169.     *           -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
  170.     *
  171.     *       1: STRING (Condition)
  172.     *    Textures config follows { Texture Name, side, {texture(s)path}, Condition}
  173.     *    Texture(s)path follows this format:
  174.     *    INDEX 0: Texture Layer 0
  175.     *    INDEX 1: Texture Layer 1
  176.     *    INDEX 2: Texture Layer 2
  177.     *    etc etc etc
  178.     *
  179.     */
  180.  
  181.     class Default {
  182.         vItemSpace = -1;
  183.         conditions = "";
  184.         price = -1;
  185.         textures[] = {};
  186.     };
  187.  
  188.     // Apex DLC
  189.     class C_Boat_Transport_02_F {
  190.         vItemSpace = 100;
  191.         conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  192.         price = 22000;
  193.         textures[] = {
  194.             { "Civilian", "civ", {
  195.                 "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa"
  196.             }, "" },
  197.             { "Black", "cop", {
  198.                 "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_CO.paa"
  199.             }, "" }
  200.         };
  201.     };
  202.  
  203.     // Apex DLC
  204.     class C_Offroad_02_unarmed_F {
  205.         vItemSpace = 65;
  206.         conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  207.         price = 12500;
  208.         textures[] = {
  209.             { "Black", "civ", {
  210.                 "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa"
  211.             }, "" },
  212.             { "Blue", "civ", {
  213.                 "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa"
  214.             }, "" },
  215.             { "Green", "civ", {
  216.                 "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa"
  217.             }, "" },
  218.             { "Orange", "civ", {
  219.                 "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa"
  220.             }, "" },
  221.             { "Red", "civ", {
  222.                 "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa"
  223.             }, "" },
  224.             { "White", "civ", {
  225.                 "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa"
  226.             }, "" }
  227.         };
  228.     };
  229.  
  230.     // Apex DLC
  231.     class C_Plane_Civil_01_F {
  232.         vItemSpace = 75;
  233.         conditions = "license_civ_pilot || {!(playerSide isEqualTo civilian)}";
  234.         price = 1500000;
  235.         textures[] = {
  236.             { "Racing (Tan Interior)", "civ", {
  237.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
  238.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
  239.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  240.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  241.             }, "" },
  242.             { "Racing", "civ", {
  243.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
  244.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
  245.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  246.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  247.             }, "" },
  248.             { "Red Line (Tan Interior)", "civ", {
  249.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
  250.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
  251.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  252.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  253.             }, "" },
  254.             { "Red Line", "civ", {
  255.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
  256.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
  257.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  258.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  259.             }, "" },
  260.             { "Tribal (Tan Interior)", "civ", {
  261.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
  262.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
  263.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  264.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  265.             }, "" },
  266.             { "Tribal", "civ", {
  267.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
  268.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
  269.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  270.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  271.             }, "" },
  272.             { "Blue Wave (Tan Interior)", "civ", {
  273.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
  274.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
  275.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  276.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  277.             }, "" },
  278.             { "Blue Wave", "civ", {
  279.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
  280.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
  281.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  282.                 "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  283.             }, "" }
  284.         };
  285.     };
  286.  
  287.     // Apex DLC
  288.     class C_Scooter_Transport_01_F {
  289.         vItemSpace = 30;
  290.         conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  291.         price = 2500;
  292.         textures[] = {
  293.             { "Black", "civ", {
  294.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Black_CO.paa",
  295.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Black_CO.paa"
  296.             }, "" },
  297.             { "Blue", "civ", {
  298.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa",
  299.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"
  300.             }, "" },
  301.             { "Grey", "civ", {
  302.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa",
  303.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"
  304.             }, "" },
  305.             { "Green", "civ", {
  306.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa",
  307.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"
  308.             }, "" },
  309.             { "Red", "civ", {
  310.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa",
  311.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"
  312.             }, "" },
  313.             { "White", "civ", {
  314.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa",
  315.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"
  316.             }, "" },
  317.             { "Yellow", "civ", {
  318.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa",
  319.                 "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"
  320.             }, "" }
  321.         };
  322.     };
  323.  
  324.     // Apex DLC
  325.     class O_T_LSV_02_unarmed_F {
  326.         vItemSpace = 100;
  327.         conditions = "";
  328.         price = 100000;
  329.         textures[] = {
  330.             { "Arid", "civ", {
  331.                 "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa",
  332.                 "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa",
  333.                 "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"
  334.             }, "" },
  335.             { "Black", "civ", {
  336.                 "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_black_CO.paa",
  337.                 "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_black_CO.paa",
  338.                 "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_black_CO.paa"
  339.             }, "" },
  340.             { "Green Hex", "civ", {
  341.                 "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa",
  342.                 "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa",
  343.                 "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"
  344.             }, "" }
  345.         };
  346.     };
  347.  
  348.     class I_Truck_02_medical_F {
  349.         vItemSpace = 150;
  350.         conditions = "";
  351.         price = 2500;
  352.         textures[] = {};
  353.     };
  354.  
  355.     class O_Truck_03_medical_F {
  356.         vItemSpace = 200;
  357.         conditions = "";
  358.         price = 4500;
  359.         textures[] = {};
  360.     };
  361.  
  362.     class B_Truck_01_medical_F {
  363.         vItemSpace = 250;
  364.         conditions = "";
  365.         price = 6000;
  366.         textures[] = {};
  367.     };
  368.  
  369.     class C_Rubberboat {
  370.         vItemSpace = 45;
  371.         conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  372.         price = 5000;
  373.         textures[] = { };
  374.     };
  375.  
  376.     class B_Heli_Transport_01_F {
  377.         vItemSpace = 200;
  378.         conditions = "license_cop_cAir || {!(playerSide isEqualTo west)}";
  379.         price = 350000;
  380.         textures[] = {};
  381.     };
  382.  
  383.     class B_MRAP_01_hmg_F {
  384.         vItemSpace = 100;
  385.         conditions = "";
  386.         price = 750000;
  387.         textures[] = {
  388.             { "Black", "cop", {
  389.                 "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
  390.                 "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
  391.                 "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
  392.             }, "" }
  393.         };
  394.     };
  395.  
  396.     class B_Boat_Armed_01_minigun_F {
  397.         vItemSpace = 175;
  398.         conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";
  399.         price = 250000;
  400.         textures[] = { };
  401.     };
  402.  
  403.     class B_Boat_Transport_01_F {
  404.         vItemSpace = 45;
  405.         conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";
  406.         price = 3000;
  407.         textures[] = { };
  408.     };
  409.  
  410.     class O_Truck_03_transport_F {
  411.         vItemSpace = 285;
  412.         conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  413.         price = 350000;
  414.         textures[] = { };
  415.     };
  416.  
  417.     class O_Truck_03_device_F {
  418.         vItemSpace = 350;
  419.         conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  420.         price = 750000;
  421.         textures[] = { };
  422.     };
  423.  
  424.     class Land_CargoBox_V1_F {
  425.         vItemSpace = 5000;
  426.         conditions = "";
  427.         price = -1;
  428.         textures[] = {};
  429.     };
  430.  
  431.     class Box_IND_Grenades_F {
  432.         vItemSpace = 350;
  433.         conditions = "";
  434.         price = -1;
  435.         textures[] = {};
  436.     };
  437.  
  438.     class B_supplyCrate_F {
  439.         vItemSpace = 700;
  440.         conditions = "";
  441.         price = -1;
  442.         textures[] = {};
  443.     };
  444.  
  445.     class B_G_Offroad_01_F {
  446.         vItemSpace = 65;
  447.         conditions = "";
  448.         price = 12500;
  449.         textures[] = { };
  450.     };
  451.  
  452.     class B_G_Offroad_01_armed_F {
  453.         vItemSpace = 65;
  454.         conditions = "license_civ_rebel || {!(playerSide isEqualTo civilian)}";
  455.         price = 750000;
  456.         textures[] = { };
  457.     };
  458.  
  459.     class C_Boat_Civil_01_F {
  460.         vItemSpace = 85;
  461.         conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  462.         price = 10000;
  463.         textures[] = { };
  464.     };
  465.  
  466.     class C_Boat_Civil_01_police_F {
  467.         vItemSpace = 85;
  468.         conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";
  469.         price = 20000;
  470.         textures[] = { };
  471.     };
  472.  
  473.     class B_Truck_01_box_F {
  474.         vItemSpace = 375;
  475.         conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  476.         price = 500000;
  477.         textures[] = { };
  478.     };
  479.  
  480.     class B_Truck_01_transport_F {
  481.         vItemSpace = 325;
  482.         conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  483.         price = 325000;
  484.         textures[] = { };
  485.     };
  486.  
  487.     class O_MRAP_02_F {
  488.         vItemSpace = 60;
  489.         conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  490.         price = 325000;
  491.         textures[] = { };
  492.     };
  493.  
  494.     class C_Offroad_01_F {
  495.         vItemSpace = 65;
  496.         conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  497.         price = 12500;
  498.         textures[] = {
  499.             { "Red", "civ", {
  500.                 "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
  501.                 "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
  502.             }, "" },
  503.             { "Yellow", "civ", {
  504.                 "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
  505.                 "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
  506.             }, "" },
  507.             { "White", "civ", {
  508.                 "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
  509.                 "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
  510.             }, "" },
  511.             { "Blue", "civ", {
  512.                 "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
  513.                 "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
  514.             }, "" },
  515.             { "Dark Red", "civ", {
  516.                 "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
  517.                 "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
  518.             }, "" },
  519.             { "Blue / White", "civ", {
  520.                 "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
  521.                 "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
  522.             }, "" },
  523.             { "Taxi", "civ", {
  524.                 "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
  525.             }, "" },
  526.             { "Police", "cop", {
  527.                 "textures\scotpol_offroader.paa"
  528.             }, "" }
  529.         };
  530.     };
  531.  
  532.     class C_Kart_01_Blu_F {
  533.         vItemSpace = 20;
  534.         conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  535.         price = 1500;
  536.         textures[] = {};
  537.     };
  538. /*
  539. To edit another information in this classes you can use this exemple.
  540. class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
  541.     vItemSpace = 40;
  542.     price = ;
  543. };
  544.  
  545. will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
  546. */
  547.     class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
  548.     class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
  549.     class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};
  550.  
  551.     class C_Hatchback_01_sport_F {
  552.         vItemSpace = 45;
  553.         conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  554.         price = 40000;
  555.         textures[] = {
  556.             { "Red", "civ", {
  557.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
  558.             }, "" },
  559.             { "Dark Blue", "civ", {
  560.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
  561.             }, "" },
  562.             { "Orange", "civ", {
  563.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
  564.             }, "" },
  565.             { "Black / White", "civ", {
  566.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
  567.             }, "" },
  568.             { "Beige", "civ", {
  569.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
  570.             }, "" },
  571.             { "Green", "civ", {
  572.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
  573.             { "Police", "cop", {
  574.                 "textures\scotpol_hb_sports.paa"
  575.             }, "" }
  576.         };
  577.     };
  578.  
  579.     class B_Quadbike_01_F {
  580.         vItemSpace = 25;
  581.         conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  582.         price = 250;
  583.         textures[] = {
  584.             { "Brown", "cop", {
  585.                 "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
  586.             }, "" },
  587.             { "Digi Desert", "reb", {
  588.                 "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
  589.             }, "" },
  590.             { "Black", "civ", {
  591.                 "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
  592.             }, "" },
  593.             { "Blue", "civ", {
  594.                 "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
  595.             }, "" },
  596.             { "Red", "civ", {
  597.                 "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
  598.             }, "" },
  599.             { "White", "civ", {
  600.                 "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
  601.             }, "" },
  602.             { "Digi Green", "civ", {
  603.                 "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
  604.             }, "" },
  605.             { "Hunter Camo", "civ", {
  606.                 "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
  607.             }, "" },
  608.             { "Rebel Camo", "reb", {
  609.                 "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
  610.             }, "" }
  611.         };
  612.     };
  613.  
  614.     class I_Truck_02_covered_F {
  615.         vItemSpace = 250;
  616.         conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  617.         price = 200000;
  618.         textures[] = {
  619.             { "Orange", "civ", {
  620.                 "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
  621.                 "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
  622.             }, "" },
  623.             { "Police", "cop", {
  624.                 "textures\scotpol_Zamac_Back.paa"
  625.             }, "" }
  626.         };
  627.     };
  628.  
  629.     class I_Truck_02_transport_F {
  630.         vItemSpace = 200;
  631.         conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  632.         price = 175000;
  633.         textures[] = {
  634.             { "Orange", "civ", {
  635.                 "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
  636.                 "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
  637.             }, "" },
  638.             { "Black", "cop", {
  639.                 "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
  640.             }, "" }
  641.         };
  642.     };
  643.  
  644.     class O_Truck_03_covered_F {
  645.         vItemSpace = 300;
  646.         conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  647.         price = 275000;
  648.         textures[] = {};
  649.     };
  650.  
  651.     class C_Hatchback_01_F {
  652.         vItemSpace = 40;
  653.         conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  654.         price = 9500;
  655.         textures[] = {
  656.             { "Beige", "civ", {
  657.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
  658.             }, "" },
  659.             { "Green", "civ", {
  660.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
  661.             }, "" },
  662.             { "Blue", "civ", {
  663.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
  664.             }, "" },
  665.             { "Dark Blue", "civ", {
  666.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
  667.             }, "" },
  668.             { "Yellow", "civ", {
  669.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
  670.             }, "" },
  671.             { "White", "civ", {
  672.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
  673.             }, "" },
  674.             { "Grey", "civ", {
  675.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
  676.             }, "" },
  677.             { "Black", "civ", {
  678.                 "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
  679.             }, "" },
  680.             { "Police", "cop", {
  681.                 "textures\scotpol_hb.paa"
  682.             }, "" }
  683.         };
  684.     };
  685.  
  686.     class C_SUV_01_F {
  687.         vItemSpace = 50;
  688.         conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  689.         price = 15000;
  690.         textures[] = {
  691.             { "Dark Red", "civ", {
  692.                 "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
  693.             }, "" },
  694.             { "Silver", "civ", {
  695.                 "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
  696.             }, "" },
  697.             { "Orange", "civ", {
  698.                 "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
  699.             }, "" },
  700.             { "Police", "cop", {
  701.                 "textures\scotpol_suv_black.paa"
  702.             }, "" }
  703.         };
  704.     };
  705.  
  706.     class C_Van_01_transport_F {
  707.         vItemSpace = 100;
  708.         conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  709.         price = 45000;
  710.         textures[] = {
  711.             { "White", "civ", {
  712.                 "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
  713.             }, "" },
  714.             { "Red", "civ", {
  715.                 "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
  716.             }, "" }
  717.         };
  718.     };
  719.  
  720.     class C_Van_01_box_F {
  721.         vItemSpace = 150;
  722.         conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  723.         price = 60000;
  724.         textures[] = {
  725.             { "White", "civ", {
  726.                 "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
  727.             }, "" },
  728.             { "Red", "civ", {
  729.                 "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
  730.             { "Police", "cop", {
  731.                 "textures\scotpol_Boxer_Back.paa"
  732.             }, "" }
  733.         };
  734.     };
  735.  
  736.     class B_MRAP_01_F {
  737.         vItemSpace = 65;
  738.         conditions = "";
  739.         price = 30000;
  740.         textures[] = {
  741.             { "Police", "cop", {
  742.                 "textures\scotpol_Hunter_Back.paa"
  743.             }, "" }
  744.         };
  745.     };
  746.  
  747.      class B_Heli_Light_01_stripped_F {
  748.         vItemSpace = 90;
  749.         conditions = "";
  750.         price = 125000;
  751.         textures[] = {
  752.             { "Rebel Digital", "reb", {
  753.                 "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
  754.             }, "" }
  755.         };
  756.     };
  757.  
  758.     class B_Heli_Light_01_F {
  759.         vItemSpace = 90;
  760.         conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
  761.         price = 150000;
  762.         textures[] = {
  763.             { "Police", "cop", {
  764.                 "textures\scotpol_chopper.paa"
  765.             }, "" },
  766.             { "Sheriff", "civ", {
  767.                 "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
  768.             }, "" },
  769.             { "Civ Blue", "civ", {
  770.                 "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
  771.             }, "" },
  772.             { "Civ Red", "civ", {
  773.                 "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
  774.             }, "" },
  775.             { "Blueline", "civ", {
  776.                 "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
  777.             }, "" },
  778.             { "Elliptical", "civ", {
  779.                 "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
  780.             }, "" },
  781.             { "Furious", "civ", {
  782.                 "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
  783.             }, "" },
  784.             { "Jeans Blue", "civ", {
  785.                 "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
  786.             }, "" },
  787.             { "Speedy Redline", "civ", {
  788.                 "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
  789.             }, "" },
  790.             { "Sunset", "civ", {
  791.                 "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
  792.             }, "" },
  793.             { "Vrana", "civ", {
  794.                 "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
  795.             }, "" },
  796.             { "Waves Blue", "civ", {
  797.                 "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
  798.             }, "" },
  799.             { "Rebel Digital", "reb", {
  800.                 "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
  801.             }, "" },
  802.             { "Digi Green", "reb", {
  803.                 "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
  804.             }, "" },
  805.             { "EMS White", "med", {
  806.                 "#(argb,8,8,3)color(1,1,1,0.8)"
  807.             }, "" }
  808.         };
  809.     };
  810.  
  811.     class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
  812.         vItemSpace = 75;
  813.         price = 150000;
  814.     };
  815.  
  816.     class O_Heli_Light_02_unarmed_F {
  817.         vItemSpace = 210;
  818.         conditions = "license_civ_pilot || {license_med_mAir} || {(playerSide isEqualTo west)}";
  819.         price = 125000;
  820.         textures[] = {
  821.             { "Black", "cop", {
  822.                 "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
  823.             }, "" },
  824.             { "White / Blue", "civ", {
  825.                 "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
  826.             }, "" },
  827.             { "Digi Green", "civ", {
  828.                 "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
  829.             }, "" },
  830.             { "Desert Digi", "reb", {
  831.                 "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
  832.             }, "" },
  833.             { "EMS White", "med", {
  834.                 "#(argb,8,8,3)color(1,1,1,0.8)"
  835.             }, "" }
  836.         };
  837.     };
  838.  
  839.     class B_SDV_01_F {
  840.         vItemSpace = 50;
  841.         conditions = "license_civ_boat || {license_cop_cg} || {(playerSide isEqualTo independent)}";
  842.         price = 15000;
  843.         textures[] = {};
  844.     };
  845.  
  846.     class C_Van_01_fuel_F {
  847.         vItemSpace = 20;
  848.         vFuelSpace = 19500;
  849.         conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  850.         price = 175000;
  851.         textures[] = {
  852.             { "White", "civ", {
  853.                 "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
  854.                 "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
  855.             }, "" },
  856.             { "Red", "civ", {
  857.                 "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
  858.                 "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
  859.             }, "" }
  860.         };
  861.     };
  862.  
  863.     class I_Truck_02_fuel_F {
  864.         vItemSpace = 40;
  865.         vFuelSpace = 42000;
  866.         conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  867.         price = 200000;
  868.         textures[] = {
  869.             { "White", "civ", {
  870.                 "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
  871.                 "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
  872.             }, "" }
  873.         };
  874.     };
  875.  
  876.     class B_Truck_01_fuel_F {
  877.         vItemSpace = 50;
  878.         vFuelSpace = 50000;
  879.         conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  880.         price = 250000;
  881.         textures[] = {};
  882.     };
  883. };
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