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Ehibika

Teamstyle Classic Alpha A04 Changelog

Oct 21st, 2019
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  1. Scorcher:
  2.  
  3. ScorchShot Projectile Direct damage increased from 15 => 25
  4. Fixed the scorch shot crits
  5. Scorch Shot now releases 15 damage embers every 17 frames of continuous fire.
  6. Scorch Shot Far damage increased from 3 => 5
  7. Scorch Shot Mid damage increased from 4 => 6
  8. Scorch Shot Close damage increased from 5 => 7
  9. FlameThrower now has finite ammo.
  10.  
  11. Health Increased from 150 => 175
  12. Comment:
  13. Scorcher was long due for some attention, the fix to his main mechanic plus a slight damage increase to his primary should make him more of a formidable threat. the addition of embers is drawn from the neumodian project, which gives him another option for long ranged poking.
  14.  
  15. The Health increase is meant to help with him getting into his effective range more easily.
  16.  
  17. Nurse:
  18. DoubleJump Jets were removed
  19.  
  20. Forward Movespeed 0.7 => 0.73
  21. Forward SideSpeed 0.7 => 0.73
  22.  
  23. Health Reduced from 125 => 100
  24.  
  25. PillShot Gravity 1.0 => 2.8
  26.  
  27. Comment:
  28. Nurse still gets away with having enormous value as a support while also being extremely slippery. it was a hard change to make but I decided to remove her double jump jets. to compensate, her ground speed was increased.
  29.  
  30. Her health also took a hit, bringing her within 1 shot range from an enemy marksman. Nurse has health regen and is typically insulated behind her team, so this should only effect those that go out in the open too often.
  31.  
  32.  
  33. Gunner:
  34.  
  35. Turret mode ammo increased 50 => 100
  36. Turret rate of fire increased from ~8 rounds per second => ~11
  37. Turret projectile speed increased from 120 => 175
  38. Turret Projectile maximum damage reduced from 20 => 8
  39. Turret Projectile minimum damage reduced from 8 => 3
  40.  
  41. Comment:
  42. Gunner has been facing hard times due to not being able to really fulfil his intended role as a backlines zone defender. these adjustments to his turret mode aim to give him a higher effective range, and make him more about unleashing a rapid barrage of shots to compliment a defense rather than simply melting things in sight.
  43.  
  44. Blocker:
  45. Now only one part of his shield is vulnerable to splash damage, which is located at the center of it.
  46.  
  47. Marksman:
  48. added extra precautions in an effort to combat scope desynch
  49.  
  50. Slick:
  51. Overall recoding of the class, giving the primary weapon more coverage, a reduced rate of fire, and now a finite clip. and updated the wall cling code.
  52.  
  53. Chemist:
  54. Heal potion cooldown reduced from 7 sec => 3.5 sec
  55.  
  56.  
  57. Esper:
  58. A new class within the support category, able to launch piercing star shots as a primary attack, and can cast restoring barriers on itself and allies through altfire. hold to channel it and then release on a targeted ally, or press mainfire to self cast.
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