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obj_enemy1.Create

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Apr 22nd, 2017
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  1. movement_cooldown = 60;
  2. movement_distance = 25;
  3.  
  4. possible_positions_x[0] = x;
  5. possible_positions_y[0] = y;
  6.  
  7. possible_positions_x[1] = x + movement_distance;
  8. possible_positions_y[1] = y;
  9.  
  10. possible_positions_x[2] = x;
  11. possible_positions_y[2] = y + movement_distance;
  12.  
  13. possible_positions_x[3] = x - movement_distance;
  14. possible_positions_y[3] = y;
  15.  
  16. possible_positions_x[4] = x;
  17. possible_positions_y[4] = y - movement_distance;
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