Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <amxmodx>
- #include <amxmisc>
- #include <fakemeta>
- #include <cstrike>
- #include <engine>
- #include <codmod>
- #include <xs>
- #define PLUGIN "Lina Spidermana"
- #define VERSION "1.0"
- #define AUTHOR "RPK. Shark"
- #define message_begin_f(%1,%2,%3,%4) engfunc(EngFunc_MessageBegin, %1, %2, %3, %4)
- #define write_coord_f(%1) engfunc(EngFunc_WriteCoord, %1)
- new nazwa[] = "3D Manuver Gear"
- new opis[] = "Press R To use hook, Instant kill with knife"
- new bool:ma_perk[33];
- //Cvars
- new pThrowSpeed, pSpeed, pWidth, pSound, pColor
- new pInterrupt, pHookSky, pOpenDoors, pPlayers
- new pUseButtons, pHostage, pWeapons, pInstant, pHookNoise
- // Sprite
- new sprBeam
- // Players hook entity
- new Hook[33]
- // MaxPlayers
- new gMaxPlayers
- // some booleans
- new bool:gHooked[33]
- new bool:canThrowHook[33]
- // Player Spawn
- new bool:gRestart[33] = {false, ...}
- new bool:gUpdate[33] = {false, ...}
- new VIEW_MODEL[] = "models/QTM_CodMod/Knife-Mod/v_machete.mdl"
- public plugin_init()
- {
- register_plugin(nazwa, "1.0", "RPK. Shark")
- cod_register_perk(nazwa, opis);
- register_event("HLTV", "round_bstart", "a", "1=0", "2=0")
- register_event("TextMsg", "Restart", "a", "2=#Game_will_restart_in")
- register_clcmd("fullupdate", "Update")
- register_event("ResetHUD", "ResetHUD", "b")
- register_forward(FM_Touch, "fwTouch")
- register_event("CurWeapon", "Event_CurWeapon", "be","1=1")
- pThrowSpeed = register_cvar("sv_hookthrowspeed", "3000")
- pSpeed = register_cvar("sv_hookspeed", "1000")
- pWidth = register_cvar("sv_hookwidth", "32")
- pSound = register_cvar("sv_hooksound", "1")
- pColor = register_cvar("sv_hookcolor", "1")
- pPlayers = register_cvar("sv_hookplayers", "1")
- pInterrupt = register_cvar("sv_hookinterrupt", "0")
- pHookSky = register_cvar("sv_hooksky", "1")
- pOpenDoors = register_cvar("sv_hookopendoors", "1")
- pUseButtons = register_cvar("sv_hookusebuttons", "1")
- pHostage = register_cvar("sv_hookhostflollow", "1")
- pWeapons = register_cvar("sv_hookpickweapons", "1")
- pInstant = register_cvar("sv_hookinstant", "0")
- pHookNoise = register_cvar("sv_hooknoise", "1")
- gMaxPlayers = get_maxplayers()
- }
- public plugin_precache()
- {
- engfunc(EngFunc_PrecacheModel, "models/rpgrocket.mdl")
- sprBeam = engfunc(EngFunc_PrecacheModel, "sprites/zbeam4.spr")
- engfunc(EngFunc_PrecacheSound, "weapons/xbow_hit1.wav")
- engfunc(EngFunc_PrecacheSound, "weapons/xbow_hit2.wav")
- engfunc(EngFunc_PrecacheSound, "weapons/xbow_hitbod1.wav")
- engfunc(EngFunc_PrecacheSound, "weapons/xbow_fire1.wav")
- precache_model(VIEW_MODEL)
- }
- public cod_perk_enabled(id)
- {
- ma_perk[id] = true;
- }
- public cod_perk_disabled(id)
- {
- ma_perk[id] = false;
- }
- public client_PreThink(id)
- {
- if(is_user_alive(id))
- {
- if(ma_perk[id])
- {
- if(pev(id, pev_button) & IN_RELOAD)
- {
- if(canThrowHook[id] && !gHooked[id])
- {
- throw_hook(id)
- }
- return PLUGIN_HANDLED
- }
- else
- del_hook(id)
- }
- }
- return PLUGIN_HANDLED
- }
- public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
- {
- if(!is_user_connected(idattacker))
- return PLUGIN_CONTINUE;
- if(!ma_perk[idattacker])
- return PLUGIN_CONTINUE;
- if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20)
- cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
- return PLUGIN_CONTINUE;
- }
- public Event_CurWeapon(id)
- {
- new weaponID = read_data(2)
- if(weaponID != CSW_KNIFE)
- return PLUGIN_CONTINUE
- if(ma_perk[id]){
- set_pev(id, pev_viewmodel2, VIEW_MODEL)
- }
- return PLUGIN_CONTINUE
- }
- public del_hook(id)
- {
- if (!canThrowHook[id])
- remove_hook(id)
- return PLUGIN_HANDLED
- }
- public round_bstart()
- {
- for (new i = 1; i <= gMaxPlayers; i++)
- {
- if (is_user_connected(i))
- {
- if(!canThrowHook[i])
- remove_hook(i)
- }
- }
- }
- public Restart()
- {
- for (new id = 0; id < gMaxPlayers; id++)
- {
- if (is_user_connected(id))
- gRestart[id] = true
- }
- }
- public Update(id)
- {
- if (!gUpdate[id])
- gUpdate[id] = true
- return PLUGIN_CONTINUE
- }
- public ResetHUD(id)
- {
- if (gRestart[id])
- {
- gRestart[id] = false
- return
- }
- if (gUpdate[id])
- {
- gUpdate[id] = false
- return
- }
- if (gHooked[id])
- {
- remove_hook(id)
- }
- }
- public fwTouch(ptr, ptd)
- {
- if (!pev_valid(ptr))
- return FMRES_IGNORED
- new id = pev(ptr, pev_owner)
- // Get classname
- static szPtrClass[32]
- pev(ptr, pev_classname, szPtrClass, charsmax(szPtrClass))
- if (equali(szPtrClass, "Hook"))
- {
- static Float:fOrigin[3]
- pev(ptr, pev_origin, fOrigin)
- if (pev_valid(ptd))
- {
- static szPtdClass[32]
- pev(ptd, pev_classname, szPtdClass, charsmax(szPtdClass))
- if (!get_pcvar_num(pPlayers) && /*equali(szPtdClass, "player")*/ is_user_alive(ptd))
- {
- // Hit a player
- if (get_pcvar_num(pSound))
- emit_sound(ptr, CHAN_STATIC, "weapons/xbow_hitbod1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- remove_hook(id)
- return FMRES_HANDLED
- }
- else if (equali(szPtdClass, "hostage_entity"))
- {
- // Makes an hostage follow
- if (get_pcvar_num(pHostage) && get_user_team(id) == 2)
- {
- //cs_set_hostage_foll(ptd, (cs_get_hostage_foll(ptd) == id) ? 0 : id)
- // With the use function we have the sounds!
- dllfunc(DLLFunc_Use, ptd, id)
- }
- if (!get_pcvar_num(pPlayers))
- {
- if(get_pcvar_num(pSound))
- emit_sound(ptr, CHAN_STATIC, "weapons/xbow_hitbod1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- remove_hook(id)
- }
- return FMRES_HANDLED
- }
- else if (get_pcvar_num(pOpenDoors) && equali(szPtdClass, "func_door") || equali(szPtdClass, "func_door_rotating"))
- {
- // Open doors
- // Double doors tested in de_nuke and de_wallmart
- static szTargetName[32]
- pev(ptd, pev_targetname, szTargetName, charsmax(szTargetName))
- if (strlen(szTargetName) > 0)
- {
- static ent
- while ((ent = engfunc(EngFunc_FindEntityByString, ent, "target", szTargetName)) > 0)
- {
- static szEntClass[32]
- pev(ent, pev_classname, szEntClass, charsmax(szEntClass))
- if (equali(szEntClass, "trigger_multiple"))
- {
- dllfunc(DLLFunc_Touch, ent, id)
- goto stopdoors // No need to touch anymore
- }
- }
- }
- // No double doors.. just touch it
- dllfunc(DLLFunc_Touch, ptd, id)
- stopdoors:
- }
- else if (get_pcvar_num(pUseButtons) && equali(szPtdClass, "func_button"))
- {
- if (pev(ptd, pev_spawnflags) & SF_BUTTON_TOUCH_ONLY)
- dllfunc(DLLFunc_Touch, ptd, id) // Touch only
- else
- dllfunc(DLLFunc_Use, ptd, id) // Use Buttons
- }
- }
- // If cvar sv_hooksky is 0 and hook is in the sky remove it!
- new iContents = engfunc(EngFunc_PointContents, fOrigin)
- if (!get_pcvar_num(pHookSky) && iContents == CONTENTS_SKY)
- {
- if(get_pcvar_num(pSound))
- emit_sound(ptr, CHAN_STATIC, "weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- remove_hook(id)
- return FMRES_HANDLED
- }
- // Pick up weapons..
- if (get_pcvar_num(pWeapons))
- {
- static ent
- while ((ent = engfunc(EngFunc_FindEntityInSphere, ent, fOrigin, 15.0)) > 0)
- {
- static szentClass[32]
- pev(ent, pev_classname, szentClass, charsmax(szentClass))
- if (equali(szentClass, "weaponbox") || equali(szentClass, "armoury_entity"))
- dllfunc(DLLFunc_Touch, ent, id)
- }
- }
- // Player is now hooked
- gHooked[id] = true
- // Play sound
- if (get_pcvar_num(pSound))
- emit_sound(ptr, CHAN_STATIC, "weapons/xbow_hit1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- // Make some sparks :D
- message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, fOrigin, 0)
- write_byte(9) // TE_SPARKS
- write_coord_f(fOrigin[0]) // Origin
- write_coord_f(fOrigin[1])
- write_coord_f(fOrigin[2])
- message_end()
- // Stop the hook from moving
- set_pev(ptr, pev_velocity, Float:{0.0, 0.0, 0.0})
- set_pev(ptr, pev_movetype, MOVETYPE_NONE)
- //Task
- if (!task_exists(id + 856))
- {
- static TaskData[2]
- TaskData[0] = id
- TaskData[1] = ptr
- gotohook(TaskData)
- set_task(0.1, "gotohook", id + 856, TaskData, 2, "b")
- }
- }
- return FMRES_HANDLED
- }
- public hookthink(param[])
- {
- new id = param[0]
- new HookEnt = param[1]
- if (!is_user_alive(id) || !pev_valid(HookEnt) || !pev_valid(id))
- {
- remove_task(id + 890)
- return PLUGIN_HANDLED
- }
- static Float:entOrigin[3]
- pev(HookEnt, pev_origin, entOrigin)
- // If user is behind a box or something.. remove it
- // only works if sv_interrupt 1 or higher is
- if (get_pcvar_num(pInterrupt))
- {
- static Float:usrOrigin[3]
- pev(id, pev_origin, usrOrigin)
- static tr
- engfunc(EngFunc_TraceLine, usrOrigin, entOrigin, 1, -1, tr)
- static Float:fFraction
- get_tr2(tr, TR_flFraction, fFraction)
- if (fFraction != 1.0)
- remove_hook(id)
- }
- // If cvar sv_hooksky is 0 and hook is in the sky remove it!
- new iContents = engfunc(EngFunc_PointContents, entOrigin)
- if (!get_pcvar_num(pHookSky) && iContents == CONTENTS_SKY)
- {
- if(get_pcvar_num(pSound))
- emit_sound(HookEnt, CHAN_STATIC, "weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- remove_hook(id)
- }
- return PLUGIN_HANDLED
- }
- public gotohook(param[])
- {
- new id = param[0]
- new HookEnt = param[1]
- if (!is_user_alive(id) || !pev_valid(HookEnt) || !pev_valid(id))
- {
- remove_task(id + 856)
- return PLUGIN_HANDLED
- }
- // If the round isnt started velocity is just 0
- static Float:fVelocity[3]
- fVelocity = Float:{0.0, 0.0, 1.0}
- // If the round is started and player is hooked we can set the user velocity!
- if (gHooked[id])
- {
- static Float:fHookOrigin[3], Float:fUsrOrigin[3], Float:fDist
- pev(HookEnt, pev_origin, fHookOrigin)
- pev(id, pev_origin, fUsrOrigin)
- fDist = vector_distance(fHookOrigin, fUsrOrigin)
- if (fDist >= 30.0)
- {
- new Float:fSpeed = get_pcvar_float(pSpeed)
- fSpeed *= 0.52
- fVelocity[0] = (fHookOrigin[0] - fUsrOrigin[0]) * (2.0 * fSpeed) / fDist
- fVelocity[1] = (fHookOrigin[1] - fUsrOrigin[1]) * (2.0 * fSpeed) / fDist
- fVelocity[2] = (fHookOrigin[2] - fUsrOrigin[2]) * (2.0 * fSpeed) / fDist
- }
- }
- // Set the velocity
- set_pev(id, pev_velocity, fVelocity)
- return PLUGIN_HANDLED
- }
- public throw_hook(id)
- {
- // Get origin and angle for the hook
- static Float:fOrigin[3], Float:fAngle[3],Float:fvAngle[3]
- static Float:fStart[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_angles, fAngle)
- pev(id, pev_v_angle, fvAngle)
- if (get_pcvar_num(pInstant))
- {
- get_user_hitpoint(id, fStart)
- if (engfunc(EngFunc_PointContents, fStart) != CONTENTS_SKY)
- {
- static Float:fSize[3]
- pev(id, pev_size, fSize)
- fOrigin[0] = fStart[0] + floatcos(fvAngle[1], degrees) * (-10.0 + fSize[0])
- fOrigin[1] = fStart[1] + floatsin(fvAngle[1], degrees) * (-10.0 + fSize[1])
- fOrigin[2] = fStart[2]
- }
- else
- xs_vec_copy(fStart, fOrigin)
- }
- // Make the hook!
- Hook[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
- if (Hook[id])
- {
- // Player cant throw hook now
- canThrowHook[id] = false
- static const Float:fMins[3] = {-2.840000, -14.180000, -2.840000}
- static const Float:fMaxs[3] = {2.840000, 0.020000, 2.840000}
- //Set some Data
- set_pev(Hook[id], pev_classname, "Hook")
- engfunc(EngFunc_SetModel, Hook[id], "models/rpgrocket.mdl")
- engfunc(EngFunc_SetOrigin, Hook[id], fOrigin)
- engfunc(EngFunc_SetSize, Hook[id], fMins, fMaxs)
- //set_pev(Hook[id], pev_mins, fMins)
- //set_pev(Hook[id], pev_maxs, fMaxs)
- set_pev(Hook[id], pev_angles, fAngle)
- set_pev(Hook[id], pev_solid, 2)
- set_pev(Hook[id], pev_movetype, 5)
- set_pev(Hook[id], pev_owner, id)
- //Set hook velocity
- static Float:fForward[3], Float:Velocity[3]
- new Float:fSpeed = get_pcvar_float(pThrowSpeed)
- engfunc(EngFunc_MakeVectors, fvAngle)
- global_get(glb_v_forward, fForward)
- Velocity[0] = fForward[0] * fSpeed
- Velocity[1] = fForward[1] * fSpeed
- Velocity[2] = fForward[2] * fSpeed
- set_pev(Hook[id], pev_velocity, Velocity)
- // Make the line between Hook and Player
- message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, Float:{0.0, 0.0, 0.0}, 0)
- if (get_pcvar_num(pInstant))
- {
- write_byte(1) // TE_BEAMPOINT
- write_short(id) // Startent
- write_coord_f(fStart[0]) // End pos
- write_coord_f(fStart[1])
- write_coord_f(fStart[2])
- }
- else
- {
- write_byte(8) // TE_BEAMENTS
- write_short(id) // Start Ent
- write_short(Hook[id]) // End Ent
- }
- write_short(sprBeam) // Sprite
- write_byte(1) // StartFrame
- write_byte(1) // FrameRate
- write_byte(600) // Life
- write_byte(get_pcvar_num(pWidth)) // Width
- write_byte(get_pcvar_num(pHookNoise)) // Noise
- // Colors now
- if (get_pcvar_num(pColor))
- {
- if (get_user_team(id) == 1) // Terrorist
- {
- write_byte(255) // R
- write_byte(0) // G
- write_byte(0) // B
- }
- #if defined _cstrike_included
- else if(cs_get_user_vip(id)) // vip for cstrike
- {
- write_byte(0) // R
- write_byte(255) // G
- write_byte(0) // B
- }
- #endif // _cstrike_included
- else if(get_user_team(id) == 2) // CT
- {
- write_byte(0) // R
- write_byte(0) // G
- write_byte(255) // B
- }
- else
- {
- write_byte(255) // R
- write_byte(255) // G
- write_byte(255) // B
- }
- }
- else
- {
- write_byte(255) // R
- write_byte(255) // G
- write_byte(255) // B
- }
- write_byte(192) // Brightness
- write_byte(0) // Scroll speed
- message_end()
- if (get_pcvar_num(pSound) && !get_pcvar_num(pInstant))
- emit_sound(id, CHAN_BODY, "weapons/xbow_fire1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_HIGH)
- static TaskData[2]
- TaskData[0] = id
- TaskData[1] = Hook[id]
- set_task(0.1, "hookthink", id + 890, TaskData, 2, "b")
- }
- else
- client_print(id, print_chat, "Can't create hook")
- }
- public remove_hook(id)
- {
- //Player can now throw hooks
- canThrowHook[id] = true
- // Remove the hook if it is valid
- if (pev_valid(Hook[id]))
- engfunc(EngFunc_RemoveEntity, Hook[id])
- Hook[id] = 0
- // Remove the line between user and hook
- if (is_user_connected(id))
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY, {0,0,0}, id)
- write_byte(99) // TE_KILLBEAM
- write_short(id) // entity
- message_end()
- }
- // Player is not hooked anymore
- gHooked[id] = false
- return 1
- }
- // Stock by Chaosphere
- stock get_user_hitpoint(id, Float:hOrigin[3])
- {
- if (!is_user_alive(id))
- return 0
- static Float:fOrigin[3], Float:fvAngle[3], Float:fvOffset[3], Float:fvOrigin[3], Float:feOrigin[3]
- static Float:fTemp[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_v_angle, fvAngle)
- pev(id, pev_view_ofs, fvOffset)
- xs_vec_add(fOrigin, fvOffset, fvOrigin)
- engfunc(EngFunc_AngleVectors, fvAngle, feOrigin, fTemp, fTemp)
- xs_vec_mul_scalar(feOrigin, 8192.0, feOrigin)
- xs_vec_add(fvOrigin, feOrigin, feOrigin)
- static tr
- engfunc(EngFunc_TraceLine, fvOrigin, feOrigin, 0, id, tr)
- get_tr2(tr, TR_vecEndPos, hOrigin)
- //global_get(glb_trace_endpos, hOrigin)
- return 1
- }
- stock statusMsg(id, szMsg[], {Float,_}:...)
- {
- static iStatusText
- if (!iStatusText)
- iStatusText = get_user_msgid("StatusText")
- static szBuffer[512]
- vformat(szBuffer, charsmax(szBuffer), szMsg, 3)
- message_begin((id == 0) ? MSG_ALL : MSG_ONE, iStatusText, _, id)
- write_byte(0) // Unknown
- write_string(szBuffer) // Message
- message_end()
- return 1
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement