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Yurim64

Vehicle Model

May 8th, 2021
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Java 1.06 KB | None | 0 0
  1. package com.ike.ambulancemod.entity.veichle.model;
  2.  
  3. import com.ike.ambulancemod.entity.veichle.TestVehicle;
  4. import com.mojang.blaze3d.matrix.MatrixStack;
  5. import com.mojang.blaze3d.vertex.IVertexBuilder;
  6. import net.minecraft.client.renderer.entity.model.EntityModel;
  7. import net.minecraft.client.renderer.model.ModelRenderer;
  8.  
  9. /**
  10.  * @author Ike
  11.  * @version 1.0A
  12.  **/
  13. public class TestVehicleModel extends EntityModel<TestVehicle> {
  14.  
  15.     private ModelRenderer body;
  16.  
  17.     public TestVehicleModel() {
  18.         super();
  19.         this.body = new ModelRenderer(this);
  20.         this.body.setTexSize(0, 0).addBox(0, 1, 0, 10, 10, 10, false);
  21.     }
  22.  
  23.     @Override
  24.     public void setupAnim(TestVehicle entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
  25.  
  26.     }
  27.  
  28.     @Override
  29.     public void renderToBuffer(MatrixStack stack, IVertexBuilder builder, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) {
  30.         this.body.render(stack, builder, packedLight, packedOverlay);
  31.     }
  32. }
  33.  
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