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ScriptHook2DotNet log

Jan 27th, 2018
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  1. ScriptHookVDotNet2.log
  2. [12:06:25] [DEBUG] Created script domain 'ScriptDomain_2F7AC80A' with v2.10.4.
  3. [12:06:25] [DEBUG] Loading scripts from 'D:\Programs\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_2F7AC80A' ...
  4. [12:06:26] [DEBUG] Successfully compiled 'CarControl.cs'.
  5. [12:06:26] [DEBUG] Found 1 script(s) in 'CarControl.cs'.
  6. [12:06:26] [INFO] Loading assembly 'iFruitAddon2.dll' ...
  7. [12:06:26] [DEBUG] Found 0 script(s) in 'iFruitAddon2.dll'.
  8. [12:06:26] [INFO] Loading assembly 'MMI-SP.dll' ...
  9. [12:06:26] [DEBUG] Found 3 script(s) in 'MMI-SP.dll'.
  10. [12:06:26] [INFO] Loading assembly 'NativeUI.dll' ...
  11. [12:06:26] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
  12. [12:06:26] [INFO] Loading assembly 'Stance.dll' ...
  13. [12:06:26] [DEBUG] Found 2 script(s) in 'Stance.dll'.
  14. [12:06:26] [DEBUG] Starting 7 script(s) ...
  15. [12:06:26] [DEBUG] Instantiating script 'CarControls.CarControl' in script domain 'ScriptDomain_2F7AC80A' ...
  16. [12:06:26] [DEBUG] Started script 'CarControls.CarControl'.
  17. [12:06:26] [DEBUG] Instantiating script 'MMI_SP.InsuranceObserver' in script domain 'ScriptDomain_2F7AC80A' ...
  18. [12:06:26] [DEBUG] Started script 'MMI_SP.InsuranceObserver'.
  19. [12:06:26] [DEBUG] Instantiating script 'MMI_SP.iFruit.iFruitMMI' in script domain 'ScriptDomain_2F7AC80A' ...
  20. [12:06:26] [DEBUG] Started script 'MMI_SP.iFruit.iFruitMMI'.
  21. [12:06:26] [DEBUG] Instantiating script 'MMI_SP.Agency.Agency' in script domain 'ScriptDomain_2F7AC80A' ...
  22. [12:06:26] [DEBUG] Started script 'MMI_SP.Agency.Agency'.
  23. [12:06:26] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_2F7AC80A' ...
  24. [12:06:26] [DEBUG] Started script 'NativeUI.BigMessageThread'.
  25. [12:06:26] [DEBUG] Instantiating script 'Stance.StanceSettings' in script domain 'ScriptDomain_2F7AC80A' ...
  26. [12:06:26] [DEBUG] Started script 'Stance.StanceSettings'.
  27. [12:06:26] [DEBUG] Instantiating script 'Stance.Main' in script domain 'ScriptDomain_2F7AC80A' ...
  28. [12:06:26] [DEBUG] Started script 'Stance.Main'.
  29. [12:06:27] [ERROR] Caught fatal unhandled exception:
  30. System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
  31. at GTA.Native.MemoryAccess..cctor()
  32. --- End of inner exception stack trace ---
  33. at GTA.Native.MemoryAccess.GetVehicleHandles()
  34. at GTA.World.GetAllVehicles()
  35. at MMI_SP.InsuranceObserver.CheckForInsuredVehicles()
  36. at MMI_SP.InsuranceObserver.OnTick(Object sender, EventArgs e)
  37. at GTA.Script.raise_Tick(Object value0, EventArgs value1)
  38. at GTA.Script.MainLoop()
  39. [12:09:23] [ERROR] Caught fatal unhandled exception:
  40. System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
  41. at GTA.Native.MemoryAccess..cctor()
  42. --- End of inner exception stack trace ---
  43. at GTA.Native.MemoryAccess.IsModelAPed(Int32 modelHash)
  44. at GTA.World.CreatePed(Model model, Vector3 position, Single heading)
  45. at MMI_SP.Agency.Office.CreateNpc()
  46. at MMI_SP.Agency.Office.BuildOffice()
  47. at MMI_SP.Agency.Agency.EnterAgency()
  48. at MMI_SP.Agency.Agency.DisplayAgencyThisFrame()
  49. at GTA.Script.raise_Tick(Object value0, EventArgs value1)
  50. at GTA.Script.MainLoop()
  51. [12:09:28] [ERROR] Script 'MMI_SP.Agency.Agency' is not responding! Aborting ...
  52. [12:09:28] [DEBUG] Aborted script 'MMI_SP.Agency.Agency'.
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