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FAWEtest

May 8th, 2021
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  1. # These first 6 aren't configurable
  2. issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
  3. wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
  4. date: "26 Apr 2021 00:00:00 GMT"
  5. build: "https://ci.athion.net/job/FastAsyncWorldEdit/1287"
  6. commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/b67f782"
  7. platform: "bukkit"
  8. # Options: cn, de, es, fr, it, nl, ru, tr
  9. # Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
  10. language: ''
  11. # Enable or disable automatic updates
  12. # - true = update automatically in the background
  13. # - confirm = prompt an admin to confirm each update
  14. # - false = do not update the plugin
  15. update: "confirm"
  16. # Send anonymous usage statistics
  17. metrics: true
  18. # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
  19. # To be allowed to WorldEdit in a region, users need the appropriate
  20. # fawe.<plugin> permission. See the Permissions page for supported region plugins.
  21. region-restrictions: true
  22. # FAWE will skip chunks when there's not enough memory available
  23. prevent-crashes: false
  24. # FAWE will cancel non admin edits when memory consumption exceeds this %
  25. # - Bypass with `/wea` or `//fast` or `fawe.bypass`
  26. # - Disable with 100 or -1.
  27. max-memory-percent: 95
  28.  
  29. clipboard:
  30. # Store the clipboard on disk instead of memory
  31. # - Will be slightly slower
  32. # - Uses 2 bytes per block
  33. use-disk: true
  34. # Compress the clipboard to reduce the size:
  35. # - TODO: Buffered random access with compression is not implemented on disk yet
  36. # - 0 = No compression
  37. # - 1 = Fast compression
  38. # - 2-17 = Slower compression
  39. compression-level: 1
  40. # Number of days to keep history on disk before deleting it
  41. delete-after-days: 1
  42.  
  43. lighting:
  44. # If packet sending should be delayed until relight is finished
  45. delay-packet-sending: true
  46. async: true
  47. # The relighting mode to use:
  48. # - 0 = None (Do no relighting)
  49. # - 1 = Optimal (Relight changed light sources and changed blocks)
  50. # - 2 = All (Slowly relight every blocks)
  51. mode: 1
  52. # If existing lighting should be removed before relighting
  53. remove-first: false
  54.  
  55. # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
  56. tick-limiter:
  57. # Enable the limiter
  58. enabled: true
  59. # The interval in ticks
  60. interval: 20
  61. # Max falling blocks per interval (per chunk)
  62. falling: 64
  63. # Max physics per interval (excluding redstone)
  64. physics-ms: 10
  65. # Max item spawns per interval (per chunk)
  66. items: 256
  67. # Whether fireworks can load chunks
  68. # - Fireworks usually travel vertically so do not load any chunks
  69. # - Horizontal fireworks can be hacked in to crash a server
  70. fireworks-load-chunks: false
  71.  
  72. web:
  73. # Should download urls be shortened?
  74. # - Links are less secure as they could be brute forced
  75. shorten-urls: false
  76. # The web interface for clipboards
  77. # - All schematics are anonymous and private
  78. # - Downloads can be deleted by the user
  79. # - Supports clipboard uploads, downloads and saves
  80. url: "http://athion.net/fawe//"
  81. # The web interface for assets
  82. # - All schematics are organized and public
  83. # - Assets can be searched, selected and downloaded
  84. assets: "https://empcraft.com/assetpack/"
  85.  
  86. extent:
  87. # Don't bug console when these plugins slow down WorldEdit operations
  88. # - You'll see a message in console if you need to change this option
  89. allowed-plugins: []
  90. # Should debug messages be sent when third party extents are used?
  91. debug: true
  92.  
  93. # Experimental options, use at your own risk
  94. # - UNSAFE = Can cause permanent damage to the server
  95. # - SAFE = Can be buggy but unlikely to cause any damage
  96. experimental:
  97. # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
  98. # - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
  99. anvil-queue-mode: false
  100. # [SAFE] Dynamically increase the number of chunks rendered
  101. # - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
  102. # - Set your server view distance to 3 (spigot.yml, server.properties)
  103. # - Based on tps and player movement
  104. # - Please provide feedback
  105. dynamic-chunk-rendering: -1
  106. # [SAFE] Allows brushes to be persistent
  107. persistent-brushes: false
  108. # [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
  109. vanilla-cui: false
  110. # Disable using native libraries
  111. disable-natives: false
  112. # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
  113. # Might cause client-side FPS lagg in some situations
  114. keep-entities-in-blocks: false
  115. # [SAFE] Experimental scripting support for Java 9
  116. # -
  117. modern-craftscripts: false
  118. # [SAFE] Experimental freebuild region restrictions
  119. # - PERM: fawe.freebuild
  120. # - PERM: fawe.freebuild.<plugin>
  121. freebuild: false
  122.  
  123. # This relates to how FAWE places chunks
  124. queue:
  125. # This should equal the number of processors you have
  126. # - Set this to 1 if you need reliable `/timings`
  127. parallel-threads: 12
  128. progress:
  129. # Display constant titles about the progress of a user's edit
  130. # - false = disabled
  131. # - title = Display progress titles
  132. # - chat = Display progress in chat
  133. display: "false"
  134. # How often edit progress is displayed
  135. interval: 1
  136. # Delay sending progress in milliseconds (so quick edits don't spam)
  137. delay: 5000
  138. # When doing edits that effect more than this many chunks:
  139. # - FAWE will start placing before all calculations are finished
  140. # - A larger value will use slightly less CPU time
  141. # - A smaller value will reduce memory usage
  142. # - A value too small may break some operations (deform?)
  143. target-size: 64
  144. # Force FAWE to start placing chunks regardless of whether an edit is finished processing
  145. # - A larger value will use slightly less CPU time
  146. # - A smaller value will reduce memory usage
  147. # - A value too small may break some operations (deform?)
  148. max-wait-ms: 1000
  149. # Increase or decrease queue intensity (ms) [-50,50]:
  150. # 0 = balance of performance / stability
  151. # -10 = Allocate 10ms less for chunk placement
  152. # Too high will can cause lag spikes (you might be okay with this)
  153. # Too low will result in slow edits
  154. extra-time-ms: 0
  155. # Loading the right amount of chunks beforehand can speed up operations
  156. # - Low values may result in FAWE waiting on requests to the main thread
  157. # - Higher values use more memory and isn't noticeably faster
  158. preload-chunks: 32
  159. # Discard edits which have been idle for a certain amount of time (ms)
  160. # - E.g. A plugin creates an EditSession but never does anything with it
  161. # - This only applies to plugins improperly using WorldEdit's legacy API
  162. discard-after-ms: 60000
  163.  
  164. history:
  165. # Should history be saved on disk:
  166. # - Frees up a lot of memory
  167. # - Persists restarts
  168. # - Unlimited undo
  169. # - Does not affect edit performance if `combine-stages`
  170. use-disk: true
  171. # Use a database to store disk storage summaries:
  172. # - Enables inspection and rollback
  173. # - Does not impact performance
  174. use-database: true
  175. # Record history with dispatching:
  176. # - Much faster as it avoids duplicate block checks
  177. # - Slightly worse compression since dispatch order is different
  178. combine-stages: true
  179. # Higher compression reduces the size of history at the expense of CPU
  180. # 0 = Uncompressed byte array (fastest)
  181. # 1 = 1 pass fast compressor (default)
  182. # 2 = 2 x fast
  183. # 3 = 3 x fast
  184. # 4 = 1 x medium, 1 x fast
  185. # 5 = 1 x medium, 2 x fast
  186. # 6 = 1 x medium, 3 x fast
  187. # 7 = 1 x high, 1 x medium, 1 x fast
  188. # 8 = 1 x high, 1 x medium, 2 x fast
  189. # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
  190. # NOTE: If using disk, do some compression (3+) as smaller files save faster
  191. compression-level: 3
  192. # The buffer size for compression:
  193. # - Larger = better ratio but uses more upfront memory
  194. # - Must be in the range [64, 33554432]
  195. buffer-size: 531441
  196. # The maximum time in milliseconds to wait for a chunk to load for an edit.
  197. # (50ms = 1 server tick, 0 = Fastest).
  198. # The default value of 100 should be safe for most cases.
  199. #
  200. # Actions which require loaded chunks (e.g. copy) which do not load in time
  201. # will use the last chunk as filler, which may appear as bands of duplicated blocks.
  202. # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
  203. # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
  204. #
  205. # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
  206. # If the action times out, the operation continues by using the previous chunk as filler,
  207. # and displaying an error message. In this case, either copy a smaller section,
  208. # or increase chunk-wait-ms.
  209. # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
  210. chunk-wait-ms: 1000
  211. # Delete history on disk after a number of days
  212. delete-after-days: 7
  213. # Delete history in memory on logout (does not effect disk)
  214. delete-on-logout: true
  215. # If history should be enabled by default for plugins using WorldEdit:
  216. # - It is faster to have disabled
  217. # - Use of the FAWE API will not be effected
  218. enable-for-console: true
  219. # Should redo information be stored:
  220. # - History is about 20% larger
  221. # - Enables use of /redo
  222. store-redo: true
  223. # Assumes all edits are smaller than 4096x256x4096:
  224. # - Reduces history size by ~10%
  225. small-edits: false
  226.  
  227. # Paths for various directories
  228. paths:
  229. tokens: "tokens"
  230. # Put any minecraft or mod jars for FAWE to be aware of block textures
  231. textures: "textures"
  232. heightmap: "heightmap"
  233. history: "history"
  234. # Multiple servers can use the same clipboards
  235. # - Use a shared directory or NFS/Samba
  236. clipboard: "clipboard"
  237. # Each player has their own sub directory for schematics
  238. per-player-schematics: true
  239. commands: "commands"
  240.  
  241. tab-completion:
  242. # Entirely disabled tab completion to completely avoid exploits
  243. enabled: true
  244. # Max time tab-completes can attempt to operate for until being cancelled (ms)
  245. max-time: 50
  246. # When a tab-complete hits the max time, should a global cooldown be initiated?
  247. global-cooldown: true
  248. # Amount of time to wait before allowing tab completions again (ms)
  249. cooldown-length: 150
  250.  
  251. # Region restriction settings
  252. region-restrictions-options:
  253. # What type of users are allowed to WorldEdit in a region
  254. # - MEMBER = Players added to a region
  255. # - OWNER = Players who own the region
  256. mode: "MEMBER"
  257. # The "default" limit group affects those without a specific limit permission.
  258. # To grant someone different limits, copy the default limits group
  259. # and give it a different name (e.g. newbie). Then give the user the limit
  260. # permission node with that limit name (e.g. fawe.limit.newbie )
  261. limits:
  262. default:
  263. # Max actions that can be run concurrently (i.e. commands)
  264. max-actions: 1
  265. # Max number of block changes (e.g. by `//set stone`).
  266. max-changes: 50000000
  267. # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
  268. max-checks: 50000000
  269. # Number of times a change can fail (e.g. if the player can't access that region)
  270. max-fails: 50000000
  271. # Allowed brush iterations (e.g. `//brush smooth`)
  272. max-iterations: 1000
  273. # Max allowed entities (e.g. cows)
  274. max-entities: 1337
  275. # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
  276. # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
  277. # NoteBlock, Sign, Skull, Structure
  278. max-blockstates: 1337
  279. # Maximum size of the player's history in Megabytes:
  280. # - History on disk or memory will be deleted
  281. max-history-mb: -1
  282. # Maximum time in milliseconds //calc can execute
  283. max-expression-ms: 50
  284. # Cinematic block placement:
  285. # - Adds a delay to block placement (ms/block)
  286. # - Having an artificial delay will use more CPU/Memory
  287. speed-reduction: 0
  288. # Place chunks instead of individual blocks:
  289. # - Disabling this will negatively impact performance
  290. # - Only disable this for compatibility or cinematic placement
  291. fast-placement: true
  292. # Should WorldEdit use inventory?
  293. # 0 = No inventory usage (creative)
  294. # 1 = Inventory for removing and placing (freebuild)
  295. # 2 = Inventory for placing (survival)
  296. inventory-mode: 0
  297. # Should large edits require confirmation (>16384 chunks)
  298. confirm-large: true
  299. # List of blocks to strip nbt from
  300. strip-nbt: []
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