SSilver

BWR - Changelog 21/09/25

Sep 21st, 2025 (edited)
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  1. General Changes
  2.   Fixed MvM canteen interfering with melee holster speeds
  3. Having the canteen item equipped on loadouts appeared to reset the holster penalty of melee weapons, due to an oversight in detecting the correct item class name.
  4.  
  5. Phlogistinator
  6. + Alt-fire damage ramps up to 2x with temperature
  7. + Alt-fire may be crit-boosted
  8. - Removed maxxing out temperature on-hit with alt-fire
  9. As a way to max out temperature, it was not ideal given the limited range, making for a poor fight starter. Instead the damage of the alt-fire itself was made to scale with temperature to make it work better as a fight ender, even more so if the user had MMMPH active.
  10.  
  11. Sharpened Volcano Fragment
  12.   Corrected issue with holster speed bonus
  13. + Volcano effect heals user by 40 on target's death
  14. - Removed damage bonus provided by Volcano effect
  15. Reception on the weapon had made the combo feel too specific in it's application, not being worthwhile without running a flare or the Dragon's Fury, and the feedback on flamethrower damage made it hard to gague it's impact. Rather, than the bonus damage, it was instead given an on-heal effect for killing marked targets. This ought to help alleviate some of the danger in trying to engage with the weapon in melee, and provides a more tangible benefit for your survivability if you can manage to spread the effect.
  16.  
  17. Loch-n-Load
  18. + Added: This weapon will reload automatically when not active (1/sec)
  19. - Reduced deploy bonus to 20% faster (was 40%)
  20. - Removed explosions triggering stickies nearby
  21. The former combo incentivized by the weapon was rather forced, and gambling on the smaller blast radius of the weapon and hoping you'll not need the extra grenades. Rather, a more applicable upside was added in a passive reload, allowing the user to always have the weapon locked and loaded for when they need the backup.
  22.  
  23. Iron Bomber
  24. - Proximity trigger now only active 0.5 second from touching a surface
  25.   Bombs make a beep sound and flash when they become active
  26. The ability to make a near miss into a hit easily made the weapon feel too forgiving when spammed at enemies in a choke. In addition to making the weapon easier to read, it was given a slight delay before actively detecting nearby enemies to give users more chance to escape it's range.
  27.  
  28. The Quick-Fix
  29.   Fixed fall-damage vulnerability not properly being reverted
  30. A holdover from a prior iteration of the item
  31.  
  32. The Amputator
  33.   Message will now display when user is capable of cancelling taunt
  34. + Reverted increased regeneration while active
  35. - Removed healing aura created on-hit
  36. Given feedback on the weapon
  37.  
  38. Darwin's Danger Shield
  39. + Increased debuff resistance to -66% (was -33%)
  40. Some feedback on the shield had it's debuff resistance feel underwhelming, especially given the added survivability of the other backpacks.
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