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- ; Recharge spells
- If MilliSecs() - LastSpellRecharge > 100
- If RequireMemorise
- For i = 0 To 9
- If Me\SpellCharge[i] > 0 Then Me\SpellCharge[i] = Me\SpellCharge[i] - 100
- Next
- Else
- For i = 0 To 999
- If Me\SpellCharge[i] > 0 Then Me\SpellCharge[i] = Me\SpellCharge[i] - 100
- Next
- EndIf
- LastSpellRecharge = MilliSecs()
- EndIf
- ; Update Color texture stuff on actionbar buttons
- UpdateActionBarColors()
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