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- //---------------
- #org 0x81C1E3
- compare 0x5004 0x0
- if 0x1 call 0x881BBDB
- compare 0x5004 0x1
- if 0x1 call 0x881D8DD
- msgbox 0x881BE0F MSG_KEEPOPEN //"Good morning [player].\nI didn't e..."
- end
- //---------------
- #org 0x81BBDB
- applymovement 0x1 0x881BE8A
- waitmovement 0x1
- msgbox 0x881BE0F MSG_KEEPOPEN //"Good morning [player].\nI didn't e..."
- warp 0x4 0x1 0x0 0x6C03 0xFF02
- return
- //---------------
- #org 0x81D8DD
- applymovement 0x1 0x87457E4
- applymovement MOVE_PLAYER 0x87457BD
- waitmovement 0xFF
- msgbox 0x881D510 MSG_NORMAL //"[player][.] I know this is hard,\n..."
- applymovement 0x1 0x881BDF0
- waitmovement 0x1
- hidesprite 0x1
- applymovement 0x2 0x881BF1B
- waitmovement 0x2
- msgbox 0x881D7F9 MSG_NORMAL //"Professor: [player], you have to\..."
- giveitem 0x4 0x5 MSG_OBTAIN
- givepokemon 0x5000 0x5 0x8B 0x0 0x0 0x0
- special 0x9E
- waitstate
- msgbox 0x881D714 MSG_NORMAL //"I know this is difficult, but I\nk..."
- setvar 0x5003 0x0
- checkgender
- compare LASTRESULT 0x0
- if 0x1 call 0x8740094
- call 0x8740094
- applymovement 0x2 0x881BF65
- waitmovement 0x2
- call 0x881D77E
- return
- //---------------
- #org 0x740094
- addvar 0x5003 0x1
- return
- //---------------
- #org 0x81D77E
- addvar 0x5004 0x1
- return
- //---------
- // Strings
- //---------
- #org 0x81BE0F
- = Good morning [player].\nI didn't expect you to be up yet!\pWhy don't you go back upstairs\nand play some video games?
- #org 0x81D510
- = [player][.] I know this is hard,\nbut you have to listen[.] Ever\lsince your dad left, it's been\lharder and harder to keep food on\lthe table. Quite honestly, I\ldon't even have food for\ltonight[.] So[.] so[.]
- #org 0x81D7F9
- = Professor: [player], you have to\nunderstand that these are tough\ltimes. This was a very hard\ldecision for your mother, but I\lbelieve she's right. I've brought\lyou a Pokemon, some money,\land some pokeballs to help you\lstart out.
- #org 0x81D714
- = I know this is difficult, but I\nknow [rival], is a rookie trainer\las well.\lYou two can keep each other safe.
- //-----------
- // Movements
- //-----------
- #org 0x81BE8A
- #raw 0x1 //Face Up
- #raw 0x53 //Jump in Place (Facing Up)
- #raw 0x53 //Jump in Place (Facing Up)
- #raw 0x65 //Double Exclamation Mark (!!)
- #raw 0xFE //End of Movements
- #org 0x7457E4
- #raw 0x1 //Face Up
- #raw 0xFE //End of Movements
- #org 0x7457BD
- #raw 0xC //Step Down (Slow)
- #raw 0xE //Step Left (Slow)
- #raw 0xE //Step Left (Slow)
- #raw 0x4 //Face Down (Faster)
- #raw 0x63 //Question Mark (?)
- #raw 0xFE //End of Movements
- #org 0x81BDF0
- #raw 0x3 //Face Right
- #raw 0x2 //Face Left
- #raw 0x1 //Face Up
- #raw 0x64 //Cross (X)
- #raw 0x1D //Step Down (Fast)
- #raw 0x1D //Step Down (Fast)
- #raw 0x1F //Step Left (Fast)
- #raw 0x1F //Step Left (Fast)
- #raw 0x1F //Step Left (Fast)
- #raw 0x1F //Step Left (Fast)
- #raw 0x1D //Step Down (Fast)
- #raw 0x1 //Face Up
- #raw 0x62 //Exclamation Mark (!)
- #raw 0x53 //Jump in Place (Facing Up)
- #raw 0xC //Step Down (Slow)
- #raw 0xFE //End of Movements
- #org 0x81BF1B
- #raw 0xD //Step Up (Slow)
- #raw 0x13 //Step Right (Normal)
- #raw 0x13 //Step Right (Normal)
- #raw 0x11 //Step Up (Normal)
- #raw 0x13 //Step Right (Normal)
- #raw 0x13 //Step Right (Normal)
- #raw 0x13 //Step Right (Normal)
- #raw 0x11 //Step Up (Normal)
- #raw 0x11 //Step Up (Normal)
- #raw 0x62 //Exclamation Mark (!)
- #raw 0xFE //End of Movements
- #org 0x81BF65
- #raw 0x10 //Step Down (Normal)
- #raw 0x10 //Step Down (Normal)
- #raw 0x12 //Step Left (Normal)
- #raw 0x12 //Step Left (Normal)
- #raw 0x10 //Step Down (Normal)
- #raw 0x12 //Step Left (Normal)
- #raw 0x12 //Step Left (Normal)
- #raw 0x12 //Step Left (Normal)
- #raw 0x10 //Step Down (Normal)
- #raw 0xFE //End of Movements
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